>tfw Snowboard / Skiing games are dead
All I want is another SSX game, or another Amped... Fuck, even a new 1080 game would be welcomed. Why is this genre dead?
So many good memories playing Amped 2 on XBL back in the day, and this one was pretty damn fun as well for its time.
Never played the most recent SSX game though, I heard it was shit, especially compared to 3 and tricky.
This, it's actually pretty fucking good. Yeah it isn't as wacky and cuhrayzee as the rest, but hot damn is it a blast to play. It's pure videogame sex if you ask me, the only issue, the ONLY issue is that grinding is somewhat clunky, but other than that
>online mode that captures that competitive couch feeling
>runs smooth as butter
I think SSX was gonna be a lot more, I'm sure I've read somewhere that the game is somewhat unfinished, but for an arcade sports game it's pretty top notch
>those credits that showcase scrapped conecpts and art
It was okay. Core gameplay was definitely a step up from On Tour and Blur, but it was essentially missing the atmosphere of 3 and Tricky. The survival gimmick kinda killed it for me too. All the survival save the wingsuits were not that fun, however. Rewinding is literally pointless, and literally everyone has the same set of tricks, (a problem in 3 as well). If there was another game to succeed it I think they would iron things out right.
>>those credits that showcase scrapped conecpts and art
That made me so mad to look at, I would kill to have those resort esque venues. Mt. Eddie was a step in the right direction, at least.
>No Snowboard Kids 3.
This is the future we chose.
Gotta say PS2 games in the early 2000's were one of a kind. Can't pin point why and I know it's not nostalgia but they feel different to newer games on the system
Same way early PS3 games have a different feel to the newer games.
theres SNOW on steam
>Aye, that was for you boys back home!
>Mobyman strikes again!
>Autograph signin's... after the race.
>I am the real deal!
>I'm makin' everyone jealous, baby! Yeeah hey!
>Master of the mountain!
>I'm gonna get a knighthood for this one!
>Large and in charge.
Moby best character
shame they made him fat in SSX2012
>tfw I sold my xbox just before SSX 2012 was released and it will probably never be ported the PC.
I guess it wasn't meant to be
That stiff animation, 2real4me. Might give it a try though
I played 1080 on the n64, had a good time with and was HYPED for 1080 on the NGC. Then one day I discovered SSX Tricky and never bothered trying out 1080.
Almost 7 years later, I finaly gave it a chance on Dolphin, and holy shit it's fucking bad. The controls are clunky, the tricks are non existant, the FUN is non existant. The only good thing out of it is maybe the soundtrack and still, it's almost the same as SSX 3.
Fuck 1080, and fuck you if you think it beats any of the SSX games.
I loved Amped 3, I really wish we'd get a Amped 4, that may actually get me to pick up a XBone.
Because every try hard developer wanted them to be super cereal and so each new game sold less and less. I mean, look at Stoked, sold like shit at a $40 launch price point. The game took itself to seriously.
If your favourite snowboarding game isn't Snowboard Kids then you honestly don't know a thing about video games and shouldn't post here.
Fuck off back to reddit and don't bother responding unless it's to agree.
I had a Gamecube and a PS2 as a kid, but at different houses (divorced parents).
I tried 1080 on GC because I love snowboarding and snowboarding games.
After the first hour I stuck it on a shelf and never even thought about the game again.
1080 is fucking awful.
>Why is this genre dead?
The same is true for skateboard games, isn't it?
I don't play any of them, but I remember there being a lot more skate- and snowboard games.
I guess it's not what the kids today want. They probably want shooters, not games where you have to practice to get good.
>I am bad at game therefore it is bad
or did you mean
>the gamecube reminds me of my parents divorce and brings up many bad memories
No but really these are some great opinions on a game you never played.
SSX Tricky is where the series Peaked.
SSX3 was pretty good, and then it all went downhill from there.
The most recent SSX game sucked dick.
It was good because of its simple replay focused gameplay.
Play a level, barely get through it.
Play it again, finished it in a better time.
Play it again, finally have enough speed to reach that sweet shortcut.
Play it again, get to another shortcut that you've been wondering about but fall out back into the level because getting to the end of the shortcut requires some sweet tricks/speed/air.
Play it a few more times, nail the shortcuts and master the level.
All the while swapping characters between playthroughs and maxing each of their stats and getting all the snowboard/costume unlocks was enough of a petty reason to continue playing the game. I can't imagine the typical player beat the game on every single character but doing it on your favourite couple of wacky characters left you feeling like a master of the game.
All they needed to do was more of what they'd already been doing while keeping it fresh and appealing.
But instead they wanted to make the games deeper, with new amazeballs features like longass levels and mountain descents and in doing so they lost what made them fun to play; to rapidly practise the same levels and develop real life skills and experience at beating them and then mastering them. And then they lost the consumers because it either looks the same and boring or too different and weird. Tony Hawk fell into the same trapfall. Halo is slipping in there too.
>We'll never get an SSX 2012 sequel.
I'm actually really gutted these types of games are dying
Let's be real here, it wasn't just because TPHS5 was poorly made that it didn't sell that well.
There's not much of a place for arcadey sports games anymore.
this was my favorite map. plus you could kill some penguins on the way down. I fucking hate penguins.
WORK YOUR BODY
W-WORK YOUR BODY
Burnout paradise was great, I like how they experimented open world with burnout mechanics.
They tried shit, and whatever didn't work with the open world we at least still had some of the most fun, fast and responsive driving mechanics ever.
>forget to turn the tv down before starting the game
good bye speakers
This, it was a good opem world too, it got the seamless part right,even if the wind farm was dull. It's the best opem world racing game to date, even the online was pretty dope
I really hope crtierion are doing good nowadays
They really know how to shave excess off games and go straight to the core of what makes them fun to play.
Black 2, never.
Slinky smooth real time animations get my dick hard.
BROADCASTING LIVE FROM MY NIFTY LITTLE SOUNDBOOTH
doesn't have best girl
>cruising down the entire mountain listening to downtempo and DJ Atomica talk about Powder Pete and other wacky hijinks
I've never felt this comfy feel again.
i want to have a good day anons dont bring these memories back
aWWWWWWW SHIEEEET niggas SSX Tricky thread HELL YEAH MOTHER FUCKERS
Mac master race reporting in
These body bags shits at the end of aloha ice jam would all fuck me up when I least expect it.
He was the best character to be a dick with. Knocking everyone down and getting every to hate you is hilarious fun.
My absolute favortie was Tokyo Megaplex
I recently played it and you have to set some options to higher values or the player and npc models will get misaligned with their actual position in the world or get invisible intirely.
I think it was round mode and clamping mode, you´ll have to google it.
For some reason I have huge nostalgia fort the music of the original Burnout, it's fucking cool if a bit generic
This. You will sometimes think your player isinvisible but in fact the model is somewhere else. It's no big deal, actually, and you can play perfectly with that invisible player. Also, it doesn't happen all the time, just sometimes and with a select/restart you get it back.
Released at the end of the 360s life span right before the Xbone came out and they didn't even bother to port it over as Download. Also, most kids lost interest in these types of games. It is a relic of the past.
>pal version of tricky has some faggot named marty instead of my main man mac
Dear god, please let there be an ssx game that comes out on the ps4
A Quick google search reveals that Mac is Murican. So why did they change him to German? I guess its because Zoe was already Mrurican and they felt to need to represent Germany or something
>tfw trying to speedrun All Peak Race but cant get under 21:30 no matter what
God I'd fucking kill for a good new tricky game with good online
please meme magic
HELP ME /v/!
I remember a snowboard game for the original Xbox
But i don't remember what it was called
The only thing i do remember is that this was the theme song
nevermind, found it
This fucking game was fucking gold
The soundtrack was unbelievable good tho
>tfw sifting around characters to see what they're doing.
>Eddie pop-and-locking nonstop
>Mac sitting on the floor headbanging
>JP doing the running man
>Psymon can be seen from the corner standing at the very edge of the booth pod thing staring at the camera like a crazy fuck
Shit why were arcade games like these so fun? Why don't game devs care like they used to?
>It's no big deal
I disagree. Seeing your tricks is half the fun also if you don´t see your model you don´t know how you are going to land so you fuck up tricks a lot.
But as I posted earlier it´s fixable with some settings in pcsx2
A little late and not perfect. Also, the view in game has a wider FOV option which i set and forgot to turn off. Sorry.
any help with ssx3? Used to work perfectly, now I´m getting these bars on the screen (usind dx11 since I´m on amd and opengl gives me worse results)
I´m using 1.4.0 stable currently
for some reason boards get transperant in replay mode while in air