>Mario, Sonic, Pac-Man, Mega Man, Ryu, Cloud, and Bayonetta all in the same game
>on top of everything else the game has
How can one game be so based? How does this game not have one of the best rosters in Smash, if not fighting game, history?
Forgot to add, the only thing we're really missing is Snake, in terms of characters with sheer recognizably, as well as characters with fun movesets. Ice Climbers too I guess?
Gameplay is great. Second best in the series. It could be better than it is, but it's still a highly enjoyable game.
Netcode could be much better than it is but it doesn't hurt the game in any substantial way either.
Just how many are you willing to kill?
How would that be 'le epic' then?
I forgot, everything on /v/ is 'ebin', 'edgy,' or a meme.
Wasn't that image made before Bayonetta was confirmed? I'm pretty sure it was, dude. Chill.
I've seen that fanart floating around since before the DLC even began. Going by Cloud having a generic Smash emblem rather than the FF emblem, I'm guessing that this iteration was from right after he was announced, and that the artist will probably get around to adding Bayonetta and Corn soon (if they haven't already).
Every fucking time. At least it took more than 3 posts.
Answer me this one question, and PLEASE answer sincerely: WHY do you ALWAYS have to fling shit at people who don't like Melee? People have different tastes than you, I hope you realize that.
it does have a great roster but the gameplay is sadly shit and feels bland as fuck compared to other games in series
my only complaint about the roster is
And even that I can understand because Fire Emblem is literally becoming the next biggest thing in Nintendo (at least in Japan). Although they could at least add FE characters that don't use swords.
I don't have a problem with people who don't like melee.
I have a problem with people who like Smash 4. Big difference.
Here's my rational:
>Old, janky, but still viable
>Shares more in common with real fighting games
>Most depth of the 4
>Most fun of the 4 if you're good enough to play at a high level
>Deep enough that we still see new changes in the meta from time to time
>Broke as fuck
>Turtle Vs. Turtle
>Unbalanced as shit, with only a few viable characters if you actually care about winning
>Needs bans to even get close to a healthy meta
>Constant patching doesn't allow for stable metagame
>Turtle Vs. Turtle 2: The rematch
>What passes for skill in Smash 4 is considered braindead shit by anyone who plays real fighting games
>Worst stage selection in the series, bar none
>At least it's somewhat balanced, miright :^)
>Old, kinda boring
>Gameplay isn't all that smooth
>Small, but good selection of stages
>Best adventure mode
>Actual gameplay is exciting, and fast paced
>Items aren't too powerful, but not too weak either
>FULL BLOWN SINGLE PLAYER MODE
>Most single player content inany smash game
>Most modes in general
>Gameplay is a little more wacky than Melee, but still decent
>Stages aren't as good, but still decent
>Boring as hell, because killing people without items takes forever
>Items are generally unfun and overpowered as shit in this game
>Stages are shitty as fuck for the most part, with constant shit being thrown at you
>Omega stages also suck, too boring
>New moves for people who can't play video games added like jab strings and hard to punish dodge rolls make the game more frustrating and less fun than ever before
>Single player modes are the worst since Smash 64
>AT LEAST WE GOT THE EBIN ROSTER RIGHT :^)
>>Turtle Vs. Turtle 2: The rematch
This isn't even really true. Maybe if you're playing against people who suck in FG, but upper level play is actually favors offense and games can actually be quite fast. Quit playing against people who suck.
Get used to it, cuz I could easily see more Capcom reps coming for Smash 5.
>>two Sega, one of which is made by former Capcom employees
Deal with it.
>>Developer Namco only gets one
Who the fuck else could they put in? Klonoa if he were popular enough maybe and Heihachi, MAYBE. That's about it really. Please tell me you're not one of those fags who wanted Lloyd Irving and actually thought he had a chance.
>>Cloud's artist didn't even want to be there
Is that even true?
About the only thing Smash needed was more Western representation. Could've used Dark Samus, if not Ridley as well, one or two new DK characters, and Western third-parties, like Rayman at the very least.
>About the only thing Smash needed was more Western representation.
It took until Brawl for Diddy to get in and Japan exploded with anger and indifference over Little Mac. Typical Japanese arrogance and xenophobia means we'll be extremely lucky if any more Western material at all gets into Smash 5.
How smash 4 would have been much better.
1. No handheld version
2. No Smash Tour
3. An expanded version of Melee's Adventure Mode
4. Conservation of ground-to-air momentum
5. Make the physics closer to Melee's while retaining some of Brawl's
6. Keep everyone from Brawl and bring back everyone from Melee, with Pichu getting the same retool Roy did and Young Link getting his transformation masks from Majora's Mask to alter his gameplay style similar to Pokemon Trainer's mechanic
7. More villains
8. Bring back Break the Targets, Board the Platforms, and Race to the Finish
9. Retool the Custom Move gimmick so that more of them are actual moves form the characters' franchises and not the same move with elemental/flinching/more distance differences
>jab strings I'm sm4sh
Finally I see this brought up as a negative. Nearly every jab in the game is a press one button to unleash twenty hits type of attack and all but a few feel like they have no weight on them
>Whether you like the gameplay or not, you can't deny that it has one of, if not the best roster in video game history.
Since when were crossover rosters original or worth praise?
stage design is the Smash series weakest point, every game has a fuckton of stages nobody wants to play
id kill for the next smash to just trim the fat bullshit like trophies/smash tour/master pieces/most of the stadium minigames/large adventure mode and just focus on making the base multiplayer components like stage design and online options + functionality as good as possible
my favorite thing about Smash 4 is how literally nobody likes boss characters, and my casual friends hate them even more than my Smash-seasoned friends. No one thinks they're a good idea but Sakurai but Nintendos adamantium-strength auteur culture means one guy is granted the word of God
>constant patching doesn't allow for stable metagame
>I don't pay attention to what the patches even do, but I am going to assume they don't make the game any better.
Allow me to inform you, they make the game better.
Your hatred is expired, outdated, and uninformed.
Its on par with how you feel when people call Melee movement options "glitches"
maybe they warmed up to him
nobody knew who Marth was when Melee released and he quickly rose to a fan favorite
also, how did they react to Duck Hunt? Sakurai cited how Duck Hunt's bundling with the NES in the US gave the character(s) notoriety abroad despite being niche as hell in Japan
>every game has a fuckton of stages nobody wants to play
Define "nobody". I like all of the crazy wacky stages, the ones that tourneyfags praise I find boring and bland. It seems like what people want is just Street Fighter-like stages with Nintendo themes.
I think Nobody was clearly a hyperbole, but there's obviously gonna be some stages that are less popular. To this day I've never heard of anyone who's liked Icicle Mountain or 75m.
Sure they exist, but there's likely very few of them.
Also, it's not black and white. You can dislike 75m but still like Gamer. You can dislike Palu's Temple but still like Pirate Ship. You can dislike Brinstar Depths but still like Pokefloats.
crazy stages can be fun is designed well like PokeFloats/BigBlue/ShadowMoses/Halberd/Luigis Mansion/Midgar
shit like stage bosses and screen-scrollers like Icicle Mountain suck, or ones with too much fuckery like orbital gate assault
Icicle Mountain is the only bad scrolling stage because of the randomness of the movement and speed changes. All other scrolling stages bar Rumble Falls move at a set pace which should be easy for people to work with, and Rumble Falls tells you when it's going to speed up.