Earthlings in the future invade a planet for resources that has citizens on it that are at medieval-era technology, but it's unknown until the invasion begins that the citizens are capable of wielding magic. You play as one of the planets citizens and it becomes a war between magic and machines
Mobile online crusader kings where every player is on the same map
When you start playing, you're given a random role depending on what's available: If you were the first player, you'll become the king, other titles will be handed out, etc. But most people will start off as ordinary citizens.
As with CK2, you have to continue your legacy and aim to become king. The gameplay would be fairly similar, except now you will most likely start far lower on the food chain. While the king manages the kingdom and the counts and dukes manage their titles, player citizens produce resources for the kingdom and make up the armies being sent to fight. It would take far too long to explain how you'd go from citizen to king, it's just all about making the right connections and marrying into the right families.
If you die, you start over with a new life.
Unlikely that it'd work real-time, you'd probably have limited actions per day (not just to jew the player by getting them to pay for extra actions, but because I can't think of how else it'd work).
You'd need a lot of players for this, but you can probably make some smart AI that gets replaced over time as more players join.
A game that takes place in the future where the whole world is far left wing. You play as a citizen who has slightly-more-to-the-right views and must navigate the environment where SJW's, feminists, minorities, and pot heads all make your day more difficult.
Will there ever be a decent prison simulator made? GTA-style?
Maybe one could be made in real-time. Say, you start the game by living as the character, eventually committing your crime. You're sentenced to 2 years in prison and you play it in real-time, day-by-day, Animal Crossing style. You can't finish it quickly, you can't draw it out - you have 2 years.
Like, you have to build connections to survive, carry out tasks, not go insane, interact with as much as you can whilst in solitary confinement, snitch without being caught, gain trust, start man-on-man relationships, get involved in gangs, and most importantly - survive.
Maybe your character is a huge target in this facility. The challenge of the game is that you have 2 years to finish the game / for your character to survive. You can die at any time and literally have to start the game again. I'm brainstorming here, but it kinda eliminates trial and error and would get people seriously dedicated to finishing the game flawlessly.
Neglect the game, gangs will kill you in that time. Play the game somewhat regularly, you will avoid problems and get out alive.
If anyone likes these ideas, feel free to add more to it.
>>323663776 It's more just trying to go about your daily tasks. Going to the store, going to the gym, going to work, etc. But there would be extra "mandatory" activities playing as a white male, like "guilt hour" and "privilege PSA's"
>Jurassic Park License (Important!) >Alien Isolation clone >but co-op with friends >if singleplayer, you can command the rest of your group in a similar manner to Star Wars: Republic Commando >Focus on survival, obviously. >you're trying to outsmart Raptors and T-Rexes with known techniques. (not moving for T-Rexes for example)
>>323663496 hey 2 years in real time is too long mate, maybe you can make each day last 1h30 or so, and skip time periodically, you don't want more than 150 hours of gametime, it's too hard to fill with good content.
I want to make a game that takes place in the 80's-90's where you play as a stranded devil who needs to steal people's souls in order to return to hell. Since you're cut off from most of your power you have to fufill deals the old fashioned way. Like if little jimmy wants to win battle of the bands you would play with them long enough for your taint to curse an instrument with your dark power. Maybe you'd corrupt litttle suzy so she'll be able to attract the hottest boy in school in time for the dance. As time goes on and your skills improve you can take on targets with bigger aspirations and people in higher positions who's souls are worth more. I imagine the game could play like a modern day 7 Deadly Sins where the focus is a complicated dialogue/interaction system broken up by different activities. Only with a more open world approach so you can train different skills and move between different parts of town if you can't find a solution for a certain target. The hubworld/overworld would play like a skateboarding/rollerblading game and as you get stronger you can become more xtreme to move around more quickly.
It's a VR/haptic feedback demo where you play as a blind guy who starts off bat shit blind with nothing to help them to navigate the game world, but over time the character learns tricks like making clicks to find walls/outlines of objects, eventually reaching Daredevil levels where you can see with sound.
I would like to make a game loosely based on Stand Still Stay Silent.
Post apocalypse in which Reykjavik is the capital of the known world because Iceland is a secluded country with almost limitless energy. Magic and horrifying monsters based vaguely on Norse mythology. Also, have fun with the characters all speaking different Scandinavian languages, so Icelandic is the libgus franca, the Danes, Swedes and Norwegians all kinda get each other and Finns don't know shit.
>>323661687 A shiposting simulator where you get paired up with random people on the Internet. First to leave the chat is the loser, or first to throw out the highest combination of buzzwords and memes to combo down your opponent.
multiplayer game based on The Thing but in space. someone is an alien who converts others by killing them. there are different roles, like scientist, captain, engineer, janitor, etc. humans are trying to carry out a mission, and if they finish then the human team wins. alien has various ways to interfere, and humans have various ways to smoke out the alien like blood tests and security footage.
Here are some ideas I am coming up with as a type this:
* Groundhog Day-style third-person mystery shooter. Each day, everything resets and you're trying to navigate your way through to figure out who killed your wife / dog / friend / whore / whatever
* Horror game that eliminates jump scares and music that gives away any threats / impending danger. You can't run because you have a disability or something, so you walk. Everything is very dark, slow, grey, monsters / zombies simply arrive without warning from anywhere, like Silent Hill but with less noise and obviousness
* A game sorta like The Burbs. Except you're next door to a crazy, huge fucking mansion instead of a house. You join up with your neighbours, ammo up, break into the mansion and uncover its secrets on separate days
>>323665357 yeah, best in the series. It has some downs like ship stealth (fucking really ubisoft?) but overall it's a really pretty game with lots of memorable characters and the ending is fucking great. Good for even just killing time and sailing around hunting sharks or whales or something.
Pissing in people's mouths. Seriously. There needs to be a game about this, and it needs to be comprehensive. I'm not just talking trickles. I'm talking full-on, rad-to-the-max, top-fucking-percentage, one gorillion percent sooper-dooper urination station. The golden showers should come with gold fucking taps and gold fucking drains too. The steam should roll like a fucking cigar. And the smell should be nastier than your waifu's privates after that black dick party she went to last night without you knowing.
Fallout 4 may have its flaws, but the glowing sea is pretty fun to explore. It's a shame there isn't more to it- a greater area, and more places to search. Either another Fallout game or a different series entirely set very shortly after a nuclear holocaust, in a world much like the glowing sea, could be really neat. The world would be flooded with radiation and venturing out without proper protection would very probably lead to a swift death. Scavenging supplies and safe, relatively RAD free places to rest and recover would be crucial. You'd need food, water, and rest to survive. Combat would be swifter and more dangerous; neither you nor other human enemies would be bullet sponges. And even if you killed someone without taking too much damage, if your equipment meant to keep you safe from radiation was damaged, you might find yourself in a race against time to find shelter. Other people would be fewer and further between, with confrontations rarely being so friendly. Living on a razors edge between life and death means many people wouldn't think twice about killing you for your supplies, and even those who wouldn't resort to murder and thievery won't be certain that the PC wouldn't. Suspicion and paranoia could easily lead to a gunfight between two people who just want to be left alone and survive. And of course, it wouldn't be a video game if the radiation didn't give rise to some horrific monsters. I'd like it if at least some of them the player learned that you just shouldn't tangle with, unless you're extremely well prepared. I've never played a game where I felt it was necessary to flee from a confrontation, but I want players to think "oh fuck, it's one of /those/. I need to get away from here."
Yeah, that's about it. The game revolves around scavenging and survival more than anything. The supplies you need to survive, safe places, and weapons to protect yourself in an extremely dangerous world.
>8 way movement fighting game >each fighter has a distinct 'attitude' >after picking fighter you pick weapon >weapon will affect which attacks are available, some open up more moves than others depending on fighter >barbarian has a wide selection of attacks if going in barehanded, but will use the sword informally (like an oversized dagger) if that's selected >knight prefers sword and shield >if he's given a hatchet, it's a weapon he's unaccustomed to so new shield techniques open up since he'll rely more on it >willdling enjoys staff, but if given a claymore will become defensive as she hides behind the width of the blade and vaults over the top to counterattack
Typing that all out, it sounds complicated as fuck.
>>323661687 You play as an astronaut going through training, training to join a crew of 49 other astronauts who are going to partake in a manned mission outside of the solar system, travelling at the speed of light. A few days after leaving earth, the ship suffers a catastrophic fault and is left drifting in unmapped, empty space Throughout the game, the crew has increasingly more disturbing visions and dreams, causing them to start going insane, you must navigate your way around the dark, powerless ship, find a way to repair it and return to earth, all the while fighting, dodging, hiding from and escaping the insane crew members and an unseen entity At the end of the game, you repair the ship and return to earth, only to find it in the process of Total Nuclear Annihilation.
The end cutscene shows the PC turning the ship and pushing the speed control to light speed, jetting off into unknown space.
rnbased RPG where there is no leveling up Instead you get stronger by findings new items and gain abilities by meeting masters who'd train you all by exploring the world There being no levels means bosses are defeated by exploiting weaknesses rather grinding to high enough levels
I am actually making this in RPG maker right now. It's an RPG set in a gay world where everyone (including the player's party) is gay. Only a handful heterosexuals exist, and they are persecuted and often lynched for their sexual deviances - however, a secret heterosexual sex cult is trying to change all that. Unwittingly however, what they plan to do will mean the end of the world. It's up to the player to stop them - or choose to join them and watch the world torn apart.
a massacre game where you get more points for shooting blacks and negative points for shooting whites. the less aryan they are, the more points they'll get you. shooting special snowflakes will grant you temporary powerups such as infinite ammo, increased movement speed, super jumping and even immortality. shooting white people will cause the police to hunt you down, but if an aggressive nigger comes at you while the police is around, then they will help you put an end to his chimpout.
there will be events scattered around the map such as blacklivesmatter protesters which is a goldmine for points.
the final boss is bernie sanders.
you can use points to upgrade yourself to the point where you're pretty much superman, then hitler.
Futuristic soulslike set in a Blame!-like world but in a completely isolated sector that used to house a medieval tech-level society(Kinda like the one in NetsphereEngineer). Nanomachines instead of souls, ancient hi-tech artifacts for late game loot,you get one shot with a GBE to finish off a boss,kinda like how the Stormruler was used in DeS.
If you don't know what Blame! is and like cool and atmospheric settings then i can't recommend it enough.
The world lorded over by giants. As a small man, you must overthrow the giants and place mankind as leaders of the world.
You may become a giantslayer, leading the armies of men to fight the giants. You may become a spy, sneaking into the estates of giantkind to carry secrets and put one against the other. You may become a defector, choosing to serve the political, secretive or sexual needs of the giant, accepting the rule of one giant to gain protection from the others. Or you may become a sorcerer who seeks to rebirth himself as one of Giantkind, betraying men to their doom.
But mostly I want to illustrate my gay giant fetish
>>323661687 Setting is in Africa. RTS game. You're a British entrepreneur who decided to set up a business
It's like MGSV's personnel recruitment system, but instead of recruiting people for your army, you recruit Africans and put them in your boat on the way to the New World >you catch Africans to sell as slaves
Depending on stats, the price of the goods may vary. Money you get can then be used for other things. You can upgrade your boat, so it doesn't take long to transport the goods. You can also buy more boats. You can also buy equipment and upgrade it to help with your "acquisition". You can also hire people to help you with the acquisition. You can also build a permanent settlement to have a base of operations
Once you have a settlement, you can then begin to raise an army to "liberate" Africa. At that time, more British will come to your settlement to help you improve your settlement and liberate Africa. You can keep some of the goods to help with resource acquisition like gold, food, lumber, stones, and commodities. You can also requisition more soldiers from the homeland for gold, then station them in places you've already liberated.
You can also trade with the natives, set up alliances, or liberate them.
>>323661687 >game is a big action rpg (like Skyrim or Fallout but made by someone who isn't Todd Howard) >Pirate/ocean themed setting with ports and shit >you can choose to be a pirate, bounty hunter, trader etc >the objective is to become famous by doing something like killing a notorious pirate crew or a corrupt navy admiral or some shit. (proberbly Davy Jones or black beard) or find some legendary treasure >steampunk weaponry >skeletons and ghosts show up >you can choose to have an undead crew and be a pirate necromancer >if you pirate the game everyone talks pirate talk and call you a filthy landlubber. >you can do bar crawls, visit brothels and other cool shit. >the ocean is full of legendary beasts you can battle such as the Kracken >you can be hunted down by death via the black spot
>start off doing indie shit >have mild sucess >hire actors and actresses >they age so you hire newer ones or pay for surgery for your popular ones >go mainstream appeal or weird fetish for niche $$$ >You get to direct each film's talent, cameras, etc
Anti piracy idea: >Game starts off normally. >Weird stuff happens as you progress though the prologue. >Finish the first boss. >Npc's start saying strange cryptic messages like pic related. >guards won't let you leave town saying that your not allowed/it's too dangerous. >Night time hits. >Npc's start facing the same direction and insulting you whenever you talk to them then eventually the talk button vanishes. >Npc's start acting scared and get angry at you saying how it's all your fault. >slowly all torches and lights go out and a light fog rolls in. >Any Npc you don't look at Vanishes. >the player avatar starts acting nervous >eventually the camera moves on it's own and the avatar starts walking in the directing the Npc's were looking earlier. >the avatar starts visibly freaking out. >then suddenly it says: >Turn off the game. >Turn off the game RIGHT NOW. >the avatar turns around and faces the player >"please turn off the game" >"please, I know your out there help me" >avatar shakes the camera >"if you don't turn off the game then it will devour us all" >fog gets thicker >"please turn off the game your our only chance >mouse cursor moves by itself >hovers over "quit game" >"please...just click it..." >clicking doesn't do anything >"what are you doing? end this nightmare. >avatar starts coughing out blood and looks like they are in extreme pain >fog becomes thick and an endless loop >the avatar starts limping around by itself >"what are you doing? please stop" >"do you like to see us suffer? end it all..." >collapses >"I'll end it for the painful then because your a selfish evil person" >see a shadow of something in the fog for split second >game over >no continue option >main menu is foggy >the save is deleted and the other saves have "your" and "fault" as their names but you can't select any of them. >then you click close game. >a loud voice says OOGA BOOGA BUY THE GAME. >and the monster is a a skeleton.
>>323661687 a game about going home after a getting druged by a date rape drug
>controlls are bad on purpose >the frame rate is choppy and at random leels to make you feel sick >at random the controlls fucks up >the camera changes randomly >there is a rapist and some random nig nogs chasing you >end up level boss is played throught the bosses presipective who happens to be a rapist >end of level boss is a rapist >the rapist could be a friend a homeless guy or a random stranger depending on the difiuclty level
Here's a visual novel idea I've had for a while now. A boy falls in love with a girl.
Unable to confess, he is gifted with by a deus ex machina with the girl's phone number. Never minding the strange area code, he immediately calls her, and is overjoyed to find out that she has a crush on him as well.
But, the next day, when he recounts the previous day's confessions to the girl, she only looks at him with a perplexed expression. After some investigation, he finds out that the girl he called is not the same girl he fell in love with. In fact, she doesn't exist in this universe at all. She is the girl's alternate universe counterpart, who has fallen in love with the MC's own AU self, who too is blissfully unaware of her crush.
Hijinks ensue as the two strike up a deal to give each other their darkest, most private secrets in order to equip the other with the weapons they need to conquer the heart of their other selves. While the two chase their respective loved ones, DRAMA ensues as they begin to fall in love with each other instead and question the NATURE of LOVE.
Entire game takes place inside a massive airport which has been closed off from public access. Airport is complete with restaurants, bars, shopping areas, casinos, and lounges. Think a mix between LAX, LaGuardia, and Chicago O'Hare.
The airport is seperated into 4 terminals. Terminal A is controlled by an armed military faction. Terminal B is occupied by cultists whose motives are unknown. Terminal C is overrun with infected which while numerous, are mostly unarmed. Terminal D has no power and has few enemies, however, it also has a monster of unknown origin which will hunt the player. Each terminal is connected via various underground passageways and trams. More sections of each terminal become available as the game progresses.
The game plays as an over the shoulder 3rd person shooter survival game, but with a very strong emphasis on not taking too much damage. If you get hurt, you will need either lots of time to recover or will need to find a med kit. Also, traversing with lots of items will slow you down.
The story is not very in-your-face. There will be an overarching theme of escape, but if you want to figure out what's really going on, you'll have to pay closer attention.
You have to get enough people to believe something in order for you to be able to kill it as the game progresses first starting off with a few kids with campfire stories then a few crazy conspiracy theorists then internet websites like this one think L.A Noir but instead of finding clues and figuring out lies you have to convince people about your made up bullshit so you can kill the tolpa's you need to be super cunning and figure out the right thing's to say (more then 4 dialog choices! but you gain more exp the better you are at convincing people which let's you use perks to be more charming/believable/convincing, and the better you convince people the easier the tolpas will be to kill but you still need to make convincing combat weaponry would change depending on the lore you try to convince people of anything from knifes to explosives and you can also say where the tolpas like to dwell as well for easy hunts.
like you and your party plan out scouting, infiltration, breaching and clearing, security, crowd control, weapons and gear, escape route and then getaway.
Whatever you're stealing can vary (people, jewelry, money, gold, WMD's, vehicles, drugs etc. all have a different method of how it's loaded)
Difficulty scales how much security you're up against
Each player has a specific role
>Hacker - Handles intel, security systems and cameras etc. probably chills in a van and overlooks everything
>Inside man - Can use dsiguises to gain access to areas, keeps in contact with the hacker
Crowd control - Prevents hostages from escaping, secretly calling the cops or stopping anyone from being a hero
>Assault - Holds off cops if things get heated, carries mostly traditional machine guns and whatnot
>Demolitions - Carries thermite, dynamite, drills, EMP systems etc.
Getaway driver - Finds a suitable place to hide vehicle, can range from supercars and boats to helicopters and submarines, after a few successful heists can customize vehicles so they can blend in the city, interchangeable license plates, bulletproof armour and tyres, quieter engines etc.
Depending on heat level determine the kind of units are dispatched; from normal cops to SWAT, to FBI to military.
A driving game where you have to hit as many ethnic minorities as possible whilst still racing, but lose points for hitting white people.
There are tracks all over the world and each has different characteristics. The Middle East track has IEDs at the roadside, Africa has gangs of militant children. In Sweden you have to hit black men to protect the white women in a race to destroy the cuckshed factory.
You have to completely eradicate all other races on all tracks in under a certain time limit to stop your team of mechanics becoming culturally enriched.
>>323661687 An FPS where you play as one of many henchmen for a Bond villain. There are many of these villains each with their own base and you get to choose who you work for and where to attack. You then choose which other bases to infiltrate and storm with an army of henchmen while pushing forward into the centre of each base and taking it as your own, fighting Oddjob and Jaws style characters along the way..
The world plays out similar to Dynasty Warriors in that opposing forces fight each other for territory while you're in the level. You can rise in ranks to become the villains right hand man and use unique weapons they produce the higher you go.
If you die though you take over as the henchman that killed you and start fighting for the other team. You can use this method to manipulate the world how you want but you will never reach right hand man status if you keep switching on purpose.
Travel the world, do missions for MI6, easily romance pretty women at casinos, come across a villain every now and then
It would be the ultimate power fantasy
Throw in a nice mix of splinter cell, hitman and uncharted mechanics, some solid need for speed esque driving physics for pursuits, neat gadgets, wrap everything in slick presentation and an awesome soundtrack and it would be perfect
>>323661687 A game based on a dystopian continent with its own lore with many countries and small states, the two largest, one a fascist like police state bent on conquest and securing land for the "master race". The other a democratic/capitalist country. The democratic state would also be very far left wing but still has a large emphasis on military value and defence. Eventually a war breaks out and you choose one of two campaign's. Could either be an FPS or Strategy, if Strat id want it to be much like Xcom/Fire Emblem with turn based play. If FPS, nerf the pace and speed down to Stalker: SOC, (large maps) combat would be not as much hectic but intense with difficulty and tough situations. Sqaud control will be vital to every mission/level. Sqaud members get perma death too, there wont be alot either, each wont be just a number theyd have there on story and narrative and opinion on the conflict. As for the era its based in, perhaps something not as explored like perhaps the 70s or basiclly cold war era equivalent with basic weaponry and vehicles.
Now crucify me all you want with making games political (whitch they defs must not be) , but i kind of got inspired to this idea by browsing 4chan alot and meeting alot of people with different ideologies, the game will predominantly focus on the rights and wrongs of both sides, and eventually conclude that neither ideology is perfect or right. Id hope players would play this game and get a good memorable expierence and develop there own opinions rather then just decide right or left wing.
There are several scenarios: nuclear war, second ice age, zombie apocalypse ...
At first, you built settlements and send out scavengers to bring back anything salvageable. As the game processes, you upgrade your citizens into higher sophisticated class such as scientists or bankers.
I feel like there's probably a game out there already doing this, but I thought it would be cool for a classic jRPG with battles that are literally chess matches.
Like, when you get into a random encounter, this grid is imposed over the screen. Party members can only move a certain amount of spaces and attack a certain number of times based on their stats. Same with enemies. Each attack only affects certain spaces so you need to carefully maneuver your characters and actually use strategies in battle.
For example, the warrior has attacks that can only hit spaces directly in front of him to start. As he or she levels, they unlock attacks that can hit squares to the side or several rows at a time or spaces all around him depending on what purpose he serves in the team.
Meanwhile an archer can only effectively hit enemies 3 or more spaces away or only target one person but has a high agility so they can pretty much outmaneuver any enemy on the grid. As he or she levels they unlock AiR attacks or shit that pins enemies in place, etc.
TLDR: Pretty much fire emblem with more leveling, class, and move variety for both players and enemies.
>>323681565 Sweet, I'll try them out. Thanks for the advice. I love when RPG's are more than just simple turn based, "push a to use this attack," over and over. I like feeling that my input in a battle actually matters
>a dynamic sandbox roguelike >world generation similar to dwarf fortress, factions/countries/towns etc.
>non- animal units in the world have their own goals/desires/worries dependent of their personality/who they interact with or what role they have in the world/what's going on >the player can see these units going about their daily lives and trying to achieve these goals while they go about their business >if any of you heard of "Clockwork Empires" kinda like that >For example a knight might fall in love with his friend or a girl in town or something >He may decide to try to get her something nice >having no money, he takes up a quest and goes to a "dungeon", which is more like a monster version of a town since just about anything that isn't a beast would act similarly. >he get's beaten, but is captured instead of killed outright(monsters have their own motivations for things, some dungeon leaders/bosses might save the defeated for later consumption or may try to torture them for information/recruitment) >he eventually converts to the local monster faction and rises through the ranks >over time he may forget about the girl or still yearn for her depending on rolls influenced by his personality and other variables/trait. >if the monsters raid the town he might kidnap her or something >player can witness all of this if they're in the right place at the right time. >player can also form relations with NPCs with a simple system similar to Animal Crossing in which I just write a bunch of broad dialogue that is allocated to certain archetypes/requirements, >player has multiple ways of getting shit done >for example a player could try to start a business selling shit and becoming a merchant and pay parties to go exploring for him to accomplish his objectives. I really should flesh this out. This probably sounds terrible. It works out better in my head,
>>323681441 Yes, I want the game to feel likes you are not just building an new settlement but also terraforming / reclaiming the land around it.
At first we can only make use of per-existing/left over infrastructures to fight against environmental dangers (zombies, new ice age, radiation etc) but as the game processes we will have the technologies to turn the earth back into its historical stage.
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