>>323657391 To fix Civ5 specifically I'd probably just remove troop healing. Health can come back through siphoning production from cities I guess. Maybe half of the damage that is taken can be regained like it used to, but the other half has to be payed for in production.
>>323658490 >press B button to dodge the stack of death Honestly I wouldn't fight if they made the fights more intense with some input from you. Like if a battlefield screen opens and it's a small map where you command a bunch of troops similiar to Total War but turn based
>Allow unit stacking/combining >Fix retarded AI (both combat and diplomacy) >More diplomacy options similar to Total War >Add trading of Great Works to diplomacy screen >Change city maintenance costs so that new cities are not instantly profitable regarding science/culture
CIV5+BNW is the best civ game to date of coruse you can be a pleb and deny but this game does so much things right, turism, spies, diplomacy, cultural victory is actually fun, world fairs, its amazing, also great civs and each is really different from another
also is aways great to say strategy babys crying because of no "muh stacks ;_;'
First of all, i would cap african nations to max medieval era and asians to industrial age. Then i would increase the skills of unit belonging to first world nations in the west since we're genetically and technologically superior to other lesser nations. Also allow you to exterminate other religions and races. If they did that, then Civ would be THE best game on the planet
>>323657391 take away all the promotion shit like +health per turn add in support units like the ones in BE add in limited unit stacking - 1 melee, 1 ranged and 1 non-com (support/worker/settler) on one tile Increase upkeep when multiple units share the same tile
middleground settings of quick movement and quick combat where all of it is quick unless it involves your units
>>323661981 >one melee, ranged and noncombat unit per tile. I would put a strength limit depending on highest age reached. You might be able to have a bunch of low tech garbage stacked or one or two current era. That way you can do asymmetric war.
Happiness is the biggest problem. The unhappiness generated per-city is way too high and inhibits creating the massive, sprawling empires that were always a staple of the series. There also aren't enough ways to manage it outside of social policies, which leads to huge troughs where you can find yourself at -20 or worse before you get your ideology.
Useless/overpowered military units are also an issue. Plenty of units literally never see the light of day, like chariot archers or helicopter gunships. Probably worse are the broken units that dominate their era, notably composites/crossbowmen, frigates and artillery. Since the AI usually spams pikes and other assorted shit units, it's too easy to dominate wars just through sheer unit strength.
They need to make science (and early culture) have less of a priority over the other resources. Since vanilla it's been the optimal strategy to simply rush science tech/buildings/wonders since prioritizing anything other than early military is objectively subpotimal. We shouldn't see the only two science focused civs in the game blowing all the others out of the water.
It's pretty common to suggest better AI but I'm pretty sure the AI is intentionally retarded. The more complex the AI the longer the turns take, and Civ5 already has monstrously long turns as the game gets towards the modern eras. It's pretty difficult, if not impossible, to script a better AI without lengthening turns to a ridiculous degree. There might be some optimizations here and there (like not having city-states pointlessly move all their units every turn), but I doubt they'd be able to do too much.
>>323664683 >Happiness is the biggest problem. The unhappiness generated per-city is way too high and inhibits creating the massive, sprawling empires that were always a staple of the series. There also aren't enough ways to manage it outside of social policies, which leads to huge troughs where you can find yourself at -20 or worse before you get your ideology. Pretty much the only thing that made me give Civ5 a chance, that it stopped me from endlessly spamming cities. I can still ICS in it though.
>Useless/overpowered military units are also an issue. Plenty of units literally never see the light of day, like chariot archers or helicopter gunships. Probably worse are the broken units that dominate their era, notably composites/crossbowmen, frigates and artillery. Since the AI usually spams pikes and other assorted shit units, it's too easy to dominate wars just through sheer unit strength. Second.
>>323665416 Why would i even care, aussie friend? Pacific, along with your failed state is irrelevant. Even Poland means more to the world than your shitty little rock in the ocean. And despite the staggering irrelevancy of the region, Indonesia still is more important than the beach chads and 420 surfer LMAO fags you have
>>323658815 >Honestly I wouldn't fight if they made the fights more intense with some input from you. Like if a battlefield screen opens and it's a small map where you command a bunch of troops similiar to Total War but turn based
>>323661512 >Change city maintenance costs so that new cities are not instantly profitable regarding science/culture As far as science value goes, new cities aren't instantly profitable after a certain point.
>Civilizations are replaced by alignments and couple different heroes for each one to pick from. >City borders also change the tileset when it expands. Inferno cities turn tiles into volcanic ones for example. >Luxury resources replaced by resource mines >Barbarians replaced by random neutral units >Wonders are replaced by artifacts >Policies and culture are replaced by skills and experience >Great people replaced by misc heroes from the game with different abilities as a unit. >Research not necessarily scientific. More in tune with HoMM and unlocks buildings and dwellings. >Victory conditions would be domination, finding the grail and building it in your capital, assembling certain artifacts like cloak of the undead king, etc.
>>323657391 >better AI, seriously its 2016 already there are no explanations of "muhh creating ai for strategy games is too hard". Especially when everyone uses 64bit os >more and better diplomacy, more choices like enslavement >expanded multi-culturism system " too many sandniggers in your kingdom? give an order to exterminate them and cause them to fight back" >1 unit per tile was fine >do not punish players who want to play agressively >proper future, with mechs, lasers and space ships >option to lock game to specific age, ie i'd like to start game in stoneage but end at medieval age >more race diversity and more varied units
>>323666026 >Rampart >Leader. Mephala >UA: Military Units take 25% less damage >UB: Treasury, replaces market. +25% gold and +1 gold from forested hills. >UU: Grand Elf, replaces crossbowman. Fires twice.
I would like to see army costs (both recruitment and upkeep) massively increased. Right now you can just spam your strongest unit without any major penalties. More expensive units would require a more tactical approach as you wouldn't want to sacrifice your troops for nothing.
>>323666004 the best part about it is if enemies turn up within a few spaces of them they auto run to the nearest safe tile to avoid getting captured, pretty helpful when you're surrounded by fifty barbarian camps
>>323665849 While this is exactly what I wanted in terms of gameplay, I'm not a big fan of magic in my Civs, I keep that for HOMAM. Already played those and they're solid games for a few replays indeed though
It has too many issues to be "Fixed" They dumbed it down for steam peasants and now it's ruined, they removed all strategy in exchange for filling the game with busy work. I'd say scrap the whole fucking thing and iterate from civ4.
What I want is a way to make units travel together. Missionaries w/ soldier u, for example. They don't need to stack either, just stay close of one another. I hate having to personally click on the tiles when their destination is the same.
I'm not sure, just because a lot of the issues with civ5 were issues with every other civ just to a lesser extent. So clearly even firaxis doesn't know how to fix it, or they just don't give a shit about things like diplomacy and terrain generation.
>>323667054 >Playing Venice on some islands map >Spawn on a pretty comfy island with a qt lagoon in the middle of an ocean >No contact with other civs save for Sweden who becomes my bro >Get some pretty radical wonders, Colossus ofc >Start exploring the world and find lotsa other civs and city states >Never annex any cs >All the other civs start to bully poor me, not a turn goes by without someone insulting the most serene doge >Even Sweden, my trusted ally turns against me >Keep buying cs friendship with shekels >Fight off multiple defensive wars that other civs declare on you for building the wonder they wanted or choosing the wrong ideology >Everyone laughs at weak little Venice >Start planning my endgame >Buil- buy tens of nukes, warships, subs >Sail them off in silence >Get voted the leader of the world >The very next day nuclear missiles are launched, warship armadas barrage down everything in sight, fleets of bombers level cities >All over the world, no civilization is spared >Every slight remembered, every grudge avenged >The once proud civilizations now occupy nuclear wastelands >Hundreds of millions dead
>>323667757 Tedious growth, looks incredibly bad, imbalance of heroes on the battlefield, bad combat due to different creature sizes where your cursor aligns to different parts of the creature at different times.
>>323667679 >as for Theodora, the reader is treated to a detailed and titillating portrayal of vulgarity and insatiable lust, combined with shrewish and calculating mean-spiritedness
>Lynda Garland in "Byzantine Empresses: Women and Power in Byzantium, AD 527–1204" notes that there seems to be little reason to believe she worked out of a brothel "managed by a pimp". Employment as an actress at the time would include both "indecent exhibitions on stage" and providing sexual services off stage. In what Garland calls the "sleazy entertainment business in the capital", Theodora earned her living by a combination of her theatrical and sexual skills.
Looks like she wasn't just a slut but a stripper and a whore, too.
>>323657391 >Bring back charts >Happiness should be by city, not by civilization. >Bring back technology trading and make trading more nuanced. >Reduce number of religions >Allow culture to capture enemy tiles and city. >Make tile improvements more meaningful >fix the clunkiness of everything. >nerf artillery buff cavelry
Increased options for open borders. I'm really fucking tired of seeing an entire army move through my land, as well as stupid missionaries when the only reason I want open borders is for trade and culture
>>323663635 Is there even a legit reason to play as Germany? The 67% chance to recruit barbs seems only viable in the very beginning, as well as lame in comparison because there are civs who have bonuses that benefit them every turn
>>323669493 Bullshit. You can't kill anyone and make a rightous white utopia, nor can you easily exterminate sand nigger and gook religion unlike history has shown. Christianity is the one true faith yet is treated as a normal bullshit faith.
>>323658237 >>323658415 Yes, unit stacking with a hard limit. Civ3 had armies where you could join a few units into 1 super unit that attacked as one. This would probably solve all the problems with the combat like having traffic jams, AI inability to manage forces, or turtling in general. It should have been a general specific function.
This is probably a really minor nitpick in the grand scheme of things, but in my last playthrough it really pulled me out of it. When I was moving my armies around I would have a plan of which order I would move them in my head (I'm gonna move this guy here, which lets me move this guy to take his place, which lets me...). But then every time I finished moving a unit, the game would automatically snap control and the camera to some random unit that was on the other side of the map, throwing me off from what I had in mind. Maybe there's already a mod to fix this, or there's even an option that does something about it, but holy shit was it tedious the way it is by default.
Remove 1 unit per tile mechanic and replace it with piled unit mechanics (including including bonus, malus, unlocking more unit per tile with tech, etc...) so you aren't spending 10 minutes per turn moving little soldiers.
Reintroduce per city happiness so you have actual malus long term for taking cities and having a too big empire, malus you can decrease with building stuffs and all. Happyness of city is proportional with prod/etc... Global happiness is now "approval", used for passing new ideologies or doing certain diplomatic moves (declaring war while in democracy require approval).
Make a better AI for those who like solo.
No steam only, because you shouldn't have to install this piece of crap if you want to play a PC game.
>>323657391 >Prince and below >AI hands you victory >never makes more than two city state allies, stops research at industrial era, and drives every civ's economy to garbage by mid game >King and above >AI colludes to stop you regardless of win conditions >all other civs have 9 cities by turn 150 on epic with no unhappiness >at least two civs will be at constant war with you, pumping out more units than possible with their shitty city placement >spy on their cities and see they have no trade routes and only two mints, but somehow +92 gpt >one civ rushing science as everyone makes research agreements with them >another spams unobtainable amounts of missionaries and gold to ally all the city states on the map and rush the UN I just want a middle ground. I'm fine with being shit at the game, but fucking scale this better.
>>323669586 I'm playing a team game with a friend right now where I'm Germany and he's England where we went around early game destroying barbarian encampments together, but he would let me get the last hit so we could build up a big army early on. I would gift him any extra units I didn't need/couldn't afford, and my armies combined with his OP longbowmen let us knock out team Rome/Greece from the game right as world Congress was founded, and let us take control of it from Rome.
>>323657391 >Improve AI a LOT >Make multiplayer connectivity less retarded >Limit number of troops you can control so multiplayer games don't take fucking forever >Allow people to use mods in multiplayer without ridiculous workarounds >Allow people to use mods without disabling achievements
>>323657391 having your spies in your cities prevents techs from being stolen, but the limit for spies is your number of cities. it's frustrating just watching civs steal your techs when you already have your spy in it and the anti spy buildings. it's rng and all they get is a slap on the wrist if they fail. this also means spying on another civ opens up your cities for having techs stolen so i think it's a good balance.
overhaul diplomatic victory. every other victory changes your playstyle significantly, but diplomatic victory is literally just saving gold and buying city states the turn before world congress.
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