Thoughts on The Last Federation?
Spuss thrud. Post your top 3.
Small and big games welcome.
2. X3: Terran Conflict
3. Endless Space (shit combat blah blah)
I really want to enjoy Starsector but the creator makes and has been making some really fucking stupid design decisions.
They've now removed the concept of ammunition so all projectile weapons now have infinite ammo which means energy weapons have less of an edge over them in long term engagements.
One thing which has been bugging me forever is the inclusion of those stupid fucking 'capture this checkpoint' things littered around battlemaps that give insanely OP boosts and completely detract from the idea that you're in deep space.
1. Sword of the Stars
2. Elite: Dangerous (conceptually)
Don't know about 3, seems interchangeable. The space games I prefer are ones where the universes are vast or they just have loads of nice things to do.
Number 3 there can actually be Star Ruler. That game is whack
It was desribed to me as a turn based 4x with RTS elements, or switched around in some order. You are a mercenary who is attempting to build a federation with the other races in the universe. You start this by doing favors such as killing, saving, infiltrating, and ither missions. In between, you control your economy, politics, trade, and influence however you see fit. Combat is simultaneous but pauses so you plan your action (this is more Frozen Synapse than cRPG Baldurs Gate, if you understand that). You control your power distribution in firepower, shields, and speed during combat. That's all to my knowledge.
I want to watch a lets play, but I would rather buy it when it goes cheap. I just don't know if its worth it yet.
>Also, does space engineers count?
Totally a space game.
Why do people like Sins of a Solar Empire so much? Always seemed a bit bog standard as far as space games go and fairly tunnelvisioned towards combat.
I need to know if Sword is any good, was gifted that over xmas and havent touched it yet. >>323788926 Star Ruler 1 or 2?
If you're talking graphics, I play indies as much as huge open worlds so I could care less. The combat seemed tactical enough to be different than other space games.
It's a solid game with a lot of replayability that's reasonably easy to get into, the devs seem pretty cool and I personally like it because of the mods such as Halo, Star Trek Armada 3 (unofficial sequel which is fantastic) and Battlestar Galactica.
The major downside is the fucking thing is still running on the engine that was designed for 2008 (I think) aka it's aimed at single core and 2gb RAM and with Rebellion released it's struggling. Personally I am very hopefully they'll release a proper sequel with a new engine, considering what they're doing with Ashes of the Singularity I don't see why they wouldn't.
It's shit. The idea is interesting, but the execution is just boring as all hell.
Probably the worst thing about it is that the tutorial just stops all of a sudden once any of the actually important elements appear. Plus the tendency for you to spend 6 space months doing some minor +0.008 effect, during which one civilization just conquers everyone else.
>I need to know if Sword is any good, was gifted that over xmas and havent touched it yet.
One of the best space games I've ever played. Diplomacy is pretty good in it and allows you to work together with other NPCs instead of it being your typical "gib resouces or i war u haueaheuaue" fucking bullshit type "diplomacy".
I haven't even touched any mods and have plenty of time sunk in it. Another treat is that you can have these sort of random forces of nature floating around the galaxies and visiting planets. I'd give examples but it's more fun if you encounter them randomly and then wonder how the fuck you're going to deal with them.
Combat has nice physics too, physical shells will impart kinetic motion on ships and push them opposite the direction they were struck.
They're fantastic fun. Just in case you aren't aware though, they're not 4x strategy or RTS games. The Freespace games are 6 degrees of freedom shooters, so like Descent or Wing Commander.
You can pick them up pretty cheap from GOG, and there is a open source project for Freespace 2 that jacks up the graphics since they were pretty dated. I think there's one for Freespace 1 as well but I'm not sure.
They're easily my favorite space games and I play them every couple years and they're just as enjoyable as the first time.
Yes, a lot.
I bought it when it came out, it's come a long way.
There's procedurally generated planets now that you can land on, explore, fight space spiders/wolves etc. Survival is actual survival now as well. There's a lot of good workshop content as too.
No love for MoO2? So much cool shit in that game you never see in anything else that's actually fun to play.
I wish the research system would show up elsewhere. The whole "you get to pick one tech from each reserarch" mechanic made the different empires turn out quite different, and made acquiring other sides' tech really important
It just seems so basic and stiff though. Like somebody slapped a space theme on a RTS game set on a flat surface.
Still far and away best one when it comes to turn-based 4X in spess.
As of this year it's also 20 years old, Jesus Christ game designers, get your shit together.
With that said, however, look at what happened with GalCiv3.
Hell a fucking patch for GalCiv2 happened just recently. I'm still frustrated on that, but GalCiv2 is still great.
Well that sucks. Sounds like I'm dodging a bullet with that one. Was looking forward to it really.
That's great to hear. Excited to try it out soon.
I was recommended to play X3:Terran Conflict first as it is more story driven and then X3: Albion Prelude for the sandbox. How true is this? I'm loving TC (even though I am really bad for now, hasn't quite clicked for me yet), what makes AP a better sandbox?
Played 2 and loved it. What do you mean not enough scope?
Sweet! Combat driven is kickass. I'll look into it.
>I was recommended to play X3:Terran Conflict
same, i heard its more story driven too.
ill look into it
Also if you have finished tng give ds9 a watch. i think its
much betterofcourse it has the episodes you have to skip but all the characters are more enjoyable
>Played 2 and loved it. What do you mean not enough scope?
1 was insane tech wise. No other game has technology trees as open-ended as that.
There was never really any stopping to research, it just kept going forever but was softcapped by having it get harder and harder to do.
You could research ships with carrier-bays to hold stuff in them. And then keep researching quantum compression to eventually have them capable of holding a ship bigger than them IN their carrier-bay.
Then there was just the scale of building ships that could span across multiple star systems. If you're a small, backwater, civilization in a galaxy where two Star Ruler empires are duking it out you're pretty much fucked because about midway through a game the prime means of attacking an enemy is just to induce stellar collapse on their stars and have their fleets
and planetsobliterated by the resulting supernovae
>any star trek
>better than tng
I still prefer space anime to life-action
Yeah I've heard great things about DS9, I've always been meaning to start watching it. Might as well start today since I'm home from work sick, lol.
Definitely, DEFINITELY, look into the Freespace games. I cannot recommend them enough for any fan of space games, lol.
>The Freespace games are 6 degrees of freedom shooters, so like Descent or Wing Commander.
Just curious, but have any of you here heard about this game?
If you are going to play X3 AP, get the X rebalance mod.
AP offers a bigger universe, more ships, more weapons, stock market exchange, war between Argons and Terrans, and some improvements to better organize trade and production.
>star ruler 1
>build ship bigger than the galaxy
>surely this will solve my problems
>as soon as it launches it vanishes off screen and only a little bit sticks out
>of course I fucked it up and forgot to give it any weapons
>other than a tractor beam
>every now and then a great big green beam flies across space and snags something before sending it hurling into the nether beyond the bezel
>sometimes it's as small as scout ship
>other times it grabs a planet
>until it does it to one of my systems
There's also the unexpected joy of tooling up your homeworld with thrusters and trying to escape the central star collapse
Move Along Home
Holy shit that episode was
its the one with the guys trapped right, i laughed my ass off at sisko singing that song for the kid
nah im referring to the
>dax fucks somebody
episodes, pretty shit imo
im on season 4 now and im loving it.
stick with it, its amazing
Just recently finished Aldnoah.Zero which was great fun, imo. Season 2 wasn't as good as Season 1 but I still enjoyed it.
I also recently started watching a new series called The Expanse which is shaping up to be quite enjoyable.
>I wish the research system would show up elsewhere. The whole "you get to pick one tech from each reserarch" mechanic made the different empires turn out quite different, and made acquiring other sides' tech really important
Please elaborate further
>That's kind of ridiculous with the carrier bay and tech.
The eventual method for holding starsystems* is to have a super carrier warp around to each one and spit out a fucking huge space station (we're talking star-sized here) which is super armoured/shielded and spits out 200 copies of itself in a fucking cluster and just starts nuking any hostiles in the system till they're nothing.
*starsystems may or may not contain stars anymore at this point in the game.
How old is it? Is it still alive? How big are games nowadays? Am I asking a lot of questions? What should I eat today?
But there's less to no story that gives you a direction? That's what I might need to break off from in X3TC, I love the story so far and want to continue but exploring the freedom that is X3AP is something I would like too. Im a torn man.
Ya know if you wanted to just say Go Buy Star Ruler 1, you could have. No seriously that sounds awesome.
That doesn't really count as space though, does it? I know they visit space stations but the primary environments they fight in are non-space.
>Star Ruler 1 technology
Let me tell you all about how overpowered ships in SR1 are.
In general you have three components to destroy a ship: Hull, armour and shields. You can add components which repair these and shields naturally recharge by themselves. Eventually technology becomes so apex that your repair capabilities are so great you can repair your entire ships worth of Hull/Armour each -tick-. You can regenerate your shields so fast that they recharge to their full near instantaneously.
But suuuure, you just got to one-hit it right? How hard could that be?
Your flagship right now could be the size of an entire fucking solar system with the capability of tanking STAR-KILLING attacks. Oh that massive spacetime warping attack that hit your flagship for all of its shield health, all of it's armour health but fell short of killing it 1hp hull health? TOO BAD, back to full health in all brackets instantly!
You can't even swarm these huge monolithic ships. Their primary means of attack is just to EXPAND THEIR OWN SHIELDS OUTWARDS and vanish anything it touches. This extends to making planets go poof. If they come across another similar vessel it eventually turns into a battle of who has a stronger space/time warp cannon that literally crushes space itself to destroy the enemy vessel.
>Please elaborate further
There are.. I think 8? different "classes" of research, and you pick one to focus each time. When research completes, that class goes up a level, and you pick from one of 3 or 4 technologies. So researching advanced fusion technology might net you a new long range drive, a planetary building, or planetary fusion bombardment. But whichever one you don't pick are lost to you, so if you don't pick the drive you have to wait till you research something else witha drive application to increase your fleets' range.
So there are hundreds of different technologies floating around the galaxy. Normally in a 4x game trading or stealing technologies is a way to keep up if you don't focuse research, but in MoO2 doing that gets you loads of stuff you COULDN'T have otherwise, so alliances/espionage can be extremely powerful.
Plus all the other cool stuff in the game like ground combat, occupying populated planets, terraforming, etc
>How old is it? Is it still alive? How big are games nowadays? Am I asking a lot of questions? What should I eat today?
16 years old. Still has a smallish playerbase who do games. Best to just jump in and taste it.
I was asking because that actually sounds kinda similar to Sword of the Stars research tree. Research is 'randomized' at each game start so you never have the same research tree in any one game. If you have allies you can start special projects with them to acquire their research and I think you can even salvage enemy ships for technology.
>Plus all the other cool stuff in the game like ground combat
Actually didn't know it had this.
2) X3 Terran Conflict
Honorable mention: Shattered Horizon.
>Anyone play Pulsar:Lost Colony yet?
It's cool, the mechanics have an original and exciting bent, it's everything Beyond Earth should have been.
Oh, and it's shit because the developers didn't actually have the experience or man power to create a balanced and enjoyable game.
>was asking because that actually sounds kinda similar to Sword of the Stars research tree. Research is 'randomized' at each game start so you never have the same research tree in any one game.
See, I've never liked this. It just means getting an efficient research order is based on luck instead of skill.
>It just means getting an efficient research order is based on luck instead of skill.
It's designed that way to fuck over people who want to do their "perfect build orders"
You also can't see ahead on the research tree so you don't know what you really got till you research up. Different races have a higher degree of "luck" with what they're able to research too. Sometimes you might be able to research the OP point-defence lasers most of the time not.
Not unless it forces you to try different playstyles depending on what tech tree you get. Then it becomes skill since you might have to tweak or even do a complete 180 on what you wanted to do. Idk it seems better to do that and have a different playthrough than stick with what works and just do the same thing.
Fuck I really have to try Sword now. I have so many games to finish tho :(
Actually, I hear the UI is awful. How true is this?
Easily the worst ship in the game.
Lashers are the best small-ship. They're so cute. And look and work great en masse.
>Touche on Aldnoah.Zero, still enjoyed it though.
I hope you've seen Planetes.
oh, I started with Wolf, it was pretty easy mode
Then I guess start killing pirates in a system with bounty on them and get a few other ships in your feet like Lashers and Vigilances.
I had luck with a mission to get supplies or something to the closest system for relatively high reward.
I just think it's a bad way of doing it. Having the efficency of your build order be based on a dice roll doesn't really make things more exciting.
A better design makes the choice of research/build order dependent on circumstances; who's nearby, what they're doing, what the environment is like etc
>Actually, I hear the UI is awful. How true is this?
I'm pretty sure that relates to Sword of the Stars 2 which is currently a steaming pile of unoptimized shit.
I actually can't judge the game itself cause it runs so bad (the UI eventually starts lagging you to death. The fucking USER INTERFACE ON THE PAUSED GALACTIC MAP IN A STRATEGIC TURN-BASED GAME)
I really wanted to enjoy that game too. God fuck it, it had the coolest things like carrier ships that tote around destroyer-sized vessels filled with extra armour/weapons because they don't have to bother with a warp drive cause their mothership is there to carry em around.
Yes I was told to stay as far away from Sword 2 as humanly possible. But no I was hearing of the UI from 1. I could be wrong too, but it is also not too much of a hinderance as long as it doesn't impact performance.
>Having the efficency of your build order be based on a dice roll doesn't really make things more exciting.
It's not really the efficiency, it's what you can or can't research. If you choose to start as a more technologically advanced race you get higher stuff to research when you get there.
>what the environment is like etc
You can research into terraforming styled things if your nearby planets are shit. (It's easier to change the race to be a bit more suited to a grander scheme of planets rather than change the planets to suit you, especially if they're way out of your habitability rating so gene-splicing is a first goto for research)
Yeah, starting with the Wolf and just racking up tons of money with easy pirate bounties is the easiest way to start.
You're lucky to survive against a single frigate in the Cerberus.
RIP Shattered Horizon, you beautiful son of a bitch. I joined in when it was going through its dying breaths. Kickass shooter I loved every bit of it. CoD tried it and I almost cried in nostalgia (I know it's not that old but still). If Star Citizen implements something like this (or hell if anything with a persistent community does) I will buy on the spot.
Correction: I have seen the gameplay of Star Citizen doing this but I honestly can't grab on to it just yet. Plus...let's face it. The game needs to be released first in order for it to be reviewed.
I found this while browsing
A "RTS-MMO" hybrid it seems.
Sounds interesting at a glance but it's one of those things that either will work really well or really bad.
Does anyone have some information on it?
Honestly didn't care for it. I'm not much in to 4x games but I will say AI War is my all time favorite game and I also enjoyed Tidalis a lot. Shame Arcen doesn't get more attention but it does seem like whenever they start to gain traction they bum rush another game out too early and fuck things up only to make up for it with a slow development cycle next time thus perpetuating a cycle of failure
>no one plays EVE
>someone who has never played it will reply to this with ZZZzzz and spreadsheets excuse
Imagine a great story. One with turnarounds, twists and recognisable characters. And fit that into a game with no cut scenes. The result is the story happens in combat, and Volition executed it perfectly so, no matter how chaotic is the fight, you won't miss a bit. And holy shit the plot twists.
You have almost 70 key bindings, and you can choose a lot of weapons (even ships) before commiting, so you can strategize and plan some builds. And you have countermeasures, shield distributions, subsystems, different types of fighters... It has a tutorial to teach you all of that though.
And the source code project, already told in this thread, made this game even bigger with a lot of graphic overhauls and custom campaigns. One of them is Blue Planet, because the FS2 ending was a cliffhanger, so the premise of this campaign made him to be considered as Freespace 3. And also there is FSport which is a remake of freespace 1 into FS2 SCP. A sequel can play his own prequel. Not many games can tell you that.
There is some story in AP but it can be summed up way to easily.
>Terran pls gib awesome tech to us
>no, we don't want xenon 2.0
>well fuck your earth space station then
>well fuck you Argons we want our tech back your stole from us
>no, we need it for our new weapons and new AI drones
>well fuck you, we will get it back
>btw Borons are helping us with accessing that gate network control station
>k, we got him
>fuck you, we will get him back via accessing the control station and reprograming one of your gates so it connects to the control station so we can save him
>k, here's our war fleet, its better than yours, thanks for this cool station which controls every single gate you guys need
Now take a guess why the gates no longer work in X rebirth.
>all projectile weapons now have infinite ammo
Really? Shit, maybe I'll actually use ballistics now. I never bothered with them because they seriously limit your combat capability. And battle that drags out will see you out of ammo and completely fucked.
I expect he did that to stop people forcing the enemy to run out of ammo and then just toying with them. It was my favourite tactic. Force them to exhaust themselves against my shields. Then mop them up with ease.
AI War always seemed very intense. The idea of the AI growing stronger and harder as time progresses almost scares me. But it seems very vast and fast paced which gets me pumped.
So I will break this.
I have never played EVE, but I have grown a huge interest in it after seeing the 2014 Unpaid Bill War (fuck idk what its called). I mean sure I can see why people complain about zzzzzzz and spreadsheets but why wouldn't you? EVE, if you play long enough, seems to be an investment that needs that kind of in-depth information that can be accessed at any time. Whether you are part of a huge corporation or just on a band of thieves, theres always something that can impact the game in a huge way.
I don't remember clearly, but wasn't there a group of pirates who stole a shitton of real money PLEX from a huge ship? That alone was something that really drew my attention. Major consequences can happen in any direction and to anyone no matter how big you or your corporation is.
It sounds fucking awesome to get into. And the idea of playing and earning enough to buy more game time is still a great concept to me. The only other MMO I know does that is Runescape now (gold for membership bonds, not bad).
You twisted my arm enough. I'm well intrigued now.
Who's hyped for Endless Space 2?
Yes and no.
At the end of combat destroyed enemy ships can "reactivate", you can choose to blow it up, let it go or send your crew and/or a group of marines to kill the remaining enemy crew and get the ship, your only agency though is choosing which ships will do the boarding action, if to dock or launch the attack from a distance and how many crewmembers/marines to use
The Cerberus can manage against a single Frigate, the default Flak Cannon provides pretty substantial defense against missiles and the Auto Cannon/Assault Gun combo is good enough at dealing with shields and armor. Of course if there's more than one opponent you're pretty much screwed.
Once your gunners are better you can replace the Flak Cannon with an Arbalest Cannon which just demolishes shields from long range. Back that up with an Assault Gun to shred armor then install some point-defense turrets to deal with missiles and now you got a pretty damn combat capable Freighter.
Early priority should be to avoid combat and look for profitable trade missions until you can afford some Frigates.