If it was two or three years ago that thing would have made ten million dollars, instead it limped over the finish line after he extended the amount of time to donate. I'll settle for it finishing him when it's as shit as the rest of his projects.
>>323668793 Brutal Legend was subpar piece of garbage that only had any popularity thanks to Jack Black and Kyle Gass while simultaneously killing off any chances of him getting any publisher to ever trust him ever again thanks to his bloated budgets, with subpar sales. He hasn't made anything good since, fuck if I know, it's all been pretty garbage to bland up to now. The only thing that shined about him was that he was continuing something people thought was dead and realized he has no idea how to make a decent game. But thankfully this was funded, maybe THIS time he'll do something right.
if you haven't seen the dangerousanalysis video that summarizes why tim is a walking money vacuum i highly suggest you check it out. i'm not gonna link it because people will accuse me of shilling and miss the more important point: this, like his other recent projects, is an absolute fucking scam. the crowdfunding site he got this project funded through is a fake shell to get him and his buddies some boats and coke. most of this money is going right into their pockets.
>TLDW: When you do the investing route, you can specify as much money as you want and you just get put into a reservation list and not actually have to show any money for it. This is because of change in investment laws and limits with said changes. Also, you have no obligations, per agreement, to pay them while doing the investment route.
>>323668369 Which is pretty much why Fig exists. So they can fiddle around with extensions however they see fit and get to keep the hosting money so they don't have to give it to Kickstater or IndieGoGo.
>>323670027 That's generally how investments work. The difference though, is that RL investments requires you to be an accredited investor, which means you need to be verified to have a fuckload of money to do investing.
Fig, though, gives this to normies, and both sides pretty much doesn't know how to investments 101
>>323671801 >That's open to debate is it? If you didn't like broken age that doesn't mean they didn't deliver. Broadly speaking it was considered a good game. But they delivered everything they promised in the kickstarter.
>>323672031 >probably been Jewed these anti double fine videos are like conspiracy theory videos. about 20 points about why Double Fine is definitely scamming people, except if you look at any in detail they don't make any sense.
>BA cost more than $3.3m to make, so how could they claim they would make it for $400k? SCAM CONFIRMED Even bothering to mention shit like this blows my mind. When they got more money than they expected, they expanded the scope of the game they were planning to make. They said anyone who wasn't happy could have their money back. Turned out most people were happy with this. Originally the $400k game was going to be made in a few months by a small team in flash.
>>323667636 https://www.sec.gov/Archives/edgar/data/1658966/000121390015009585/f1a1215_figpublishing.htm#a_006 >We have no operating history, which may make it difficult for you to evaluate the potential success of our business and to assess our future viability. >We have incurred significant losses since our inception, and we anticipate that such losses will continue to be incurred in the future. >Our independent registered public accounting firm has expressed in its report on our audited financial statements a substantial doubt about our ability to continue as a going concern.
>>323672404 Numerous delays, inflated costs, the game split into 2 parts only to be rushed out. I think I heard somewhere that even Tim is frustrated with all of this.
I'm not saying he's a scam or a bad dev, but he lacks the skills and mindset required to manage the money and expectations from everyone, and that in turn made this a horrible mess. He really should either work for a bigger studio or downsize his works.
>>323672671 Did I? That's fig, that has nothing to do with anything Double Fine did before.
Even with that guys video, I'm not sure what his point is. He's saying maybe they are counting more than $1million of investment from non accredited investors, even though it's not legal to do that. But he's just guessing that, he has no proof. He's also saying how they might not get all the money the think they've raised, because when they ask for it later it might not be available. But that's how kickstarter works too, and you often see raised amounts drop a bit after a kickstarter ends because when they pull in the money from credit cards and shit after the campaign ends, some of them fail. This could be worse for Double Fine, but that's Double Fine's problem to deal with. I don't understand the issue here really. Except a guess that maybe Double Fine and Fig don't know what they are doing, with no proof of any kind.
>>323672760 >Numerous delays Agreed, but that's not really uncommon for game dev. I guess I find it hard to get salty about that personally. For Portal 2 they build an entire game and completely scrapped it and started over. But in the end they made a great game. The main reason people aren't as angry with Valve about this is because the game was really well received, and they didn't talk about Portal 2 until it was nearly ready to release.
>inflated costs This is also not uncommon. Again, portal 2 and countless others. The inflated costs didn't affect backers at all, and they paid everything else out of their own pocket. Find it hard to fault them here when it's their own money. They could have chosen to release a smaller game instead and not spent all the profit they made on other games.
> the game split into 2 parts only to be rushed out Yeah, that sucked in fairness. But in the end they released the complete game.
>but he lacks the skills and mindset required to manage the money and expectations from everyone I don't understand why people claim this. He manages money quite well, he just likes to spend what he has. Psychonauts, Brutal Legend and Broken Age all made money. Going over budget is neither uncommon or an issue so long as you can make it back. There's a reason publishers still work with him.
>>323674021 No, but it was the one that got the most notoriety. BL was liked because it had a cool world and tons of known figures appearing on it, bringing those rockstars to appear in a new game would be costy as fuck, and the gameplay was subpar.
I doubt there's much interest in a sequel to Costume Quest, Stacking or Iron Brigade. Basically, Psychonauts was Double Fine's magnum opus, after they screw it up they will run out of material to scam people with.
>>323667636 You know what bothers me the most? He actually uses the 3.3 memenumber for the "needed" money for this game. It's like a joke. >Hi guys i need 3.3!!! million for my game xD >LOL HERE IT IS LMAO He could do the game with half the budget and he wont add anything.
>>323673353 only investors are not actually required to provide any financial data yet. I'm not sure how that is comparable to blocking credit or debit cards. It's equal to me telling you I'll give you $500 tomorrow, mabye, perhaps.
>>323674269 >I doubt there's much interest in a sequel to Costume Quest You'll be surprised to know then that they already released one.
>after they screw it up they will run out of material to scam people with. Have you ever noticed that Double Fine don't make many sequels? They make a lot of original titles, and that strategy has served them well for 15 years. Personally Headlander looks pretty sweet to me, and I'll most likely buy it if the reviews aren't shitty.
>>323674471 >It's equal to me telling you I'll give you $500 tomorrow, maybe, perhaps. Which is how credit cards on kickstarter work too. Simply providing credit card info doesn't prove you can provide the money you promised. That will only happen when the payment is processed after the campaign.
I agree, the investment thing is sketchier. But that will be on their back. I guess we'll know soon enough how that all works out for them.
>>323674867 Not quite equal, after a kickstarter is finished the money will be taken from the provided credit card.
However, after this Fig run is finished nothing will be taken from anyone until the new law is in effect, at which point Fig will (presumably) politely ask you to provide your payment information if you're still willing to invest in the project.
>>323675320 >they'll have crushed the last hope people had for their company. They don't need hope. They already do steady business. If psychonauts 2 bombs, it will be a bummer. But they'll just go back to doing what they do now.
>nothing will be taken from anyone until the new law is in effect It's already in effect though. But the guy in the video is suggesting fig need to get approval from SEC first before the can take the money. Yeah, it's different alright, but not a million miles apart. He's also assuming a few things about how accepting the money works with fig. They may know some things about SEC that he doesn't, like they may know they are being approved very soon, or maybe already have it.
>>323675746 >they already do steady business They have been begging for money so they can make game for years by now, that doesn't sound steady. It's true some people are dumb and will fund their games, but their reputation for old games can only go so far.
>>323676514 >They have been begging for money so they can make game for years by now For 2 games, 3 counting psychonauts 2. All of those were kickstarted because they couldn't find publishers interested in the idea, but figured a lot of people might enjoy the game regardless, so tried kickstarter. It's not exactly begging, since it's just a glorified way of selling preorders. Absolutely everything else they've made has either been self funded or funded by publishers. That's 21 non crowd funded games vs 3 crowd funded ones.
>but their reputation for old games can only go so far. Their reputation for new games is fine, that's why they make money.
>>323668369 I don't see the problem with it, ending on a Friday is a bad idea people might not get paid till then and pushing it back to a Tuesday gives them the entire weekend plus a couple of days to pitch in.
>>323676940 >Their reputation for new games is fine, that's why they make money Is that why their last project was "let's make a game like the old point and click ones", and now their next project is "let me make a sequel to a 11 years old game"? They're living in past glory.
Spacebase was a mess, and Broken Age was okay at best.
>>323679837 >Is that why their last project was "let's make a game like the old point and click ones", and now their next project is "let me make a sequel to a 11 years old game" They've made lots of games between those. Massive Chalice, Costume Quest 2, hack n' Slash. Headlander will be out before Psychonauts 2 also.
>Spacebase was a mess agreed, that's the only big screw up they made i can think of.
>Broken Age was okay at best. Okay games are bad now? Broken Age made money. We're talking about Double Fine's prospects as a company.
>>323667636 I'd be surprised if Tim even got 3/4 of the money people pledged. Unlike kickstarter fig doesn't take your money right away, you simply sign in with your Facebook and select a how much you want to back when the money collection comes along. You aren't even obligated to pay, anyone could pledge thousands of dollars and not give double find a cent down the road
Brutal Legend was a bait and switch. Demo made it out to be a hack and slash adventure game in a world of metal, but the actual game was a fairly poor strategy game with very limited hack and slash sections.
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