>>323752808 If you're familiar with the appeal of EVE Online, imagine that but in first person is a hugely detailed, handcrafted universe where you can land on ever planet and explore every station. Dogfight among the stars, engage in infantry combat on foot, board and capture enemy ships. Trade resources, mange civilian flights, explore foreign and alien environments, engage in politics. It's the dream game, really - do anything, be anyone. I used to hate the game, I used to call anyone who said positive things about it a massive shill. But fuck, the most recent release, Alpha 2.0, converted me. It's just part of an orbit of one single planet and there's already tons to do and tons of fun to be had. Multicrew battles are amazing, boarding other ships is unreal, and the first person combat is surprisingly satisfying (albeit extremely basic, it's not going to replace dedicated FPS games any time soon). I'm not going to recommend backing, as they've already made a shit-ton of money and $45 for a series of alphas and betas (as well as 2 final games, the single player Squadron 42 and the full, persistent Star Citizen) is not necessarily worth it when they don't have a lot to show for the cash you're putting down in the form of playable... game.
>>323753452 The last fourth of my post was about how you shouldn't give them money due to the fact that you can't do a lot of what they've said yet. He asked what the appeal of the game is, I answered.
>>323754092 Yeah, they still have a lot of optimization work to do, but it's been getting better for a while. It's important to remember that this game is going to try to pull a Crysis and push PCs as far as they can go so it has staying power and isn't held back by consoles. I don't think it's a good choice for sales, but fuck, they've already broken a profit.
Being an old Freelancer Discovery player, I've realized something fundamental about Star Citizen.
This game would be so much better if they stepped back the high end graphics bullshit. The game doesn't gotta look triple A, it just has to play solidly. They can make a game with everything they've promissed, and it would be done or close to it, if they had decided to make it not so graphic intensive.
At this point, I don't believe they can make this game and not have it be full of bugs and glitches. The alpha had shit glitching and warping all over the place - and i know its an alpha - but i doubt they can make the build solid enough to support dozens of players on the same ship without it being a glitchy mess - especially if those same players are all hurtling through space on the same ship, fighting another buncha ships doing the same thing.
>>323754360 >high-end graphics = bugs What? Don't get me wrong, there are a shit-ton of bugs and the decision to make the first-person camera literally just a camera attached to the third-person model was detrimental to the final product, but you're blaming the wrong department.
>>323755186 Not in the ways you're talking about. I have clipped out of a Connie more than a few times, but I have a feeling that their 105 million dollar budget can cover having the programming team and the graphics department being entirely separate. Those same bugs would exist if it was just a gray series of boxes.
>>323755254 There's "sim" and then there's simulation. It irks me when people developing space games call them sims but I guess that's because there isn't a distinct name for games that are un-arcadey.
>>323755941 If you actually liked space you'd play KSP and orbiter. It's nothing to do with real space, just a hollywood fantasy with ships, cockpits and huds designed by artists instead of killing machines perfected by engineers for decades.
>>323756509 I'm not him, but I feel like I can contribute to this conversation. I love KSP and Space Engine and Universe Sandbox - astronomy is really my only passion, and I love to talk and educate people about it. I'm actually currently on track to be a high school astronomy teacher just so I can help kids become interested in my favorite subject. The thing is, though, the future of space isn't going to be cool and slick - it's going to be automated robots doing automated things or people all plugged into machines. Why even fly in space when you can control your own reality in a virtual world? So, instead of trying to shove realism into people's faces at all times, sometimes it's better to take a step back and imagine a world that we're never going to get to see. Exaggerated? Yes. Fun? Absolutely. I was born too early to explore the universe, but maybe I was born just in time to explore the idealized version of it. The pulse-pounding and thrill-seeking version of it. So fuck off with the "no true space fan" or whatever, you don't have to have a stick up your ass to enjoy something.
>>323756819 Rebel Galaxy, then. Controls take some getting used to but it's legit. Movement is 2D only but that isn't a big deal, you still have to think about things like fire arcs and quartering. Plus you get to make use of broadside batteries.
>>323755530 That's cause in the mid 90s the "staggeringly realistic" WW2 plane sims weren't much more complex than Wing Commander or X-Wing. Shit, they had real world flight sim games in the same engines even.
>basically only thing E:D needs to be good is anyhow enchanced multiplayer aspect and ability to open/manage your own stations >E:D devs did pathetic excuse for planetary landing instead and we're still stuck waiting for SC that doesn't look like product anyhow near being finished nor even half-done why
>>323756882 People like you teaching shit like that are why we will never leave this wretched little planet. Earth is humanities cradle but you can't stay in the cradle forever. If we are going to thrive as a species we have to go out and populate the stars.
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