Good game. Honestly it is one of my favorite interesting games. The dynamic between you, Elohim, and Milton is very neat. As well, despite the fact you never encounter most of them, a feeling of closeness to the other runners.
It's decent. Some puzzles were fun and I liked the environments but it got a little bit boring near the end. The story is also pretty pretentious, though it's not too important. Certainly worth the $10 in value I traded for it.
>>323725918 They didn't write the backstory around some scientists programming some sentience. They made it some computer-based evolution type shit, like boxcar 2d with a focus on thought instead of purely physical problem solving.
Fuck knows how long the system's been working at it, either.
I enjoyed it, there are some fucking difficult puzzles in the latter half of the game (getting all the gold stars without a guide is a BITCH), the philosophy themes were pretty simplistic but interesting enough, having the debates with the computer system was neat. Not sure if it's worth it at list-price, but 25-50% off, definitely
>>323728410 This. If you're reading into it like there's a twist, you're looking at it wrong. The point was absolutely the opposite if anything. You digest all the info the game dumps on you then leave it to you to make the informed choice based on said info. The discussions with Milton really are the highlight.
>Frogs are people too.
>>323727759 Though I do agree, the layout of ending could have been better.
>>323728410 The closest thing it has to a twist is that "eternal life" means starting all over from the beginning
Anyway it's a really good puzzle game, the philosophy plot can be a little hamfisted if you're not interested in it but can be ignored if you don't mind Milton beeping at you every time you enter an area.
The regular puzzles are great on the whole, but some of the optional stars are bullshit to find and the constant sigil puzzles you have to do to unlock doors are just annoying.
>>323729253 Ok, I'll also agree with some bonus stars being bullshit. It's one thing when you let me see it from some odd angle and let me figure it out, it's another when I have to spend 45 minutes finding out where it even is because it can only be seen at a 2 degree angle, with your eyes crossed, through 3 sets of iron bars, and 200 feet away.
>>323725918 You clearly comes after thousands of iterations. It is very interesting how the games tie, the death, the legacy and what makes an individual. All in all, the real impact of robots and computing is quite minor. I was blown emotionally with the third area/theme, with the medieval tone accentuating the development of the human history, its myth and its art with the dragon statue/gargoyles. There was a mix between optimism and the depressing aspect of building sand castles. You just come there too late, emprisonned in a constantly dying world.
I loved it. To the point of thinking of having a tattoo to remember my place in this world and how death takes everything away at the end of your life. Something like "Tu fui, ego eris" but no symbols/designs were convincing enough to really do anything.
>>323727759 >>323728996 I really like how the last puzzle at the top of the tower was made, it's especially great if you've been paying attention to the little subplot of the other programs' messages on the walls.
It is kind of lame that the hardest ending is also the most boring, though.
>>323729687 You know what? Milton grants you one of six wishes or something at some point and I picked the one for Library access ... I regretted it because all it did was give me all terminals and audio books, but also removed the audio books from the levels so there wasn't natural progression to the story. Also disabled being able to get the achivements for that stuff, which is minor.
>>323725147 At first i thought the game is pretty great. It looks great, the soundtrack is great and the story is great, especially since i love AI related philosophy.
But jesus the puzzles are ALL designed for a 10 year old, there wasnt a single puzzle that actually required me to think for longer than a few minutes.
Except that one shitty star puzzle with the roman clock, that was the worst kind of puzzle though since it required research instead of logic
But no shit, every single puzzle in the game is easy(that includes all the star puzzles), a few rare ones are medium difficult. And thats why the last 1/4 of the game felt like a total drag, i didnt think about the puzzles anymore, but rather did a checklist of things to run through them.
>>323730018 Protip, there's an unbound Fast Forward option in the keybinds. Whenever I do a hologram puzzle and need to stand somewhere I just hold FF for a bit to give myself a minute or two to do it.
>>323730438 Not always the case believe it or not. I didn't realize he even did that til I read about it. I ended up pissing him off so much to the point where he was caps yelling me to not question him, which ends with you hard locking the end of the convo's without any reward. Honestly, pissing him off was it's own reward.
>>323730712 I looked it up too and i honestly wouldnt have come to that conclusion.
Its a very counter intuitive and sequence breaking puzzle since its the only puzzle in the whole game that requires you to actually look something up outside of the game, and then there are a few red herings that can confuse you.
Apparently the solution was the time when apollo 11 landed.
>>323731331 >play through the whole game, really like Sheep >somehow miss his last message at the top of the tower >play through the ending, wonder what happened to Sheep >pass by that area while screwing around later >notice the message >mfw Sheep became The Shepherd and he was the one helping me all along
>>323731472 Ha, nahhhh. There's a dozen at least that surpass portals difficulty by every means, a few of the bonus stars that require multiple equipment to be carried outside puzzles trumps anything portal did.
>>323731862 > There's a dozen at least that surpass portals difficulty by every means, a few of the bonus stars that require multiple equipment to be carried outside puzzles trumps anything portal did.
Portal was probably even easier yeah, but i wish the game had a single puzzle that would actually make me think for like 10 minutes. Instead i just ran through like a spastic and immediately knew what to do in most of them.
And as i already said most of the stars were very obvious too, they were purely exploration based.
>OHH there is a blue laser hole and this level doesnt have a blue laser, better run through all the other levels and look up where you can link a blue laser outside
I still think its a good game dont get me wrong, but the difficulty level is pretty easy.
>>323732948 They all come from the same program initially but I think there are multiple iterations running at any given time. Like they had a group of clones and let them all loose individually, and over time they developed into unique personalities.
>Each mark on the wall is a previous iteration of you, essentially? >So does that make Samsara and The Shepard also backup versions of you from past that are stored in their state?
No there are subprograms emerging from the constant random number crunching of the simulation. And these personalities emerging gain names. They have a legacy hence the number attached to them after the name on their memo QR codes.
>>323732948 Each time an AI fails, it's saved and a new one is created. They all end up on the Gold Disk in the end but they're distinct personalities up until then.
There are hints that all of the AIs, due to the way computers work, are actually all running at the same time. One of the "past" AIs leaves a message saying a brand new QR code appeared on the wall in front of them out of the blue.
No but you can grab a paint bucket, take it into a puzzle with a recorder, recorder yourself painting a message, then reading your recorded self's messages to you.
>>323733640 >So when you finally win, you are kinda wipin those programs out
I think that's the idea, keep the one that works and throw out the others, but as Milton says in his ending, you were really the same program all along, so there's no real physical difference between him and you. So the others are likely in there somewhere.
>>323733563 >you can grab a paint bucket, take it into a puzzle with a recorder, recorder yourself painting a message, then reading your recorded self's messages to you. a-are they different from whatever text you selected?
>What if I just trap you in a loop until you go insane? >What makes you think I'd stick around and listen? >What if I just trap you in a loop until you go insane?
I went from being excited when I saw the eye on the terminals because I was interested in what the computer had to say to being excited when I saw the eye on the terminals because it meant I got to annoy the computer more.
>>323729621 Do you remember how to get the star on top of the needle in the Egypt area? Forgot what chamber. The star is floating on the tip of the needle and you have to use the fan. I got the laser out to power the fan, but where the fuck do I get the fan from?
You have to take the fan hidden in the puzzle facing your starting point. You have to get higher with the fan before the room containing the two cubes. If done correctly you should be able to get over the wall on your left and take the fan hidden there.
>>323741603 the gehenna puzzles are hard. how long it takes is on you. its 5 zones (4 plus 1 secret one) and each zone is ~4 puzzles. keep in mind all of them are 'full' puzzles e.g. not tutorial style puzzles that show you how lasers or fans work.
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