>Supposed 2016 release date
>We still know next to nothing about this game
Why has Nintendo remained so tight-lipped about Zelda U?
I've seen that screenshot so many times, and I'm probably going to see it even more when the game actually releases in downgrade threads. There's no way THAT is running on the WiiU. Especially at 1080p with the proper anti-aliasing.
I think Zelda WiiU will be another Skyward Sword or Phantom Hourglass. An okay game that'll just be added to the Zelda pile. I'm not expecting anything more.
This your first Zelda/Mario release? Nintendo always keeps a tight lid on shit until pretty close to release. And people always freak out that the whole game is gonna be the beginning grass aesthetic. It's kind of funny.
Haven't you learned yet, never to say never with Nintendo?
Because it's trash and they are out of ideas. No one cares about Zelda anymore because they know it's not gonna measure up to any of the previous games. Get ready for another 1 hour handholding unskippable intro
Nintendo's cageyness about upcoming Zelda/Mario games is a result of the hype backlash that TP and Brawl received
You don't remember all the shitposting about how 3D World and Skyward Sword were 'creatively bankrupt' when all they showed was level 1 and the forest zone? People draw the most retarded conclusions
Is this your first generation of consoles? Because if there's one thing to learn, never underestimate what Nintendo can do with their consoles, no matter how underpowered. Not only that, they stated it isn't gameplay, but rather an in-engine cutscene from the game.
>wanting to know everything about the game long before it releases
I hate this generation. All you need to know if it's worth your money or not. Not any details of story, mechanics, setting, etc.
no, what you think about is how the game was originally for the game cube and was poreted to wii last minute, making you believe the wii version, the only you remember, was marketed for long before release.
>yfw they postpone Zelda U and don't show it at E3
Nah, it's coming. They said last year they didn't show it because it would be over a year until release and didn't want to get people too excited too early. It's coming this November, the 30th Anniversary.
How do you know? Look at gameplay when it comes out. Either get it or don't, if you're on the fence just wait.
This thinking confuses the fuck out of me. Do you NEED INFO RIGHT NOW? You don't ABSOLUTELY NEED TO GET IT RELEASE DAY. If you're on the fence wait and see gameplay.
Almost every segment of SS was relieved before hand, All the dungeons and areas and 2 minute videos leading to the release, as well as we usually get a name or trailer at this point (not just a small teaser or gameplay, like an edited trailer showing different elements of the game)
they sometimes release screenshots at higher resolution than the console can output, which is technically a bullshot, but they don't change the geometry or the texture res when they do that so it's not that bad
It's kind of exciting though.
These days games oversell everything about it. It's why you can have a billion threads mocking Fallout 4 as soon as Todd's done showing it off at E3.
But you know what Zelda's basics are like. You know the fundamental element of this game. An open-ended adventure in the style of the first Zelda, but that would've been impossible to make on previous Nintendo platforms before Wii U.
I feel like we have considerably less info then other games
We haven't gotten a true trailer just gameplay and teaser trailers
It feels like there hiding something, We don't know the name, gimmick or any story elements yet but those are usually announced with the first trailer
>tfw gamecube was basically an xbox hueg with shitty minidiscs
Since Koji Kondo isn't the main composer again and is instead overseeing the music and sound design, who do you want to see be a part of the composition team? Before you lose your shit about
>WHAT NO KOJI KONDO 0/10
Remember that this is usual for Zelda, other composers will do a lot of stuff, he approves it, applies changes where needed, while composing a few key songs.
I propose Mitsuhiko Takano, Kiyohiro Sada, Minako Adachi, and Toru Minegishi. To me they're the best Zelda composers right behind Kondo.
They're tight lipped about every Zelda game.
>Spirit Tracks revealed and then released later that year
>SS revealed and then released later that year
>ALBW revealed and then released later that year
>MM3D revealed and then released 3 months later
>Triforce Heroes revealed and then released 3 months later
The WiiU could pull that off with 720p no problem. 1080p? Not so much.
Nintendo EAD are just really good at getting the most out of shitty hardware. Couple this with Monolith Soft helping out and...yeah, probably pretty doable
I just want a world that isn't empty.
When was the last time we had an overworld you could walk around in that wasn't devoid of content and interesting places?
12 fucking years ago, if you're being nice to Minish Cap.
>be blown away by this world when it was first revealed
>play Xenoblade X
Fuck Monolith, Xenoblade X has the best world in any videogame. There's no way Zelda U will come anywhere close in terms of design.
>they sometimes release screenshots at higher resolution than the console can output,
That was for SS though. Since the Wii U they've shown native res direct feed screenshots of their games. There was even a bit of a thing where people were doubting that Smash actually was at 1080p before the Smash Direct.
I think that if Zelda U is the size of Primordia and Noctilum, while being a bit more dense content wise and keeping the fast travel to a minimum w/ no supersonic travel like X has, we could have a beautiful world. Keep in mind that the game will hopefully have a number of villages and 8-10 dungeons
Nah, Monolith has been helping Nintendo in pretty much every 1st party AAA game they release, even Skyward Sword, Smash Bros and Splatoon and by what Aonuma says he wants to do with the world, pretty sure they'll step in to design it.
They have one studio in Kyoto and another one in Tokyo, one of the studios is solely for helping Nintendo WITH their games, the other is for actual game development FOR Nintendo.
>Zelda is all about the dungeons.
No it's not. The overworld/exploration experience is a key part of the Zelda franchise.
A shitty overworld and non-dungeon segments just end up being a slog to play through, that's one of the main reasons why Twilight Princess is criticised.
For fucks sake, the main selling point of the original Zelda was the large world filled with secrets that you could explore.
Oh, I don't mean in terms of size, Xenoblade X is ridiculously huge and genuinely takes hours to traverse on foot. The size you mention is fine, I mean more in terms of creativity in how the terrain is laid out and what it's composed of. Stuff like those half-sunken mechanical rings in Oblivia and all those intersecting paths made of huge tree branches in Noctilum are a tall order to match.
And the power-ups, the heart pieces, the side quests, the minigames, the additional items, the collectibles and all those things that make a game world interesting and not just an empty field that wastes your time.
The use of the items you get in dungeons to open up further parts of the overworld for more exploration and finding collectibles, power-ups and sidequests is a central part of the Zelda design philosophy and has been from the very beginning.
Depends on what you mean by shitty, if you mean it's shitty because you sometimes had to switch out a disc, then yeah that was annoying.
If you mean the smaller surface area meant that the laser didn't have to travel as far and thus meant wildly faster loading times in most games, then I have no idea what you mean.
The actual gameplay footage we got shown was ugly as a mother fucker. I wouldn't be surprised by a second delay.
I don't care how it looks honestly, I just want a good Zelda game that isn't the tired old linear formula that we've been getting over and over. After having played every last Zelda game at least 3 times, a few of them countless times, I don't think I could play another one unless they change it up a bit. ALBW was a good game and I hope to see this one be more open ended, which is what they said they are doing so that's promising.
Nintendo revealing anything much about their big games usually foreshadows disappointment. I'd happy for them to keep their secrecy and huge development cycles if it means getting a return-to-form home console Zelda.
>All that is secondary stuff.
>Sure, it's needed.
Are you mentally handicapped?
It's a fundamental part of the Zelda design philosophy. Exploration of a large worlds filled with secrets is one of the key aspects of the franchise dating back to its inception. The player is given incentive to explore through unique items, additional power-ups and sidequests to expand the potential length of a playthrough and offer alternative goals in tandem to the main quests.
The poorly recieved Zelda games are rightfully criticised because they take that freedom and incentive away from the player (e.g. Twilight Princess/Skyward Sword).
Saying the exploration and incentives are secondary shows a basic lack of understanding of what the Zelda series is about and a poor understanding of game design in general.
Think about it, when was the last good Zelda game released. Not including titles on handheld devices.
Whats the trend in newer iterations?
Did they break out in cold sweat when they looked at what Zelda U had become?
They usually reveal a lot about each game. They just start quietly and then ramp up info.
In the case of SS, for example, if I recall correctly the only big piece of info between both of its E3s was Ghirahim's design. After its second E3 (which revealed Zelda, the first dunegon and Ghiarhim's name and role) more and more information started to be released.
Because they don't want to repeat the mistakes they did with Twilight Princess by overhyping the game while it keeps being delayed. Or so they're claiming.
I personally call that excuse bullshit. I mean, yes, Twilight Princess got delayed a lot, just like Zelda Wii U, but at least in that case they showed a bit more than just a gameplay snippet and a couple of short trailers. We actually got info on the game, which made the wait far more bearable. With this, we only get a couple of trailers and a buttload of speculation based surrounding them. No actual objective facts to get hyped for besides the whole open-world thing and the few gameplay mechanics they showed off at the 2014 game awards. I mean, damn, at this point people are pretty much dying for some actual facts about the game's story and more elaboration on the gameplay rather than just the small amount of glimpses that we've gotten so far.
If Nintendo really wanted us to keep interest in the game, they'd have actually shown something with real meat behind it rather than eyecatcher cinematics and a short bonus segment showing off how big the map will be and how some of the gameplay worked at that point in time. That, besides the Wolf Link amiibo being compatible with the game, is all we have to go by right now.
I will say, though, that when they actually show off the game for real rather than just showing another vague snippet of footage, people are inevitably gonna go totally apeshit, like what happened when Twilight Princess was revealed, and at least then we know we won't have to wait too long to get it anymore.
All I saw was low quality off screen footage shot with a camera which, if you were even serious, clearly isn't enough to judge the visuals let alone notice how supposedly bad the texture quality was.
Let's be honest, you don't need 4K render to see how bad does this looks.
The rock textures are the same in both screenshots tb.h familia, also there are segments with actual grass blades and others without, this could also be due to the game not being finished.
I think the problem is more that the series is a jack of all trades, master of none. As a result, none of what it does is exceptional which makes the series seem less remarkable than other options.
The Witcher 3 for example has been lauded for its open world and writing, but the consensus is that its combat is mediocre at best. (I haven't played the game, just going off what I've seen)
>fucking OoT fags
For Christ sake, I'm one of the biggest OoT fags there is, and I don't want to be lumped in with dungeonfags. The vast majority of Zelda dungeons are mediocre and you get a far superior temple crawling experience from playing classic Tomb Raider.
The overworld has always been what defined Zelda and marked it out from other series, and OoT is about as far from the exception to this as you can get.
The possibility that TP loving faggots are shitting up the fanbase bothers me.
>The overworld has always been what defined Zelda and marked it out from other series, and OoT is about as far from the exception to this as you can get.
It won't even have an overworld to set it apart thanks to the huge increase in open worlds.
this doesn't look impressive, even from an artstyle perspective. why is it people think saturated colors = good graphics? is it because there are so many gray corridor shooters these days?
I was going to make some sort of shitpost telling you to delete that comment but I know it will be true.
From that Game Show footage, it looks like it's emulating the current trend of open world game design instead trying to break away from the mould.
And that's really disappointing.
I just want it to be worth exploring and crammed full of hidden stuff. A big map is useless if there's nothing to do in it.
I'm still going to hold out hope while bracing myself for the worst.
I seriously think there might be some kind of gender bend shit. Nintendo keeps talking about gender options in games, and now we have Linkle or whatever the fuck she's called.
They could expand on the equipment upgrades from SS, but make the materials be in caves or whatever. They could add lots of game mechanics that would make exploration enjoyable and meaningful, doubt they will though.
wish they'd make it more like dark souls.
by that I mean more open areas. you're not locked in some tiny building with a bunch of rooms that require small keys. imagine a "dungeon" like undead burg, where it's more a general area, with secrets to explore, traps, optional fights/ items and backtracking, etc. instead of some element themed building you need to unlock.
Its actually pretty basic stuff except for for lighting and the dymanic world(grass moving in the wind).
Other than that the textures are extremly simple so they dont require much space, models are way below GTA V on PS360, the grass blades are very simple(seems like a very simple grass shader that even unity engine with its shit performance can do better), sprites for LOD(zoom in on the trees at the distant), if they go the WW HD they will bake the lighting into some textures to further decrease the workload.
But yeah 1080p with high quality AA and a playable framerate is very unlikely.
in order to have useful equipment upgrades, the game has to be actually challenging
even the hero mode in SS was piss easy and the cocksuckers at nintendo don't offer it first playthrough so you already know how to kill every single enemy by then
You have to keep in mind that the Wii U is essentially a 360 with 1GB of slow ram instead of 512mb of fast(er) ram.
The 360 was arguably more powerful than the PS3 (faster GPU and more accessible ram). Microsoft just never had a strong first party studio that was interested in pushing/maxing the system. Halo 4 and Gears 3 were some of the only times it was really pushed to the limit.
A Naughty Dog 360 game could have looked really good.
>yfw Aonuma couldn't even describe exploration without saying it's "like a puzzle"
If I can just march ahead without bothering to consider anything, it's a fucking waste of time. Either make the paths between destinations require some thought to get through (read: make it a puzzle) or give it actually good combat (fuck random encounters of all stripes).
most, yes, but some do it well
like Fire Emblem (at least the good games of it) eschew the concepts of an overworld or random encounters altogether; you just have ~30 sequential "dungeons" with fixed encounters, and that's great
paper mario ttyd is a lot closer to the traditional definition of "rpg", but still it has absolutely no random encounters and no rooms are just a bunch of enemies without anything else happening
Halo 4 on xbone via the MCC legitimately looks like an 8th gen game
if you ignore the terrible texture resolution on a lot of objects.
how are they getting gimped if they're getting the game they were promised? I'd prefer them to be upfront about it if there is another version instead of re-releasing a "DEFINITIVE EDITION" 2 years later or something.
I loved the masks because they were unique. Saying they added a lot to the gameplay is stretching it though, most of them (outside main quest ones) were only useful for getting a heart piece.
I agree they were the best collectibles in any zelda game though.
Calling it: Anonther shitty spin-off title alongside Twilight Princess HD will be the 2016 games to tide us over when they announce another delay for the NX.
They have until E3 to show me something with this title, I'm sick of waiting and I'm sick of Hyrule Warriors shitting up most of the Zelda threads.
>beating the Twilight Map
>now just going through Termina
Gotta level up other characters. They're lagging behind.
Don't think he'll listen to you. Souls has much weaker environmental interactivity as well, the game cant assume that you'll have a ranged weapon or magic, so absolutely everything has to be designed so that it's possible to walk up to it and punch/press it without additional equipment.