So I read that Gothic 1 and 2 are GOAT.
Are they actually that good or just nostalgia? Should I give them a shot?
Definitely worth trying. It is good but have shitty controls. World is not that big as in new game so you don't get bored from filling yourself with nothingness. I advise to try, but play gothic 2 with expansion, it is better then
At least its not elder shits tier
not that guy or OP but I couldn't stand the controls of Gothic 1 to the point that they made me quit, should I try
for the third timeto stomach them and play through the first game or is it worth to try the 2nd game instead?
I can really recommend the games if you are looking for an atmospherical rpg with a world rich in content and little things to discover.
Good to see another Gothic thread
Have you considered playing with just your keyboard or even mapping your controls to a gamepad with something like xpadder? I've found that it was easier to get friends into the game by letting them play it with a controller.
I would give it a shot, but the controls will take a while to get used to. I haven't played the first one in a while because I
forgot a bow to shoot the targets in the orc temple. I wish other games had Gothic's sense of progress in that parts of the colony are off limits until you get powerful enough that you can take on the enemies there.
>all of those "but controls are shit" posts there
Controls are "different", that's undebatable. But bad? Fuck, they're brilliant if you think about it. 3D game that can be comfortably played with keyboard only, with one action button, jump button and arrows for 90% of in-game action. It's different, it's unusual, but i'd never say it's anyhow bad.
And yes, of course you should try it. It's a classic, like Fallout, Planescape Torment or whatever.
I just want to say I fully agree with your post.
>mfw getting to Nordmar for the first time
3 had the best music.
Aber was ist mit Xardas?
I honestly don't understand this controls are the spawn of Satan meme. I played and beaten G1 using kb+m as an 8 years old dumb kid and the only problem I ever had was figuring out that you need to combine the action button with directional input. After less than five minutes in the game this ceased to be an issue.
people who can't deal with gothics controls are most likely spoiled by contextual one button controls.
It still pisses me of though, that you can only hit the targeted enemy. High level combat would have been amazing if you were able to hit al orks around you.
I'd start with the first so you won't have any problems getting what's going on in the sequels.
First is also best Gothic because of it's unique scenario. It's a fantasy prison setting with a mix of cthulhu.
Second one is bigger in every way but the story is bland generic fantasy trope after another.
Also wouldn't say that you HAVE to have played those games, they didn't really age that gread and I only replay them because of nostalgia value.
I can't count how many time I've finished both 1 and 2. Currently during a pure fire mage playthrough in NotR and already planning to do a mercenary run after that. Not sure if it's the atmosphere, music or just nostalgia but I can't get enough if these games.
I'd take shitty combat system limitations over the clusterfuck that is Gothic 3 every fucking day.
>b-b-but with p-patches-
I played with community patches and all they manage to do is turn diarrhea into solid shit.
Start with 1, if you get too tired of it at some point just move on to two (you should at least finish chapter 1 though).
Now most people recommend G2+Addon, but I would rather suggest to first play though G2 and have a second playthrough with the addon. The problem is that the addon cranks the difficulty up to 11, and G2 vanilla is already crazy difficult.
After you finished 2 either try to go back to 1 or go to 3 BUT REMEMBER TO GET THE COMMUNITY PATCHES otherwise it is utterly broken dogshit.
After that play Risen 1.
So who else is looking forward to ELEX?
So far i know
>It's set in a post-apocalyptic setting
>A giant meteor brought the mysterious drug ELEX with it
>Elves are humans transformed by ELEX, lacking any kind of emotion and the ruling class
>The protagonist is an Ex-Elf, the use of ELEX is in the hand of the player
>The player will obtain a jetpack early in the game, so expect vertical level design
>The combat will be inspired by Lords of the Fallen
>Next to the Tech/magic reliant Elves there will be savage, low-tech "Berserks" as a faction
>It's running on a coked up version of the Risen2/3 engine
They are keeping the moral system from Risen 3 with dickish answers giving your corruption from ELEX giving you stat changes and also a different look and positive nice answers keeping you clean.
Risens engine is just a step up from their old engine. No small team takes the effort to build a new engine. Risen 2 and 3 sucked because they got made with consoles in mind.
I want to believe Piranhas have learned from their mistakes and will put all good elements in that game but lately their games have been mediocre at best. They had it just right with Risen 1 and then decided to fuck it up.
Risen 3 was dated, but the real problems were with its butchered story and casualised game design, because they tried to copy the combat of fable 3. A fresh start, designwise, could work.
But don't expect anything groundbreaking.
>It's so easy to tell you people never played Risen 3 and if you did you never played it beyond the linear tutorial "island".
Not him, but finished it.
Waste of time.
A sad end of a once great studio.
It was better than Risen 2 but still not as good as the first Risen.
The island format still didn't work. And overall it wasn't very well designed. It felt like they were trying to pander to all fanbases at the same time.
>piratefag island for Risen 2 fans
>demon hunter guild on a northern inspired island filled with Gothic references
>going mage brings you back into Risens setting
Am i the onyl one who thinks that the combat in risen 1 was dogshit? The sidestepping and atack animations were so quick and impactless, it made any atempt at tactics useless.
Risen 2 was even worse with its "specialmoves".
3 was actually a step up after 1 and 2 although you floated through the entire map in a fight against one heavy enemy.
Reminder that Piranha still considers Gothic 4 an option but they don't want to do it now because they fear not meeting the huge expectations of the fanbase while also wanting to do something new.
What the fuck was your problem with it, honestly? It was a major improvement from Risen 2 in every single way.
Three very diverse factions to join.
Multiple islands/locations about the same size as each ones in G2/Colony in G1.
Each faction having unique gameplay mechanic in addition to unique abilities/spells.
All the islands were unique and hand crafted, none of them were copypaste jobs.
Seriously anyone who says R3 is worse than R1 is clearly fucking insane since it's got better combat system, bigger world and much greater enemy and environment variety and better visuals. The only thing arguably worse is the music and the only objectively worse thing is the interface. Other than said interface and arguably music R3 blows R1 the fuck out. Only a fucking nostalgianigger could possibly say it's worse.
They said that if they do G4 it will be the definite merge of Risen and Gothic worlds. Risen 1 already makes it more or less obvious that it's set after events of G3 with Xardas ending.
>Gothic 1 & 2
Quality over quantity
Quantity over quality
>having diverse islands and environments is bad
>I WANT EVERYTHING TO LOOK THE SAME AND BE COPY PASTED
This is you.
And yet you haven't said why you think 3 is bad and clearly never played 3 and only jump on the /v/ parrot bandwagon because that's what most of /v/ does, parrot shit and never play games.
Risen 3 wasn't bad but come on.
>dumb as fuck moral system
>still island shit
>repetitive ship combat that feels like filler
>mages are overpowered spammers
>story and voice acting are shit
There is a difference between being diverse and throwing all kind of colors around.
Gothic 2 is diverse. It gives you a mage class, a warrior class and a mixed class and all fit into the world and theme very well. In Risen 3 you have 3 islands with three different climate zones.
You can do that in Gothic 3 with its giant world but not with multiple small islands that single barely feature content
>everything is so green
>Even the music is somewhat more optimistic.
Yep you're full of shit and never played it.
>still island shit
Just like G2, unless you want to tell me G2 is shit too? :^)
>dumb as fuck moral system
God forbid we get a new mechanic and actually expand the series
>repetitive ship combat that feels like filler
This one I can agree with. Should've had one ship combat section and that's it. 3 of them is just retarded.
FLAT OUT BOLD FUCKING LIE outside of the linear tutorial which is meant to be fucking linear since it's a fucking tutorial.
>mages are overpowered spammers
Just like every Gothic/Risen game.
>story and voice acting are shit
Just like every Gothic/Risen game except Gothic 1.
Voice acting is god tier in German.
The chief designer at Piranha even said that Risen 3 ONLY sticked to islands because DEEP SILVER originally planned to release the game in single parts like Telltale is doing.
One reason why Risen is dead now and they jumped ship to Jowood 2.0 for ELEX
Most of the team actually still work there.
Sure. Some important people left over the years but its not like they are Bioware.
The biggest reason for their games changing is the industry changing.
Go for it. I started playing them recently. Finished Gothic 1 and was surprised at how good the whole atmosphere and exploration bits were. Currently playing Gothic 2 (put around 25 hours in so far) and it's pretty awesome.
The controls are abysmal however. If you're not like the fucks around here and can learn a peculiar control scheme then you're in for a pretty good RPG game that puts the TES series to shame in terms of world design.
Micheal Hoge left, he designed the colony in G1 and was the face of the nameless hero.
Björn Pankratz and Kai Rosenkranz are still on board.
I think they lost a great guy with Hoge, although he's kind of a sloth.
I played and finished Gothic 1 a couple years ago and I can definitely say it's not nostalgia. The game has great atmosphere and is comfy as fuck for some reason. What I also really like is how player character reacts to skill increases: for example you one-handed fighting pose and moveset is based on your skill level, and with each major increase, your character looks more and more professional when wielding his weapons. The game likes to reward you for your skill choices no matter what they may be, and it's very satisfying when you reach certain skill levels and access content that you couldn't access before. Not many games do that these days.
That being said, I've yet to get back into and finish Gothic 2. That game is massive and I feel lost a little each time I get back into it.
It's not that massive actually. Sure, the world is bigger than the one in G1 but I think it's overall better and more live (then again it's no longer a sealed penal colony so that may be a reason for it).
>unironically defending Risen 3
No. Fuck off.
This is a game where you can genocide entire islands by just spamming the simple, unupgraded light sword attack. There is a very small selection of foes that cannot be infinitely stunlocked this way, like the Shadow Lords or whatever they were called, but they are absolutely irrelevant because you just need to spam the rolls of fucking invulnerability instead. Also a basic ability with no upgrades. This means that character progression and skill increases are nothing but a matter of simple convenience and making things die faster.
Also, enemies in groups will just line up and refuse to attack when you are engaged with someone else. Meaning that multiple enemy combat is fucking non-existent because you always fight people one by one while their friends watch and pick their noses.
This is just the fucking combat. The rest of the game is also a trainwreck.
Probably nostalgia for me, since I've been playing the games since 2000.
What I can say objectively though is that the atmosphere and NPC behavior of both games are way above anything we got since then.
>This is a game where you can genocide entire islands by just spamming the simple, unupgraded light sword attack.
Blatant fucking lie, mindless mashing mouse 1 gets you killed just like in any other game in the series.
>Also a basic ability with no upgrades.
Another blatant fucking lie, you get different upgrade depending on the faction you pick.
Demon Hunters get a literal blink teleport for example.
>Also, enemies in groups will just line up and refuse to attack when you are engaged with someone else. Meaning that multiple enemy combat is fucking non-existent because you always fight people one by one while their friends watch and pick their noses.
More blatant fucking lying.
The only one blatantly lying here is you, friend. Basic light attack spam will stunlock and murder 90% of all enemies in the game. I played this way until I got magic which is even more spammable. And rolling makes you invulnerable for the entire length of the animation.
You will also never be attacked by two enemies at the same time. It's worse than fucking Assassin's Creed.
Exploration is good but using a fucking jetpack sounds like something that could ruin the whole exploration aspect.
Also wish they wouldn't try to reinvent the wheel every damn time and make a new combat system for each new game.
And hopefully they fixed their engine back up after desecrating it after Risen 1 just so consoles could handle it.
i don't get why people are complaining about the controls.
you move forwards and backwards with W and S.
strife left and right with A and D.
Look left and right with the mouse.
everything normal. The only thing that could be strange is the action button. instead of just pressing leftclick, you hold down the mouse and press w to interact.
He is probably refering to Arcania. A game that Jowood sold under the name Arcania - Gothic 4 for some time.
They dropped that though when Piranha got the full rights and so the game lost all connections.
Yeah, I don't get it either, especially since everything is rebindable and Gothic doesn't need many keys.
Guess people are just too retarded to use the mouse in combination with the keyboard to interact with shit.
I can understand if it's unorthodox and not the norm but come on, man.
Just get over it, it's not that hard.
Because people never want something out of the ordinary.
The controls are a bit clunky but the control schematic is fucking amazing, having to hold down the use button and press a directional for the action to happen was GOAT
It took me 20 minutes to figure it out as a kid but damn if it was not worth it
>Asscania demo released
>how bad can it be?
>2 mins in the game MC speaks with waifu
>I am..... PREGNANT
>laugh for 5 minutes
>laugh some more
>realize it's the future of Gothic
It's even funnier when you realize the guy speaking the german MC is the same dude dubbing Kaiba in german.
This. Controls themselves were a bit hard to get used to at first but they felt just right once you did. The only iffy thing was the whole camera control and strafing especially when fighting multiple enemies.
It's not like they just wanted to please keyboard only players, the game was initially keyboard only. Mouses (yes, that's how you pluralize mouse unless you mean the animal, fuck you, you autistic nignogs for forcing me to make this clear, I hate each and every single one of you) weren't recognized at all.
Mouse support was added in a later patch.
I heard that initially, the wanted to release the game on the PlayStation (without analog support), so that explains a lot.
The German version is amazing, but I heard mixed things about the English one. Seems like most of the humor just doesn't make sense in that one and nobody put any effort into their roles.
The polish also love the shit out of this game for some reason. I never figured out why. YouTube videos are always flooded with Poles.
>tfw he was referring to Gothic and not Risen
little lost, aren't we?