>>323704746 >believes Gamergate shill on Youtube >calls other people gullible
No thanks. I think I'll side with the adult who has actually made good games and has delivered on the previous two Kickstarters rather than the meme parroting children. Spacebase was a failure, but that was an Early Access game hardly anyone gave a shit about and which Tim had limited involvement in, so it doesn't reflect on how Psychonauts 2 will turn out.
>>323704928 Because the "shady shit" he pointed out isn't shady at all. It's standard investment fine print and boilerplate found in many different business documents. He's just counting on the fact that most gamergoobers and /v/tards are underage and/or have little knowledge of the business world, and won't know shit from shinola.
>>323705415 the game was on Early Access and abandoned because there wasn't enough user interest to keep it financially sustainable. all those features that idiots claimed were "promised" were never ALWAYS explicitly described as tentative, not promised, so it's hard to claim that they broke their promises when they were warned in advance that those features might never appear in the final game. the problem again is that many gamers are morons who don't fucking read or understand the English language.
P2 is not an Early Access game and won't rely on a constant stream of revenue to keep development going, plus it's a much more important title to the company and Tim in particular.
Posturing aside, Broken Age is a mess from a budgetary standpoint. It gets put to shame graphically by a game with a THIRD of the budget (Dragon's Crown), tons of money is wasted on hiring celebrity VAs like Elijah Wood when it's totally unwarranted and does not improve the game in any meaningful way, and, perhaps most importantly, it's a fucking point and click so it's not like you have dev time/money going into shit like game balance or a variety of playable classes.
>>323706597 so why don't they? if it's so easy, the market should be overflowing with dozens of adventure games that have lots of art, animation, full voice acting and all of them practically free thanks to how cheap they were to make!
or you're a kid without disposable income and a craving for edge
>>323705924 Is a Doublefine employee actually in this thread or is this just a standard shill, because trying to defend the disaster that was DS9 is hilarious. I would love it if no one ponied up any more cash for Tim and see if they can make the game for ~3.3 mil. I'd love it if people would actually hold the child accountable and not bail him out when things go wrong.
>>323704653 >>323704928 This was literally the most upboated question on the AmA. I distinctly remember the "We can just pocket the money and leave" and "We can spend this money on anything that isn't psychonauts" was confirmed bullshit. Conversation went way deeper in the AmA, can't remember what else was said, but there's no way Tim/Fig big wigs would spill those beans on reddit if they thought they could get away with it.
>>323707114 Tim is a fucking moron. He goes on about how making games is expensive, then he hires several celebrities to voice act. That alone is half the budget of the game. It's so retarded. Just look at Psychonauts. They hired actual voice actors. They hired cheap Cartoon Network people who are the best at their job.
>>323707114 >Dragon's Crown Just looked that up. Dunno if I would call that better looking in any way besides taste in art style. The art style of broken age was one of my favourite things about it.
>tons of money is wasted on hiring celebrity VAs like Elijah Wood I don't know why people presume this. People seems to come up with their own theories of why Broken Age cost what it did, and then believe them as fact. All the VA was done for extremely reduced fee's. Elijah Wood was a huge adventure game fan and wanted to be part of the project. Same with other celebrity VA's.
>>323707770 VAs have become a scapegoat for retards to blame the inflation of vidya budgets anon. Doesn't mean Tim isn't shit with his money though, he should have kept BA small but went full ego and fucked up the budget hard. Hard to forgive that kind of fucking stupidity.
>>323707826 >So the guy is giving irrefutable evidence in the class action lawsuit that can be mounted against him if he tries that shit At least hate him for something that makes sense like his shitty budgeting skills.
You know how relatively slow the campaign went in that it didn't reach goal within the first week, or even half a month and even then it's just a relative few people donating tons of money?
I think Double Fine is really going to have to sit down and make sure they make a good game because they're staring to run out of chances to appeal to people's nostalgia and they're really gaining a questionable reputation.
>>323708751 this >>323707936 is either concept art, or a test environment made during development to test how the art style would would in the game engine they were making. None of it made it to the final game.
>>323708608 It is under budget. Schafer is a fucking scam artist. The game isn't going to be nearly as expansive as the first one, and he'll still ask for more money. This guy needed 3 million to make a shitty adventure game and you expect him to make a full 3D platformer with an open world and 50 voice acted characters? Dude is pocketing a million while putting out products that look like they have a budget under 500K.
>>323708518 What part of "No they must use this money towards developing the game" could they possibly take back after spelling it out. Fuck even if they did spend the money wrong those terms you bitch about mean they have to pay it all back 10% interest. Pocketing the money means they'd have to pay even more back to investors fucktard. Way to selectively tinfoil an entire document
>>323709173 Yeah, but if they waste the money by jerking off in the office and pretending to work hard on the game the whole time while actually lazily polishing a turd using a small fraction of the time, they can pretend it's a "good faith" effort and you can't object for shit legally speaking.
Even worse, Tim is such a manchild that he probably IS actually doing it out of ignorance rather than malice. Kotick was right about him.
>>323707512 What did he say that was wrong? If it's Early Access and they gave you a list of features that MIGHT be in the final game, and make it very clear that their inclusion is only a possibility, you can't complain that they didn't fulfill their obligations because they warned you in advance that those features were contingent on the game being popular enough to remain financially sustainable.
>>323707520 >the developer is in complete control.... Of how the money is spent L2read goyim. When he says 90% will be spent on development and the rest on "associated" costs. Those are bullshit numbers that can easily, and legaly be reversed.
Hollywood is notorious for this. Its a trick they use to avoid paying people because they never offically end production. Go look up the guy who played Darth Vader in the original films, he still cant get paid because 30+ years later George Lucas is billing $8 cups of coffee to the films budget.
>>323707520 >Write legal document that explicitly states you can pass the money through your anus and the investor can't do shit >IT'S TO AVOID OVERHEAD GUYS >VIDEO BUSTED, TIM IS BEST Are people really this retarded?
>>323708973 There's a lot of shady shit going on. There are several things that could be going on. They might have a publisher that wanted them to ask for more money just because. The Broken Age kickstarter might have convinced someone to invest in them. They are going to pretend a publisher approached them after they were funded by fans. They might have an old Psychonauts 2 prototype lying around that they stopped working on due to financial issues.
>>323709082 They never claimed they were making for Psychonauts 2 for 3.3 million alone. You'd know that if you even bothered to read the Fig page. Why are the anti-Tim kiddies so goddamn stupid that they can't even get basic facts straight?
>>323709890 >Legal ammunition It's not fucking legal ammunition, did you read the actual post? Do you know a single fucking thing about investing? I know that you need to shill to catch as many suckers as possible, but at least try.
>>323707520 >they MUST use the money towards developing the game
This is a completely pointless thing to say when there's no-one enforcing this rule. No-one is checking receipts and making sure they do, so they can spend whatever they want on the game and pocket the rest.
>>323707520 Literally refutes nothing in the video and only confirms a ponzi scheme where the money is held by another company who does the lisencing and publishing but can give funds at any time to DF.
>>323709356 >>323710168 >>323710189 >>323709476 Hey you dumb faggots, you ever hear about The Doom that Came to Atlantic City, or Asylum Playing cards? Those were shitty ass fucking campaigns that tried to write off huge personal expenses like the Creator personally moving to another state, personal good, and liscenses. The other didn't deliver the good it promised. They both lost class action lawsuits from thier backers and were forced to pay it all back. If you think DF can write off hookers and blow as a "dev expense" or not deliver this game and manage to walk away scott free you're fooling yourself. This Crowdfund was Way too fucking huge for it to not go down like this if Fig even tries this bullshit. Especially when their contract has a forced payback clause.
There's a reason people in the game industry won't give him Tim Schafer cent and he has to crowdfund everything now. His games constantly have problems during development, all of them involving money. There's no way Psychonauts isn't gonna go down the same route.
If Psychonauts end up being a good game then I'll eat crow and say I was wrong about Tim, but I'm not holding my breath
>>323711614 Not really, in the corporate structure of a company like Doublefine it's way easier to obfuscate these expenses as project related. Hold a "meeting" and then bullshit that you talked about developing the game while writing off huge catering/restaurant expenses. Travel somewhere to "meet" someone you want to work on the game and say the hotels were an expense to develop the game. And so on.
>>323711614 >Let me tell you about these completely unrelated things that nobody claimed are happening on these two extreme cases Top fucking kek. Nobody here said the game isn't going to get made eventually even, learn to read.
>>323711871 >>323711883 If they even tried that fucking bullshit the legal kikes would rip them to shreds. Doom from Atlantic spent the money on business liscenses and travel and still got reamed by legal kikes.You think a larger exposure project could get away with writing off fucking foos and airfare? If Tim even tries doing that shit he's fucked up his asshole He either makes a fucking game or gets hit by america's solution to everything.
>>323707520 >goes straight through wording to make it sound like it doesn't really go through when it does. They can easily add but that's business time
>we must use the money towards developing the game Basically any act can be considered that. Paying for meetings? Making the game. Socialising? It is networking. Everyone gets new chairs? Employee happiness
>more oriented What we ant you to think it is but can be what you said
>>323712523 >>323712561 You're still arguing that this shit is even doable. Every legal precedent to something like you suggest would put Fig and Tim in deep shit if they tried the carrot and string ploy and spent all their fucking cash on fluff like gourmet banquets. Tim's fucked, maybe in like the first 2 years of kickstarter he could try this shit, but crowdfunding has become so legally fucked to the Campaigner he better pray he doesn't fuck up this time.
>>323711630 >So it's still fucking concept art tier. That's like... a high tier. The whole point was to make the game look like a painting, so if it looks like the concept art then they did pretty well.
>>323713525 You're forgetting >Fig and DF get class action suits for not delivering a product >one or both are found at fault and pay up big Doom from Atlantic's company went belly up but that didn't stop him from getting sued and paying it back. And going under doesn't make you immune to lawsuits. America is a country where you can win lawsuits from your fucking coffee being to hot. There isn't a shark who couldn't win this case blindfolded if it fucks up
>>323714059 >FUCKING NINTENDO. LOL, what makes you think they never went over budget on anything? I'm sure there have piles of games they never released. They even pay employees when they have no projects to work on to keep moral up. They just don't publish the costs of their games very much.
Okay, so I'm going to be totally serious about my position on this "should I trust Tim Schafer?" issue. I know nobody asked for it, but I feel like I kind of have to say it.
I backed Double Fine Adventure and ultimately didn't enjoy it (it's not a bad game exactly, it just didn't fit the remit of a classic adventure game), I didn't back Massive Chalice, and I think the Space Base issues were handled very badly.
I'm still going to give money to Psychonauts 2. I've never played the first one, and I probably never will.
This year I had a beloved series of mine come back on Kickstarter to triple record-breaking success, and I saw a lot of people who had never played the series pledge because they wanted to see the fans of Shenmue get what they want.
That's why I'm throwing in for Psychonauts 2 despite no connection for the series, or much love for Double Fine. I know there are lofty expectations, but in good faith at least based on the desire to do right by fans, I think if the game is funded it will turn out fine. Effectively, I want to thank any Psychonauts fans who helped make Shenmue III happen, by making Psychonauts 2 a thing.
I'm going to pledge not for Tim Schafer, but for the fans. I think they are the ones who will ultimately lose out if this doesn't happen. Tim and Double Fine will move on to another project, and that'll be that. The fans will get left in the dust thinking about what could have been, and that sucks.
>Defending Schafer >This is literally what his prospectus says >$400,000 operating loss last period >$120,000 in assets >He deliberately tried to hide this information from investors and it's only available on the SEC >No dividends, no voting rights, priority for assets on insolvency below everyone else
>>323714931 >needs to resort to crowdfunding You know it is just an easy way to get money with no strings right? That's why people jumped on it as they had less strings attached. Also there are many other reasons than profit for not working with someone again
>>323714931 >Yes, I'm so sure that Brutal Legends and Psychonauts made all of their money back. yes, they both did. At least a million dollars of the profits from Brutal Legend funded Broken Age. >That's why Double Fine *could afford to buy* their IPs back. I presume this is what you meant to say, because the other thing doesn't make sense. If both games lost money, why would the *have* to buy them back? They wouldn't have money to be able to.
>And considering that Double Fine needs to resort to crowdfunding to fund their games Double fine have made 26 games, including ones in production. 3 have been crowd funded. The others were funded by publishers or themselves. The only titles they crowdfunded were ones that publishers were not interested in funding. If not for crowd funding, they simply would not have made those games and carried on with the other kinds of titles they make.
>it would make it look like neither Psychonauts, nor Brutal Legend had very much worth. I guess it would to someone unwilling to think about it very much
>>323715374 So you don't know anything. Someone who is bad to work with can still turn a profit. Tim was very annoying to deal with for activation and we all know the story, what we don't have is anything saying the game made no money and for the longest time him getting deals with publishers (and still is even with this project which is only part funded by crowd sourcing) who kept giving him money. this only changed when he found another avenue
You don't know what you are talking about and can't back it up. You want to be angry about how he is a hack but don't really understand
>>323715185 Broken Age was a big part of it, also Spacebase DF-9 getting cancelled due to lack of funds. Plus there's the whole thing with Brutal Legend going over budget and Bobby Kotick being right Basically Double Fine has shown they're incompetent when it comes to money management and I'm a little surprised Psychonauts 2 got fully funded
>>323715715 People like James Willems and Michael Huber, with their indomitable spirit and absolute joy they're able to bring to the video games they love, are just a few of the things out there in the current game's industry landscape that lets me step back from cynicism and just enjoy our hobby and the games contained within them.
I stopped shitposting after the GameTrailers reaction footage.
I'm going through old interviews and Tim has always been a huge bullshiter. He bragged about how tricked a publisher by faking a printer error on the final puzzle in grim fandango since he didn't have it written at that time
>>323716725 >He bragged about how tricked a publisher by faking a printer error on the final puzzle in grim fandango since he didn't have it written at that time Didn't Lucasarts publish their own games?
>>323716668 Mmm, not in your taste, maybe, but I don't think anyone can sit there, look at the full and total catalog of top-down tactical isometric RPGs like Fallout and Planescape: Torment, and say that PoE is objective shit.
Game's a goddamn landmark title for writing and narrative.
>>323715512 Mastermind or not, he's deeply involved. He makes his game, his friends run off with the money from their cute little Ponzi scheme. He's not a martyr. He's not innocent. The people who built the Death Star knew what they were doing and who they were helping.
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