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Super Mario Maker Thread

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Thread replies: 192
Thread images: 43

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Shill your levels and complain about a bird making it in before Daisy.

My newest level:
https://supermariomakerbookmark.nintendo.net/courses/50A3-0000-018B-56C4
"Bowser's Airship Army"
Non-autoscrolling airship level with a small shmup at the end. A lot of bullets flying around, and you have to pay attention to your surroundings to survive.

My profile:
https://supermariomakerbookmark.nintendo.net/profile/AndrewK64
>>
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>>323692181
Neswest level to come later today after I get off of damm work!

Flying Finally
https://supermariomakerbookmark.nintendo.net/courses/E50E-0000-0183-DF05

WERE TEAM STARFOX
https://supermariomakerbookmark.nintendo.net/courses/FD47-0000-017F-61E5

Are Water Levels Fun?
https://supermariomakerbookmark.nintendo.net/courses/78A7-0000-0171-BCAA

Crash the party
https://supermariomakerbookmark.nintendo.net/courses/2C17-0000-0166-6504

Marios anniversary smash
https://supermariomakerbookmark.nintendo.net/courses/EECD-0000-0145-67AB

Ah! Scary!
https://supermariomakerbookmark.nintendo.net/courses/731B-0000-0128-89EA

Mind your step
https://supermariomakerbookmark.nintendo.net/courses/FF86-0000-011A-C7CD

Never Forget Nikki
https://supermariomakerbookmark.nintendo.net/courses/4004-0000-0124-608F

Super Waifu Bros
https://supermariomakerbookmark.nintendo.net/courses/5AF8-0000-0179-DD1B

Panic Koopa Attack
https://supermariomakerbookmark.nintendo.net/courses/F029-0000-0122-4BA4

Someone please complete Slippery begginings to get the percentage up
Super expert probably dont get played much
>>
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I'm making a campaign called Two Twins Travel Through Time. Its goal is to be challenging but fair.

First stage:
>1-1: Happy Hills
Short and easy introduction stage, meant to be like SMB's first stage but more vertical.
https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB

Newest stage:
>6-4: Floria Fields
The last levels were a bit on the harder side, so I made an easier level based on Kirby Super Star's Floria.
https://supermariomakerbookmark.nintendo.net/courses/15D0-0000-018A-2BB7

If you want to play my levels, I have three challenges for you. Clear any one of them with proof and I'll draw shitty stuff on every level you have.

>Find the hidden Yoshi in 3-1
>Give the corruption Goomba his lost spring in 6-4
>Beat one of Keyrock's times on one of my levels. He must have played the stage before.

>>323692181
I'll try your airship army level OP.
>>
>>323692994
Woops, forgot Floria Fields' ID has changed since I made a few fixes. The real bookmark is https://supermariomakerbookmark.nintendo.net/courses/7141-0000-018A-5370
>>
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Man, one of my levels got taken down from the server, and it was not overly difficult and had nothing offensive in it. What gives?

I hear they took down levels with some weird invisible-platform glitch, so I'm wondering if I accidentally put one in that level.

>they take down levels with 0% win rates!

I heard about that, but I have a fairly tough level with 0% win rates and it has been up for far longer and is still up.
>>
>>323693307
They also remove stages which aren't popular, so I guess the star or unique player count was low.
>>
>>323692181
Very nice, the level looked good and the bosses introduced at the right time. The shmup section was very easy if you stuck to the top of the screen though.
>>323692612
From what I can tell, super experts don't get player any more or less, you just bumped in 100 Mario Challenge priority when the level is recent or when you get a star.
>>
>>323693307
Dont make them kaizo man
>>
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Check out my full 6 Level Shoot-em-Up, Mariodius:

Level 1: https://supermariomakerbookmark.nintendo.net/courses/22CF-0000-0128-944C
>>
https://supermariomakerbookmark.nintendo.net/courses/65B0-0000-018A-5340
I made a new level last night.

I've noticed in this level and a previous one that the red Paratroopas will move upwards from their usual place if you're above them. I don't know why this is a thing.
>>
>>323692994
>Find the hidden Yoshi in 3-1
man I know I found it but I don't think I have the patience for that cape part right now
>>
>>323694770
I suck so much with the cape.
>>
>>323694202
Level 1 and 2 were pretty cool, but I'm not sure if I'll play all of them. Mario Maker just doesn't seem like the right platform for shmups, you're ridiculously overpowered with a fire flower since everything in your way has simple patterns and dies in one hit. Did you ever try my stages? I'm >>323692994

>>323694594
I'll check it out.

>>323694770
Getting to the secret area is a nice job in and of itself. Share me one of your levels, I'll give it a whirl.
>>
I hope you enjoy my recent level :)

https://supermariomakerbookmark.nintendo.net/courses/7685-0000-018A-1050
>>
>>323695072
well you've already gone through more than a few of my levels already but here is my newest low effort level
https://supermariomakerbookmark.nintendo.net/courses/BE88-0000-0189-782C
but what I really want to see someone do is beat the star course of this
https://supermariomakerbookmark.nintendo.net/courses/9867-0000-0189-6DFC
I've fixed it up a bit so it isn't as crazy
>>
>>323692994
here

>>323694594
Great level. I'm not sure what you mean about the red Paratroopas, they seemed fine to me.
>>323695321
I'll give it a shot.
>>323695583
Welp, I guess I'll also try Strange Scroll before going to university then. Then that's it for me, I've already procrastinated enough for one day.
>>
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>>323695072
>>323692994
HAHA I actually did it!
this is me >>323695583
>>
>>323695980
niiiiiiiice, then that's one challenge down. Expect quality scribbles later down the day.
>>
>>323696049
you better beat that star course,I'll know if you took an easier path because I segmented the flag pole
>>
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Working on a collaborative level. 10 anons required.
First claim a tile you want to work on and download the level to start working
https://supermariomakerbookmark.nintendo.net/courses/9C7B-0000-0179-0D5E
The theme is a vertical "tower" style level.
The game/theme is SM3/Ghost house.

If you can't complete your section in 24 hours give progress updates or give up on your section so it doesn't take weeks to complete this.

Post screenshots of your section when you are finished in this thread.

Here is who is working on the project:
A1
https://supermariomakerbookmark.nintendo.net/profile/MinerZonian
A2
https://supermariomakerbookmark.nintendo.net/profile/Theplayer131
A3
https://supermariomakerbookmark.nintendo.net/profile/rainylol
A4
https://supermariomakerbookmark.nintendo.net/profile/Happy-Merchant
A5
https://supermariomakerbookmark.nintendo.net/profile/RainbowInkling

B1
https://supermariomakerbookmark.nintendo.net/profile/MLAKI5
B2
https://supermariomakerbookmark.nintendo.net/profile/SmexxyPlunger
B3
https://supermariomakerbookmark.nintendo.net/profile/Cloudy_One
B4

B5
>>
>>323695321
Was the bomb section being skippable a design choice or not? You can also get stuck with no way of getting out except death with the top left path in the cloud section, which makes waiting for the star to run out kind of annoying. Otherwise it's a great level.
>>323696387
I'll see what I can do.
>>
>>323696906
>>323692994
hey did Keyrock have the time for 3-1? because I >>323695980 beat that one
>>
>>323695072

Thanks for the critique. I think I've played a few of your levels, will check em out again if I haven't.
>>
>>323697234
Hahaha, no way. You already have your reward, I'll leave the challenge up for someone else. Left my first quality comment by the way, now I need to go.
>>323697253
It's all a matter of personal taste of course, in any case your stuff is really well made.
>>
>>323692181
Just you wait, the next Super Mario NX will be all about Daisy and Sarasaland ;_;
>>
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>70+ bookmarks now
Yeesh.

>>323699519
I'm pretty sure even this guy will make it in before her, and he's not even from a Nintendo game.
>>
>>323699782
What are you waiting for, just play them already.
>>
>>323699782
I have 82 :/
>>
>>323696705

Well, since the last guy dropped it, I'll take B4. I'm https://supermariomakerbookmark.nintendo.net/profile/cuptoman
>>
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https://supermariomakerbookmark.nintendo.net/courses/F726-0000-0187-3B6A

Reposting, I think only one person tried it from the last thread but it still remains unbeaten.
>>
>>323696705
since b4 was taken I'll go with B5. https://supermariomakerbookmark.nintendo.net/profile/Dusknoir
no boss fight though if thats okay
>>
>>323703121
>>323701751
added. Can you guys give me an ETA?
>>
Alright. I guess I'll get some bookmarks out of the way now.
>>
>>323703203
You're still here? I have to fix some stuff up but as long as I don't have to have that ceiling B5 should be done soon
>>
>>323705131
good to hear.
>>
>>323701798
It was me, the level's fun but it's absolutely brutal.
>>
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>>323705353
B5 bottom
>>
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>>323705353
>>323705820
B5 top
>>
>>323705820
>>323706117
So the concept is to tap jump on the donut platform until you can jump to the other side? That's pretty cool. That wall of spikes with the music block worries me though.
>>
>>323703203

B4 Almost done. Hopefully you'll find it balanced. Just gotta tweak a little and take screen shots.
>>
>>323707228
>That wall of spikes with the music block worries me though.
I'll just say that the area is ice for a reason
>>
>>323705820
>>323706117
this doesn't really mix well with the other sections and you can skip the top half by jumping from the right ice blocks to the vines
>>
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B4 Bottom
>>
>>323707785
you think I didn't test the vines? It is impossible to reach them
>>
>Descart0 commenting his name on all my levels
t-thanks?
>>
>>323708119
what's in the block?
>>
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B4 Top. Also, the bottom block by the door contains a hidden block flower/Mushroom. On the upper level the three blocks in a row are vine, Giant Boo, and vine, in that order. The hidden block below the exit is another flower/mushroom.
>>
>>323708590
>>323708119
added
>>
>>323708590

Now that I look at it again, that Big Boo on the top right might not be in an ideal spot. If you can think of a better place for it, or want to get rid of it, by all means go ahead.
>>
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>>323692181

Did some Mega Man 1 stages remakes. Feedback and stars are much appreciated.

Some of those are hard, though, just like Mega Man 1.

Cut Man

D8E0-0000-0186-F8F9

Guts Man (Still doesn't has a clear. Come on, pop this stage's cherry)

0220-0000-0187-661C

Ice Man (someone actually beat this level WITHOUT THE FUCKING MAGNET BEAM)

A2FC-0000-0189-FB45
>>
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>>323709293

Bookmark links for those interested.

https://supermariomakerbookmark.nintendo.net/courses/D8E0-0000-0186-F8F9

https://supermariomakerbookmark.nintendo.net/courses/0220-0000-0187-661C

https://supermariomakerbookmark.nintendo.net/courses/A2FC-0000-0189-FB45
>>
>>323709293
>>323709614
Once I'm done with going through Dusknoir's stuff, I'll definitely play your remakes.

I'm a big fan of the classic Mega Man games, I made a remix of Metal Man and Snake Man myself as one of my first Super Mario Maker stages... And even found an excuse to plug it in my campaign.

https://supermariomakerbookmark.nintendo.net/courses/22FA-0000-017F-0767
>>
>>323705820
uhh get rid of one ice block on the chain chomp platform please, I found a problem
>>
Who else hates the 90% new mario bros style ration on expert

Im lucky to find a mario world level on expert
Stupid new style is ugly as sin why do so many make them
>>
>>323711469
Why would you play expert instead of levels here? There are plenty of expert difficulty levels without having to worry about "pick a door", enemy spam or running out of lives.
>>
>>323711469
walljumps and airstalls.
>>
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>>323711613
Its the only way to unlock like 15 of the costumes
And im someone who makes levels with the costumes alot so i want the all
>>
>>323711469

It grew on me after I played through NMSBU. I think the biggest strike against it is the Grass setting: It leaves nothing to the imagination and overwhelms any feeling of uniqueness that the level maker can infuse into it. It also doesn't help that NMSBU Grass levels seem to be the default for Japanese designers.

The other environmental themes, however, work much better. The colorful semi-solid platforms in the Underground section, and the atmospheric Castles come to mind.

That said, NMSBU is nad for 'theme' levels, as block designs tend to look like shit. So yeah, I get where uou're coming from, to am extent.
>>
Come to think of it, I didn't bother much with coins placement in my latest level (Green Shrooms in the Caverns), not that it matters. There are quite several question mark blocks throughout the level and a few 1-UPs.
>>
Sweet-water Swamp: a fairly short, fairly laid-back level inspired by Zachary's Super Mario Backcountry series. It can be beaten without powerups, or if you're clever enough, without going underwater. Why the hell is "Sweetwater" a prohibited word?"
https://supermariomakerbookmark.nintendo.net/courses/A1E1-0000-016B-A738
>>
>>323714245
Swee(twat)er
Also looks like your bookmark hasn't gone up yet.
>>
>>323709614
nice job converting the levels to Mario Maker, but every stage ending with the same boss battle is a bit meh
>>
>>323715272
Shit, I mistyped it. It should be https://supermariomakerbookmark.nintendo.net/courses/A1E1-0000-018B-A738
>>
I want the ON/OF switch block and some toggle blocks to go with it.
>>
I just made this one while some guy from work was trying to get me to play EVE.
https://supermariomakerbookmark.nintendo.net/courses/7061-0000-018B-B4C4

It was kind of a rush job I think.
>>
bumpity bump
>>
>>323715780

Bowser is going to be Bomb Man and Jr. in the Fire Clown Car will be Fire Man. I wanted the Ice Man boss stage to have pipes that would shoot flying ice blocks, but that was not possible, sadly.
>>
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Here is the finished collaborative level.
https://supermariomakerbookmark.nintendo.net/courses/E953-0000-018B-B60A
I think it turned out quite well. Sorry for the guy that worked on B5 but I really wanted a boss
to finish the level and so I made it myself.
Here is who is worked on the project:
A1
https://supermariomakerbookmark.nintendo.net/profile/MinerZonian
A2
https://supermariomakerbookmark.nintendo.net/profile/Theplayer131
A3
https://supermariomakerbookmark.nintendo.net/profile/rainylol
A4
https://supermariomakerbookmark.nintendo.net/profile/Happy-Merchant
A5
https://supermariomakerbookmark.nintendo.net/profile/RainbowInkling

B1
https://supermariomakerbookmark.nintendo.net/profile/MLAKI5
B2
https://supermariomakerbookmark.nintendo.net/profile/SmexxyPlunger
B3
https://supermariomakerbookmark.nintendo.net/profile/Cloudy_One
B4
https://supermariomakerbookmark.nintendo.net/profile/cuptoman
B5
https://supermariomakerbookmark.nintendo.net/profile/zoehler
>>
>>323719005
Well that's stupid. I'm not the guy who worked on B5 but you shouldn't have thrown out his work just because YOU wanted a boss.
>>
>>323699782
>>323700645
I don't even know how many I have but I'm sure it's near cap.

>>323700075
Xenoblade is a cruel mistress.
>>
>>323719210
I didn't think his section really fit with the rest of the levels
>>
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>>323692994
>>323693197
here again, 6-4 still only has a single play from yesterday so consider giving it a shot!
>>323716459
Great course. Nice use of semi-solid platforms to imitate water, would have never thought of that myself.
>>323718858
Makes sense. I'll be following you, I'm curious to see how this will end up as a whole.
>>323719005
Oh shit, can't wait to play it. Shame you threw out Dusknoir's contribution though.
>>
>>323719297
I didn't see it so if it really sucked/didn't fit then I guess it's ok.
>>
>>323719210
Seconded. I like the level, but trashing somebody's contribution with no warning and replacing it with your own is a dick move.
>>
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>>323719297
Lolwut.

The fuck you on about now?

Look I haven't been part of these threads for awhile because I haven't been playing but you're one cheeky bitch you know that?

First we tell you the format would be better as a campaign rather than a shitty ripoff of mosiacs. THEN you decide that the shit has to "fit?" Fucking excuse me, but do you not even pay attention to mosiacs? Half that shit is whatever the fuck people feel like making their squares and that's what makes them potentially hilarious. How did you even fuck up enough to get 2 submissions for the same spot anyway?

This shit has officially crossed the line of needing to stop and be reformatted, possibly in control of another person.

Really this kind of shit is gonna turn us /vg/ tier incestous, and that'd be a damn shame since these threads were some of the best on /v/ in a long time.

You've done your collabs. Change it up or stop doing them.
>>
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Really wanted to make some levels for you guys, but I didn't want to spend 2 days making a single huge level again, so I settled for something shorter:

>Falcon Rush
https://supermariomakerbookmark.nintendo.net/courses/2659-0000-017B-68F3

>Falcon Rush Cannonfire https://supermariomakerbookmark.nintendo.net/courses/F8A2-0000-018B-5F8A

>Most disappointing power-up ever https://supermariomakerbookmark.nintendo.net/courses/76F1-0000-018B-6197

Can anyone give me some feedback on these?
>>
>>323719491
but it's still a dick move honestly
(same person)
>>
>>323720008
I've seen mosaic with no moderation go to shit and I think some moderate judgement from the person in charge is usually beneficial.
Not him btw.
>>
Do Latin Americans even create good levels?
>>
I have included a credits section using miiverse posts and hopefully they show up. It accessed by an optional section.
>>323720008
I got 2 submissions for one spot because one of them wasn't paying attention to the claim but I included both of their sections as the optional area. Also I don't know why I can't deny a section. You should play the level and decide if it would be a better level or not with the discarded section
>>
>>323719407
>Great course. Nice use of semi-solid platforms to imitate water, would have never thought of that myself.
Thanks! I can't take credit for the water thing, SMBC did it first. I wonder why that guy stopped posting here.
>>
>>323720781
Try ine of mine:
https://supermariomakerbookmark.nintendo.net/courses/969E-0000-00D7-B956
I'm Mexican despite what my profile says.
>>
>>323719005
Well, it's really good at least. The end result is a really nice level that doesn't feel like it has been done by multiple anons, and that's nice for the people outside of this thread who'll play it. I kinda wish you took a more hands-off approach on the whole deal, but it's a really good level.

>>323720865
Hmm, don't recall that poster but at the same time I didn't start posting here until I was done with world 1 or so. Is he named after the comic or is he the comic? This is very important.

>>323720781
Well, French descends from Latin and Canada is part of the Americas, so I kind of count?

Seriously though Man99's stuff (https://supermariomakerbookmark.nintendo.net/profile/Ultraforza) is good. So is Andrea's (>>323695321), outside a really annoying invisible block in one of her levels.
>>
>>323720487
Yeah, but these AREN'T mosiac threads, and the mosiac is a REALLY shitty set up for how we can contribute together.

>>323720815
I play a ton of levels here, but I will NEVER play a mosiac stage. By very concept they are stupid. And this bullshit, any time ANYBODY comes at odds with you all you do is bark "NO YOU SHOULD PLAY IT" and deflect all criticism. Fuck yourself, you're going to ruin these threads and I'll be damned if I don't at least tell you off for it. It's not about playing the levels, it never was with you. YOU want to make a mosiac because that's literally the only way you know how to function with other people I guess. Whether they turn out good or bad doesn't matter as much.

Look I won't even be an asshole and accuse you of purposefully being a shithead. You get excited, you want to do something fun, but you don't know how to incorporate it. So you default to a standard that's not very fun to make for alot of people, and misses out on the point of why mosiacs work AS IMAGES and not stages. I get that you want to do something creative, but as I said earlier, we've crossed a point where it's going to turn into something terrible for the thread. Find another avenue.
>>
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>>323721894
>All these caps
>>
>>323721842
>Saturday Morning Breakfast Cereal is made by Zach Weinersmith
>Super Mario Backcountry is made by a guy called Zachary

I suspect that it's the same person, but he hasn't confirmed it. Either way, check out https://supermariomakerbookmark.nintendo.net/courses/5659-0000-00BB-308C
>>
>>323722710
Wow, his stuff is really popular. Judging from his Deviant Art, he knows how to draw too. Still, it could just be a coincidence, I'll try his levels out.
>>
>>323721894
I forget sometimes that autism isn't just a meme.
>>
https://www.youtube.com/watch?v=-AdG5sfZV00
>>
>So many ideas for a level but you can't stuff it all into one stage

This shit is infuriating.
How do I choose what to keep and what to throw away?
>>
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We used to have such nice threads, what happened?
>>
>>323723362
take out whatever clashes the worst
>>
>ctrl+F
>No Vinny
Where's the real Mario Maker Thread?
>>
>>323723395
I dunno, they still feel nice to me, if a little slow. Used the trick in your webm as a time limit in one of my levels by the way, so thanks for that.
>>
>>323723395
I enjoy these kinds of stages if they're executed fairly enough. The first one I played had an underground setting and it reminded me of one of the late stages in Donkey Kong Country: Tropical Freeze.
>>
>>323723395
>webm
I will use this, thank you

Do you have any other neat mechanics to show?
>>
>>323723307
YAAAAATTTTTTTTAAAAAAAAAAAA
>>
>>323723910
It honestly sounds like he blew a load in his pants
>>
There's guy who has beening hacking SMM

https://www.youtube.com/watch?v=cg5fgCSu_gA&feature=youtu.be
>>
>>323723362
Just do a series of stages involving each.
>>
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>>323723702
Podoboo behaviour can be pretty neat sometimes
>>
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>>323724471
I wouldn't suggest ever using this in a level but it's a neat interaction that works with sledge bros. too.
>>
Gosh I've missed these threads for a few days. Have I missed much? I see the compilation level is finished (I bookmarked) but what's all this drama about the compilation maker being a jew?
>>
>>323724804
I've never actually gotten this to work.

>>323723702
I don't have a webm, but you can use thwomps to make falling donut platforms.
>>
>>323725138
It's not that he's a jew as much as he is an idiot. Started trashing people's content because he mismanaged it.
>>
I made my first level, pretty sure it's dogshit but whatever.
>>
SHMUP #1

It could be a lot better but I am tired and thought I would get comments on how it is now before improving it.

2FCF-OOOO-O18B-C8O5
>>
>>323725183
https://supermariomakerbookmark.nintendo.net/courses/3CFD-0000-00B4-19C6

I've got an online version of this if you want to give it a look.
>>
>>323720281
Shamefully bumping this.
>>
>>323693307
Invisible block glitch stages are removed within a day

Even though the glitch doesn't work.
>>
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>>323720281
>>Falcon Rush
>>https://supermariomakerbookmark.nintendo.net/courses/2659-0000-017B-68F3

>First clear is Charles
Your level is truly blessed. I have bookmarked it and will play it...eventually
>>
>>323724285
So what does that mean, concretely? Will we see stages in 100MC that are only possible to beat via hacking?
>>
>>323726421
>>First clear is Charles
What about it?
>>
>>323725138
You didn't miss much, the anon in charge just rejected Dusknoir's contribution in this thread and replaced it with his own.

>>323725823
These are 0s not Os, by the way. The add-on doesn't pick your stage up because of that so I'll do the honor.

https://supermariomakerbookmark.nintendo.net/courses/2FCF-0000-018B-C805

>>323726421
haha, thanks Ryan
>>
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Well, I gave up on the lava enemy level for now, so here's one based on the timeless classic, Charles Barkley vs Godzilla:

Charles Barkley's Kaiju Court!:
https://supermariomakerbookmark.nintendo.net/courses/3E4C-0000-018A-EFDC


Here are my previous levels:

Tick-Tick Time Terror!
https://supermariomakerbookmark.nintendo.net/courses/98D2-0000-016C-0467

The Walla Walla Bing-Bang Plain!
https://supermariomakerbookmark.nintendo.net/courses/9D7B-0000-0162-D433

The Malicious Burial Ground!
https://supermariomakerbookmark.nintendo.net/courses/34C2-0000-015D-3E89
>>
>>323727194
>haha, thanks Ryan

Can you just recognise the way I type or something?! I'm spooked man haha. Plus you replied to my only other post in this thread (>>323725138). We were meant to be friends, Charles.

The reason I'm not as active here is because I bought Yoshi's Woolly World and the new Zelda 3DS game and both are taking over the little free time I have ;_;
>>
>>323727756
Dude there's like two people in my fan club, you and my dog.

How far are you in Woolly World by the way? I just started it myself but I don't have much time to play it with university and the whole Mario Maker business.
>>
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>>323719005
A4 here, that first pipe was supposed to drop buzzy beetle shells, not actual buzzy beetles. I probably should've made that more clear.

Level still turned out pretty good though.
>>
>>323727993

I like you more than your dog.

I'm only on the second world. I keep going back and collecting flowers/yoshi costumes that I missed. It's a pretty good game so far, really cute graphics, the gameplay itself isn't anything revolutionary but it's good fun to pick up and play for a while.

Also I got the green Yoshi yarn amiibo and damn he's a cute little bitch
>>
>>323728541
It surprised me at first too, but it ended up being a pretty good obstacle. Guess Bob Ross was right about happy accidents.
>>323725823
Nice. Didn't last too long, and the use of boos made it more challenging than the average shmup in Mario Maker.
>>323728545
You're probably right, she's ignoring me right now.
>>
Luigi maker when?
>>
>>323731250
just use the luigi skin in SMB1
>>
Hope thread doesnt die before post new level
Just need to upload test it
I think its more challenging but its hard to tell when you are the person making it
>>
>>323731768
I'll bump for you.
>>
>>323727403
Bumping because no one's played my level yet.
>>
>>323733845
I bookmarked them, but I can't play right now because I'm working on some ethics assignment.
>>
I'll post my old levels to bump the thread
https://supermariomakerbookmark.nintendo.net/courses/1B49-0000-0179-A4C5
https://supermariomakerbookmark.nintendo.net/courses/07C5-0000-0164-C82C
https://supermariomakerbookmark.nintendo.net/courses/D733-0000-015B-5B53
https://supermariomakerbookmark.nintendo.net/courses/2C45-0000-0156-D121
https://supermariomakerbookmark.nintendo.net/courses/0AD2-0000-0155-9967
https://supermariomakerbookmark.nintendo.net/courses/5E93-0000-0152-9045
>>
https://supermariomakerbookmark.nintendo.net/courses/A8C8-0000-0187-DE4A
>>
>>323735764
what is this

this seems interesting, bookmarked, but i can't tell what it even is
>>
>>323720281
Bumping these new levels with some older levels:
>Mega Man’s Simple Castle
https://supermariomakerbookmark.nintendo.net/courses/7B8C-0000-00D7-CC45

Wanted to use the Mega Man costume, and wanted it quick, so this level happened.
>>
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>>323720281
>>323736463

Tiny metroidvania, before I realized it was actually a metroidvania:
>Back n' Forth
https://supermariomakerbookmark.nintendo.net/courses/D0C8-0000-004C-FF9A
>>
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>>323735764
I've claimed the record for this one.
>>
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>>323720281
>>323736676

My first level ever, I just had to use the Ganondorf Amiibo I got along with the game:
>Ganondorf's Descent
https://supermariomakerbookmark.nintendo.net/courses/97E1-0000-0038-C491

It has way too many secrets and too many paths. I guess I overdesigned it because I was nervous of uploading it.
>>
Hello, shilling my most recent level, give feedback pls

https://supermariomakerbookmark.nintendo.net/courses/96D3-0000-018B-F56F
>>
>>323736863
>>323720281
Mildly challenging castle level:
>The Wizard's Throne
https://supermariomakerbookmark.nintendo.net/courses/E34E-0000-00D6-EA42
>>
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>>323736985
>>323720281
First attempt at making a level with multiple paths. It didn't turn out quite as I wanted it to, since pretty much no one ever even considers using the pipe system.
>Non Linear
https://supermariomakerbookmark.nintendo.net/courses/C923-0000-00D7-AED8
>>
Collaboration anon here l. I didn't think it was a big deal at the time about the discarded section but I will put it to a vote to change it back and reupload it if that's what you guys want.
>>
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>>323737204
>>323720281
Gave it my best shot at a dual dimension level reminiscent of SMB3's giant/small level. Even ? blocks are mirrored, even though they're invisible on one side or the other, but most people don't ever notice
>Infernal Dimensions
Infernal Dimensions
https://supermariomakerbookmark.nintendo.net/courses/E9A9-0000-00D7-C126
>>
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>>323695980

I did it too! A couple months ago I think.

https://supermariomakerbookmark.nintendo.net/courses/23B0-0000-018A-AD5E

Someone found a problem area so I've uploaded it one more time. NOW WITH EXCLAMATION MARK.

Just watched my friend GlitchCat7 play https://supermariomakerbookmark.nintendo.net/courses/B43B-0000-0120-8BBD on stream. He seemed nervous, he got tripped up on some simple things haha!
>>
>>323737307
>>323737605
Yeah, you did! I lost your comment when I reuploaded the level though, sorry.
>>
I made this to bump the thread but the thread was already bumped.
https://supermariomakerbookmark.nintendo.net/courses/9286-0000-018B-FF6F
>>
>>323737237

B4 here. Personally, I agree the original submission didn't fit the flow of the level (Discordant, not bad in and of itself.). That said, a vote on such things would probably be best, if it arises.
>>
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>>323731768
Course finished!
Was a bitch to complete in one run
See if you anons like it and R8

"Daisy is not in this course"
https://supermariomakerbookmark.nintendo.net/courses/E18B-0000-018C-0005
>>
>>323738371
no daisy no play
>>
Alright. I'm gonna check out my bookmarks again.

>>323738708
Well, have fun waiting for an eternity.
>>
When is that pigeon course supposed to drop tonight?
>>
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>>323738708
Play it or you will die waiting
>>
>4 months after release and this game still gets threads
And people say this game is dead?
And people say Wii U is dead?

Explain.
>>
>>323739519
don't bring in console shitposting
>>
>>323739519
Nintendo added checkpoints and a website to share levels more easily.
>>
>>323739682

MGS V came out the same month as fucking Mario Maker and nobody talks about it anymore.
>>
>>323739968
it's not a content creation platform
>>
>>323739968
MGS V doesn't have frequent updates and a constant stream of new content.
>>
I've made a series of house levels, these are the only two I've uploaded so far.

Puzzle House
AC3E-0000-00d6-D2FB

Crazy House
E296-0000-00D6-D776
>>
https://supermariomakerbookmark.nintendo.net/courses/3495-0000-018A-1387

I recently got this game and it's really fun making levels. For my most recent level, you'll have to find the hidden blocks to be able to find the p switch to get to the bowser battle. I'll bookmark as many levels here as I can.
>>
>>323727403
Fun stage, but you can totally skip the last part by using the clown car.
>>
>>323742096
Bookmarked, anon. I try to leave as many drawings as I can, as I find those to be the most enjoyable to see on my own levels, so look forward to that.
Have fun.
>>
>>323742096
I found the first invisible block with the cape, and I found another invisible block with a blooper, but where the hell is the p-switch?
>>
>>323742096
>>323743469
nvm found it ;)
>>
>>323743312
I'll play yours too anon. Did you post any levels here?
>>
>>323693307

They remove levels after they stop getting played
>>
>>323742096
Beat it! While I'm usually not a fan of invisible block stages, yours is short enough to soften the blow. I'm >>323692994 if you want to play my stuff.
>>
>>323736905
It was alright, but it felt disjointed. You might be better off with some sort of overarching theme.
>>
>>323743821
Yeah, this >>323720281 and most of the replies are also my levels.
>>
>>323737237
I'm just kinda annoyed that you apparently didn't read my claiming post. If you wanted a boss fight so badly you should have told me up front when I said
>no boss fight though if thats okay.
Also I can't really blend into a level I can't see,perhaps future collabs should update the level so you can see the sections that have been finished so far?
>>
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Eagle
AA87-0000-00BC-825A

Think of the mushrooms as your keys.
>>
https://supermariomakerbookmark.nintendo.net/courses/DDE5-0000-018B-D9C7

I'm trying to beat this, it's just pinpoint shell drilling out the ass. I can get halfway.
>>
>>323745610
You pretty much nailed the level design, but I feel like replacing the mushrooms by mushroom dispencers would help more casual players... After all, you normally don't lose a key when you're hit in Zelda.

Still, that's just a suggestion. I loved the stage, left a comment.
>>
>>323736905
can anyone try this pls?
>>
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No ones been able to complete Daisy is not in this level yet but I see 5 people had tried

Glad to see I wasnt going soft
>>
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Expert level. Don't lose the boot.
>>
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>>323746882
I dunno, having plays from me and >>323744527
is already pretty good, considering I've posted >>323693197 7 hours ago and there hasn't been a single play since (on top of playing and giving feedback to about 90% of the levels ITT). These things come and go, no need to force them.

But yeah, if you want feedback, I'll have to agree with the other anon. The level's pretty good, but it feels like it lacks a theme. It's a ghost house but it's also a water stage and there's all sorts of gimmicks and two bowsers... It's a bit all over the place.
>>323747135
It's hard man. I'm too casual at this time of day to play vidya correctly.
>>
>>323747135
I didn't see it yet, I'mma try

>>323746882
you too
>>
Wanting to make some levels that everyone will enjoy. What are some things you look for in a good level? I already know not to make kaizo and auto levels.
>>
>>323748017
Ye
Its this one
>>323738371

>>323748002
I feel like that right now after attempting expert 100 challenge
Too many insta kill doors tho
>>
>>323748485
I enjoy when there's a concept that's repeated through the stage. It's easy to throw around blocks and make a path to the finish, but a repeated element that grows in complexity as the stage goes along shows that thought has been put into the level.

If your stage feels empty, feel free to use semi solid platforms as background too, or add coin trails the player will gravitate towards.
>>
>>323692181
https://supermariomakerbookmark.nintendo.net/courses/1EF6-0000-0189-1374

Here's my newest level, it's a ghost level that doesn't have any complex puzzling. Please give criticism.
>>
>>323748521
haha, I totally missed the platform rides at the end but beat it anyway by goading a cannonball from the left to clear the gap. Fun stuff.
>>
>>323747135
I just beat your course, it was damn hard in the beginning, but it became pretty easy after the first checkpoint.
>>
https://supermariomakerbookmark.nintendo.net/courses/BDD9-0000-012E-E1B8
https://supermariomakerbookmark.nintendo.net/courses/332C-0000-0137-9B46
https://supermariomakerbookmark.nintendo.net/courses/3B8A-0000-014C-BC10
https://supermariomakerbookmark.nintendo.net/courses/0733-0000-0157-0AFC
https://supermariomakerbookmark.nintendo.net/courses/38D4-0000-0158-9099
https://supermariomakerbookmark.nintendo.net/courses/9143-0000-016E-244F
https://supermariomakerbookmark.nintendo.net/courses/197B-0000-0173-1863
Try the ghost house. I didn't think it would be that hard. Currently working on an underground SMB3 course
>>
>>323749463
Shell flying is fun
Did you get the secrit daisy shroom
No one will find it :^^)
>>
>>323748905
Just beat it! Fun stage, I don't have anything bad to say about it. The boos in the wall jump section kind of feel unnecessary I suppose, since you don't have much control over where you're facing when you're stuck wall jumping inside a boo circle.

Have you tried my stages? I'm >>323692994
>>
>>323719005
Any chance you could fix a comment?

It's MLAKI5 with an i, not MLAK15 with a 1.
>>
>>323746882
Hey, I'll try it tomorrow once I come from work. Looks like fun!
>>
>>323719005
Regarding the small changes made to my portion, I'm curious to why you made the mushroom flower a hidden block. I think I can guess that you moved the top chomp to make it easier? I'm realizing now that if the platforms were just one square lower the chomp would be visible in the field of view and it wouldn't be blind. I'm sorry everyone, I didn't want a blind obstacle like that. I must have overlooked it because where I originally had the chomp, I expected players to hug the right side wall when they climbed the boxes, so I never had a problem with the section.

pls forgive

Regardless, pretty cool level.
>>
>>323742132
I always have those kinds of "easy way outs" to my levels, this was no exception. You only need to defeat Jr, the Bowser is just an extra challenge for those who desire it.
>>
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>>323755582
Alright, I just wanted you to know in case that wasn't intentional. I also played Walla Walla Bing-Bang Plain, great stuff. I half expected a song to play with all these pink music blocks, but I guess it was mostly for decoration.

If you could give my levels a shot, that'd be cool. I'm the Canadian guy who starred your stuff, spammed his hot opinions all thread long and is going to sleep.
>>
>>323692612
Hey friend! You played my Frozen Airship level the other day. I have made a similarly difficult level!

I call this one: THE LIVING AIRSHIP
https://supermariomakerbookmark.nintendo.net/courses/46CC-0000-018B-E475

I hope everyone tries it out and has fun! :3
>>
>>323756885
Oh wait, I forgot that I called it BOWSER'S LIVING AIRSHIP. I recreated the SMB3 final boss at the end there.

.....

If anyone can think of a better name I'll rename it after your suggestion.
>>
I guess I had done enough for today.
>>
>>323736905
It felt like it ran a little long, I was starting to get a little bored because difficulty wise it felt like it was locked in a static medium zone the whole time. The variety of hazards was good, but the overall impression was that it was a bit bland for its length.
>>
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I randomly came across one of Boogie's levels during an expert run. It was actually decent. All those stars, tho.
Thread posts: 192
Thread images: 43


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