As a result, they need to appeal to more people to make the money back. The easiest way to do that is to design games for the lowest common denominator (see: casuals). To do this, big name developers find the most popular systems in games (crafting, open-world, etc) and mush them together to create a product that has the highest likelihood to produce a profit. This is why so many games nowadays feel the same in a way. At least, the games from big name developers.
Unfortunately, because the developer bigwigs are doing this, smaller companies, indie devs and the like, tend to follow suit in hope of making a profit as well.
Basically, simplifying games for the sake of maximum profit has destroyed creativity in big name studios, and smaller companies are following suit because "muh money".
>>323654582 >you're just playing RPGs. This. I hate it when RPGfags ignore the existence of other genres when they talk about games. Games are making strides in so many other genres, but just because obnoxious RPGfags don't play anything else, they think gaming is going down the tubes. Just because overhyped RPGs like Witcher 3 and Fallout 4 turn out to be shit doesn't mean gaming is over.
>>323649515 This is why i hated tw3 so much : They made a beautiful open world but spoiled it because of the gameplay and the quest design :There's absolutely no reward with exploration. And by doing the quest you're just following the line and not giving attention to the world. Dude i almost miss the shitty map in tw2 because it was hard to figure out exactly where the objective was.
>>323655126 >There's absolutely no reward with exploration. This is completely wrong. I like to travel by horse instead of fast travel because every time I need to go from A to B, I always ended do spending hours doing things I come across in-between.
>>323656079 obviously you haven't played the game. I think skyrim is okay, but I just started playing dark messiah for the first time earlier this week. It blew me out of the water. Shit is actually tense, sneaking works well, the atmosphere is incredible, every area is unique because they don't have to create 500 million samey areas. Oh yeah, and you can FUCKING SEE YOUR BODY. After playing this and seeing how well it was implemented in a 2006 game made on another company's engine, I'm honestly fucking disgusted that this isn't an industry wide design. Seriously, what the fuck. Its such a simple thing, to leave out a body in 1st person is just fucking lazy. I'm so sick of just being a floating camera with arms sticking out of it
>>323650109 Quest tracking and the minimap is the biggest most glaring flaw in the witcher 3 and barely any "critics" noticed it. Of course it was the RPG codex review that brought the issue to my attention.
>>323659139 Its kind of late, so forgive me: >It's kinda sad that those games don't really exist with that kind of combat, map/level design and kicks but... they do exist? I am just not reading it right or something. Anyway, yeah, its pretty fucking amazing. Its one of those games that gets so much right, and you can really see how much they loved their game and tried hard to put a bunch of nice little details into it. I can't get over the 1st person body model. Its such a small little thing, but it adds so, so much to the game for me.
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