Lucky has said preorders are well above expectations and they've sold out. There's interest from all kinds of companies. HTC ,Razer , Samsung, Totem, Sony all making their own headsets and the market is sure to expand. Dreamworks like looking at VR films .PS4VR has said they aim to get 100 vr titles before the end of 2016 and Lucky has estimate 100 oculus titles by end of year
People are willing to pay for vr
I imagine in the future their will be movie theaters with head sets and movies shot where you are in the middle of the action and able to look around for different perspectives.
3d animation of course will pioneer this technology and then most big budget block busters will be filmed in this way.
that is an example of an idea that sounds cool at first but when thinking of the implications you realize it's really bad.
for example you can look around, choose your perspective, but that means you might miss things because you were looking the other way
Oculus is going to be fine.
The first iPhone was 500$ for the 4GB model and 600$ for the 8GB model. Nowadays, you can buy tech with the same specs at Walgreens for 20 bucks. As display tech gets cheaper (and it will), this stuff is going to be affordable sooner rather than later, but not now.
"VR is going to be something everyone wants before it will be something everyone can afford."
Oculus sold out three fucking waves of backorders on top of their entire stockpile that they'd been building since October in under an hour. I'd say there's a demand for it, even at that price point. Sure, Palmer did a shit job of preparing people's anuses for the price, but it's bleeding edge technology.
360 media is still an incredibly new field, it'll be interesting to see how people get around the challenges posed by giving an audience that much freedom. Some people have gotten around it by restricting it to 180 degrees, others by focusing more on immersion and atmosphere than specific stories, and others by making it very clear that you should be looking here right now. Bad 360 video content will do what you described, but good content will find a way to either draw the viewer's perspective or not force them to miss anything necessary.
Yes, and people were willing to pay for the Wii. The 100~ million people who were not but could have become new gamers all quickly burned out and fucked off after discovering the only thing that was appealing to them was Wii Sports.
Unless these VR systems have unique (key word, just integrating them into existing games won't go very far) things for which to use them, the big block of plastic on your head will only be a novelty item that most will use a few times and get bored of it.
Like the rollercoaster simulation things.
>Whoa, Frank almost fell over, ha ha! All right, we all gave it one run through, let's put it away and never bother with it again.
It may be seeing high early adoption (by curious developers, journos and "hardcore gamers"), but it will soon become a niche for enthusiasts unless VR games actually find a general audience point to repeatedly tickle.
Those who like flight sims and whatnot, and those who want 3D first person POV porn games will be the kind of person who may quickly become the face most people will imagine use this peripheral.
>Lucky has said preorders are well above expectations and they've sold out
What else can he say?
>hey fag, did you sell like 3 rifts?
>nah man, stock sold out (it didn't *wink wink*)
You understand this will be the first year on the market, yes?
You realize that the people buying VR headsets on release don't care that there's not going to be software for a year, yes?
You can comprehend that this technology is not intended to be a massive success right out the gate, yes?
That saturation will come, but not for another couple years. GearVR and Google Cardboard have done a lot to make people aware of the tech, and VR was effectively a failed 90's venture that people forgot about until three years ago.
The next few years will see a massive rise in interest, as Oculus hits the market, people start getting their hands on it, and realizing "oh hey, this is really fucking cool".
There's also countless practical applications for the tech, which people are only beginning to start digging into.
If I'm coming off as smug, I apologize. I'm just really excited about the tech.
After the whole
incident, I've decided to stay out of VR threads for awhile. I only came into this one because it didn't already have 385 posts and 156 images omitted, click Reply to view.
Everyone has a phone. More accurately, (almost) everyone NEEDS a phone. The iPhone is a device that exists in a market with never-ending demand. It spearheaded the Smartphone market with its usual Apple hype machine and established itself as the "high end, totally worth it" smartphone line.
However as soon as other companies like Samsung came in with much cheaper phones, Apple's dominion of the smart device market quickly decreased.
Phones and washing your clothes are necessities.
Unless you want to be a dirty smelling fucker who can't communicate to anyone further than a few meters away from you.
There is zero practical need for a VR headset.
Our game is focused on your living room. You walk around the room which walks you around in the game area.
We're still playing with different ideas on moving farther distances. The current preferred method is teleporting to different zones. It's a tricky problem that'll take a lot of engineering to get right.
The whole "move with a controller" just gives people motion sickness, and it's why the oculus will fail in the long run to the Vive.
>Apple's dominion of the smart device market quickly decreased
Man, you wouldn't think this but it's true.
It seems like everybody owns an iPhone but globally it's very different. I guess I'm the odd poorfag out in my area. I just don't understand what iOS is supposed to add for that massive increase in price.
Mail, telegrams, telegraphs, older phones. Shits a lot fucking faster today than it was 30 years ago. If you don't have a phone on hand, enjoy your minimum wage job.
What can you do in VR that you can't do with just a simple monitor? The only application I can conceive of is having a secondary, much slower, absolute method of control of your view rather than using a mouse or right thumbstick.
gonna jump in here and say that most successful, high-demand pieces of tech started their existence as something other than that
Remember the first "smart"phones?
And Oculus isn't going to be the only player in the HMD market.
>There is zero practical need for a VR headset.
And there's zero practical need for a smartphone.
EVE:Valkyrie has you lock missiles onto enemies by keeping them centered in your view.
>Until then, I'll just put my face really close to my monitor
The effect's a bit different than that.
Why'd you choose vive?
Thread topic is VR. One brand of VR does not control all of VR. Laserdisc failed because it was shit but DVDs and Blurays clearly show that disc media is viable.
also, kek @ automatically disqualifying anything that has succeeded or has high demand.
Why are video games so successful? It's not necessary like phones and washing your clothes. There is zero practical need for video games.
You two are being really autistic about this.
also, anybody get captchas like this and it becomes impossible to solve? I have to switch to the picture captcha once I've posted enough to get these because I LITERALLY can never get them to work.
>What can you do in VR that you can't do with just a simple monitor?
With the Vive, walking around the room and interacting with your hands. You essentially have two super accurate Wii remotes with triggers and touchpads on both. You can walk around and play with physics, which is something that is so immersive you have to try it to truly understand how game changing it really is.
>Why'd you choose vive?
Once again, walking around the room. The Oculus has limited motion tracking (sitting in your chair). This seems fine until you start playing a fast paced game, then throw up an hour later once the motion sickness finally hits you. Motion sickness is a very real problem and I haven't seen a real "game" in the Oculus that hasn't given someone sickness.
>he actually participates in modern society
There is zero practical need for electricity. I actually post by sending smoke signals in the sky which are then read by gookmoot and posted in the appropriate thread.
What can you do with a mouse that you can't do with just a simple keyboard? The only application I can conceive of is having a secondary, much slower method of navigating your folders and editing documents.
Play is a state of mind that any living thing needs to engage in between periods of work or else they'll break down from stress. Physical games, video games, and passive entertainment like television satisfy that natural requirement.
A VR headset is not a game. It is a peripheral that appears to grant no advantage to how you view the game. Unless the headset actually does something unique, it is little more than a monitor on your face.
>walking around the room and interacting with your hands
Not many people have a room they can clear out so that they can walk around in it without bumping into things. I have at best a two meter by two meter space behind my computer desk.
How about I just use the two sticks? The two handheld controllers with high precision positioning are interesting and can actually lend towards a new means of interaction in a game. The Power Glove, the Wii Remote and the PSMove didn't measure up.
Are you autistic? Do you really not understand why someone would want VR? Your entire argument is predicated on the fact that it hasn't taken off yet and therefore never will. The exact same argument could be applied to literally any consumer innovation in history.
Why use a bicycle when you have a horse? Why use a horse when you have legs?
I imagine a lot of people won't have room. The minimum to use the Vive with a "play area" is a 3 x 3 foot area I think. Any less and it won't let you play games that require that much room.
Some of the games will allow you to just stand in place and turn around, interacting with stuff etc.
But it's really not that hard to just make some space, unless you're living in a 200sqft apartment. In which case you probably can't afford a PC to even run VR games.
Oculus actually works in room-scale as well, but
Vive's certainly going to have more room-scale experiences, since it's being developed that way from the ground up and being bundled with the controllers, while Oculus isn't. And if that's the kind of game you want to make, it's obviously the platform of choice. I see why you made the decision.
Motion sickness is a problem, too, sure- but it's worth noting that most stationary/third person perspective games/simulators don't create it much, if at all. those are the only VR games you should be playing while sitting down, anyway, unless you're not someone who's affected by motion sickness that much anyway.
For example, people playing stuff like EVE (which just went off NDA) have reported little to no motion sickness unless performing maneuvers that would have created the same in real life.
There's also a number of problems with assuming that enough people have enough space to clear out to use these room-scale experiences, although that certainly didn't stop Kinect. what stopped Kinect was being in the wrong place at the wrong time and having shit software support
I wouldn't say headtracking is comparable to a navigation method like a mouse. It's more of the logical conclusion to something like TrackIR, which, combined with stereoscopic 3d image filling your field of view, allows for greater immersion/presence.
>PS4VR has said they aim to get 100 vr titles before the end of 2016
I'll believe that when I see it. Sony has this bad habit of hyping up and dumping tons of money into producing peripherals and advertising them like crazy then once their out promptly pretending they don't exist and letting them fade into obscurity.
I've learned in the past few months that price is barely a factor for new vidya shit unless it's consoles.
>Xbone elite controller is $150
>they're all fucking sold out everywhere and you've gotta fucking look for one
>VR headsets are at least 600 dollars
>sell out immediately and everyone is crazy excited.
Really, what the fuck do they do this for? They did it with the Eyetoy, the Eye, the Move, the Wonderbook, and the Vita.
It's like if it isn't an overnight success that immediately prints money they throw their hands up and say "BAWWW FORGET IT IT'S A FAILURE" and lose interest in it.
Of fucking course, that's the cherry on top.
Their support for PSVR looks better, but still could be iffy if they don't get more than Ace Combat and a couple tech demos to work on the thing.
Yeah, that's because they planned the Wonderbook as an "educational device".
It's like they learned nothing from the Phillips CD-I or any other "educational" console attempts in the past. Literally the only place educational gaming has ever proven profitable is on PC/Mac.
>Lucky has said preorders are well above expectations and they've sold out
This doesn't mean shit. Their expectations could've been anywhere from literally 0 to one billion units sold, same for their initial stock. Give me some hard, official numbers and then we'll talk.
>the motion sickness finally hits you.
I wouldn't judge the motion sickness of the rift until people start getting the CV1.
I get terrible motion sickness very quickly. The DK1 I can go about 5 mins tops. The DK2 Only bothers me if whatever I'm playing does something strange with movement. The CV1 from what I've read is supposed to be another significant improvement.
Don't forget the SIXAXIS controller function. The feature that got used in a handful of early PS3 games and then never used again.
And honestly, the only game I can think of that used it well was Folklore. Every other game just shoehorned it in to do shit you could have just as easily done with the analog stick, and in most cases there was an option to turn off sixaxis and do just that.
If sony can make the Morpheus 400 or less. I think they will fucking bitch slap the competition.
I'm not counting on it though just because they've had to now add on a extra processor for the hardware to get everything running at 100%.
I think if they can remain the cheapest hardware, And thanks to ps4 sales it might be possible to win next year.
E3 2016 is going to be some pretty wild shit.
New Nintendo Console(s), Commercial VR wars, Microsoft also getting bitch slapped.
>this anon right there
>"3d graphics will fail because there's no depth perception"
this is how retarded your opinion sounds like
rift isn't even fully "out" yet and every major simulation-ish game already supports it (acorsa, elite dangerous, star citizen), not to mention other shit like valve titles or countless animu porn games.
Ah, I loved that game. Eye of Judgment used the PlayStation Eye (the PS3 camera). It was actually a neat little idea, if not a tad gimmicky. It was a video game that doubled as a competitive trading card game. The game was fun to play, you got to battle people online and shit. It was basically an admirable Yu-Gi-Oh ripoff.
Of course, they wanted you to waste tons of money on their stupid cards. Fortunately they weren't smart enough to impliment a system where the PS Eye could tell if the card you held up to it was legit or not, so everyone just went online and printed the cards out for free and the PS Eye didn't know any better and no one ever bought anymore cards when this was discovered.
Then Sony got butthurt over the whole thing and killed the game by shutting down the servers.
Just so you fags know, The Ps4 bundled camera was actually intended just for PSVR. But they couldn't say anything until recently.
They have been planning for this shit around ps3 dev days toying around with hardware and software.
Also another reason they have that high number is because of how devs are now sticking VR capabilities in normal games now.
I'm sure by the end of 2017, A good chunk of high end games released in that year might be adaptable to VR.
This could even be the reason why UBIshit is holding off the next major AC Game by a year just for VR development additionally. Could be a possibility.