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20 tickrate makes this game shit on arrival.

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Thread replies: 123
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20 tickrate makes this game shit on arrival.
>>
>>323715297
It was already confirmed for 60.
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>BRs still mad it isn't f2p
>>
>>323715297
Ok
>>
>>323715743
this desu
>>
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>>323715743
>Y-You're just m-mad because you're poor, look how much of my parent's money I'm wasting haha!
>>
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>>323715743
>>323716179

DELETE THIS
>>
>>323715297
>tickrate
someone explain this to a lazyfag
>>
>MUH TICKRATE
Yet again /v/ talking about things they know nothing about.
>>
>>323716486
Basically how often the server updates your position.

So, you see you behind a wall, but the server doesn't, so you die to bullets that didn't hit you.
>>
>>323716368
>wanting the f2p audience

>>323716486
It's how often a server updates per second
20 ticks is 20 time per second
>>
>>323716486
It's the time the server updates in a second.

All online games have it, Usually when it has a shitty update speed. (something like 20) people appear to be not in the right location. It mostly effects shooters.

But in truth it's even worse for things like racing games as it can cause cars to rubberband around and push each other.
>>
>>323715297
Pretty much the only reason I'm not buying it
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>>323716671
>>323716685
>>323716696
thanks lads
have a cute DK
>>
>>323715451
isnt that 3 times as bad?
>>
I want Pharah to destroy my mouthpussy with her futa cock
>>
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>>323717283
>updating 60 times a second vs 20 times a second
>worse
>>
>>323717391
Sad thing is it's only the difference between 1/3rd and 1/5th of a blink.
So who gives a shit?
>>
game's gonna be shit but you should still post D.Va
>>
What are the chances that a company rich and successful as blizzard can fix this by official launch?

With all the outcry, I'd bet people will get heard and they will consider fixing it, especially cause of the fact that they are riding the 'want to make it official E-sport MLG' kind of thing with big tournaments.
>>
>>323717540
CS:GO fags are about the only lot that care.

Or any game with super fast TTK.
>>
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>>323717540
20 vs 60 ticks is a huge difference, have you ever actually played on servers with those settings?
>>
what's the standard for tick rate depending on the genre? or all toghether? not what should be
like say bf4 for fps or gears for 3rdps
>>
>>323717540
People who want a functional FPS game.
>>
>>323715451
So they changed it? There was already irrefutable proof of it not being 60.
Gonna need some source in that case.
>>
>>323717358
this
>>
>>323716368
Yeah, because being f2p has done wonders for TF2 eh?
>>
>>323717812
I don't play very many online games but TF2 has 66 tick rate as standard.
>>
Beautiful tragedy here.

When I heard the pricing model I was pretty excited. Finally a real game and not some pay2win freemium garbage that requires you to play 40 hours a week just to have a chance at unlocking anything. I truly enjoy the payment model.

Then they have a tickrate lower than fucking Battlefield, and I'm positive blizzard doesn't have the client side hit detection to back it up. This game is going to be absolutely awful at anything above a casual level, so I don't think I'm going to get it.
>>
How did every multiplayer FPS become about tickrate over everything else?

Every time some autist gets killed and blames it on low tickrate I cringe
>>
>>323718306
Read
>>323718008
Such a laughably low tick rate is going to stick it's cock straight up the game's ass unless they fix it.
>>
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>>323717540
I remember BF4 was like 12-15ish on launch and christ was it noticeable. Fuck that piece of shit. I kill traded ever other death. It was fucking retarded.
>>
>>323718375
I really don't care about the tickrate. If I die around a corner every once every half hour so be it. I care about the game actually being enjoyable to play
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>>323718784
>>
Once again, the tickrate isn't an issue because the hit detection is handheld completely differently from other games like CSGO.
>>
>>323718519
Oink
>>
>>323718519
>SUPPORT ME ON PATREON

I this the hit new meme of 2016?
>>
What the fuck is a tick rate
>>
>>323719071
>tickrate isn't an issue
>predicts where you are
So what you are telling me is, I can be shooting their body but it won't do damage because the tick rate says their body is in X spot, but the hitbox is in another location.

THAT'S EVEN FUCKING WORSE!
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>>323717540

Updating 20/s = 60ms interval between updates
Updating 60/s = 20ms interval between updates

If you think +40ms on any game, SPECIALLY A FPS, you're obviously a single player game or not a FPS player.

In most sports and online videogames the plays are made or broken by small fractions of seconds. For an athlete, having 0,3s reflex means you have shit reflexes, while 0,2s reflex is an decent value and 0,15s a top tier value. And you can be sure those numbers are relevant for the mid of the pyramid, not just the tip of it.
>>
>>323719320
Read the thread dipshit.
>>
>>323718967
>muh tickrate

Go away
>>
>>323719330
This is not how it works, I never even implied that. If you see the body in your screen and shoot the body you will hit the body 100% of the time, there is no prediction involved.
>>
>>323719516
Really because the tickrate predicts the location of the character's model.

So in other words, this will fuck anyone over with a decent connection and be good for people with shit connections.

It's like BF3/4 all over again.
>>
>>323719320
Fuck off from /v/ right fucking now you fucking casul faggot nigger.
>>
>>323719516
Thats a straight up lie unless the game uses client side hit detection WHICH IS EVEN WORSE THAN HAVING A LOW TICKRATE
>>
>>323719431
>>323719752
is this like ads
>>
>>323719916
Why is that worse?
>>
>>323719981
I called you a dipshit because your question is answered earlier in the thread.

>>323719752
I don't know what this guy's problem is.
>>
I won't even know if the 20 tickrate will actually be noticeable until I get a chance to fucking play.

Hopefully they change it though, it sounds ridiculous to be so low.
>>
>>323720131
Because then it's not just the server being a piece of shit, it's leaving each client to decide what happens to other players based on what they're seeing.
>>
>>323720131
Because it removes any competitive merit from the game when you die because on someone elses monitor you were at somewhere you weren't. Not to mention client side hit detection opens up a whole new realm of possibilities for hackers. Go look up "OHK BF3." Thats what you invite into your game with client side hit detection.
>>
>>323715297
Why is the Egyptian white?
>>
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Hey guys, I used to IRC help out some devs for Q3 CPMA, and I'd like to shed some light for both anti and pro tick rate arguments.

Let me explain it as simple as possible. You can't look at this issue without understanding the core differences between server and client side responsibilities.

Server - Interpolation, Lag compensation, Latency, Server Stability, Packet Loss, Communication Latency between different Servers, Server side Tick Rate, Latency on Server Side Prediction Algorithms (projectiles and hitscan both), Live bugfixers and stabilization algorithms, Server Side Content that's handled such as procedural generation , and those are just on the top of my head.

Client Side - Client side Tick Rate, Client side FPS drops, Input Delay, Client Side Content Generation and more.

The reason why oldschool games like Quake 3 were 20 tick on live servers was because dialup couldn't support more. And the reason why people set it at absurd values on LAN was because there was no Interpolation at all, let alone lag compensation. That popular picture of 128tick vs 20tick is exactly what had to be done on Quake LAN servers to compensate for the lack of networking backbone, otherwise you'd see shit jumping around and desyncing like we used to see. Today we see that due to packet losses and server/client desync and server side bugfixer algorithms trying to maintain the status quo. Tick rate is probably the least important factor today, 16 years ago, it was the most important.

Now I'm not going to say that increasing the tick rate won't be good. But the more you increase it the more you're gonna run into packet losses and other problems. I watched some streams of the game and honestly it looked fine. Everything in networking is a game of minmaxing, what we know so far is that the CLIENT SIDE tickrate is 20, for all we know the servers could be amped up for more. There's also a lot of non hitscan weapons in the game so there's a million other factors that matter more.
>>
>>323720353
You forgot to mention why that's an issue.

>>323720404
>you die because on someone elses monitor you were at somewhere you weren't

It's that or the CSGO style of clearly hitting someone and still missing, I prefer when it favors the person shooting.

>Not to mention client side hit detection opens up a whole new realm of possibilities for hackers.

They are hackers in every games, I don't understand what that changes.
>>
>>323719337
>tfw average ping is 60-100ms
Thanks alaska
>>
>>323720902
Could have just googled what I gave you but heres some spoonfeeding

With client side hit detection you can literally make a hack where you shoot at the floor and kill everyone in the server. That's what people have to put up with in games like Battlefield when it comes to hackers. This transcends normal wallhacks or aimbots. Someone can literally sit in spawn and wipe your team continuously until an admin gets on.
>>
>>323720902
That cs:go style of "clearly hitting someone and still missing" hardly happens on properly configured 128 tick servers. Which should be a standard for FPS games. Under 60 ping CS:GO actually has the best netcode out of any modern multiplayer shooter, only fucking Quake and Reflex can keep up, which are 1v1 games as well, meaning less stress on the server.
>>
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>>323721076

Not american, but i know your feel. It's even worse when you actually play the specific game you dedicate yourself at 20 or lower ms.
>>
POST
20
THICKRATE
>>
>>323721316
And it doesn't happen at all in Overwatch.
>>
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>>323721531
>>
>>323721639
So? In Overwatch you can have superior movement to someone and still die because lol 20tickrate he shot where I wasn't and still got me. Some competitive game we have there. And that will happen literally multiple times per map.
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>>323717716
Blizzard said they wanted to make overwatch a competitive game. If the CS:GO competitive community, the only real competitive fps game, is shitting on it then that isn't a good sign. The game will blow.
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>>323721880
>only real competitive fps game
>full of cheaters and hacks
>having to ban top players for obvious cheats
sure friendo, it's totally MLG material.

no really it is, MLG is complete shit
>>
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>>323721880
>If the CS:GO competitive community, the only real competitive fps game, is shitting on it then that isn't a good sign.
>>
20 ticks sucking your blood is better than 60 ticks sucking your blood.
>>
>>323715297
>20 tick

Wait, WHAT?

Could I have sauce on that? How the fuck do you expect an arena shooter to run at 20 tick?
>>
>>323721880
>the only real competitive fps game

kek? CS is just the only game that is alive right now, of course they're shitting on it, it's their competition. It's like Dotards shit on LoL and LoLfags shit on Dota.

And btw, a lot of pro players from other FPS have been playing Overwatch. TF2 players, Quake players, BF players, etc. It will have a big esport scene, anyone saying the opposite is retarded.
>>
>>323721880
m8, quake is still alive and has one of the most enduring communities out there.
Now that's a real competitive FPS
>>
>>323722326
Thats what people said for shootmania
>>
>>323722002

I'm an OWcúck, but just so you know Activision bought MLG, so we'll probably see Overwatch MLG tournaments.
>>
>>323722524
No they didn't, and Shootmania isn't made by Blizzard.
>>
>>323717198
Thing is it translates to 0.05 seconds, or 50ms, you're more likely to run into people with higher latency than that than to ever kill trade or some such. I think only Widowmaker's sniper and maybe the odd shot from McCree will ever actually do enough damage to notice the odd discrepancy, and that's only if you're not a tankier character and don't have a shield or armor or something from allies, plus nearly every other character has a fairly quick movement mechanic..
>>
>>323722326
>Quake player

just because cyhperfag loved it doesnt mean shit
>>
Somebody post widowmaker / tracer lewds
>>
>>323720743

everyone quietly ignoring a tech post and keep on spewing whatever basic bitch meme shit they picked off redit, classic
>>
>>323722326

>It will have a big esport scene, anyone saying the opposite is retarded.

What makes a esports scene big are the casual players, not the competitive players. The casuals are the ones to watch and buy shit. No matter how much the FPS genre and Blizzard are already stabilished, it is still a 40$ game that a significative chunk of the potential user base won't give a try because of the price.

All the relevant esports scenes are F2P (CSGO with a sales price might as well be F2P), Let's not even talk about company support or lack of. You're just having really wishful thinking.
>>
>>323724902
>Having a pricetag will stop people from buying it.
So everything should be free then? 40$ is fairly cheap as far as video games these days go.
>>
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>>323726514

40 dollars are a lot of tacos, paco
>>
>>323724186
It's just other company shills and BRs, if there was a large issue, it would have been noticed in the beta.
The game by design isn't twitchy enough for a low tickrate to do shit anyways, only WIdowmaker and squishy characters might notice it.
>>
>>323715743
>price officially announced
>brs flood twitch chat and any forum they can
>T-THE GAME SHOULD B-BE FREE !!!! ITS DEAD ON CARNIVALE
>>
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mfw BRs and mexicans assblasted this game costs money
>>
>>323724902
>What makes a esports scene big are the casual players, not the competitive players

This is dumb. You don't need to have played football in high school to enjoy watching football on TV, and you don't need to play any of these games to enjoy watching them. EVO had 250,000 peak people watching Street Fighter 4 finals. How many of those people do you honestly think play the game? I didn't. I watched it anyway.

The only thing that matters for e-sports is how fun the game is to watch. The fundamental problem with FPS games is that most of them are too hard to commentate and follow - one of the reasons CS:GO blew up is because several things about the design of that game make it easy to talk about and follow the action.

Does Overwatch have the same thing? Well, it has a single obvious objective to focus around like CS:GO, and an easy-to-comprehend goal like CS:GO (you either accomplish the objective by the time limit or you don't). The only thing that it lacks is death persistence, so instead of the round by round tension of people dying you have a flood of bodies throwing themselves at an objective, and that might become a little stale. But I think it has a shot.
>>
>>323722476

quake is dead. please stop pretending like it's relative to anyone outside of the 1000 people still playing.
>>
>>323727007
It IS noticable, it's annoying getting killed when on your screen you were around the corner. It's not a huge deal though, still had a blast playing the beta
>>
>>323727613
>Does Overwatch have the same thing?
From casting so far, Overwatch is super easy to follow - but the spectating client is kind of really basic and fucked right now. Once they get that solved, it's game set match tbqh. Oh and some other things like match rules and additional options for tourneys and what have you.
>>
>>323726514
>40$ is fairly cheap
>for multi-player only
Try 20$, brotato
>>
>>323727613
Since when does /v/ give a shit about esports. I want to PLAY the game not watch it.

The popular esports games are shit anyways
>>
>>323727852
it might be, but the point was that has nothing to do with tick rate, you understand that, right?
>>
>>323727852
Don't lie, there are probably only 3 characters with weapons strong enough to do that on rare occasion. Widow, McCree, and perhaps Hanzo.
>>
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>>323728280
>sniping with 20 tick
>>
>>323728462
Are you trying to prove my point?
>>
>>323728131
Regardless, its a problem. You'll die and see the killcam, on your opponents screen you're in a different spot. That's what everyone is complaining about when they refer to 20 tick.
>>
>>323728653
That would be latency.
>>
>>323728653
That's latency, or as the cool kids call it, lag

Everyone using that example to explain about 20 tick just furthers my theory that those talking about 20 tick in relation to overwatch have no idea how online games work - basically just taking whatever infographic reddit shits out as the truth
>>
>>323722476

Watching two good players try and duel is one of the most boring things ever. It just looks like they're taking the exact same paths around the map whoring items. CTF, on the other hand, is much too chaotic to try and commentate because there's two different flags you have to worry about.

I was one of those kids sneaking on their parent's computer at 2AM trying to play NetQuake on a 28k modem. And I remember having a blast. But those times are long past, and I realize now how unsuited those games are for e-sports. You need the skill ceiling, but you also need to be watchable and easy to commentate on too, and that's something that Quake and Unreal Tournament never ever had.

Arena shooters are dead, bro. Get over it.
>>
I don't think I've ever seen the word tickrate used on /v/ before overwatch.

I get the feeling maybe a lot of you didn't notice or even know such a thing existed before then.
>>
>>323715297
I think it's Blizzard that makes this game shit on arrival
>>
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>>323719337
>athlete
>sports
>>
>>323729292
Because latency was always and will continue to be a larger factor than tickrate, unless you're running at a rate less than 10 or something.
20 means an update every 0.05 seconds. The average human reaction time is 0.25 seconds.
>>
>>323729292
No, it has been a lot. It's just after /vg/ most games that had tickrate discussions went there.

So, now if you want to get into shit flinging contests, you can go to the new Battlefield or CS general.
>>
>>323729292
>>323729673
Because "tick rate" is mostly relevant to games that are based around precision, which is pretty much only Counter-Strike.

>tfw Gaben eats your bullets
>>
>>323729502
its like chess, its a sport yet it isnt
>>
>>323729673

>CS general
I guess I never though of it before, but holy shit it must be filled with underage kids trying to be epic trolls
>>
>>323729849

What tickrate is chess?
>>
>>323730102
negative 4
>>
>>323715297
Wait what? Overwatch is 20 tick? You can't be serious. That's absolutely awful.

Even Battlefield 4 has 60 tick now.
>>
>>323730174
Technically 1/4 or something.
>>
>>323730290
there are absolutely zero official sources in regards to overwatch tickrate
>>
>>323715297

>I post meaningless codewords that only my fellow super autistic friends can understand!

Grow up
Stop using 'secret club wurdz' like 'tickrate' or whatever the fuck
it literally means nothing and you're only doing it to seem like you're knowledgable and cool

fucking loser
>>
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>>323715451
If this is true I may check it out, but the special moves and extremely static movement doesn't look like my cup of tea unless it's more tactical.

Movement is my main concern. Since the game is so over the top I want to have enough speed and reach to properly stay safe and have the advantage.
>>
>>323730497
Epic damage control retard.
>>
>>323731776
>static movement
What does that mean?
>>
>>323731776
man dirty bomb has such good movement and speed and the hit detection is fucking spectacular. Too bad they're just drip feeding us content though
>>
>>323732226
i suppose he means that you're standing still a lot
>>
they literally stated that the game was going to be 60 tick
>>
>>323731776
Hanzo and Genji can wallclimb if that's what you're asking, most other characters have some crazy movement button or other, the BR in game can wallrun and boosts his team's movement speed.

>>323733547
Has he watched any video of gameplay at all?
>>
>>323733574
official servers*
>>
>>323733670
>Has he watched any video of gameplay at all?

idk, maybe you should ask him not me
>>
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>>323717391
And this is why I hate this place. You kids don't know shit about anything.
>>
>>323730635
i don't know stuff and am too lazy to look it up, so fuck you for knowing stuff
>>
>>323734336
Nice counterargument bro, we almost took you seriously for a sec
Thread posts: 123
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