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>Supposed 2016 release date >We still know next to nothing

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>Supposed 2016 release date
>We still know next to nothing about this game

Why has Nintendo remained so tight-lipped about Zelda U?
>>
>>323715970
because its actually Zelda NX

probably not though
>>
I've seen that screenshot so many times, and I'm probably going to see it even more when the game actually releases in downgrade threads. There's no way THAT is running on the WiiU. Especially at 1080p with the proper anti-aliasing.

I think Zelda WiiU will be another Skyward Sword or Phantom Hourglass. An okay game that'll just be added to the Zelda pile. I'm not expecting anything more.
>>
gonna be a great game I think but they're also trying to keep our hype in check
nobody wants another SS situation
>>
The game is in dev hell
>>
>>323716276
Zelda u's world isn't even as good as XCX's, though the lighting effects are probably bullshots
>>
This your first Zelda/Mario release? Nintendo always keeps a tight lid on shit until pretty close to release. And people always freak out that the whole game is gonna be the beginning grass aesthetic. It's kind of funny.
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>>323716276
Haven't you learned yet, never to say never with Nintendo?
>>
Because it's trash and they are out of ideas. No one cares about Zelda anymore because they know it's not gonna measure up to any of the previous games. Get ready for another 1 hour handholding unskippable intro
>>
>>323717629
>1 hour intro
that's not too bad compared to TP and SS
>>
>>323717458
We had a bunch of info and screenshots for Twilight Princess over a year before it came out.
>>
>>323717458
>And people always freak out that the whole game is gonna be the beginning grass aesthetic

What does that even mean? What are you trying to say?
>>
>>323715970
It's not Zelda, all their games are like that. nobody saw much of Mario tennis until its release week
>>
>>323717775
Nintendo's cageyness about upcoming Zelda/Mario games is a result of the hype backlash that TP and Brawl received

>>323717873
You don't remember all the shitposting about how 3D World and Skyward Sword were 'creatively bankrupt' when all they showed was level 1 and the forest zone? People draw the most retarded conclusions
>>
>>323716276
Is this your first generation of consoles? Because if there's one thing to learn, never underestimate what Nintendo can do with their consoles, no matter how underpowered. Not only that, they stated it isn't gameplay, but rather an in-engine cutscene from the game.
>>
>>323716276
Are you kidding me? It looks worse than xenoblade and you can see the bare hills in the background where it couldn't render anymore.
>>
>>323717583
I miss when nintendo didn't make garbage hardware
>>
No matter how good it will be, I'm pretty sure that everyone in this sub is going to be disappointed in it when it comes out. Long waits always warp expectations.
>>
>>323715970
>wanting to know everything about the game long before it releases
I hate this generation. All you need to know if it's worth your money or not. Not any details of story, mechanics, setting, etc.
>>
>>323718406
>this sub
>>
>>323718476
>responding
>>
>>323718439
How will I know if it's worth money if all we have to go off of is a bullshot trailer and some off-screen footage of tall grass and walking around?
>>
>>323717775
no, what you think about is how the game was originally for the game cube and was poreted to wii last minute, making you believe the wii version, the only you remember, was marketed for long before release.
>>
>>323718752
you'll enjoy the game more if you actually give it the opportunity to surprise you
>>
because nintendo don't release bullshots or cgi trailers.

nintendo will release info when they have it. just be patient, faggots.
>>
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>>323715970
>yfw they postpone Zelda U and don't show it at E3
>>
>>323718979
Nah, it's coming. They said last year they didn't show it because it would be over a year until release and didn't want to get people too excited too early. It's coming this November, the 30th Anniversary.
>>
>>323718752
How do you know? Look at gameplay when it comes out. Either get it or don't, if you're on the fence just wait.
This thinking confuses the fuck out of me. Do you NEED INFO RIGHT NOW? You don't ABSOLUTELY NEED TO GET IT RELEASE DAY. If you're on the fence wait and see gameplay.
>>
>>323717980
Almost every segment of SS was relieved before hand, All the dungeons and areas and 2 minute videos leading to the release, as well as we usually get a name or trailer at this point (not just a small teaser or gameplay, like an edited trailer showing different elements of the game)
>>
>>323718949
they sometimes release screenshots at higher resolution than the console can output, which is technically a bullshot, but they don't change the geometry or the texture res when they do that so it's not that bad
>>
>>323718406
fuck off and die
>>
>>323719228
Exactly, they didn't release info like that until a month or two before release.
>>
doesn't matter when/what it turns out to be and release

Nintendo fans are just gonna buy it anyways
>>
>>323718476
Its bait anon kun
>>
I'm still petrified at the possibility that they're going to not give this game a subtitle
>>
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It's kind of exciting though.

These days games oversell everything about it. It's why you can have a billion threads mocking Fallout 4 as soon as Todd's done showing it off at E3.

But you know what Zelda's basics are like. You know the fundamental element of this game. An open-ended adventure in the style of the first Zelda, but that would've been impossible to make on previous Nintendo platforms before Wii U.
>>
>>323719424
I feel like we have considerably less info then other games
We haven't gotten a true trailer just gameplay and teaser trailers
It feels like there hiding something, We don't know the name, gimmick or any story elements yet but those are usually announced with the first trailer
>>
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>>323717583

>tfw gamecube was basically an xbox hueg with shitty minidiscs
>>
>>323716276
Xenoblade X's world is far more impressive than that Zelda screenshot, I wouldn't be surprised of Zelda U actually looked like that screenshot senpai.
>>
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>>323719642
The Legend of Zelda For Wii U
>>
>>323715970
>that screenshot

How does this in game cinematic look worse than XCX?
>>
>>323719673
Yeah I suppose so, they did say that they were ready to show off a trailer at a couple events but held back. Maybe they were anticipating the delay.
>>
>>323720017
Xenoblade X looks too good for its own good. Zelda not looking that great means no pop in, so that's good.
>>
Since Koji Kondo isn't the main composer again and is instead overseeing the music and sound design, who do you want to see be a part of the composition team? Before you lose your shit about
>WHAT NO KOJI KONDO 0/10
Remember that this is usual for Zelda, other composers will do a lot of stuff, he approves it, applies changes where needed, while composing a few key songs.
I propose Mitsuhiko Takano, Kiyohiro Sada, Minako Adachi, and Toru Minegishi. To me they're the best Zelda composers right behind Kondo.
>>
>>323720440
Hiroyuki Sawano
>>
>>323720440
idk lol i just want good music
they hyped the fuck out of the SS OST and it had only a few memorable tunes IMO so they better know not to fuck it up this time
>>
>>323720631
Fuck it, I wouldn't mind.

>inb4 they add rapping segments to the songs but it's just Hylian gibberish
>>
>>323720017
xeno has flat floor without grass so no. not even close.
>>
>>323720440
What? No Koji Kondo? Preorder cancelled.
>>
>>323719673
it's just a feel, but as a good brainwashed millenial you have been trained to think they are more important than hard facts.
>>
I prefer when as little as possible is shown of a single player game until closer to release. All it does is fuck with my expectations
>>
>>323720825
I like his music too, some of his early works were kind of hit or miss for me but his works from 2010 onwards have been a joy to listen to.
>>
>>323715970

They're tight lipped about every Zelda game.

>Spirit Tracks revealed and then released later that year
>SS revealed and then released later that year
>ALBW revealed and then released later that year
>MM3D revealed and then released 3 months later
>Triforce Heroes revealed and then released 3 months later
>>
>>323721001
care to try that again?
>>
>>323715970
Because they're delaying it to put it on the NX
>>
>>323716276

The WiiU could pull that off with 720p no problem. 1080p? Not so much.

Nintendo EAD are just really good at getting the most out of shitty hardware. Couple this with Monolith Soft helping out and...yeah, probably pretty doable
>>
>>323716276
That whole video is in engine. That short
"2016" clip looks real and definitely less pretty than the first E3 trailer.
>>
So we're going to see this on the next Direct, right?
>>
>>323721525
it is a mystery
>>
I just want a world that isn't empty.
When was the last time we had an overworld you could walk around in that wasn't devoid of content and interesting places?
12 fucking years ago, if you're being nice to Minish Cap.
>>
>>323721525

>There's always been a January Direct that serves as a mini-E3
>tfw we won't get one this year
>>
>>323717734
TP was a lot worse than SS. At least in SS you could skip a lot of the tutorial stuff.
>>
>>323715970
>be blown away by this world when it was first revealed
>play Xenoblade X
Fuck Monolith, Xenoblade X has the best world in any videogame. There's no way Zelda U will come anywhere close in terms of design.
>>
>>323717873
That people are acting as if the game consists entirely of Link riding a horse across the HD golf courses in Wii Sports Club.
>>
>>323721713
Hey, January isn't over yet, it's still not out of the question :^)
>>
>>323719290
>they sometimes release screenshots at higher resolution than the console can output,
That was for SS though. Since the Wii U they've shown native res direct feed screenshots of their games. There was even a bit of a thing where people were doubting that Smash actually was at 1080p before the Smash Direct.
>>
>>323721806

I think that if Zelda U is the size of Primordia and Noctilum, while being a bit more dense content wise and keeping the fast travel to a minimum w/ no supersonic travel like X has, we could have a beautiful world. Keep in mind that the game will hopefully have a number of villages and 8-10 dungeons
>>
>>323720951
No Kondo means orchestra, and I'll gladly take that trade. Imagine Galaxy without it.
>>
>>323721806
Nah, Monolith has been helping Nintendo in pretty much every 1st party AAA game they release, even Skyward Sword, Smash Bros and Splatoon and by what Aonuma says he wants to do with the world, pretty sure they'll step in to design it.
>>
>>323721712
I haven't played it, but didn't ALBW have a good overworld?
>>
>>323721109
>>SS revealed and then released later that year
SS was revealed 2010, and released 2011. Technically they showed the first art in 2009.
>>323721713
We didn't get one last year.
>>
>>323722171
Is that the "B-Team"? I'm not sure what to call them because they seem to exist solely to help out Nintendo EAD, or EPD as they're called now.
>>
>>323722171
The help from MonoSoft is from their Kyoto offices, which are grunt work only.
>>
>>323722178
Fuck, I completely forgot ALBW.
I'm an idiot.
Sorry for jumping off the handle, I need to think a bit more carefully next time.
>>
because it's clearly unfinished as shit based on what they've shown so far and all people did was bitch about how unfinished it looked
>>
>>323722303
They have one studio in Kyoto and another one in Tokyo, one of the studios is solely for helping Nintendo WITH their games, the other is for actual game development FOR Nintendo.
>>
>>323721806
It DOESN'T need to be nearly as good, you idiot. Zelda is all about the dungeons.
>>
>>323722518
>zelda is all about dungeons

fucking OoT fags
>>
>>323722121
except kondo wrote pieces for orchestra for galaxy, are you retarded or something?
>>
Since Aonuma is working on it, everyone with sense knows it's going to be shit.

There's no reason for Nintendo to provide information that will show the obvious.
>>
>>323722518
>Zelda is all about the dungeons.
No it's not. The overworld/exploration experience is a key part of the Zelda franchise.
A shitty overworld and non-dungeon segments just end up being a slog to play through, that's one of the main reasons why Twilight Princess is criticised.
For fucks sake, the main selling point of the original Zelda was the large world filled with secrets that you could explore.
Fucking moron.
>>
>>323721987
Oh, I don't mean in terms of size, Xenoblade X is ridiculously huge and genuinely takes hours to traverse on foot. The size you mention is fine, I mean more in terms of creativity in how the terrain is laid out and what it's composed of. Stuff like those half-sunken mechanical rings in Oblivia and all those intersecting paths made of huge tree branches in Noctilum are a tall order to match.
>>
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>>323722669
>>
>>323722953
the overworld is just as important as dungeons in zelda, only OoT/TP prioritize dungeons more than the overworld
>>
>>323722907
>>323723052
You only explore to find the dungeons.
>>
>>323722901
You need to relax, d00d
>>
>>323715970
Either it's in development hell,being moved to the NX,or they're trying to figure out what to do with the whole giant open world gimmick that xcx beat them at probably
>>
>>323723192
>You only explore to find the dungeons.
This is what the modern gamer actually believes
>>
>>323723192
wrong, WW and MM (the two best zeldas) prove you wrong
>>
>>323723256
I don't think that it's in development hell, that's just being paranoid, they probably ARE working on an NX port though.
>>
>>323722941

Oh. Well, the best we can hope with Zelda is plains, lava, desert, rivers, lakes, caves, etc. Probably won't get any beautiful Sylvalum type areas
>>
>>323723352
The only exception is MM, and that's it, an exception.
>>
>>323723256
I'm sure it just takes time. First HD Zelda and all, add big world to it and it definitely requires three or so years to construct after it's conceptualized.
>>
>>323715970
Because it will be an unmitigated disaster
>>
>>323723192
And the power-ups, the heart pieces, the side quests, the minigames, the additional items, the collectibles and all those things that make a game world interesting and not just an empty field that wastes your time.
The use of the items you get in dungeons to open up further parts of the overworld for more exploration and finding collectibles, power-ups and sidequests is a central part of the Zelda design philosophy and has been from the very beginning.
>>
>>323719906

>shitty

Depends on what you mean by shitty, if you mean it's shitty because you sometimes had to switch out a disc, then yeah that was annoying.

If you mean the smaller surface area meant that the laser didn't have to travel as far and thus meant wildly faster loading times in most games, then I have no idea what you mean.
>>
>>323718406
Stop calling it sub you motherfuckers!!
>>
>>323723786
All that is secondary stuff. Sure, it's needed, but it's not what you should be putting all your eggs into.
>>
>>323722518
This is exactly the reason why Twilight Princess is complete shit except for the dungeons and millennials still love it.
>>
>>323723964
Why do you still take this obvious shitty bait, jesus christ.
>>
i cant believe people still play nintendo games lol wowie
>>
>>323717583
10 FPS? I don't remember Wind Waker being like that.
>>
>>323724240
Congratulations, you're special anon-kun!

Here's your (You), desu~
>>
>>323724136
>it's not what you should be putting all your eggs into
Good, because these eggs are going directly up your ass
>>
>>323723352
>WW
>even close to being the best
>>
The actual gameplay footage we got shown was ugly as a mother fucker. I wouldn't be surprised by a second delay.

I don't care how it looks honestly, I just want a good Zelda game that isn't the tired old linear formula that we've been getting over and over. After having played every last Zelda game at least 3 times, a few of them countless times, I don't think I could play another one unless they change it up a bit. ALBW was a good game and I hope to see this one be more open ended, which is what they said they are doing so that's promising.
>>
Nintendo revealing anything much about their big games usually foreshadows disappointment. I'd happy for them to keep their secrecy and huge development cycles if it means getting a return-to-form home console Zelda.
>>
>>323724574
what you mean you don't like all that empty space dotted with islands that are glorified treasure chests and those bland dungeons?
>>
>>323723964
Why aren't more people upvoting this?
>>
Can't wait for another game with insane enemy and object pop-in and ridicolous load times. (unless you install the entire game to your Wii U)
>>
>>323724136
>All that is secondary stuff.
>Sure, it's needed.
Are you mentally handicapped?
It's a fundamental part of the Zelda design philosophy. Exploration of a large worlds filled with secrets is one of the key aspects of the franchise dating back to its inception. The player is given incentive to explore through unique items, additional power-ups and sidequests to expand the potential length of a playthrough and offer alternative goals in tandem to the main quests.
The poorly recieved Zelda games are rightfully criticised because they take that freedom and incentive away from the player (e.g. Twilight Princess/Skyward Sword).
Saying the exploration and incentives are secondary shows a basic lack of understanding of what the Zelda series is about and a poor understanding of game design in general.
>>
>>323724709
>The actual gameplay footage we got shown was ugly as a mother fucker. I wouldn't be surprised by a second delay.
How in the fuck?
>>
>>323724720

They showed a lot for SS and it sucked.
>>
>>323725270
...Thanks for agreeing?
>>
>>323725225

Did you see it? The textures were incredibly awful. It was clearly leagues from being finished.
>>
>>323725225
welcome to memeland, he will say whatever he wants, reality doesn't apply. Let him rot.
>>
>>323716085

It'll be a dual release like Twilight Princess.
>>
>>323725352

You're welcome ...
>>
Think about it, when was the last good Zelda game released. Not including titles on handheld devices.

Whats the trend in newer iterations?

Did they break out in cold sweat when they looked at what Zelda U had become?
>>
Witcher makes Zelda incredibly reduntant, aside from dungeons which Zelda still does decently.
>>
>>323724720

They usually reveal a lot about each game. They just start quietly and then ramp up info.

In the case of SS, for example, if I recall correctly the only big piece of info between both of its E3s was Ghirahim's design. After its second E3 (which revealed Zelda, the first dunegon and Ghiarhim's name and role) more and more information started to be released.
>>
>>323725392
Yeah but that was back in December of 2014. They've had a full year to work on it since then and they probably still have most of this year too.
>>
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>>323715970
Because they don't want to repeat the mistakes they did with Twilight Princess by overhyping the game while it keeps being delayed. Or so they're claiming.

I personally call that excuse bullshit. I mean, yes, Twilight Princess got delayed a lot, just like Zelda Wii U, but at least in that case they showed a bit more than just a gameplay snippet and a couple of short trailers. We actually got info on the game, which made the wait far more bearable. With this, we only get a couple of trailers and a buttload of speculation based surrounding them. No actual objective facts to get hyped for besides the whole open-world thing and the few gameplay mechanics they showed off at the 2014 game awards. I mean, damn, at this point people are pretty much dying for some actual facts about the game's story and more elaboration on the gameplay rather than just the small amount of glimpses that we've gotten so far.

If Nintendo really wanted us to keep interest in the game, they'd have actually shown something with real meat behind it rather than eyecatcher cinematics and a short bonus segment showing off how big the map will be and how some of the gameplay worked at that point in time. That, besides the Wolf Link amiibo being compatible with the game, is all we have to go by right now.

I will say, though, that when they actually show off the game for real rather than just showing another vague snippet of footage, people are inevitably gonna go totally apeshit, like what happened when Twilight Princess was revealed, and at least then we know we won't have to wait too long to get it anymore.
>>
>>323725592
>last good zelda

link between worlds, before that wind waker

>>323725734
they are nothing alike
>>
>>323725592
Hyrule Warriors in 2014. :^)
>>
>>323725392
All I saw was low quality off screen footage shot with a camera which, if you were even serious, clearly isn't enough to judge the visuals let alone notice how supposedly bad the texture quality was.
>>
>>323725734

You serious right now? They are not even remotely the same type of game. Swords are about their only similarity.
>>
This will be an ultimate fail just like Skyward Sword. Good game with poor sales and a wasted potential that could have saved Wii U if released earlier. Mark my words.
>>
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>>323725984
Let's be honest, you don't need 4K render to see how bad does this looks.
>>
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>>323726149
>Good game
>Skyward Sword
>>
>>323726149
How many games were there to save Wii U again?
>>
>>323726243
>literally 2 years before it was released
can you blame them when it was that far out from even being released?
>>
>>323726243
The rock textures are the same in both screenshots tb.h familia, also there are segments with actual grass blades and others without, this could also be due to the game not being finished.
>>
>>323726358
about 5 or so.
>>
>>323725734

I think the problem is more that the series is a jack of all trades, master of none. As a result, none of what it does is exceptional which makes the series seem less remarkable than other options.

The Witcher 3 for example has been lauded for its open world and writing, but the consensus is that its combat is mediocre at best. (I haven't played the game, just going off what I've seen)
>>
>>323726415
>>323726571

Well of course, that's exactly what I said here >>323725392
>>
I hope you can turn off the gyro controls for aiming.
>>
>>323724709
well this game is already open world so its kinda safe to assume it can't be as linear.
>>
>>323726358

672
>>
>>323726714
Zelda has shit combat, shit story, shit writing, mostly shit overworld, and decent dungeons.
>>
>>323722669
>fucking OoT fags

For Christ sake, I'm one of the biggest OoT fags there is, and I don't want to be lumped in with dungeonfags. The vast majority of Zelda dungeons are mediocre and you get a far superior temple crawling experience from playing classic Tomb Raider.

The overworld has always been what defined Zelda and marked it out from other series, and OoT is about as far from the exception to this as you can get.

>>323725203
The possibility that TP loving faggots are shitting up the fanbase bothers me.
>>
>>323715970
this is gonna have some half ass souls game online isn't it?
>>
>>323724709
they said that with SS too.
>>
>>323726853
>The overworld has always been what defined Zelda and marked it out from other series, and OoT is about as far from the exception to this as you can get.
It won't even have an overworld to set it apart thanks to the huge increase in open worlds.
>>
>>323726841

>Shit combat

It was great in TP and the N64 games had great combat for their time.
>>
>>323724332
Emulator
>>
>>323726978

To be fair, SS did break some traditional Zelda mechanics, except it was all the good ones. They made it even more linear and more hand holdy.
>>
>>323726978
SS did change stuff though.
>>
>>323715970
its getting delayed
>>
they originally had the game planned out

then they saw how good XCX's world was and said fuck it, went back to the drawing board
>>
>>323726243
this doesn't look impressive, even from an artstyle perspective. why is it people think saturated colors = good graphics? is it because there are so many gray corridor shooters these days?
>>
>>323725486
Which means wii u adopters will be gimped, which means Nintendo has abandoned loyal fans. I got a wii u and that shit is going to be my last Nintendo console.
>>
>>323726982
I was going to make some sort of shitpost telling you to delete that comment but I know it will be true.
From that Game Show footage, it looks like it's emulating the current trend of open world game design instead trying to break away from the mould.
And that's really disappointing.
I just want it to be worth exploring and crammed full of hidden stuff. A big map is useless if there's nothing to do in it.
I'm still going to hold out hope while bracing myself for the worst.
>>
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I seriously think there might be some kind of gender bend shit. Nintendo keeps talking about gender options in games, and now we have Linkle or whatever the fuck she's called.
>>
Skyward Sword was a good game and fuck you.
>>
>>323727418

There won't. Link just doesn't have his tunic and hat because they couldn't figure out how to make it not clip with his shield.
>>
>>323727418

Link has always been said to be a little gender bender. I can remember people, myself included, saying Link seemed like a girl in Ocarina.
>>
>>323727541
Shiggy even wants a girl to play Link should there ever be a live action movie.
>>
>>323727418
>>323727541

Also, Japs do this with pretty much every male character ever.
>>
Don't worry, they're just using the time to add hundreds of "collect a bunch of random shit" side-quests.
>>
>>323727357
every zelda, bar MM, has been kind of pointless to explore though. what's there to find, heart pieces in caves?

pfft.
>>
>>323727998
MM has some of the weakest exploration in the series, everything is crammed into Clocktown and there's relatively little to discover wandering around the world.
>>
>>323727998

They could expand on the equipment upgrades from SS, but make the materials be in caves or whatever. They could add lots of game mechanics that would make exploration enjoyable and meaningful, doubt they will though.
>>
wish they'd make it more like dark souls.

by that I mean more open areas. you're not locked in some tiny building with a bunch of rooms that require small keys. imagine a "dungeon" like undead burg, where it's more a general area, with secrets to explore, traps, optional fights/ items and backtracking, etc. instead of some element themed building you need to unlock.
>>
>>323725486

If NX is backwards compatible i could see it as the last first party Wii U game so even if you don't have a Wii U you can pick up an NX and still play it.
>>
>>323716276
Its actually pretty basic stuff except for for lighting and the dymanic world(grass moving in the wind).
Other than that the textures are extremly simple so they dont require much space, models are way below GTA V on PS360, the grass blades are very simple(seems like a very simple grass shader that even unity engine with its shit performance can do better), sprites for LOD(zoom in on the trees at the distant), if they go the WW HD they will bake the lighting into some textures to further decrease the workload.
But yeah 1080p with high quality AA and a playable framerate is very unlikely.
>>
>>323728154
I meant with the masks, which are actually intersting to collect, and added a lot to the lore/gameplay, as opposed to silver rupees, and heart pieces.
>>
>>323728276
in order to have useful equipment upgrades, the game has to be actually challenging

even the hero mode in SS was piss easy and the cocksuckers at nintendo don't offer it first playthrough so you already know how to kill every single enemy by then
>>
>>323716276
https://www.youtube.com/watch?v=bsSUWqbGgH0

looks as good as a 10 year old game.

some accomplishment.
>>
>>323728478
>in order to have useful equipment upgrades, the game has to be actually challenging

Agreed, and this is something only the original did right.
>>
>>323717583
why is this impressive? they're just polygons with a simple texture on them.
also, eveyrthing else is very simplistic.
>>
>>323728279
You mean like, I don't know, an overworld? Piss off Soulsfag.
>>
>>323727418
It'll happen eventually, probably, but I doubt this will be the one to do it, since the idea only started to become more widespread once development was well in progress.
>>
>>323728279
what the fuck are you talking about?

souls games are linear as fuck with branching linear pathways that sometimes circle around onto themselves

the zelda games are more open
>>
>>323719645
>That bloom
My eyeeees......
>>
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>>323726243
>>323727273
You have to keep in mind that the Wii U is essentially a 360 with 1GB of slow ram instead of 512mb of fast(er) ram.
>>
>>323729083
god damn how did they make halo 4 look that good on a 360
>>
>>323729083
yeah, true.

hopefully they'll bring it to nx.

ideally they should just scrap wiiu version altogether. no one cares.
>>
>>323728805
but a good overworld.

not just a big empty field in the middle with buildings on the side.
>>
>>323729715
majoras mask had good overworld
>>
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>>323729174
The 360 was arguably more powerful than the PS3 (faster GPU and more accessible ram). Microsoft just never had a strong first party studio that was interested in pushing/maxing the system. Halo 4 and Gears 3 were some of the only times it was really pushed to the limit.

A Naughty Dog 360 game could have looked really good.
>>
>>323720232
Because it doesn't
>>
>>323729083
The Wii U has a way faster GPU though. It has a modified 5770 iirc.
>>
>>323720440
If Yoko Kanno or Shoji Meguro get in on this, I'll buy the damn soundtrack with real human earth dollars.
>>
>yfw Aonuma couldn't even describe exploration without saying it's "like a puzzle"
>>
>>323715970
We do know one thing - it's the Wii U's tombstone. This game is the last effort Nintendo is putting into the Wii U.
>>
>>323731459
If I can just march ahead without bothering to consider anything, it's a fucking waste of time. Either make the paths between destinations require some thought to get through (read: make it a puzzle) or give it actually good combat (fuck random encounters of all stripes).
>>
>>323731847
>hating random encounters
You must really hate RPGs.
>>
>>323732103
most, yes, but some do it well

like Fire Emblem (at least the good games of it) eschew the concepts of an overworld or random encounters altogether; you just have ~30 sequential "dungeons" with fixed encounters, and that's great

paper mario ttyd is a lot closer to the traditional definition of "rpg", but still it has absolutely no random encounters and no rooms are just a bunch of enemies without anything else happening
>>
Because the game suffered a major overhaul.
>>
>>323723352
>WW
>MM
>two best zeldas

watch where you throw those shitty opinions anon you're gonna kill someone.
>>
>>323726982
i don't think open world should mean bad. i mean, ALttP had a semi-open world and was a great game. is it so hard to make something like that but somewhat more open?
>>
>>323729843
>>323729174
Halo 4 on xbone via the MCC legitimately looks like an 8th gen game if you ignore the terrible texture resolution on a lot of objects.
>>
>>323728602
>muh realistic graphics are better

Also by your logic, crysis, a 9 year old game, can look better than pretty much anything out now.

go kill yourself
>>
>>323715970
Better than Skyward Sword's marketing which spoiled every boss, area, item and character up until the final dungeon.
>>
>>323734235
Best 3D Zeldas without a doubt.
>>
>>323715970
http://www.timeanddate.com/countdown/to?iso=20160314T09&p0=224&msg=GDC+2016
>>
>>323731349
Yoko Kanno, as much as I absolutely enjoy her stuff, wouldn't suit Zelda IMO
>>
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>>323726841
HE'S GOING ALL OUT!
>>
>>323726861
probably, yeah. I like that style of online though, it's there but it's completely non-intrusive (not counting invasion bullshit)
>>
>>323727101
I liked the item upgrades and stamina system though. At least conceptually they could be good, SS's were meh.
>>
>>323729083
>>323729843
>>323735289
Imagine if this had come out in 2005.
>>
>>323727346
how are they getting gimped if they're getting the game they were promised? I'd prefer them to be upfront about it if there is another version instead of re-releasing a "DEFINITIVE EDITION" 2 years later or something.
>>
>>323728404
I loved the masks because they were unique. Saying they added a lot to the gameplay is stretching it though, most of them (outside main quest ones) were only useful for getting a heart piece.

I agree they were the best collectibles in any zelda game though.
>>
Calling it: Anonther shitty spin-off title alongside Twilight Princess HD will be the 2016 games to tide us over when they announce another delay for the NX.

They have until E3 to show me something with this title, I'm sick of waiting and I'm sick of Hyrule Warriors shitting up most of the Zelda threads.
>>
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>>323738698
>beating the Twilight Map
>now just going through Termina

Gotta level up other characters. They're lagging behind.
>>
>>323729013
Don't think he'll listen to you. Souls has much weaker environmental interactivity as well, the game cant assume that you'll have a ranged weapon or magic, so absolutely everything has to be designed so that it's possible to walk up to it and punch/press it without additional equipment.
>>
>>323736916
Unless we made is A E S T H E T I C
>>
>>323715970
Can;t talk about a game that doesn't exist.
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