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To be quite frank, Resident Evil 4 is pretty shitty.

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Thread replies: 185
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I just don't like it and I need other people's opinions to validate my own opinion.
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I liked it but then again I was not a fan of earlier ones.
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You're entitled to your opinion, however poor it may be.
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I didn't really like any of the resident evils until 4. The tank controls were fucking garbage.
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It's great. Just not as great as the old ones.

That and the fucking QTE's ruin a lot of enjoyment for me. It legitimately keeps me from replaying the game a bit.
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You're right hand comes off?
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>>323656151
I thought the controls in RE4 were the worst out of the series
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Then why post at all if you don't want a dialogue about it? /v/ isn't your personal blog, faggot.
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i remember fighting that right guy kept shooting him with every weapon i had then realized i just have to wait and then puss out
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>>323656210
The shitty FOV and zoomed in camera didn't help things.

Felt like you could never see as much as you wanted and the constant turning around got tedious. Especially since it's an action game.
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>>323656224
I don't have a personal blog, if I did thought I'd probably kill myself, also have you never heard of shitposting?
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I enjoy all of the Resident evil games, old and new.

5 is probably my least favorite, but mercenaries is good
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>>323655314
struck the perfect balance between "shitty gameplay for the sake of atmosphere" and "action shooter"

Escort missions are the game's only real problem
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Well, it's one of my favorite games of all times so that's kinda difficult anon. It does have issues though.

>The story is complete nonsense
>Some plot points are seemingly completely dropped (Salazar finishes a "ritual" with Ashley but nothing comes of it, she's just sent to the island)
>Some guns are trash (hello Minelayer or whatever)
>Some parts of the game are incredibly unfinished or feel rushed
>There's no reset function on the slide puzzle which means you can seriously fuck it up
>Ashley can be clipped by the knife if she's behind you and you're at a specific angle
>Enemies with guns
>Fun, but still rather poor writing/lines
>Lots of weird jank (when you push ladders away from windows you go through the window a bit, HD version's rifle reload animation runs at 30fps rather than 60, etc)

Still an amazing game, especially for its time though.
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>>323656435
I'll respond to anything as long as it bumps threads that lower the quality of /v/ in general thank you very much
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>>323656454
>tfw 5 got me into the series

A friend forced me to play it after he gifted it to me and after enjoying it so much(though really, only because everything is fun with a friend) I went back and played through Remake all the way to 4 in only a few weeks.

2 was probably my favorite. It just had such great pacing I thought.
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>>323655314
Nice blog, shit taster.
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>>323655314
>I just don't like it and I need other people's opinions to validate my own opinion.

The definition of /v/.txt
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>>323656514
You forgot:
>awful disgusting QTE's
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>>323656515
I love making /v/ a worse place for everyone, it's my goal in life.
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>>323656724
how does it feel having a goal that would be accomplished whether you existed or not?
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>>323655314
sorry. can't agree with you.

it's literally flawless.
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>>323656749
Feels pretty good. Pretty damn good.
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>>323656707
That I'd disagree with personally. QTEs aren't inherently bad, and I think RE4 did them pretty well. Cutscenes always felt a bit more tense once your realize death was quite possible even during them. Hell, they even made it where if you mashed hard enough the action would go faster. So it was always fun to watch Leon sprint like a madman since I can mash hard.

Only QTEs I disliked in the game was the boulder one (mainly because it repeated) and ones where you had to shake the stick since that hurt my hand a bit.
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>>323656808
It's about as flawless as my education.
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Why does everyone place 2 above 3?
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>>323655314
I really don't think any of the new resident evils are any good, apart from REmake.
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>>323656886
babby's first RE

Just like FF7 to FF and Silent Hill 2 to SH.
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>>323655314
QTEs during cutscenes was stupid.
Everything else is fine.
Pretty fun game, replay it at least once each year.
Professional mode is where it's at
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>>323655314
All the resident evils are pretty good except maybe 5 and 6
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>>323656836
I hated them. Ruined a lot of the game for me.

They are the definition of how not to do QTE's I think. Constant interruptions of cut-scenes just so you can potentially fail them and have to re-watch them for no good reason. They do nothing but take away from the overall experience.

They were so bad they take away a lot of the fond memories I have of the game and just keep reminding me: "Hey, remember those awful QTE's?"

>>323656886
I think it's because RE3 gets boring the longer you play. Like, the city part is great but the clock tower and park are just not very interesting.
It's also a bit poorly balanced. Most of the game is so easy it's trivial. But the boss fights are fucking hard as balls.
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>>323655314
It's in my top 5 favourite games and I have finished it at least two dozen times.

Wii version best version
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>>323656968
>He thinks ORC and UC are good
>>323656514
>Some guns are trash (hello Minelayer or whatever)
Minethrower is fun (it works like a grenade launcher), but there's so little ammo to use so it's basically useless, I think chance to get its ammo is even lower than magnum
>There's no reset function on the slide puzzle which means you can seriously fuck it up
You can go out of the room (Green text, not the White one) to reset the puzzle
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>>323656151
RE4 was tank controls too
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>>323657274
I guess I just disagree. The way you don't do QTEs to me is something like God of War where every kill and chest opening requires you to mash. Having QTEs in cutscenes makes it where you're not just sitting back, but instead still feel a small amount of tension knowing death is possible.

Besides, if you fail a QTE just skip the cutscene. It brings you right to the QTE that you can then get right. Hardly an issue.

>>323657487
Yeah, I think the Minethrower was probably just poorly implemented. Could be a fun weapon, but difficult to utilize.

And I didn't know that you could leave the room, go figure. Still, seems silly there isn't just a reset button. On my first playthrough I spent maybe 15 minutes working on the slide puzzle. I'm total ass at those things.
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>>323655314
It's not the survival horror I wanted but it's a fun action game. I think a lot of people's negative opinion comes from it not being the game they expected.

A lot of the characters are cheesy and I like it and the QTE isn't as bad as people claim it is (though I really hate after boss QTE).
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I booted up CVX after playing RE3 and what do I find?
>Canadian faggot the game will probably force me to play as
>No dodging. Removed the best addition of 3 for no reason.
>Graphics somehow look worse than RE1-3
>Dumb lol kidnapped plot, loads of cutscenes
>NO. DODGING.
Why. What was their goal? Skipped it and went to 4, no lie, to find out it's just God Hand (but worse) with guns.
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Anyone else getting this Day one?

https://www.youtube.com/watch?v=XHaDGCRMav8
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>>323657749
>Having QTEs in cutscenes makes it where you're not just sitting back, but instead still feel a small amount of tension knowing death is possible.

That's what I hate. There is nothing wrong with a cutscene where you can sit back and take a breather. Soak in whats happening on screen instead of being hyper focused on a button prompt.

I don't think these is any good way to do QTE's. I understand why they had them in RE4 them being kinda new and exciting back then. But I think it's without a doubt the worst feature in the game.

It just isn't fun in any way shape or form.
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>>323656508
i'd say if there's a way to do escort missions right re4 got it

ashley has great pathfinding and never becomes stuck, gets out of the way or ducks while you shoot and the more hectic parts of the game have containers where you can hide and completely shield her from all danger
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I have to agree with OP, it has aged poorly. I used to like it, now, I can't even see what deal is anymore.

It used to be good for its time, though.
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>>323658052
Like I said previously, I believe it's just a matter of opinions because I had no issue with it. Hell, I thought they were implemented well even. When you play a tense game cutscenes often times serve to completely deflate that feeling. The second you enter one you know you can just sit back and watch the movie, essentially. By putting them in occasionally (which they really are infrequent when you consider the amount of cutscenes in the game) you keep that tension up and have the player on edge despite many scenes lacking QTEs.

I believe if there is a good way to do QTEs that's one of them. But I know some people disagree with that, and that's totally fair.
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>>323657892
It's the worst mainline game, even 6 is better.
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>>323655314
you are correct
the controls are terrible and it was responsible for turning resident evil into shooter garbage instead of horror games
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>>323658182
I just played it on Wii a few months ago and loved it. I can see why fans of older REs wouldn't like it from a horror perspective (though some parts are genious, like Verdugo, U3, the first village square visit, Regenerators, etc/al).
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>>323655314
you're wrong but that's fine
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>>323658240
>By putting them in occasionally (which they really are infrequent when you consider the amount of cutscenes in the game) you keep that tension up
That was another big issue. Half the time I wasn't even expecting it and then suddenly a prompt would appear when I wasn't even gripping my controller properly.

Didn't help that they were a bit broken in the recent PC port either.
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>>323657892
CVX started development before RE3. it was also outsourced.
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>>323658129
True, it was far from the worst way to handle escort missions. They were still by far the absolute worst part of the game for me, and I think the game would be improved by not having them.
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>>323656514
>>Some plot points are seemingly completely dropped (Salazar finishes a "ritual" with Ashley but nothing comes of it, she's just sent to the island)
Pretty sure they were just implanting her with the Plagas
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loved it when it was new because I was sheep
hate it now because I pretty much hate everything now
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>>323658598
>hate it now because I pretty much hate everything now
because you're still a sheep
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>>323656968
>All the resident evils are pretty good except maybe 5 and 6
Exactly. RE6 is god-tier beyond all human comprehension. "Pretty good" doesn't even begin to describe that game.
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>>323658364
That's kinda the point anon. If they were always there for every scene then it'd hardly be surprising or capable of keeping tension. They're meant to keep you on your toes since you never know when they could appear.

>>323658523
They did that at the start. A flashback is shown when you first find Ashley that shows her getting the plagas implanted. Outside of them somehow prepping it or something I have no idea what the "ritual" was for or why it was even brought up.
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>>323658690
isn't that a sheep-like thing to say?
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>>323655314
All it needs are the RE5 controls. Isn't there a mod or something?
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>>323658874
isn't that a sheep-like thing to ask?
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>>323658971
But, that's also a sheep-like thing to ask.
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>>323655314
I'm the only one who likes RE5 :(
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>>323658947
Aren't the RE5 controls pretty much identical?
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>>323658862
Wait, what? Is this a troll? I thought everyone agreed that it was shit tier?
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>Best gameplay.
>Best story.
>Best acting.
>Best production values.

No wonder best girl Ada looks so smug.

RE6 is getting re-release on PS4/XBO, and there's nothing the haters can do about it. Plus RE6's producer is making Remake 2.
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My favorite one is 5
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>>323655314
If that is the case why did you bother to post this thread? I see right through your baited attention whoring OP, here's a (you) out of pity.
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>>323659071
>Wait, what? Is this a troll? I thought everyone agreed that it was shit tier?
It's the second best selling Capcom game of all time. (6.3 million copies sold, extremely successful on both consoles and PC) Once it gets re-released for 8th gen consoles, it will likely jump to being their best selling game of all time.

It's an awesome game. Possibly the best TPS game ever made. The only people who dispute that are whiny bitches who piss and moan about how Resident Evil shouldn't be action oriented despite every RE game since 2 having a heavy action focus. RE2 literally opens with you fighting hordes of zombies.
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>>323659071
I think there's been some contrarian movement lately of people jumping on the "everyone hates this, so I have to love it" bandwagon.
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>>323659096
My favorite Resident Evil is Dead Space
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>>323659192
>RE2 literally opens with you fighting hordes of zombies.

You mean those hoards of zombies you are supposed to run away from so you have a reason to enter the police station?
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>>323659071
Anyone who hates RE6 has never read the manual (which, admittedly, Capcom neglected to include in the copies provided to Amerifats), and/or never played the game on PC. It has flaws, sure. But so does every other RE game. The big problem is the planned tutorial section was cut, meaning the game never teaches you how to play. Like something from the 90's, you're supposed to git gud on your own.
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>>323659028
sounds like we're both fucked then, anon
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>>323656514
>minelayer is bad
No, YOU are smalltime.
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>>323659175
Good for you.
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>>323659279
>>RE2 literally opens with you fighting hordes of zombies.
>You mean those hoards of zombies you are supposed to run away from so you have a reason to enter the police station?
You could say the exact same thing about the hordes of zombies in RE6. Run away, shoot them -- your choice. Running away is much easier in the N64 version.
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>>323659354
Yeah, i guess so. That's too bad, I don't wanna be shit tier human.
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>>323658863

They were implanting her with a Queen Plagas so they could actually control her without her staggering around and mumbling incoherently once she got back, instead of the garden variety one she got the first time.
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>>323659382
No. I mean. You don't even have enough ammo to fight them.

Haven't played RE6 so I can't comment on it.
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>>323659279
RE2 never tells you you're supposed to run away from zombies. RE2 opens with Leon crashing a car. Crashing cars is his "thing" now. After the massive explosion, you run through hordes of zombies.

The shift in tone between RE1 and RE2 is so blindingly obvious it hurts. RE1 opens with a cutscene followed by some walking followed by a cutscene, cutscene, another cutscene, more walking, cutscene, etc. RE2 is straight to the shooting from the moment the intro finishes. Even RE6 isn't as immediately action-focused as RE2 was.
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>>323656162
>Just not as great as the old ones.
No, it's better if we are to be sincere with each other, kindred.
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>>323659528
>No. I mean. You don't even have enough ammo to fight them.
You've got a knife. Granted, shooting everything in RE2 doesn't really work.

>Haven't played RE6 so I can't comment on it.
RE6 completely broke the formula because you can melee your way through huge stretches of the game. Chris can use his fancy knife-fighting footwork to dodge enemies and slip backwards and dance like a butterfly, sting like a bee.
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>>323659292
RE6 dosent even need a manual, just point and shoot like any other TPS, combine your herbs as needed
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>>323659292

The gameplay systems are great, true. (Which is why RE6 Mercenaries is friggin' awesome.)

The campaigns themselves are extremely poor showcases for the gameplay, with Chris' shit being treated like some GoW/CoD hybrid shooter bullshit, Leon spending way too long fighting the Boss that Would Not Die, and Jake having his (incredibly fun) brawling constantly interrupted with new bullshit vehicle setpieces.
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QTEs got old fast and I wish you could switch weapons in real time like in RE5, god knows it's got enough unused buttons as it is, but it's still my pick of the bunch

>>323656514
>Salazar finishes a "ritual" with Ashley but nothing comes of it, she's just sent to the island

I like to believe that's a formality on Salazar's part: he would have turned into his boss form with or without the ritual, but the Los Illuminados have religious pretenses
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>>323659554
Not disagreeing with that. I think all RE games are basically action games because the horror elements are so tame and non-frightening. '

Just saying I don't think anyone really expect, or thought, you were supposed to shoot the hoard of zombies in the intro instead of run away.
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>>323659642

Lol no. Playing it like a standard TPS is a great way to end up hating the game.

It's a Brawler with Guns, not a Shooter with Melee.
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>>323659642
>RE6 dosent even need a manual, just point and shoot like any other TPS, combine your herbs as needed
You're playing it wrong, anon.

>The campaigns themselves are extremely poor showcases for the gameplay, with Chris' shit being treated like some GoW/CoD hybrid shooter bullshit
There's nothing wrong with Chris' campaign. You're a soldier doing soldier things. Flying jets, shooting shit up as part of a BSAA squad, etc.

>Jake having his (incredibly fun) brawling constantly interrupted with new bullshit vehicle setpieces.
Variety is the spice of life. Part of RE4's problem was the entire game was pretty much the exact same thing from start to finish. The vehicle sections could have used some polish, but they were a welcome change of pace.
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>>323659760
>It's a Brawler with Guns, not a Shooter with Melee.
Same shit to me. Use either or as needed or just run past them since hardly any enemies are worth the attention
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>>323659605
I disagree. And I ain't got any nostalgia for the series seeing as I got into the series in 2015.

Hell, if anything RE4 is the game I'm most nostalgic about since I played it a bit when I was younger.
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>>323659839
The game is a standard TPS, there is no playing it wrong. Mercenaries mode might be above average but lets not pretend the campaigns are really going places.
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>>323659754
>Not disagreeing with that. I think all RE games are basically action games because the horror elements are so tame and non-frightening. '
RE has never been that "scary". You're quite right. I think RE6's Rasklapanje is basically the scariest monster the series has ever produced, but is it scary, really? Horror games are a weird genre. So many "scary" games are only scary if you have the brain of a 9 year old.

>Just saying I don't think anyone really expect, or thought, you were supposed to shoot the hoard of zombies in the intro instead of run away.
There's no real way of knowing all these years later.
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>>323659936
>The game is a standard TPS, there is no playing it wrong. Mercenaries mode might be above average but lets not pretend the campaigns are really going places.
The campaigns are all unique and interesting. The biggest problem they share is removing player control during certain sections and a smattering of fixed camera angles. Everything else is tight. RE6 is one of the best TPS games ever made. Mercenaries is kinda meaningless. It appeals to the sort of people who find competitive MP fun. The campaigns are where the real meat is.
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>>323659870
I know you have to cover your back to appease the hipster retards and the oldfags, but RE4 is as good of a game (gameplay, soundtrack, mechanics, characters) as the series gets. It's overall well made and polished and fun to play. The PS1 games can be a chore if you're not used to the formula or if you get bored easily. RE4 has the right balance of action and puzzle solving to make you want to keep going.
>>
You won't get it validated here anon. RE4 is one of the best games in existance, even if it ruined its own series.
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>>323659936
RE6 is one of the few TPS games that is a pure joy to play. It makes every other TPS game feel boring and limiting. It's like having wings to soar before being fitted with lead shoes.
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MATALO
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>>323656514
>The story is complete nonsense
>Fun, but still rather poor writing/lines
The story is meant to be a play on unrealistic/cheesy action movies

>Some plot points are seemingly completely dropped (Salazar finishes a "ritual" with Ashley but nothing comes of it, she's just sent to the island)
Like other anons pointed out, it's most likely the Las Plagas injection/religious reasons

>Some guns are trash (hello Minelayer or whatever)
I always took that as a fuck around gun. It's fun but I don't see it completely viable

>Some parts of the game are incredibly unfinished or feel rushed
I beg to differ. I was actually surprised the game was still going by the time I got to the island so to me it felt like extra content

>There's no reset function on the slide puzzle which means you can seriously fuck it up
The puzzle with Ashley? Either way I can't think of a puzzle that could be fucked up

>Ashley can be clipped by the knife if she's behind you and you're at a specific angle
Haven't experienced this but sounds plausible. Minor bug if it does exist

>Enemies with guns
The game has to get harder somehow and it felt like a real turn around at that point

>Lots of weird jank (when you push ladders away from windows you go through the window a bit, HD version's rifle reload animation runs at 30fps rather than 60, etc)
Most of my experience is with the GC and PS2 versions so I don't know about the 30-60 fps "jank" but the ladder example kinda makes sense. Never bothered me though
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>>323660064
>The campaigns are where the real meat is.

You''re fucking joking right. Leon's is the only one that puts a real pressure on you, Chris's was basically cheesball to anyone whose played action games before and Jakes isnt anything special. Its more of the same from Chris plus one bulletsponge.

Havent gotten to Ada yet but I'm hoping hers stands out a little bit more, by Jakes it honestly feels like nothing has changed.
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>>323660290
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>>323660065
Eh. I thought the puzzles were lacking since it has no exploration element.
And I think that's the biggest draw for me in the previous games. That slowly backtracking and unlocking new parts of the map as you go. I really liked that. The action was just kinda there.
What I thought while playing wasn't "I wish this had more action" but rather "I wish this was more like a point & click game".
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>>323660294
I don't get it. This just looks like RE4 without the tension and small mechanics that made the action feel great. What's so good about it?
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>>323660601
its like MGSV

People cum themselves over how smooth the controls are but theres not much else to it
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>>323660532
But Resident Evil is the WORST point and click. In the classic games there are like two puzzles each, and the rest of the 'puzzles' are "put the yellow key in the yellow lock".
>>323660601
>RE4
>tension
I am laughing
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>>323656514

>Failing at a 3x3 sliding tile puzzle.

u fucking wot
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>>323660708
Well obviously it has other things going for it. I didn't only play it for the puzzles. But that coupled with the exploration were the thing I found myself most drawn to. And both were really lacking in RE4.

While playing RE1-3 I kept a notebook with me so I could jot things down. That would never have been needed in RE4.
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>>323660708
>I am laughing

I'm not. It was the biggest reason the action felt fun and stood out.
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Part of RE4 charm is the merchant, I always want to know what kind of shit he would sell when I reach him, they should have made a FAMAS for the game because Capcom
>>323660708
>The 1st time with chainsaw sisters, Regenerator and U3
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>>323660708
>no tension
>what is the village
>what is the night time village
>what is the cabin
>what is the el gigante fight with Ashley
>what is the "It" fight in the cage
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>>323660708
>RE4
>no tension
you're only making it evident that you didn't play the game
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>>323660404
>Jakes isnt anything special. Its more of the same from Chris plus one bulletsponge.
Jake has a unique hand-to-hand combat system. His entire campaign is designed around it.

>You''re fucking joking right. Leon's is the only one that puts a real pressure on you
If you're a challenge-fag, RE6 isn't the game for you.
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>It's a RE5 and RE6 fag thread.
Oh,boy can't wait for them to shit on the other games. Seriously, I don't give a shit if you like RE6 but don't be a faggot about.
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>>323660601
>RE4 without the tension and small mechanics that made the action feel great.
You mean like RE4 using QTEs for everything? Those small mechanics that RE6 replaced with actual gameplay?
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>>323661319
>>It's a RE5 and RE6 fag thread.
>Oh,boy can't wait for them to shit on the other games. Seriously, I don't give a shit if you like RE6 but don't be a faggot about.
RE6 fans tend to be sympathetic towards the other games. The hate tends to flow one way.
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>>323661368
No, he means RE4 actually had enemies that were a threats to you. In RE6 you can dance all over them.
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>>323661368
>RE4 using QTEs for everything?
you mean the melee attacks? can we really call them QTEs when those attacks actually have specific range, damage, knockback, etc? (as opposed to, say, a God of War QTE where you watch Kratos kill something, then the game resumes)
>>
>>323661316
>If you're a challenge-fag, RE6 isn't the game for you.
makes sense now. lol they should've just made DMC5 if their next big buget game was supposed to be all about Super Slick combos
>>
>>323661368
No. I mean limited ammo, tank controls, slower speed, tougher enemies.

That webm looks more a like TPS with bad "press one button and watch a cut scene" melee mechanics.

The strengths of the shoot-to-stun mechanics just seems to fall flat if the game itself is so fast paced.
>>
>>323661703
In RE6 you're encourage to just aim for the head and keep moving.
>>
>>323661368
It's started with RE3 where you can timing to push/dodge, then RE4 where you can attack after stunning or QTE to dodge/deal damage, RE5 allows you to quick-swap weapon and the melee is almost perfect, RE6 brings it to God Hand-lite level where you can dodge, slide, melee, dual-wield quick shot, gun-fu with shotgun, counter-attack etc
And it makes sense, literally, because when you're in a zombie game you want to fight like a fucking fighter and not some pussies who can only scream and run in B-tier movies.
>>
>>323661368
kek RE6 has more QTEs than 4/5 combined
>>
>>323661821
>RE6 brings it to God Hand-lite level where you can dodge, slide, melee, dual-wield quick shot, gun-fu with shotgun, counter-attack etc

Any good clips of that because >>323660294
just makes to look tedious.
>>
>>323661878
Wait. They still have fucking QTE's in the cutscenes?

>terrible in RE4 but can kinda be forgiven due to the times
>even more awful in RE5 since now your co-op buddy needs to also get it right

You would have thing they would finally learn.
>>
>>323661821
The problem is that the game is a mediocre action game because you get all these fancy mechanics but they game dosent really test you with them

The only time you feel a semblance of challenge are when the game locks you into an arena, otherwise you're just cruising.

If I dont even feel the need to use the dodge and quick-shot mechanics, they might as well have not even been there
>>
>>323661927
>announcing reports
>>
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>>323657893
you've got to be shitting me
>>
>>323657893
>>323662442
>Unity
>multiplayer based

What the fuck are you doing Capcom?
>>
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>>323662571
I seriously don't understand how some companies can fuck up this much
>>
>>323662571
ORC Sold 2.5 million copies.

They're a lot of people who enjoy these kind of shit RE games.
>>
>>323662706
Even so why fucking Unity.

Have you seen Verdun? It's basically unplayable due to how shitty it runs and how bad the netcode is.
>>
>>323661926
https://www.youtube.com/watch?v=Fk5o7xIfj10
>>
>>323662834
What the crap, that looks even worse. And absolute nothing even close to something like God Hand.
>>
>>323662820
so Unity has bad netcode? what engines have good netcode? Unreal?
>>
>>323656514
>Some guns are trash (hello Minelayer or whatever)
I feel the fact the merchant warns you before buying it drops the hint it's a fuck around/new game plus weapon
>>
>>323662959
God Hand-lite, RE6 is like the only game allows you to do all those stuffs
>>
>>323663026
>playing the game on Pro
>going only Red9 fully upgraded and whatever I can find on site
>decide to buy a Minelayer to test it out
>it's fun but not that good in my eyes
>but the ammo is good money
>keep it around just to get more money

well, at least I found a good use for it (though it severely hinders your inventory space
>>
>>323662974
It's serviceable from what I've seen.

Source usually has pretty decent netcode. But fairly underwhelming hitboxes. Many older games have pretty decent netcode as well surprisingly(maybe because they are simpler).

If you want to see truly horrid netcode play a Paradox Game. Good god it's a headache. Which is a shame since Crusader Kings 2 multiplayer is a treat.
>>
>>323663229
Oh and a lot of RTS's and MMOs tend to have pretty okay netcode. The latter mostly down to just how huge they games are and they still work fine.
>>
I'm replaying RE4 and I still it's pretty great. The only problem I see was that camera can be a little iffy at times. I also replayed RE5 and you can see where it when wrong game mechanic wise. They made melee too much of a focus. You can melee fucking everything. Melee was mainly used in the first game to save ammo and get people off your shit. I mean you could abused but not to the extent as RE5. RE5 pretty much makes guns useless. You can stun enemies too easily in the game. You can stun them by shooting their face, arm, knee, kneeling from behind, which almost breaks the game for good players. RE4 smartly only had two places, the face and when enemies is kneeling, which kept the game's melee more balanced. Also, you can melee most of the mini bosses in RE5 which again makes it too easily. The Shotgun + melee attack can easily rape giant manjinis. Also and they are too overpowered.
>>
>>323661604
RE4 has no dodging. Every dodge is an arbitrary QTE. Basically ever "fancy" action is a QTE in RE4. Remember the laser hallway? RE4's version is one long QTE. RE6's version is free flowing gameplay where you run down the hallway and dodge the lasers using actual game mechanics.
>>
>>323663229
>If you want to see truly horrid netcode play a Paradox Game.
yeah, I played Magika, fucking fun game, but the online...

>Source usually has pretty decent netcode. But fairly underwhelming hitboxes.
aren't bad hitboxes basically the dev's fault? I mean, you're the one making them right?
>>
>>323663354
>Every dodge is an arbitrary QTE.
when you've got the option to dodge, yes (which only happens on specific cases, a few bosses iirc, most enemies do not give you QTE prompts for dodging), I agree that those are QTEs, simply reflex tests instead of actual gameplay, but I disagree on the attacks being QTEs
>>
>>323661926
https://www.youtube.com/watch?v=qYQ9rEDYDo0

>>323661990
>The problem is that the game is a mediocre action game because you get all these fancy mechanics but they game dosent really test you with them
Let me point out that RE cannot force the players to use complex game mechanics. No mass-market game can. That's why Bloodborne is niche and always will be, but Assassin's Creed sells millions and millions.

Resident Evil games can only use complex game mechanics as additional depth. You can't base the entire game around them because then you alienate players who don't WANT to dodge and don't WANT to slide everywhere.

I don't know why some people think that games need to make their mechanics essential to play. FPS games don't NEED leaning. It's just something that's nice to have.
>>
>>323663472
RE4 doesn't even have crouching. It has crouching QTEs that are contextually triggered, for example, while riding in mine carts. RE6 lets you trigger a crouch duck at any time.
>>
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>>323663360
It kinda depends. Hitboxes certainly improves a lot by competent devs. But it's also affected a lot by the netcode due to local hitboxes being different from server side hitboxes.

I.E, you think you are shooting a running person but the actual hitbox is slightly behind or ahead of the player. Here's an extreme example.

I had a lot of problems with that in Verdun. Especially while sniping.
>>
>>323663810
oh, that's what you mean by hitboxes

I want to 'port' Advance Wars to PC, so hitboxes don't really matter
>>
>>323664658
Can't you just use an emulator?
>>
>>323664752
I want to make an HD remix of sorts, since a lot of the COs are a fucking joke, mechs are overpowered, I want to be able to play DoR online (possible using altwfc servers, but a hassle and you can't have anything more than 1v1), that way I could use artwork to replace ingame sprites (and yet leave the options to choose between the original sprites or atwork instead, original music or my own music (which I intend to redo, trying to stay as close to the original as possible but higher quality)), and so on. Plus, since it's turn-based I figured it'd be a great starting point instead of going after a real time game first.
>>
>>323664951
Ah. I see. Good luck anon!
>>
>>323665019
>>323664951

Also chat room and spectators, absolutely wonderful for tournaments.
>>
>>323664658
>>323664951
Have you looked into Custom wars? It is some old attempted at making AW in javascript. It was mostly functional, but it had no animations and it had a bunch of OC Donut COs. It was opensource and I do believe it had online if you want to look into it (assuming the site and such still even exist. This was back in 2007).
>>
>>323665269
I'll take a look into it, thanks for the tip.
>OC Donut COs
Would people consider it bad if I made characters in the games COs? (like Cyrus, that blonde coward, The Beast, the old black doctor dude, maybe even the Mayor)
>>
>>323656151
>complains about tank controls
>thinks that RE4 doesn't have the same movement system
Every fucking time.
>>
>>323665372
>Would people consider it bad if I made characters in the games COs? (like Cyrus, that blonde coward, The Beast, the old black doctor dude, maybe even the Mayor)

As long as you can someone lock those characters out when people want only official characters. It would be neat if people could mod in their own COs as well.

Also my mistake, customwars was not made in javascript, but in java.
>>
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>>323665624
in my ideas, I would have you create a room with stuff like:
>Game Mode:
>Days of Ruin
>HD Remix (or whatever I'd call it)

maybe if I managed to get it working properly I'd also port 1/2/DS into the game, but it'd be a separate thing entirely, otherwise to mix both games I'd have to make units that aren't in the other game in that game's style (then you'd be able to play DoR with AWDS graphics and vice versa, and anyone would be able to pick client-side whatever graphical style they prefer)

example
>Game visuals: Default, AW1/2, AWDS, DoR
>>
https://www.youtube.com/watch?v=z7c66LFI4qU
>>
>>323655314

Resident Evil is a perfect combination of good and bad ideas that end up completely changing the formula and making a good game that is also a bad Resident Evil.

The series needed better controls. The game got that right. To balance things out, the game also needed faster enemies that are more deadly, and resources that are scarce so that the survival horror aspect wouldn't just come from bad controls. The game failed at that. You are a one-man army that can destroy hordes of... wait. Guys with crossbows, bazookas and miniguns?

Yeah that's where it all went wrong. Resident Evil 4 would have been so much better if it was just a horror game with better controls than tank, balanced by deadlier opposition and less resources. And the castle and island section should have been replaced by for example a rural town and finally an abandoned mansion with a secret lab inside a mine.

Wait a minute. That's what Revelations 2 did. I guess someone at Capcom still knows what Resident Evil needs, even if they can't execute it all that well.

Oh, and the whole treasure hunt whaddya sellin' shit is the stupidest thing in the series by far.
>>
>>323667149
>Resident Evil is a perfect combination of blabla...

I meant to say Resident Evil 4 is...
>>
>>323655314
Some people think chocolate tastes like shit and they too don't want other people's opinions to validate the opinion.
>>
>>323667149

I also forgot to mention that the puzzles are shit, and the levels are entirely linear.
>>
>>323667418
>I also forgot to mention that the puzzles are shit, and the levels are entirely linear.
Puzzles never really gelled with the Resident Evil formula. They were completely arbitrary bullshit most of the time. Why the hell would a police station have puzzles in it? It's a fucking police station. People don't hide their secrets behind retarded puzzles. They tend to keep their secrets in unlocked drawers in the real world. That's why Ada Wong calls the very first puzzle she encounters in RE6 a "pain in the ass".
>>
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When in middle school I had a friend who replayed this game over and over, day after day.

He must have beaten it 150 times.

We're in our 20's now and decided to play through the game together and his autism on it was ridiculous. He can beat the game with a knife, he'd stop me and be like "Snake in that box hit it twice" and was never wrong.

Game is a pretty fun action / mild horror movie game and the control scheme is great, too bad it went to shit after

anyway that was my blog please like and subscribe and i f you want to donate to my patreon plaese follow the lin
>>
>>323655314

I think it's amazing but I'm fully cool with people hating it since its such a departure from the previous games.

It would've been better if RE4 and it's sequels became Revelations while they stuck with the old formula for mainline. Revelations 1 and 2 is often touted as a 'return to formula', but obviously by people who have never actually played the old games since its basically the same as 4 but with worse animations, level design, enemies, weapon feel and almost everything, really.
>>
Reminder that RE4's combat was partially lifted from Operation Winback. Not to mention that RE6 wouldn't have a cover system without Winback's influence on the industry.

https://www.youtube.com/watch?v=D53kToiQI9k

Reminder that the zombies chapter of Conker's Bad Fur Day is suspiciously similar to RE4.
>>
>>323667418

When have the puzzles ever been good in an RE game? I've played nearly every single one except Zero and some spin-off like Umbrella Chronicles and the 'puzzles' are equivalent to running around with random key items to unlock doors
>>
>>323667856
Here's a little secret, anon. None of the RE games are actually "hated". Even Operation Racoon City is kinda "mehed" rather than hated. It's just a vocal minority who hate certain titles in the series. Most people don't give a shit. That's why ORC sold 2 million copies despite being kinda "just okay". That's why people buy remakes of the old Resident Evil games despite the fact the old formula isn't exactly popular. People are chill. It's the whiny "true fans" who have their panties in a twist.

>Revelations 1 and 2 is often touted as a 'return to formula', but obviously by people who have never actually played the old games since its basically the same as 4 but with worse animations, level design, enemies, weapon feel and almost everything, really.
Revelations 1 has far more in common with Cold Fear than RE4. In fact, I'd say every modern RE game is more similar to Cold Fear than RE4.
>>
https://www.youtube.com/watch?v=KVSO_BxGRcg

ORC doesn't get enough credit for its reasonably faithful recreation of the Raccoon City police station. Heck, the game did a remarkable job of recreating the Leon and Claire car crash scene. It's kind of a shame Slant 6 went belly up, because as a developer, they had promise.
>>
>>323668102

Yeah I find I always enjoy an RE game, even a little average. Like 6 had a ton of problems, especially with the level design, but the combat mechanics and pure retardedness of it all (plus playing co-op with a buddy) still made it fun to play.

I haven't played Zero before so I'll definitely pick up the remake. I was about halfway through CVX (before dropped it cos I was going overseas) so I'll probably finish that too
>>
>>323656151
>Hi guys I just turned 18 so I'm posting here for the first time!
>>
>>323655314
RE4 is 11 years old. It's going to be a bit shitty
>>
>>323667149
>destroy hordes of... wait. Guys with crossbows, bazookas and miniguns?
Are you stupid? The whole point of Ganados was that they weren't dumb zombies.
>>
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Resident Evil 3 Nemesis will always be the best Resident Evil

>GOAT Atmosphere
>Great Monster Designs
>A great Nemesis
>You are literally trying to fuck from a city overrun by Zombies while being hunted by Nemesis instead of being stuck in a dumb ass Mansion or trying to save the world
>>
>>323670356

But when they gave the enemies weapons, they overcompensated on Leon's arsenal and resources. You never have to avoid confrontation or run away from a fight. You never need to panic against an overwhelming force because you are the overwhelming force.
>>
>>323670906
So it's almost like every RE game.
>>
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>grow up playing RE games on PSX :^]
>love them all
>Play RE4 and hate the new direction it's taken desppite kinda liking the game
>Play RE6 and realize RE is dead, probably has been for a while, and capcom is just moving its corpse around
>Play RE0
>realize I like the way RE4 plays better than the old style
>...
>play Evil Within
>find this to be the perfect RE game
>>
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>>323662706
ORC had better premise than anything after RE3.
4 was an okay game, but the tone has gone to shitter after Raccoon City.
>>
>>323670709

The one thing I hate about RE3 is the inconsistent special moves and the game's absolute reliance on them. I can't imagine not ragequitting when trying to beat the worm boss without a savestate that lets me try again when the dodging moves fail to work for the 50th time in a row.

Revelations 2 finally got that aspect of design right. That game has a dedicated dodge button. you can actually look at an enemy's attack and react to it with a proper dodge. Not just mash an arbitrary button whose primary purpose has nothing to do with dodging or even movement and hope that the game deems your attempt to react to an invisible QTE successful. The best thing about Revelations 2 is the total absence of any and all senseless button prompts. Everything works unambiguously, and therefore every failure is your fault and every success is your accomplishment.
>>
>>323656514
I agree with this guy. I still love the game, but it has caused lots of awful trends and isn't perfect. For the time though it was amazing.
>>
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>>323656514
this tbqh
>>
>>323657893
The game literally (literally being used here in it's none meme form) no one asked for.
>>
>>323671068
Evil Within was shit, it shuffles you from set piece to set piece while you fight re-skinned enemies from RE4 and then sells you a third of the game as dlc.
>>
>>323673240
I completely disagree.
>>
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>>323655314
To be frank, your opinion is complete shit.
>>
>>323671068

did they fix the performance at all? the demo was kinda neat (but really hard) but it was unplayable if I didn't cap it at 30 fps cos the framerate kept swinging like mad
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