What was the last game you got actually immersed in?
Skyrim with first person locked, no fast travel, survival mods out the ass, coldfrost, and the camera was locked to the characters head which aided with immersion too. realistic bows and arrows and shit
put like 50 hours into the game before starting even the first main quest mission
>GTA first person mode
Third person games can't be immersive
>Third person games can't be immersive
I hate 14 year old "gamers."
Mount and Blade today.
Doing a Nordic run, some faggots seiged my home while I was halfway across the world. Made it inside just in time for them to assault.
Stopped a 500 man army with a bunch of recruits and a dozen good archers. Nobody touches my wife. Fuck the Vaegir.
As justified as people are to sling shit at that game, I have never played anything that's been able to pull me into its world like FC2. I don't know what it is, it's just a perfect blend of immersive FPS gameplay. Even the blatant repetition of it was something I could look over because ambushing a convoy in the savannah was exhilarating as fuck each time. Once VR becomes fleshed out, that's gonna be one of the first games I try with it.
XCOM: Enemy Unknown
never played the genre, game or series before, bought it on winter sale, I was sad it eventually ended.
I liked how I was able to build up a 'main character' of sorts along with a squad, especially when the soldier I picked to be the volunteer was with my squad since mission 1
Can't wait for XCOM 2 now
If you consider having to remember to save every ten minutes in preparation for that inevitable crash to desktop or gamebryo engine fuck up that forces you to reload immersive, I guess.
hoo shit i had no idea
that's actually pretty tempting, did the game improve much over release? I remember it got panned for being released at a pretty much early access stage of development
>buy NFS Hot Pursuit 2010
>try to play it with a DS4
>controls are a hot mess and everything has to be bound manually
>analog triggers not recognized
>get frustrated with trying to make it work and quit
I haven't played a fun racing game in forever.
It's not. It's absolutely terrible pre-release game called "The Long Dark" I wish I never bought it.
It's absolutely awful, they haven't updated a god damn thing since release. Donut waste munny
The Long Dark. Sandbox survival game, which they're gonna be rolling out a story campaign for. Game is atmospheric and spooky af at first until you git gud, then it becomes a chore and not fucking up-simulator. Game Looks, sounds and plays pretty great. They have updated stuff a lot since it first released.
Confirmed for shit taste.
It's great if you're not a whiny faggot.
Story mode isn't out yet, but honestly? The sandbox is enough.
>Stuck in Canadian wilderness
>Cold kills you
>Dehydration kills you
>Starvation kills you
>Fatigue severely weakens you
>Wolves kill you
>Bears kill you
>Walking off a cliff kills you
Best survival game yet, it's interaction between the various necessities forces you to make tough decisions.
>Do I go out in the blizzard to get food, or risk starving?
>Do I risk going near those wolves to explore that outpost?
>Do I waste a bullet to kill this deer for food, or do I scavenge more? Will there be more food, or is this the last chance?
>Do I take shelter in that car, or do I keep running like fucking hell?
>Do I boil water before I go to sleep, or do I chop up that table to make firewood?
>Do I take shelter from the wind under that cliff and wait this weather out, or do I trudge to my current encampment?
It is hands down one of, if not the, most well thought out survival game out there.
Not sure, but they just released a pretty big update and a new trailer not too long ago.
That being said, they've got some serious fucking experience backing this game, so it's probably gonna be sooner then later at this point. Everything engine side is pretty much done.
>When van Lierop announced the Hinterland team in September 2013, members included Alan Lawrance, formerly a lead at Volition, Marianne Krawczyk, writer of the God of War series, and David Chan, BioWare's first audio designer. A year later, they'd also be joined by Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind. Hinterland operate as a virtual team, with its members working remotely. Lawrance cites his ability to work from home as a crucial factor in his decision to join Hinterland.
Horrible taste detected
The Long Dark is pretty god tier
I'd also like to add that they update shit all the time
Battlefield 3 the jet mission, first and last game i got ACTUALLY immersed in really, which sucks.
How about this then?
>can lose the game: you can't lose walking simulators
>walking simulators don't have resource gathering or crafting while TLD does
>walking simulators don't have enemies
>ps4 fags so desperate they add some motion interpolation process to make the weebms 60fps
Amnesia: The Dark Descent. Wish I would've installed FRAPS or something to save shots with, I'm downsampling it at max settings with a ReShade preset on top of that. Game looks magnificent.
SOMA was surprisingly good
I honestly wasn't expecting much from it because I heard little to nothing about it on /v/ when it came out, even though we were really into the ARG
I played it recently and was really impressed
The horror part of it was unnecessary as fuck but the rest of it was really good
Actually older people have a harder time immersing in 3rd person games. Or at all, really. When I was a kid I practically lived in Hyrule.
>I haven't really had those feels in the better part of two decades
>when I was a kid I practically lived in Hyrule
Fuck, I remember those days. I could spend a longtime just fucking around in towns. Say what you want about Majora's Mask, but the 3 day cycle and NPCs having their own schedule made screwing around in Clock Town immersive as fuck back then.
Yakuza 5 and Zero.
It's gonna sound weird but I installed the Long War mod for XCOM and started playing it again about 2 weeks ago. I don't think I've ever felt so awful about losing people like I do in that game. I don't know if that's necessarily immersion but I definitely feel the weight of my actions playing and having to leave behind people or getting critted and losing my best dude cause of RNG or whatever. I love it though, really makes you have to take advantage of the games mechanics to succeed.
>no trouble suspending disbelief in series/movies/games
>no trouble getting immersed into games provided I can focus on it and have headphones
I think I might be mixing up getting immersed with blacking out for three hours, but still.
Sometimes, you really do just get immersed in exploring, creating and farming.
Sure the community is shit, but the game can be just so good, especially with shadow mods.
Danmaku Unlimited 2. Or basically any hard shmup.
They're some of the few games that actually fully immerse me in a game in the sense that I am left unable to think of anything outside of the game while I'm playing them.
Because if I do think outside of the game, then I lose focus. And losing focus is very bad for my ability to dodge all those hundreds of little dots coming my way.
It and Gradius Gaiden are the two best Gradius games imo.
Though I kinda like the Isolation. It made it feel like you're some kid who managed to survive the apocalypse and you just have to mine and survive.
Fucking storymode missed a massive chance to make a game around the singleplayer stuff.