Why does /v/ hate this game?
>More diverse environments
>Way more armor and build variants
>Dedicated PvP areas for newbies and veterans alike
>Way bigger with a much more consistent quality throughout
>Faster, more precise gameplay mechanics
>Best DLC of the entire series
I'm absolutely convinced hating this game on /v/ is a meme.
just completed the game during the weekend and sold it off today
> TERRIBLE combat compared to other Souls games (enemy move tracking, broken hitboxes, animation/damage calculation)
> TERRIBLE environments for the most part, practically everything before Drangleic Castle and DLC areas sucked.
> Only a couple memoriable boss fights, everything else was in the most literal sense - boring to fight.
> Instead of clever level design, interesting mobs or new mechanics there is just 20x enemies on screen
I am not joking when I say that playing it was suffering. I did not enjoy it at all, despite 58h of gameplay.
> More diverse environments
and almost everything is dull af
> Way bigger with a much more consistent quality throughout
quality is the last word even the most die-hard Souls fan would use on DSII
> Best DLC of the entire series
Souls games? Yes.
Compared to Old Hunters? kek
>zone transitions make no sense
>armor, DEX and magic is useless, quantity over quality
>same couple dedicated PvP areas as in other DS games, soul memory, no full orbs, blue covenants completely broken
>downgraded and poorly designed from start to finish
>new movement is more floaty than DeS, new animations are low quality trash and most movesets are horrible
>one DLC is better than entire game, and even then not even on the level of post Lordvessel DS1
DS2 being bad is a meme is the worst forced meme to ever come to this shitty board.
Lying doesn't make someone a moron and there wasn't a single lie in that post.
62% trophy completion for as much as I did.
I hoped it would get good eventually. Like, new awesome areas.
The dragon area and drangleic were the only cool areas of the entire game.
>Check /v/ on my phone like the sack of shit I am
>Literally Nothing but Dark Souls threads
When the fuck are you going to shut up about these shitty games? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>Praises Bloodborne while saying DaS2 is dull
Bloodborne looks the same basically fucking everywhere. Environmentally it's easily the dullest Souls game.
>Oh look at this amazing gothic Victorian stuff
>12 hours later: Oh look at this kinda samey Gothic Victorian stuff
>20 hours later: OK can I have something which isn't the same shit I've just been looking at for the past 19 hours?
>Walking into Shulva for the first time
>Dragon wakes up and starts wrecking shit
The level is giving me some World 4 vibes.
i'm playing it right now, at it's just fine
/v/ is just a bunch of whiny babies
> Bloodborne looks the same basically fucking everywhere.
Confirmed for never leaving Central Yharnam.
Do yourself a favor, open BB Wiki, navigate to Areas and check out some gameplay videos of these areas.
>3 different poison levels
>snow DLC level
>underground dwarven city (?)
>pirate cove (???)
alright, leaving aside the gameplay shit, because i understand that some of you just really like really boring passive combat in your games.
every single area in the game is a bland uninspired brown cave, a bland uninspired stone room, or a bland uninspired greyish green wooded area. there are no diverse environments. that is actually an objective fact about the game.
OFFICIAL RANKINGS OF THE FIRST 3
THEY ALWAYS FUCK IT UP IN EVERY GAME
2>1>De (disregarding agility complaints)
any other opinion besides story rankings are pleb tier
Those are all the good points of DS2, except these
>much more consistent quality throughout
It's at the most as consistent as in DS
>Best DLC of the entire series
They were good when compared to the main game, otherwise pretty weak
Why do people hate post-Lordvessel DS1? I've people say that that is where DS1 gets linear, but, well, you can choose which of the 4 souls to go for first, yeah? Are the levels just poorly designed afterwards?
I admittedly could just have poor taste. I enjoyed all the Souls games and Bloodborne, so, take that as you will.
That's just simple truth. Or you're implying non-DLC DS2 bosses are good?
DS2 is a decent game if you ignore previous games. But if you played DS1 or DeS does anything other than inventory and summon NPCs better, there's clearly something wrong with your brain. Or you're just a pcuck who treasures DS2 just because port is decent.
>More diverse environments
>Guys, we need more content!
>TANIMURA-SAN, WILL THESE BLAND SQUARE ROOMS DO? THEY'RE JUST A REPEATING TEXTURE ON NAKED FLAT WALLS, THOUGH!
Because everything after Anor London is fucking shit, and it makes up a large percentage of the game.
>B-BUT MUH A-TEAM
For anybody in the thread who hasn't played them yet, do NOT play DaS2 first, because DaS and DeS will seem like a BIG step down.
>>More diverse environments
Level design takes priority
>>Way more armor and build variants
Quanlity>Quantity, also i'm sure someone whos played the pvp more than me will correct you on your more build variants nonsense
>>Way bigger with a much more consistent quality throughout
Bigger =/= better and i'm not sure being consistent is a good thing in this case when it means that it is consistently shit
>>Faster, more precise gameplay mechanics
Someone hasn't played Bloodborne
>>Best DLC of the entire series
Both AotA and TOH are better. Although this one is more subjective.
Although I feel its inferior to its predecessors in its story and level design, I actually still quite liked it.
Customization and PVP were never better. The music was quite good too. Yeah the areas didn't make much sense, but I still liked most of them. The two castles, lost bastille, the big wind mill area, amana shrine, and the dlc being highlights.
It had/has some serious flaws but its still a good game. People here are just extremists about everything. It's either amazing or its shit. There's no middle ground.
>The only good thing about Dark Souls 2 was the dedicated PvP areas
The entire point of souls games is to invade randomly, arenas are going against the core principle of entire game.
It's almost impossible to get invaded randomly in DS2 thanks to an entire combination of factors outside of bell tower and IK bridge, fuck this.
Meanwhile i'm still invaded randomly in DS1 in almost all locations.
DS2 is absolutely superior except for slightly less memorable areas and bosses, which is kinda a good thing since we got way more zones and bosses.
Reminder that most ppl here always shills dated and obsolete crap they only like because of nostalgia reasons. They recommend games like demon souls or system shock 2 which are about as good as recent games which scores <30 metascore.
>Quanlity>Quantity, also i'm sure someone whos played the pvp more than me will correct you on your more build variants nonsense
Actually anyone whose played a fuckton of PVP will correct you that DaS2's overwhelming quantity is also actually better balanced and varied with more viable weapons and armor sets than DaS1 3x over.
>Both AotA and TOH are better. Although this one is more subjective.
AOTA has the best bosses, DaS2 Iron King and Ivory King are overall better than AOTA. TOH beats them all though.
I feel its the constant night cycle that fucks up bloodborne and makes it a bit monotonous. I've put in about 120 hours into it and still feel blown away environments and architectures when I can accurately see them.
>with more viable weapons
God tier: lonswords and rapiers
Shit tier: everything else
DS2 is even more focused around fast weapons than DS1, everything slower than greatsword is shit and DS2 greatswords were nerfed into oblivion.
>have shit life
>Play Dark Souls hoping to have it reignite my passion
>Can't bare to play more but just shitpost on /v/ and listen to https://www.youtube.com/watch?v=mLBybw-IJ5U
I think I'm just broken.
>DaS II is widely praised on /v/ and SotFS makes the game better han DaS I on almost every level. It's universally accepted.
Got me, you bastard.
I think it's funny how /v/ started to notice DS2 was "bad" after Matthewmetosis put up his critique video. Right from the start I knew the game wasn't going to be incredible, based on some interviews, and the fact that Namco is Namco. The "B-Team" that you love to demonize is the only that came in and tried to put together the game after the mess the other director made, this is evident since the DLC areas are much MUCH better, despite them being made by the "B-Team".
I just think it's funny how DaS1 is supposed to be the best, while it's also meddled to fuck and back.
At least you did not play BB.
He's lieing, the Great weapons are fucking obscenely good when you land them. They're just harder to use.
You can manually aim them to fake out opponents and if you land a parry or riposte most of hte time you'll 1 hit kill people in PvP unless that person is like 99 VIT.
yeah its too bad that dark souls pvp is a load of laggy dick stabs, hackers, and twinks with havels chest and dark bear/pursuers.
also no one invades in dark souls 2 because of that exact reason, they cant twink and therefore are afriand they will get their shit slapped. it speaks volumes about how shitty the souls fanbase is
So where are you putting the absurdly stupid and poorly made hitboxes? It's a pretty big factor in the gameplay, being hit by attacks that fully miss (hello Smelter Demon).
Also how about laziness of bosses? Just taking fights from the first game and dropping a bit of a deuce on them (gargoyles, royal rat, etc).
Then prove me wrong or shut the fuck up.
DS2 was an unbalanced piece of shit when it was released but every balance patch fucked up the weapon balancing even further.
Syan was the only viable halberd? Why, nerf it to uselessness.
Greatswords had a cool combo possibilities? Why, remove ALL of them.
Greatbows had excellent tracking? Remove it completely.
UGS powerstances dealt a shitton of damage and were relatively fast? Wew, better nerf them.
UGS could do a golf swing? REMOVE THIS.
Longswords and rapiers are strong? Lmao lets add a ring that gives them 50 more AR and buff stone ring so they are impossible to hyperarmor through with anything.
Balance-wise DS2 is shit. DS1 had viable weapons from all weapon types aside from whips. Only 2-3 weapon classes in DS2 are at least somehow viable.
You are literally retarded.
It's actually incredible how much of a across the board step down DaS2 is compared to DaS. It would've made more sense if 2 came out first and DaS was the sequel that improved on it.
>also no one invades in dark souls 2 because of that exact reason
No one invades because of SM.
> they cant twink and therefore are afriand they will get their shit slapped. it speaks volumes about how shitty the souls fanbase is
No everyone duels in the arena or on the bridge.
Stop being a pissbaby.
You can do the same with halberds and
twinbladesBasically any weapon with a good horizontal attack becomes immediately useful unless you are in a tight corridor, in which case is better to switch to a rapier or something of the like. Puzzling Sword is a nice balance,
>everything after Anor London is fucking shit
I think the Demon Ruins are pretty ok desu. Lost Izalith is a fucking eyesore, but the lava is far away enough in Demon Ruins that it looks alright. Too bad the bosses fucking suck. The Duke's archives are also alright, even if Crystal Cave sucks.
Kiln of the First Flame is gorgeous though, and I will contest anyone that says otherwise.
>DaS2 was unbalanced piece of shit when it was released
And DaS wasnt? DaS is the most broken PvP game I've ever played. You can say what you want about SM, but it stopped cancerous faggots invading low levels just starting out in the game.
>And DaS wasnt?
DS2 is a fucking SEQUEL which still managed to be an unbalanced piece of shit with similar issues that DS1 had during release except some of them are still not fucking fixed.
> invading low levels
Never was a problem, go hollow if you don't want being invaded or play offline.
If you want to summon help reds will be there to balance having a second player in your world.
>Lightning weapons where better than normal 100% percent of the time
>Everything in the game is incredibly weak to Lightning
>No scaling required, just grab the less taxing weapon you can find and crank that VIT and END up.
>The giantdad build was just using a Zweihander with a silly mask and giant armor.
Not at all faggot.
The mask along with ROFaP and Havel's Ring and the min/max build let you quickroll with one of the heaviest sets in the game. And it's a Chaos Zwei.
>Put on Havels ring
>Put on Havels armor
>Put on flip ring
>AVELYN LIGHTNING WASHING POLE FLIPPING HAVELS
Yea DaS1 was great.
>mfw faggots still act like DaS1 was some infallible piece of design
Havelbutt. You don't see them around that much these days. Lately I've seen a lot more diversity in the builds, it's weird, people using a lot of weapons that are not common, probably under the impression that the most common weapons tend to be parried a lot.
As a Guy that likes to play the Souls game with one character that can use everything in the game later on, I played Dark Souls 2 more than the First one, and I like some things better than others.
Dark Souls 1 I feel it starts a little better and has some better bosses, but Dark Souls 2 had me in awe with some of its enviroments. Drangleic Castle is fucking gorgeus.
With that said, to play Dark Souls 2 properly you really need Scholar of the First Sin, its a huge overhaul over its bad parts.
With Dark Souls 2 I reached NG+(7), I'm on my NG+(2) with Scholar of the First Sin whereas on the first Dark Souls I reached NG+(5)
I can't stand the "ds1 is shit after lordvessel" meme. Only Bed of Chaos is bad. You fuckers thinking game development is as linear as your understanding of causality is what killed this board
What? I'm talking about the scaling system. And no, lighting wasn't strong to everything in the game. The fire longsword you get early in the game can carry you through the whole thing.
>going back to ds1 after bb
>this feeling of great relief because i can actually earn and spend souls as i wish instead of being constantly buttfucked by sm
ITS A GOOD GAME WHEN COMPARED TO THE POOL OF ALL GAMES BUT SUFFERS WHEN COMPARED TO DAS1
IT HAS SOME NICE IMPROVEMENTS BUT ALSO DOES SOME DUMB SHIT
THE DLC IS ALL REALLY GOOD BUT I DONT THINK ANY ONE, SINGULARLY, IS AS GOOD AS DAS1 DLC. RAIME IS THE BEST BOSS FIGHT IN 2.
THE OVER RELIANCE ON TRACKING OVERHEADS IS IRRITATING EVEN ONCE YOU GIT GUD AND DODGE THEM, PUTTING IMPORTANT STATS ON ARMOR RUINED FASHION SOULS, AND MIRACLES ARE USELESS FOR SOME REASON BESIDES USING HEALS ON NEWFAG FRIENDS. NO INFINITE INVASION ITEM MEANS PVP IS CONSTRAINED TO THIS FAGGOT BRIDGE. SOUL MEMORY IS TRASH.
I ONLY PLAY IT OVER THE FIRST BECAUSE DAS1 PC PORT WAS SO BAD IT REFUSES TO LAUNCH WITHOUT ME UNPLUGGING MY KEYBOARD MOUSE HEADSET AND GAMEPAD ANY MORE. I MISS YOU DARK SOULS PLEASE BABY COME BACK YOURE BETTER THAN THIS 7/10 IM STUCK WITH NOW
I really gotta chuckle whenever someone claims Duke's Archive is a good area. The library is full of color swapped basic hollows, and the crystal cave is full of randomly thrown golems, the only interesting area was the cell room. and the room where you first fight Seath.
The dead zone on a controller is a small area around an analog stick's centre position in which the stick will not send any information to the console. It's kind of hard to explain, so I'll try to give an example of practical use.
Imagine you are playing a difficult platforming game. Your goal is to walk across a very narrow plank from left to right across the screen. You hold right on the analog stick- but you also bump the stick a little bit upwards as well. Because of the dead zone, small values for movement in any direction will be disregarded. Because of this, the small upwards movement is disregarded and your character runs straight to the right.
Generally it's used to make it easier to control things. Too small a dead zone and things feel twitchy, too high a dead zone and things feel unresponsive.
Hope that helped. :-)
The DLCs from 2 suffer from very big issues too
Sunken is literally "I have infinite poise!" Enemies
Iron is "Every room is an ambush!!"
Ivory is "We really didn't know when to stop putting enemies in rooms, so we just added more of them AND GOLEMS"
Also, you have to do Ivory twice, which bothers me greatly, and the optional areas in each DLC (Iron Passage, Frozen Outskirts) are nothing short of bullshit
I only played SotFS, so I don't know the original experience of the game.
>Equip burden needing its own stat instead of just Endurance
>Needing to upgrade Adaptability o be able to dodge roll properly
>The path to some bosses, at least with SotFS, can be incredibly frustrating because of a billion enemies swarming you
>Bosses that have a ton of little minions with them. It got really old, especially since there over 5 or so bosses that do this.
>The first time I ever had to use a guide in a souls game. I spent hours trying to figure out how to enter Castle Drangleic, so I finally gave up. How are you supposed to know that you have to kill enemies in front of the door?
>Two words: Iron Passage. What the fuck were they thinking with this dlc? The whole Brume Tower was brutal enough and then they throw in this piece of shit. Not fun at all.
Other than that, the game isn't that bad. I really like the way the armors and weapons look,
Tomb of Giants should be awesome and grandiose, it's a literal tomb of giants, but you can't see the entire first half of the level. Crystal Cave is kind of original with the actual invisibile platforms, but it's more gimmicky than interesting.
Compare that to something like Darkroot Garden or Blighttown (despite its horrible FPS) and it's clear why it's worse.
Cystal caves are shit, but it's only a very short section. TotGs is alright, but kinda stupid. It basically serves as a route to Nito and nothing else. Also:
>Giant crab skelingtons
>>The first time I ever had to use a guide in a souls game. I spent hours trying to figure out how to enter Castle Drangleic, so I finally gave up. How are you supposed to know that you have to kill enemies in front of the door?
Don't give me that shit
You have literally infinite number of enemies, and one of them is ALWAYS in front of the statue, and ALWAYS feeds it its soul.
It couldn't be more obvious dude
>golems placed at the end of each path to try and screw you over, not just randomly placed
>crystal hollows have more health and poise and deal more damage
>archers everywhere so you're always on the move
>level also had wizards, snakes, and squid monsters
>tons of secrets you could miss
I honestly thought it was great.
>he needed to upgrade adaptability to dodge roll properly
>can't deal with a billion enemies swarming him
>can't deal with Bosses with minions.
>can't deal with the dlc
Sounds like this isn't your type of game. Maybe play some Kirby?
Not him but there was a bug outside dragliec castle where the souls wouldn't go in the statues. This was probably patched out by the time SotFS was released, but I had that issue in the standard game.
What other bosses besides Freja, Elana and Rat Vanguard have adds? Skeleton Kings and Rat Authority are a bunch of weak enemies that share the same HP pool like some Castlevania bosses.
DaS1 wasn't without mob bosses either.
The dodge rolling is due to adaptability but the rest is rather samey.
And if you're butthurt about katanas being slow, then good, be butthurt. They were nerfed. They needed to be.
the problem with bloodborne isnt the environment, it;s the lighting. since Bloodborne uses a global lighting system that determines the time of day, it means that every area has the exact same lighting, resulting in ever area having the exact same colors, leading to every area looking the same.
This just straight up isn't true. The Cathedral Ward and Central Yarnham take place at the same time and look very, very different. Don't shitpost about games you haven't played.
>Playing DS2 again
>Try twinblades since I heard they were buffed and fixed
god, that R2 tracking with the follow up and the multi hit R1s, good shit.
I think you misremember stuff. /v/ was pretty split on Dark Souls 2, with (I think) a slight bias towards it being bad/disappointing. Then Matthew released his critique, which manifested the negative opinion many people had, and was then posted here and there in arguments, which then made the people who liked DaS2 say "You only dislike it because Matthewmatosis said so." or "You are just aping his arguments."
Some people even said, funnily enough, that Matthew was just aping /v/'s opinion to get popular, even though he was rather popular here beforehand, and before his vid there were many people on /v/ liking the game (who are still here but are less vocal than during release.)
Matthewmatosis can eat a dick. Fuck his pretentious reviews.
He focuses too much on the little detail design of shit without stepping back to enjoy a game at face value.
DSII is a fun ride. It's not as deep or atmospheric as DS was, but there's a shit ton to do and it's fun to do it.
>tfw you enjoyed all Souls games
>tfw DS3 is shaping up to be great
Not even Zeldafags get this bent out of shape over different titles.
>The Cathedral Ward and Central Yarnham take place at the same time and look very, very different.
no, they don't.
Cathedral ward is actually a bit further in the day than Central yharnam. Gascoign is the trigger. the time of day actually does change when you beat him.
that said, it's more a problem at night. everything gets washed in the same hues of blue. Look at DaS1. regardless of the inconsistent time of day- one area is blues and greens. another is puke greens and browns. another area is reds and yellows. etc etc. this is all determined by the lighting. much like changing the lighting in DaS2 can lead to some weird shit like daytime bastille and Copse, and it completely changes how they feel.
ive played every souls game sans DeS, and while I liked Bloodborne, (I like all the souls games) I cans ee why people have a problem with the look of the game. I dont think the time of day system they used was for the better. it's neat, but it makes for many areas having similar lighting and therefore having a similar feel. I worry about DaS3 using the same system, since I see everything covered ina piss filter in the NT, compared to the original screens (and some of the videos) that showcase some different colors and time of day.
Matthewmatosis' DaS2 review was shit to begin with. he nitpicked the shit out of everything while ignoring many things that even DaS1 also had. his review is literally no different than faggots on /v/ going "it's different so it's shit!"
LGK and Elana hardly count as mob bosses, since they summon during the fight and don't start with them. You can stop LGK from summoning if you hit him with enough poise damage.
>Gascoign is the trigger. the time of day actually does change when you beat him.
No it doesn't.
There's 3 times. Evening, night, and blood moon. The first is how the game starts, the second is triggered when you kill Amelia and the third is triggered when you kill Rom.
Not a single thing you've listed there is correct. The color palette in places like the Asylum in the Hunter's dream is very different from the Nightmare of Mensis, which is very different from Yahargul, which is very different from Castle Cainhurst.
Your opinions are pants on head retarded.
Belfry gargoyles, Skeleton Lords, Chariot, Royal rat authority, Prowling magus and congregation, Royal rat vanguard, dual Dragonriders, Throne defender and watcher, Elana, Burnt Ivory king (depending on knights recruited)
>Dragonrider bros and Throne knights are mob bosses
here's what happened
>Dark Souls 2 is announced
>Oh I love Dark Sou- hold on a tick "the B team"?
>(faint whispers of "B Team?" are heard from the crowd)
>THE B TEAM? ALL HOPE IS LOST THE B TEAM! THE B TEAM!
no what happened is I gave them the benefit of the doubt like I did when I was iffy on DaS1 after I played DeS. but this time they failed me. the game is soul-less.it's like a chinese knock off.
Dark Souls 2 is by far the worst looking one.
Shittiest level and enemy design. It doesn't matter if its diverse. There is no continuity in the world so it doesn't make any logical sense.
>Faster more precise gameplay mechanics
Ruined by forced ADP and most weapon types being way better then others
Arguable when half of it is gimmick fights, ganksquads and refights.
Dark Souls 2 is by far the worst one. Having a lot of content doesn't make up for its horrendous world and bad mechanics. Even forgiving the Kawaii-uguuu character designs everything in it looks like shit. The lighting, the environments, it all looks fucking terrible.
it only applies to areas in the main interconnected Yharnam.
Central Yharnam, Cathedral Ward, Forbidden Woods, Bergynwerth, Hemwick.
those in particular, actually. Old yharnam seems to manage to avoid that, since it has a lot of it's own lighting in the way of lamps and bonfires and stuff like that. but for example, upon entering it, pre amelia, it has the same exact colors as entering hemwick. the same yellows and dusky reds. it's lower old yharnam that manages to stand out thanks to it's use of other lighting to set the tone and differentiate.
of fucking course hunter's dream and say, mensis, are going to look different. they dont conform to the daytime cycle the main areas use. and that makes them stand out. Hunter's Dream, Cainhurst, the 2 Nightmare Areas and the Lecture Hall, all follow their own specific lighting, which makes them far more unique to look at when they aren't draped in the same global lighting. because that's what it is, global lighting. one type of lighting for all areas. afternoon, dusk, nighttime, and blood moon.
also Gascoigne DOES change the time of day. it's subtle, but it's there. Who didn't play the game again?
here's what happened
>Dark Souls 2 is announced, hype hype hype
>Oh man this network test aww yeah it's gonna be so good guyz
>PS3 preorders intensify because nobody wants to wait a month for PC to release
>Oh wow this isn't as great as it looked at all, s-surely it will be better when the pc version comes out?
>FUCKING B TEAM
And then santiers forever after.
It's not as bad as /v/ makes it out to be. It's still pretty much fucking identical to Dark Souls 1 and anyone who liked that will at least enjoy 2 unless they are lying or retarded.
Granted it's not better. Mostly down to the shitty level design and annoying enemies.
Gascoigne doesn't change the time. The only reason you think it does is because you watched the Super Best Friends Play Bloodborne walkthrough, and they got that wrong.
Hemwick and Forbidden Woods both have a mostly green palette. Cathedral ward has a pristine white and blue. Central Yarnham is mostly browns, and Bergenwyrth is a continuation of the wilderness areas.
You're literally just wrong. Yahargul looks nothing like Central Yarnham, even when Central Yarnham is going through the blood moon phase.
Play the games before you shitpost faggot.
Demon's Souls is level based and not open world.
For all you know the island in Shrine of Storms is on the other side of the world of Boletaria Palace.
There is continuity within the set levels themselves.
Theres a distinct difference between having an open world that lacks cohesion and a series of isolated levels.
Earthen Peak is the biggest offender. going up an elevator in an area that has no mountains into a fucking giant castle thats sinking into lava is one of the most fucking retarded things I've seen.
But it doesn't matter because
>le flow of time is convoluted :^)
>Demon's Souls is level based and not open world.
I actually prefer that. I'm not the anon you're talking to but I definitely liked the feeling of being inside a completely different world.
Not him, but why does that matter in the slightest?
DaS2 needs continuity because it's open world. DeS doesn't because it's non-linear level based. Not sure what you are getting at here.
It's a game, nerd. There's no continuity in plenty of games, that doesn't make them bad.
>Crash Bandicoots islands don't make any sense when you consider the levels which are supposedly based within them
>FUCKING SHIT GAME 0/10
>Hemwick and Forbidden Woods both have a mostly green palette
>Cathedral ward has a pristine white and blue
nigga what no it doesnt
>Central Yarnham is mostly browns
not after it becomes nighttime it isnt
>Yahargul looks nothing like Central Yarnham, even when Central Yarnham is going through the blood moon phase.
yes, it does. they both have the same day-ish lighting because of the red moon lighting.
compare this shit. the workshop and yahar ghul.
they both seem to be lit pretty similarly to me, I dont know maybe im just blind
Dark Souls succeeded in having a cohesive world despite there being tons of crazy shit in it.
The problem with Dark Souls 2 is that it just doesn't make any fucking sense. I can suspend my disbelief for certain things, but Dark Souls 2 just has a bad and boring world.
Why? If it's better for the game why not do that? Would you rather:
>Drive off into the middle of nowhere
>I'm now literally in the middle of nowhere
Yeah, it has continuity, but that doesn't make it more fun.
They look that way because the screenshot you took literally has the fucking blood moon front and center you stupid faggot. Stop watching Let's Plays and play the goddamn games.
looks more yellow reddish to me
it's literally greyer than vanilla DaS2. doesnt help that the chromashift makes it muddy as well
I can agree that it being bad is quite the meme around these boards, but comparing the whole package, Dark souls 1 will always be better.
Thing is, people have mixed feelings about the 2nd one and I find myself in that bunch too.
It's not bad, but some choices they made were really weird and some were damn amazing.
I enjoy the 60fps, I enjoy the new animations and even simple things like being able to consume multiple souls at the same time, but this doesn't excuse the empty feeling you get from the rest of the game.
Also, there is no way that the DLC was made after the release, that's just bullshit. It's just too well made and I can honestly say that it's the best souls dlc and one of the best dlcs in gaming.
But even the DLC has good and bad moments, the 2nd one is filled with these.
Everything except the person that is literally drenched in blood is a pale green there
Look at pic related, greens and browns. There heavily darkened but that makes sense considering Bloodborne has primarily a horror game aesthetic
>Take images with a giant glowing orb of red in the center
>s-s-see! the entire game is just red
You're literally too stupid for words, and you clearly haven't played the game, otherwise you wouldn't be parroting false shit said by Let's Players.
You should end yourself.
It's not my fault he story is fucking dumb. Bloodborne would have been better if it was just some fantasy Universe where you fight monsters. But no, the Japs always have to spin some absolute garbage onto EVERYTHING.
Miyazki is either a genius or a massive hack, because he couldn't even explain his own games.
>it somehow doesnt count when it's part of the lighting and visual design
get fucked sony shill.
Well, that's honestly not saying much. DeS and BB have a stranglehold on the series for combat, while DkS1/2 lag so far behind it's hard to imagine they were developed by the same company.
The Moon Presence is here to fuck up other Great Ones
I haven't finished the DLC, but in the game proper there isn't any mention of a cure. People are being undone by the blood, there's no easy fix for that.
Gehrman wants to kill the hunter because his job is done. The Moon presence has no need for you after killing Mergo's Wet Nurse, and so neither does Gehrman. These aren't hard things to pick up.
>I own the game so I must've beat it
Sure thing faggot, considering you think Gascoigne changes the time of day, I'm gonna assume you're one of those fags that couldn't beat him and decided to bitch on /v/. And there's a difference between lighting and literally shoving the exact same source of color in the middle of each screenshot.
Is there a better Covenant Leader?
>Bloodborne would have been better if it was just some fantasy Universe where you fight monsters.
Jesus fuck, you seriously want a generic high fantasy game when we finally got a fucking GOOD cosmic horror game? How much of a faggot can you be. High fantasy, and even dark fantasy are generic as fuck. Cosmic Horror is criminally underutilized in a serious way.
Sorry anon that's not BB
Although I agree with you that dark souls 2 can way more hate than it deserves it was a brilliant game just seems to lack a little with atmosphere and had samey bosses.
Irony crown was so much fun.
that doesnt somehow make it less valid. the fact that both areas have the exact same lighting, and the exact same skybox makes them look the same.
but you just keep moving the goalposts because whenever your argument is broken, "i-it doesnt count!"
youre the only one here shitposting friend, considering you are hellbent on proving me wrong on my opinion in criticism of the game.
Fucking stop. Just stop. The game is literally "It's a dream": The game. Nothing has to make sense when you can explain it away by saying LOL IT'S JUST A DREAM BRO.
its not a dream though. there's a differenc ebetween something taking place in a dremscape, a dream realm, and literally never having happened. because it's clear by the end of the game, that it does all actually happen.
I liked it. but I thought AotA and 3 Crowns was just as good.
Souls Expansions are always great. because they dont have the same deadlines and problems the main game has, and are mostly comprised of stuff that didnt make it into the base game, therefore, it isnt all from scratch, but has solid foundations in the main game, like the crest of Artorias, or the Rebel's Greatshield, or Ludwig's silver blade
You know what the DLC needed more off.
The enemy infighting from the first section.
I was so fucking hyped the first time I went into the DLC. Was like a fucking war was going on
To think these games started with a cult classic in the nogaems. We've come a long way from those days of trolling people with the Scrapping Spear, crying about Flamefucker and Maneaters, and Pure Bladestone farming.
Where does the time go?
>Cosmic Horror is criminally underutilized in a serious way.
this is true, but it doesnt really excuse the same-iness of BB. it's obviously all subjective but i lost interest around nightmare of mensis whereas i loved DaS1/DaS2 and have finished them multiple times. the lack of build/weapon/armor variety played a role for me too. BB was still a fun game though relative to other modern games so i'm not trying to bash it as a game in and of itself.
>BB fanbase will jsut pull the 'You never played it' card to every single critism of the game
I'm like 2 trophies from platinum and feel i can give the opinion that it just isn't a good game. The aggressive gameplay isn't real it just bobbing in and out spamming vials
And who the fuck though making basically all the bosses unparryable was a good idea
>comparing a game with levels to a game with connected worlds.
You won't see the same Skybox in the nightmares either, which despite you implying don't exist make up a big part of the end of the game. And the skybox for every area that isn't Darkroot Basin or Anor Londo will be exactly the same, if anything the lighting is far flatter in Dark Souls.
Yes this so much. It caught me off guard when I first spawned into it. I guess lore wise you could say there wasn't anymore need for it but it was such a good addition. I really hope they have more of it in Das3
I don't really want exert effort l to tell you why you're retarded... But if you think "it's all a dream", when like the first dialogue from the first NPC is " whatever happens... You may think of it all as bad dream", then you're beyond help.
I'm also talking about the fact the old hunters expanded the game and made BB better as a whole adding much needed items and improving the overall pacing of the game. Don't get me wrong 3 crowns and AotA were amazing but they didn't lift the game as much as OH did for BB.
Not that guy but Cainhurst Castle and the Nightmares don't share the same skybox. You can only see the Red Moon from the Yharnam area and Yarhargul, The Giant Moon stays in Byrgenwerth all of the game.
The set up to the two hunters opening the gate was just so fucking perfect for me
I saw the item to the right so went to pick it up, didn't noticed they were opening the door
When I heard the roar I looked up seeing the two run in. From where I was I couldn't see what was in there, all I saw was the two bodies flying back out and down the stairs.
One of the hypest moments I had in the game
>that blurry fuck
>grey grey grey
The story is gash mate, I know the beuty of these games are that you can see as much or as little of the lore and story as you like but it wasnt deliver as well on this one in my opinion. Also it triggered my autism that the areas were not connected logically (example getting an elevator up from the manor to be at dragons orgy grounds) and many others. I get they wanted to hide loading screens but it wasnt done correctly i mean on 1 everything was conected and made sense you went down the stairs to the catacombs and up to the town and so on, you could see a castle or a path miles away and think yea im gonna get there eventually. On 2? Nope you see lots of ruins and giant budda looking statues and temples but dont exist.
Fuxk i think i caught the nostalgia...
>where basically the whole point in your LH weapon is for parries
There are a lot of reasons to use your gun besides parrying, most bosses for example have a weak point that you can hit a couple of times for a visceral.
But anon, they are unparryable. Except for Logarius, Pthumerian Descendant, Pthumerian Elder, Maria, Orphan, Gehrman, Shadows, Watchers, Living Failures, Yharnam Queen, Bloodstarved Beast, Micolash, etc.
>Dreans are a valid plane of existence
Bosses that can be parried
Blood Starved Beast
Orphan of Kos
Bosses with a weak point to know them down
I may of missed some but yeah. All bosses for sure
Technically, you can get that "I was there but now I'm here" effect, in some areas, but it's really noticeable in Brume Tower and Shulva.. I think it was explained before, but Lordan and Yharnam are vertical in nature, while Boletaria and Drangleic are spread out, so it's hard to keep that effect thorough the game. I won't argue about some of the bizarre area transitions though.
>This one faggot trying to prove the lighting in Bloodborne is bad by comparing different areas at the same time.
The entire reason the game moves through a night cycle is so the lighting changes in different areas. If you're comparing Yahargul and Yharnam during the blood moon then you're doing it wrong.
In BB you have
Nightmare of Mensis
Byrgenwerth lecture hall
and the Fishing town
All of which have different lighting.
And the first four all interact with different areas differently. Lighting in Bloodborne might not've been as explicitly different as it is in Dark Souls, but Dark Souls is a fantasy game and BB is horror. They shouldn't look the same.
Personally coming from Dark Souls 1, and after trying some Bloodborne. Dark Souls 2 felt wonky to me. Maybe I just need to try it more.
It's not that I hate it, I'm just not interested in FROM garbage.
Maybe if they'll actually make a good mech game.
>More diverse environments
Yeah, but they were really bland. It felt like they thought 'hey, shouldn't there be a fire themed level in a fantasy level? Let's throw it in!'. Level design sucked and if you made a slideshow of the locations you'd see a fucking rainbow. Their disparity is based on color.
>Way more armor and build variants
Yeah, you could make a sorcerer with a greatsword, cleric with a greatsword, hexer with a greatsword, dex character with a greatsword, str character with a greatsword... It was all based on similiar weapons.
>Dedicated PvP areas for newbies and veterans alike
>Way bigger with a much more consistent quality throughout
Bullshit, it wasn't bigger and it wasn't more consistent. The other games had content packed in a small space with many ways to find it and Dark Souls 2 is literally running forward and collecting whatever you see. Level design is a fucking joke.
>Faster, more precise gameplay mechanics
Yeah, I loved how you had to waste a shit ton of points in ADP to even have a chance at rolling through anything.
>Best DLC of the entire series
No, it was worse than AotA and TOH in every way except of quantity, but everyone knows that quality > quantity.
Someone convince me to finish Dark Souls 2. I just can't feel that same spark dark souls had.
The same is true for every board.
I used to really enjoy
Narutoand after browsing /a/ I decided it was literally Satan.
Then I tried re-reading it, and it's not brilliant, but goddamn it's a perfectly fine series.
>Equip burden needing its own stat instead of just Endurance
I like that better than having a single overpowered stat that gives you almost everything you need so you only have to level it most of the times. I mean I don't have a problem with either, I just think DaS2 is more balanced in that regard.
Don't play it if you don't want to
>Faster, more precise gameplay mechanics
>Yeah, I loved how you had to waste a shit ton of points in ADP to even have a chance at rolling through anything.
Bet you love BB
over the years when I used to browse /v/ more often, I avoided certain games because of how hated they were here, I eventually got to play them and went in with low expectations and actually ended up having fun with them.
>lots of people play thing
>people often have different opinions
>people who dislike thing express this opinion
yes that is how things work, a sufficiently large population expressing opinions on thing will definitely ensure that there are a great deal of people who dislike thing.
Adaptability is the worst choice they could have made. Even Network Test Resistance, which added a damage threshold that made you immune to mobs when wearing the highest possible defense (a mixture of Faraam and Knight set), would have been better.
In the beginning of the game, you don't have dodge iframes, so you're constantly hit by things that don't look like they should have hit and the player feels upset (see: SHOCKWAVES(23).webm) until they dump all their stats into Adaptability, depriving other skills until they get what they feel like is the bare minimum amount of dodge-frames to make the game playable. Then, when you're done with PvE and move onto PvP, everyone and their mother has 115 Agility and 15 dodge iframes per roll, 2-3 times longer than starting characters, without sacrificing damage only to elemental defense (infused weapons at stat requirements deal as much damage as pure physical weapons with scaling), and this makes PvP Unlimited Kite Works, where people do nothing but attempt to punish the other player for doing anything at all.
Along with poise not worth it and bosses being a chore to fight, it's my least favorite Souls game because it had all the garnered knowledge of what worked and what didn't from DeS and DaS and went against it instead of building from it.
I still play it, though. I'm not going to lie, they did some things right. Pure Caster is fun as fuck, I've been oddly very capable of going far into the game without upgrading any weapons, Broken Straight Sword is a fun weapon because of how creatively it's balanced, among other things, but there's some critical flaws that make it my least favorite.
I play the Souls series for interesting boss/level design. While DS2 is by no means a bad game there's next to nothing interesting about it to me. Most everything in this game felt like a bad retread of something done better in DS or DeS and anything relatively new felt tedious like Shrine of Amana.
Something I liked about DS2 was going into the giant's memories, its probably the stand out moment in the game but it's held back by awful enemies and a repeated boss fight. I'd be hard pressed to talk about the bosses because honestly I have a hard time remembering many of them whereas I could probably name you most every boss in DeS and DS.
I'm no graphics freak by any means (I played OG DS blight town at 10fps for fuck sakes) but the game felt overwhelmingly grey and bland. Adaptability should never have been introduced, new players have a hard enough time with the game try explaining them this pointless stat. The story is entirely forgettable and its the only souls game with 1 ending.
I think the only thing the game excels in is build variety/pvp which really isn't up my alley. I generally play the game without using any magic sword/shield my way through and maybe on a 2nd play through I do a Dex character. Magic always felt like bringing a gun to a knife fight to me so I stay away from it. I don't pvp because the netcode has been garbage since 2009.
The games good in aspects that don't interest and fails in the aspects I do care about, its not the game for me but it probably is for some type of people which is probably why its divisive
>...a much more consistent quality throughout
What? The rest is arguable but that's just plain wrong. Some areas are complete garbage (the poisonous swap and the forest come to mind) while others are great. It's pretty obvious that many areas were rushed.
Dark Souls is much more consistent, not all areas are great but the only obviously rushed area is the demon's ruins.
>Broken Straight Sword is a fun weapon because of how creatively it's balanced
I'm not familiar with this, can you elaborate?
I agree with the rest of your post by the way.
The architecture isn't too bad but the copy/pasted Capra and Taurus demons is super lazy. It's not even an interesting challenge. Not to mention the third reskin of the Asylum demon. It's pretty obvious the whole area was rushed. It's too bad because it looks pretty good beyond that.
The game gets hate because it's not a 1:1 copy of it's predecessor.
I literally don't understand how you can like DS but not DS2. It's not like it did anything wildly different. Same gameplay, same mechanics, plus new shit. It has flaws, but so does DS.
The Broken Straight Sword, the one the Warrior class starts with, uses half the stamina of a longsword. This allows you to flail it wildly like a Hollow would. Alternatively...
You're retarded as fuck if you think it's normal for a fanbase to whine about something and then whine just as hard when it's addressed. Most fanbases agree about problems and like seeing them addressed. Only garbage fanbases whine vocally no matter what. Souls has a garbage fanbase. .
>a variance of opinions is bad
I don't care what people think about the change. They're entitled to their opinions. You're not obligated to like the way they changed pursuer. The fact that they whine vocally like a bunch of little babies is what I care about. The fact that half the whining seems to come from a place of ignorance from people who don't even think about it for more than a second is something that upsets me. It's retards who don't even understand the basic idea surrounding the Pursuer who're whining about it. It's not like we have people who go:
>I don't like Pursuer's multiple encounters. I get that he's supposed to feel like a constant threat who is "pursuing" you, but I didn't like it.
Usually it's more like:
>WAAA IT'S NOT FAIR STUPID COPY PASTE DESIGN WHY IS PURSUER ALWAYS SPAWNING ON ME!!
>FUCKING ROMHACK CASHGRAB B-TEAM GARBAGE ARTIFICIAL DIFFICULTY BIG GUY WITH SWORDS AMIRITE?
so i just began dark souls and killed both black knights at the undead burgh. they both dropped the black knights great sword and sword and i am killing everything now with 1 hit and the gargoyles and caprademon in 5.
did i just break the game?
>Bloodborne looks the same basically fucking everywhere
>I know because I watched some footage from 2014 in Central Yharnham
DaS2's PVP was the ultimate fedora tipping DEXfags *commits sudoku* PVP.
It was a shitfest of horrible balance, completely one sided favoritism of faster weapons thanks to poise being broken as fuck to the degree even a rapier would poise break you above 80 poise, magic shittery, buff stacking trash and the worst fucking phantom lag conceivable.
I've been playing through it recently and that honestly one of my main complaints. There's really only like five environments: Town, Forest, Nightmare Realm, Inside a Church, School.
But the lighting and visual design change dramatically throughout the game as you progress.
>start at dusk, sun seeping through the clouds
>after killing Amelia it becomes night time
>after killing Rom it becomes night
>after killing TOR it becomes blood moon
Everytime it changes, previous areas of the game's atmosphere and lighting change too.
No other Souls games have this.
those weapons lag behind a bit because the resource used to upgrade them is really uncommon. Don't get use to it and upgrade something that uses regular titanite in the meantime.
desu I can deal with that if the areas are artistically and geometrically well designed.
DaS2 had a lot of varied enviroments, but it felt like someone basically got a checklist of generic fantasy environments they wanted in their game, then slapped a different crayon colour pallet on each one to 'differentiate' them.
This resulted in a real jarring experience when going from one area to the next, nothing felt 'connected' thematically, it was just a clusterfuck of ideas and lots of tiny areas with different art styles crammed together.
I don't get the Belfry Gargoyles, one time I had to fight maybe 5 at once, and I ended up beating them when they were only 4 of them dead, are they tied to a gneeral HP bar ? Pretty shitty boss regardless.
Not to mention they guarded fucking nothing apart from a bonfire, a poor attempt at replicating Capra and Havel's fossil dick.
Don't spread out damage, basically. Each individual gargoyle activates once the HP pool reaches a point. You don't have to worry about fighting more than two if you are savvy.
I think it's a lot more worthy to bother about it in SOTFS since the Dragon Tooth is on the other side and that weapon wrecks shit.
>muh gothic victorian all the time
It's not even accurate.
Yeah I didn't really paid much attention, I found the gargoyles much more manageable below 50% HP as they basically keep a safe distance and are much less aggressive if you can dodge their fire, so I just poked whichever one was running at me before backing off.