Lets talk about Underrail. Is there some kind of online character build editor?
Why is this game so comfy?
well that was more agressive then normal
>inb4 mods delete thread even though we haven't had one in like 3 days
There is certainly some kind of online character builder, but I don't know what it is. I've seen people post pics from one before.
I tried searching for it, but Google isn't helping.
I just beat this game yesterday and I've got to say it was the hardest cRPG I've ever played so far.
If not for help on underrail forums I would have never finished the DC not knowing what to do. The final boss fight is a pain too but its doable, you have to get creative with him.
almost every thread has started with the image file being named "header" though, as that is the file name of the first result on google images when you look for the above image. So thats not right
its just a fuckin good game you dink
its polarizing for people who aren't used to cRPGs though so we usually recommend pirating it first off
Holy shit it was a right decision to throw a few points into Throwing on psi build.
>gas grenades + molotovs + upgraded force wall
>enemies are just walking around the barrier getting damaged for insane amount of HP because they have a stack of like 5 contaminations on top of molotovs eating their base HP percentage and dealing damage per turn
>mfw my psi is usually fully restored when barrier goes down and the only thing i need to do is to zap motherfuckers one time and contamination will do the rest
Yup, with tentacles wrapped all around him, found in a Lunatic camp. Really good fight, haven't had one so fun since Balor. I'll stash it then, I don't think I'm anywhere close to going to the Institute. Isn't that the final thing you do before progressing to DC?
He isn't shilling, he is asking questions to people with the game and the community in it. He's not spamming ''hey buy this game!'' The reason there are so many threads is that we truly have no where else to go to discuss it.
How did you guys deal with the Rat King?
I was thinking about getting him a Waifu but the extent Styg went too to describe the girl and her mans relationship was too much so I went back and blew up the rat king for being a cunt.
Side note, what do I do with his head?
Give it to the mayor of Hathor.
If you'd deliver him the girl, if I remember correctly
she would have killed him and took his place.
Me, I just killed him without even thinking twice about it. That joke was just too good to pass up.
mfw when my Monk hits lvl 12
Fancy footwork + taste for blood is crazy. I get like 15 hits and can move all the way across an area in a single turn
I didn't put ANY points in strength but instead maxed out dex and agi with some points in con and int for tailoring and it's working out even better than my strength based Monk build. It's even better when I found some ninja tabi boots on a merchant in junkyard.
I am literally the Hurricane
THats how I felt. I made an 8 strength based building with 8 con and high Will with lower dex and agi but I hit a wall during core city and was having a hard time but devoted too much time into that.
Then windows 10 decided to fuck up my saves and I had to start over. Got done everything all the way through unkyard in a few hours so it didn't seem too bad plus I got to redefine my build. I'm lvl 11 right now and it took around 6 hours to get here
>kamikaze bots and plasma sentry rush me
>deal with kamikaze bots but down on my health
>flee into a small room
>plasma sentry follows
>put down an Electrokinetic Imprint
>plasma sentry lowers its shield and walks away
>realize my own spell will one-shot me if I try to leave the room
don't crossbow is fucking godawful in the endgame because verything has colossal amounts of mech res and some are even immune to crits (which is your main source of damage outside of crafted bolts). If you are really set on that get biology to 100 by endgame because you will need it to craft corrosive acid bolts to lower enemies mechanical res.
>how are you making them bleed for taste for blood?
you can mount blades on your fist weapons, use heavy armor with blade mounted on or use some of the unique fist weapons (they're found in core city) with bleed procs on them. Also you can mount blades on boots but giving up tabi isn't worth it for a melee build imo.
It can be weird at times. For example here in Pacaena Lab logic would dictate that putting a computer in the corner of a room that requires you to walk through about 10 tiles of toxic cloud means there is something interesting in it. But as far as I can tell there are no switches in this place.
Since I put points in tailoring and mechanics with every level I can make upgraded combat gloves all the time
Siphoned Leather + tungsten steel serrated blade is what I'm currently usingusing as gloves
>tfw just got to the Deep Caverns
how do I convince myself to keep playing, jacks and janes
*HEY EVERYBODY WHO IS ANNOYED AT LOADING TIMES + SLOW MOVEMENT SPEED*
SUPER easy to set up
DISABLE autosave on area transitions
Enjoy FASTER game with LESS staring at a black screen and MORE MIND FRYING, SMG SLINGING, RATHOUND POPPING GOODNESS
Shit like this is why I'm thankful for indies + digital distribution. This shit would never be possible 10 years ago.
Burned his ass and grabbed his badass regalia
Combined this with
carnifex'stabi shoes and now I am shitting movement points
DON'T TRUST THE TCHORTISTS
THEY HIDE THE TRUTH
>tfw you get a level up, put a point into dex, and get to fire off an extra shot per turn
Planted 2 Frag Mines, Poisoned Caltrop, ate an Eel Sandwhich, then opened the door and stealthed back away to the corner. Count to 3. Disable stealth and activate combat mode and slice the corner and the idiot is there trying to disarm the 2 Frag Mines. Throw a Molotov to set him on fire and seal the entrance and terrorize his filthy rats with fire. Fire a Burst at him. Then throw a flash bang to incapacitate. This concludes the first turn. The second turn, I throw a net first while he is still incapacitated and can't evade the net. Burst at him until out of AP and run behind the wall to avoid his crossbow. One of his rat friends attempt to pursue and set off the daisy chained frag mine. Killing them both. The Ancient vermin was still alive, but was half health. Tried to chase me, but I already placed caltrops down in advance and mow him down by the end of turn 3.
I'm super glad I made my SMG-Psi less of a mage.
Running around, supressing faggots with bursts, throwing 'nades every second turn, popping popsickles every now and then is so fun~!
>Getting off at Rail Crossing
>Hey some caves
>Find hidden vault, abandonded military outpost
>Hey, I'm back at Underrail itself?
>I reached Foundry
God bless huge interconnected gameworlds
I am all over this motherfucker
I know, but this is a pirated copy. I intend to buy anyway but I got hooked on the version 1.0 and didn't one to have to switch over. It's probably been corrected since then, but I'm not exactly in my right to call for help.
I went ad bought gear to up my initiative and ran behind the wall and trapped him in a crawler bear trap. If you can't trap going first is huge if you can stun him and keep distance
Try and get some stealth going. There's large stretches down there where stealth will help immensely. Also, bio resist works wonders in the mushroom forest and against the snails
Is there any real point to those forests? I went around and explored them, but all I didn't find anything interesting in them.
pls don't tell me I'm going to have to go back in there later on and that all the spitters will have respawned
I'm so very sorry, but there is.
You need to stand or move around in the spores for a bit until a cutscene plays out. If you go to the power plant first, though, and redirect power to the warehouses, then you can find a hazmat suit in a place that was previously blocked off by the power outage. Using that (and making sure you have some fabric repair kits) will just about trivialize the forest, as the only things that will be able to hurt you are the chompers
Pic related is what happens when you like this feeling too much
There is too many variables to include all of them, I'm not that autistic. It also doesn't include damage from Expertise and special ammo, and more shots from adrenaline/blitz/rapid fire/point shot.
And if you include all of those, Hammerers suck even more by comparsion, since all of those apply to every shot so it benefits from as many shots as possible greatly.
fair enough. just trying to see if there was some sort of circumstance where .44 wasn't worse and that was the first one that came to mind, having seen how badly high armor fucks smg-using enemies
There's gas masks, and full biohaz suits - You can also find a variety of armors that have bio resist. Keep an eye out, you can absolutely just swap armor and waltz through this stuff.
.44 isn't really better against armor all that much.
It's damage spread is so ridiculous it can either punch through easily or deal no damage, while Neo Lugers for example will consistently deal some damage, especially with W2C/acid ammo.
There is one point where .44 performs somewhat competitively (at lvl 1, it deal far more max damage but still has laughable min damage) but the more DEX you have the worse it gets.
.44 uniques are pretty good though. Revolver has high min damage and high crit chance which is good, but 35 AP/shot with no possiblity of adding a rapid reloader hurts.
Tommy gun, the only .44 SMG, can be pretty good with explosive rounds. It's basically a grenade launcher then.
>Stumble into cannibal base.
>Quietly kills every mother fucker room by room.
>Have final confrontation with Lurker Butcher in the freezer room.
>"Die, you freak." RATATATATATTATA.
>Some how ends up in Core City underground entrance.
>"Wtf dude, I thought you were a lurker."
>Me: "What lurkers?"
The house is LITERALLY worthless, though. It does absolutely nothing as far as I can tell. It teases a bit of plot about the previous owner - Nothing. Theres a gag about workbenches that dont actually exist. You already have perfectly functional housing in SGS. Its a fuck you.
Theres a gag about workbenches that dont actually exist.
I always wondered about people like you, people who say things when they have literally no idea what are they talking about.
Screw anyone who says the writing isn't good in this game.
It might be simple, but it's effective.
I'm at Rail Crossing and my mission is to rescue that Buzzer guy.
My build is mainly stealth with snipers and crossbows and a very little psi (just out of curiosity).
Will the upcoming parts tear my anus apart with this style?
This game is a literary masterpiece.
From what I understand, you want to do it stealthily. I killed the faceless but apparently, it's a bad carrer move. So you are fine, as long as you find the underground tunnel that leads to the trapdoor near buzzer's shop.
Also, Sniper-crossbow is a very redundant build, and you'll probably be told to trash it.
Well I'm transitioning to Sniper and MP6 but with snipe and aimed shot the crossbow can dish out plenty of damage (for now).
Where is that trapdoor? The guy who gave me the key said something about a depot but I haven't come across anything like thath.
Is there any point to named NPC enemies or are they there just for the sake of differentiating the "main guy" of the bunch. Do they indicate a possible conversation/quest or no? I just killed some bandit named Gerhard and I'm wondering if there was something more to him than just a higher HP count.
Nah, it's just to tell you it was a mini-boss fight. And to find the leader's corpse easier, since they usually carry unique weapons.
You are fine as long as they always start out as red.
Is there any reason these threads always use the exact same image for every thread?
Like, I bought the game, I think it's alright, some fun bits, not really worth talking about that much, but it really is starting to seem suspicious.
Well, shit. Is there anything else you can get out of housing, or is it just the workbenches? I think I'd still rather save my charons for super steel, but....
It's the main piece of concept art for the game, not to mention the wallpaper of the main menu. It's the image that most people associate with the game, and are most likely to notice an Underrail thread while scrolling past it.
My nigga, that's my current setup. Requesting the detailed sniper explanation if anyone has it. Not sure how you reach it, I didn't so I just killed them, wiki says "under rail crossing", but you may have more luck asking people here or looking some guy's let's play rather than wandering around.
I may just be in the next zone west of the shop, but I'm not sure. Also, this zone is infested with suicide bots and plasma sentries.
This game doesn't have any other concept art that we know of, screenshots of most areas are too dark to be easily noticeable when skimming through the catalog, and that image is the first result when searching Underrail on google.
I prefer pistols myself. Not sure why but I do.
I'm messing around in this game but it seems like you can fuck yourself up if you build incorrectly.
Any basic tips that are important to know? I've done 2 quests and explored the nearby stations and reactivated the power and learned my first Psi abilities.
How good are ranged psi abilities vs ranged weapons? It's kind of killing me that I want to make a full blown pure Will Wizard but I feel weak at range. I am new though and only 4 hours in.
Up until now I've always been wondering what else to do if I have to start a battle with mass Mental Breakdown, since attacking them also wakes them up. But as it turns out it makes a fantastic combo with Exothermic Aura and Sprint, since simply standing in a pool of fire will not affect Mental Breakdown. So now all i have to do is run a few laps around them and potentially deal with survivors instead of twiddling my thumbs for 3 turns.
I thought I was tough shit one shotting everything with Telekinetic Proxy + Telekinetic Punch, then I found Rassophore Nevil. Now I'm just getting rekt by robots. This game sure knows how to keep you engaged in combat.
What was the trouble with that? I just proxy fucked him then cleaned up the crawlers.
Or was that the guy with the sentries? I hacked into the terminal. Lucky me.
That's my second favorite. But sometimes there are too many of them with good shields, so hiding behind the wall for 4 turns is not enough to keep me alive in the long turn. I found running to be a lot more effective in those situations, if there is enough room to re-stealth after a few turns.
>surrounded by dogs
>they barely hurt me through my armor
>however they all keep tackling and stacking the aim debuff
>enough AP for two shots per round
>miss every time
Chemical pistol build, its fun, but this is just infuriating
>Or was that the guy with the sentries?
> I hacked into the terminal. Lucky me.
I could do that as well, but where's fun in that?
Also, killing 10+ plasma sentries give you a pretty good chance of getting the sel-aware module, and I didn't have it yet.
Tyche Fortuna's own son am I.
Any electronics shop.
It's pretty shit tho. Yeah it can drop the dissipation rate to like 2 capacity per 5 seconds which is really nice, but what of it if you have the capacity that you could have, no more than 700-800, and it's going to run out of juice pretty quickly as soon as you take any damage.
It's not like you are hurting for the the energy cells or money, use the efficency converter and carry 30 fusion cells.
Never ever Tyg.
What resolution do you play at?
>What parts should I be using then?
As I said, high efficency converter is probably the best mod. It can more than double the capacity of the shield, and with good enough modulators almost nothing will be able to punch through.
As for the modulators, I carry all 3 low, medium and high freq shields, but honestly all I ever use is low freq.
Two 100+ low freq modulators are enough to stop all the bullets/lasers completly and they give superior defense against crossbows bolts, chemical weapons and melee.
So, if you can get your hands on two 100+ low freq modulators, 100+ converter and 100+ energy core, use these.
1920x1080, got used to it.
>9 Biocorp catalog
save the institute?
>mfw 100+ hacking
>hacked the console and shut down the robots before any appeared
In other news, anyone got a map of the Deep Caves? I'm fucking lost in the Hollowed Earth area, I ended up genociding everything. I'm tired of fighting Tchortlings and Faceless Gaunts.
I stored some stuff in my home's barrels and either I'm mistaken and it's not there, or it got deleted.
Could someone tell me which is the case? I'd take comfort in knowing my best crafting pieces haven't gone up in a pile of smoke and I'm simply forgetful.
If this is true, then it's even worse. I've been using barrels around core city for a long time to store things I couldn't sell carry at the moment.
I'd be a little angry with styg if your home barrels and other select barrels respawn while others don't.
A rainbow just for you, Anon.
>.44 wacky green non w2c
That would be acid 9mm, .44 has explosive rounds.
Blaine in underpassages, Prateorian Security trader and Oculus trader stock rare ammo blueprints pretty frequently.
Where you wearing his armor?
If you go to Camp Hathor with the Rathoundking armor on they think you are him and are hostile.
I bought the basement renewal and went to electronic vendor but he didn't say anything about workbenches, sure I don't need the power?
Playing a psi-monk now. I crafted a nice riot coat and shield, but I try to focus on just not getting hit.
I use Disruptive Field on anyone too far away and just try to burst or stun anyone close. Force Field can also be used to buy turns or block out enemies.
>tfw Dragons Dogma and Resident evil 0 is coming out over the next week or so.
>trying out mgo3 as well too
>gotta play that upcoming street fighter too
>soon Xcom 2 will be out too
>will never finish the game at this rate
2016 started off too well, there's too many good games coming out
I bet those Protectorate bastards will never find my loot stash I hid so masterfully five steps away from their base I just terrorist bombed to the ground.
OK I'VE SEARCHED EVERYWHERE AND MY COMPONENTS ARE LOST.
PUBLIC SERVICE ANNOUNCEMENT JACKS
DO NOT STORE ITEMS IN THE BASEMENT BARRELS OF YOUR HOME. THEY WILL DISSAPEAR. BUYING IN HOME STORAGE CONTAINERS IS NECESSARY. SOME BARRELS ARE SAFE. NOT THESE.
OFF TO SEARCH FOR ANOTHER REGENERATIVE VEST AND HIGH QUALITY PSI BEETLE CARAPACE.
WEBBUM IS ME RIGHT NOW
From the area that you meet Six:
Left - Mushroom Forest. You only need to go here once.
Up - Hollow Earth Research. You need to find a way to restore power to this place. To the left of the first area you have the tchorists. To the north you have the gate/mutagen storage/whatever. To the right you have the second half of the place.
East: Leads to the residential area and, further on, the warehouses.
Depending on just how bad you want your time to be, you might want to handle the shroom forest first, as you'll never have to return later.
Spores are important. Try standing around in them.Alternatively, you can head east through Hollow Earth, South from the second part, and run into the Faceless in the residential. That way leads up and around to the power plant, which unlocks a few things when it's active.
What a fun game
Too bad that some of your actions aren't acknowledged by other NPCs, like when you slaughter an entire outpost on your own or something like that
Yeah. When it does happen, it's nice though. Here's hoping for Northernrail or Aboverail.
>That way leads up and around to the power plant, which unlocks a few things when it's active.
I'm trying to find out where it is now, can't seem to locate it. Anyone know the location from the Tchortist outpost?
Sneak lockpick one of the cages, make sure it's open before he initiates dialogue. Then cast the stun + bilocation for 2 spooky dookies with premeditation, cast fear on him, go inside the cage and closed it. Slowly killed the rathounds while the king was being spit-roasted on the other room.
It was one of the few fights were I had to get creative because I had very low health.
East to Hollow Earth entrance. East to Hollow Earth 2nd District. South to Residential District and Faceless. East from there to some cave with rathounds and water. Straight north from there, all the way.
So what creatures respawn in the DC exactly?
Do the plant thingies respawn? How about those fuckers in the areas where you get "creeping dread"?
is there a way to turn the difficulty down in game? pls no bully this is really hard all of a sudden
>I just wanted to have fun and play video games
>implying Underrial is that hard
It's actually very forgiving.
After playing Age of Decadence it feels I'm literally swimming in all those skill points since I'm pretty much forced to max like 7 of them.
I wasn't really finding it too bad until now.
It's just that I don't really have any idea what I'm doing in this last part of the game, everything respawns and I have a constant 40% debuff that won't go away.
I just killed some guys in suspension pods and slew all their spooky ghosts, hope that works out well 2bh
Afraid not, mate. Tchortlings are infinite. The Deep Caves are borderline unbearable, not to mention trying to kill the snail things with their fuckhuge mechanical res.
I'm rolling a 13 Dex Knife-Stealth build and I'm legit running out of repair kits there. Stupid Tchortist merchant doesn't want any of the shit I find, and the damn Gaunts keep attacking me if I try to raid the 'armory' area. 50% hit chance and the stupid phantom bullshit? Not to mention they rip off a huge chunk of my health every hit.
Honestly if it wasn't for the Biohazard Suit meaning I can finally get even with those fucking gas clouds I'd hate this place.
>It's just that I don't really have any idea what I'm doing in this last part of the game
As far as I know Styg was trying to pay the homage to System Shock by doing this.
It didn't work out if you ask me, Deep Caverns are just tedious.
I can't manage to actually get to the pods, the lockpads can't be hacked in combat. My only way to reliably damage things with that stupid "ghost buff" is Expose Weakness. Which means sloooow killing.
Here is how it works, based on the game files:
* Start with 0 attitude points
* Add 1 point if you finished the Faceless recon mission near Foundry, unless the Faceless near Foundry are at war with you
* Add 1 point if you did not kill the Faceless mindreader in Buzzer's shop, unless the Faceless near Buzzer's shop are at war with you
* Add 1 point if you released the captured Faceless in the Black Crawlers' hideout, did not drop him, and did not attack him
* Remove 1 point if the Faceless group in Buzzer's shop are at war with you(for example, if you attacked them)
* Set the points to -5 if you released the Black Crawler Faceless and then attacked him
* Set the points to -5 if you killed the Black Crawler Faceless by dropping him
* Set the points to -5 if the Faceless group near Foundry are at war with you(for example, if you attacked them)
The dialog files themselves are kind of annoying to read by hand, so you should distrust this next part. But I think I see checks for:
* If the attitude points != 3, then something
* If the attitude points > 0, then something
* If the attitude points > 1, then something
* If the attitude points > 3, then something(this might refer to negative numbers? Or there might be one other way to get a +1 point to attitude that I didn't catch)