No. The biggest problem in the game is that 3 of your 4 party members are controlled by the AI by default, and the AI is ridiculously bad to the point where it almost seems like it's trying to kill itself on purpose. It's more important to play and design your team in a way that the AI won't fuck you up over anything else.
>>323705604 The thing is that the AI for your team mates is the same as the AI for monsters. They were probably just too lazy to change it. Several issues include:
1. Spamming skills like crazy, making them run out of TP instantly 2. Having no idea of when skills are actually helpful or not (Ex. Trying to spam poison skills on a poison enemy who's almost dead) 3. Having a "Vision" range of 1 block in hallways (Ranged allies will not help you fight enemies unless if they're right next to them.) 4. Being totally retarded and running in random directions when they lose track of you, making them split up and die. (Combine this with point 3 and it's awful) 5. Support/ranged based allies absolutely refuse to step on spaces next to a monster if they're not next to it already (Causing them to get stuck frequently)
>>323703284 As an Etrian fan I enjoyed it. Hadn't played mystery dungeon games before this one. >>323705604 and >>323706314 are spot on about the AI annoyances though, and desu, from what I've heard, the new Pokemon Mystery Dungeon game is superior to it in every way.
If what you like about it is the art style, play Etrian IV. It's a much better game in all respects, and you'll get the same excellent art and music.
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