>>323729363 >pre-release footage >plasmids did really cool stuff, the fights looked a lot more open and random events where the big bird thing came in
>upon release >Everything cool removed, gunplay is shit as it was in bioshock but somehow worse, enemies unimaginative and the story is really fucking pretentious "you just didn't understand tee hee XD"
The game is fucking shit and the story is shit why kill booker if there infinite versions of him?
It's a solid game. The gunplay is what you expect from a Bioshock game and the powers could have been better but it had a lot of great designs and a couple of nice set pieces. You're mostly playing a generic shooter surrounded by a lot of pretty atmospheres and ideas.
There was A LOT removed which kind of explains the disjointed story but I liked the general idea of the story. If fleshed out, it could have been great.
It's been on sale and torrent sites plenty of times and I'd recommend it to anyone who liked any Bioshock or just want some dumb shooter to go through in a day or two.
It doesn't beat the first 2, but it's not something that should go straight to the trash I'd say it's worth a play through or two, but that's really it, not much replayability aside from challenge playthroughs i guess
the game could've been perfect and I'd still hate it for the chen lin bullshit. I just need to vent about this shit, because I think I finally understand what ME fans felt when they got to the end of 3.
You've been captured by the progressive militia and they'll only let you go if you get a shitton of weapons for them. Why they assume that you as a fugitive with hardly any knowledge of columbia will have an easier job at finding weapons than them, and also assume that you as a crazed sociopath who has murdered tons of innocent people to this point won't turn said weapons on the militia is anyone's guess, but fine.
So you go and look for this famous gunsmith, but he's been captured by the evil state. You find him dead in a torture room. Luckily, your plot device waifu can find openings to other dimensions, including one where he survived the torture, or was never tortured at all. Why they just don't go to a dimension where nobody is after them or where they can easily escaped is not brought up, but the game makes it a point to remind you that once you go to this other dimension, you can't go back. Still, you go through because there's literally nothing to do in this linear-ass corridor game.
So you found the guy, but this time it's his tools that have been confiscated. Never mind the fact that we're not even sure if in this dimension the militia is waiting for you to bring them weapons, you go out for the tools, to convince some half-dead asshole to build weapons for a bunch of assholes in a dimension you can't possibly go back to.
When you get to the tools, you discover the shocking fact that you're unable to carry a weapons manufacture toolhouse on your back. Luckily, you can jump to another dimension entirely. By sheer luck you fall into a place where your character already helped the militia, and the whole plot about getting weapons is dropped, meaning that the past 2 hours or so of bad gunplay have been for nothing
>>323729363 It was great to me for the first play through.But now I can't get past the first combat section. I think I was caught up in the hype and 10/10s to actually realize it was shit. The art and atmosphere was great though.
also this >>323729645 It could have been so much more then it is
>>323731760 >When you get to the tools, you discover the shocking fact that you're unable to carry a weapons manufacture toolhouse on your back Holy shit this still makes me mad to this day. It's bad enough that they made the game linear and forced you tou follow their railroad, they had the guts to mock decision making in videogames AND every decision the MC makes in the game is retarded to the point. That specific example triggers me, I kid you not.
The only worse moment in the whole game I can remember is when you and your daughterfu stop in a basement in the middle of detroit-on-the-clouds for a little guitar and sing along. I need a rest, fuck.
>>323731760 >Chen Lin You reminded me of something else thaat doesn't make sense, at this point in the game we start seeing people who were dead before we jumped going crazy because they are dead in another universe. But surely with all the possible realities everyone is dead in another reality in some way or another. Everyone should be constantly having an existential breakdown.
>>323729363 >removed gene tonics >chen lin is insane and no one else is (writing contradicts itself) >can't just teleport to where you want to be >bullet sponge enemies >plasmids all do the same things with different colors >no final boss >Comstock was shit
Basically a 3/10 stop pretending otherwise to appear moderate.
the game could of been so much more if they kept in just more FUN sky hook rail levels instead of cutting them all out in favour of Elizabeth who's basically perfect r34 material, despite Ken's dismay.
FUCK I really wanted to like this game but it just boils down to a pretty looking but average shooter with poor design decisions.
This boss encapsulates the whole game. Doing the same thing four times for shaky reasoning with no increase in difficulty or complexity other than a change in setpieces and more enemies during the fight.
>"Fuck gameplay, lets focus on the story" >"Well, the dog ate the script, let's try to mash all together all those incoherent leftover scenes we had fromolder versions and hope we can ship it before Irrational gets shut down"
>>323729363 It felt like the script was written by a dozen different people that at didn't even share notes before putting it all together.
They couldn't even decide on what Liz powers were, at some people she could create portals in time, others in space, others between dimensions but in the same time/space, other times is just bullshit magic.
>>323729363 The art-design was nice but the shooter mechanics were uninspired and too easy. Story was okay for a video game but anyone with even the slightest interest in sci-fi saw the twists and turns coming for a mile away. I played on hard right through the end in little over 12 hours and I don't regret the 3 bucks I payed for it in some Steam sale. Oh, and I never EVER used anything but guns because FUCK magic in FPS.
>boring plasmids besides two. >two weapons system >shield regeneration >elizabeth basically handle the whole game to you >no memorable characters, >the clothes system replacing the tonics >that linear map
The setting is great but the execution is garbage.
The gameplay sucks a lot. The story has no fucking sense until the end, and it's bad made, you didn't play, you only walk like 20 minutes while the game explains you what the fuck were you doing all the time, that's bullshit.
Personally, is a bad game. Yeah, you have that twist at the end and the setting is good, but the game itself is pretty bad overall.
Pretty interesting plot the first time around but the combat and level design is absolute fucking garbage and the fact that it has the "shock" name is just insulting. Also HUGE amounts of cut content, the game could have been fantastic.
Burial at sea suffers the same gameplay problems but is tight and short enough to still be great and lets you enjoy the story.
>>323729363 6/10 Alright atmosphere, wasted potential story, average gameplay, shit reply value. An okay game, a terrible BioShock game, and an abortion of what was originally teased and shown going from realistic graphics and an open world to Disney on rails with enemy types you saw once then never saw again.
>>323731760 I dont think the plot overall was bad but this is a such a huge part of the game and makes so little god damn sense it is fucking baffling to me that people played through it all and developers spend fucking years thinking it out and couldn't come to the conclusion that none of it makes any god damn sense. Fucking idiots, man.
Even from the very start of this section "yes. lets go on foot and get this gigantic machine which we will push by hand all the way back here" What the fuck?
>>323738594 It could have been anything, the point is being in two places just does that. There is no sound logic to it, she just got the power that way because how else can any human have such a power?
The intro scene besides the bell shit is amazing. Introing the gunplay, vigors, enemies in a non threatening environment is fantastic and the elevator ride up to the city is better than the one to Rapture. After that it slowly starts to slide downhill. Like 2 puzzles, braindead combat, lackluster enemy variety, weak antagonists, needlessly stupid plot (so she knew it was an alternate universe but never considered the deal for the weapons might not exist in that one?), and forgettable level design are awful, but what really takes the cake for me is a lack of fall damage. The whole first trailer was about the fear of falling and being up so high with no support if you fall so when it turns out you just pop right back up if you do it 100 percent kills the tension. In Bioshock 1 you knew the water probably wasn't going to hurt you but it created an uncomfortable atmosphere with all the leaking and creaking of the pipes and glass. In Infinite you're on Final Destination but there's no penalty for falling. Fuck
>>323738680 >>323738693 >>323738793 Seems pretty arbitrary, Booker probably got his hair cut and clipped his nails at some point in his life, doesn't that mean he should have powers when he goes through a rift because part of him is still in another universe?
>>323729363 Specs Ops, The Line/Bioshock Infinite is a disappointing follow up and only an ok shooter. Good visual design and story that's entertaining at times but doesn't come close to meeting the hype.
>>323729781 >Bioshock had the gameplay just right What the fuck The gameplay was Fallout 3-tier, not to mention there was zero penalty for dying most of the time. I won't say infinite was that good either, but come on. Bioshock was not something you'd play for the gameplay.
>>323739345 >It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”
Basically 1999 mean enemies hit harder and are bullet sponges like you wouldn't believe. Also, bullet scarcity made effective weapon specialization out of the question.
It ended being exactly the opposite they said it was going to be.
>>323729363 The gameplay was good if you turned up the difficulty and actually used everything at your expense. There's more depth there than most people bothered to look for - certainly a lot more than any previous *shock title, in terms of raw combat. Though they did strip away most of the RPG mechanics, it wasn't a huge sacrifice given that Bioshock had already stripped most of them from System Shock. Though the complete lack of exploration made the game really dull a lot of the time. Thankfully, the excellent world and audio design more than made up for it. The story was pretty awful.
>>323739673 Given how the AI in that game works, playing in 1999 mode meant you always had to keep moving, which actually complements the gameplay really well considering how must encounters are set up, what with the sky rails and tears and supplies distributed throughout the arenas and whatnot. Though, the first few chapters are extremely frustrating, since you don't have nearly enough firepower at your expense to get through those areas, forcing you to use melee a lot, and having to lure enemies into a safe zone where you can bash their head in without soaking up too much damage. Pretty tedious if you ask me.
Honestly, I'd just recommend playing on hard. It's a good balance of that, but while toning down the bullshit.
>>323731760 Not to mention it's equipment that you've already seen and know you could never simply retrieve.
Also Elizabeth is totally gung-ho about getting them guns, and thinks it's going to be like Les Mis. Then she changes her mind about them before you actually see them start killing anyone with the guns you haven't got for them yet. This was probably just an editing error, splicing pieces of the game together that originally weren't supposed to be where they are.
Also, during this Fink is trying to recruit you as the head of his security. You know, he wants to recruit the person who is essentially Columbia's antichrist and is currently being hunted by literally everyone with a weapon in the city. They wanted another Sander Cohen in a plot/setting where it makes no sense for Fink to be insane and retarded.
It was shit. It's the prime example of casualization and streamlining of games. What they had and were showing on their YouTube during 2012 was completely amazing and hyped me the fuck up.
Then came the delays. Then came the season pass and day-one DLC announcement. Then came the game itself. Then came Clash in the Clouds. Then came the Untold Stories of Rapture. Then came Burial at Sea.
>>323740001 Also, I think most people were "afraid" to switch away from their more flexible weapons, in fear that they'd be stuck with a weapon that's only useful for specific purposes, which if they were playing any other game, I'd totally understand. So basically, you'd have people that use the same 2 or 3 weapons for the entire game, which naturally made things extremely dull and repetitive. But most of the encounters are designed well enough to provide you with weapons that would work most effectively (or at least "interestingly") with the enemies you'd be facing in that one area. This forced you to use the maneuvering abilities you had to get around and find weapons that would best suit you, but you really had to put a lot of faith in the game designers, and I can see how most people would rather play it safe.
>>323741483 >something else that is never is explained is how the Luteces got their powers.
It's somewhat explained by the audio logs. They discovered each other by telegraphing signal between dimensions and came up with a machine to travel trough dimensions tu fuck each other and I think I'm having an aneurism
I hated the story, it was beyond dumb. It just replaced magic with quantum physics in order to sound smart. I was hoping for some neat sci fi but it doesn't even bother to trying and explain anything. The gunplay was horrible, the two weapon limit is not fun to play. I hated that they removed health packs you pick up for later. I hated Elizabeth, she was a glorified ammo/health/money dispenser. The whole racism is bad but we don't really show it. The whole plot screamed 2 deep 4 u. Enemies were just bullet sponges, turret hacking was gone, and the whole thing just felt dumbed down, from an already dumbed down bioshock as compared to system shock.
>>323741623 You'll definitely still need the Crank Gun/Volley Gun, for keeping large hordes of enemies at bay, the RPG for dps when taking out heavily armored opponents, and the sniper rifle for picking off enemies at a distance. And then you have your jack-of-all-trades weapons like the Carbine, Hand Cannon, and Repeater which are suitable for most occasions and are really just a matter of preference. Yeah, you could get away with using JUST those weapons, but it would be awfully boring.
And then you have the shotgun, which fucking sucks.
>>323742174 >and using traps/plasmids added a lot of variety. You mean spamming them down a hallway, then shooting a big daddy in the head, to have him run straight after you, right through all your traps. That's all Bioshock was; either spamming your weapons at something, or PREEMPTIVELY spamming your weapons at something. It got old quick.
Though Bioshock 2 did have the drill attacks which were fun to use for a short while, it was massively outshined by the insanely overpowered rail gun, which would 1-hit headshot KO almost anything on any difficulty. And ammo for it was fucking everywhere.
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