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Is anyone making a video game right now?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 543
Thread images: 132
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Is anyone making a video game right now?

I'm making a NES inspired platform game. Here's the main character. She's pretty cute, don't you think?
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>>323581787
Looks really bad
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>>323581787
Stop basing your sprites off of Mystery Quest sprites.
>>
so an undertale platformer?
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>>323581970

What is Mystery Quest?
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>>323581787
>furshit
And dropped
>>
it's like a dog got crossed with Liselotte from Super Lemonade Factory.
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Just messing around with Unity. Nothing too serious at the moment.
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>>323581787
I tried messing around with a game engine for fun and seeing if I could make anything decent, but I have never programmed or drawn pixel art before.

Some guy recommended me to try out Construct 2 and I completed the shooter tutorial. I'm thinking about making a simple platformer but can't pixel art for shit.
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>>323583519

I don't know who that is or even what that is. I wanted her to be kind of farm girl so to speak which is why she dresses fairly plainly. I guess the biggest inspiration was Malon from the Zelda games.
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>>323582660
Kill yourself.
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>>323583919

Pixel art isn't easy. I wanted to try and limit myself so I could make something that was less of a clusterfuck. By using only three colors it really helps me evenly distribute the pixels instead of it just being a colorful mess.

When I started I drew a normal size picture in paint and then I just resized it and fixed the pixels to make her look better. The original picture looked like this.
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>>323582249
>Is making a game and doesn't know games

Please go study before making anything, we dont want another Phil Fish
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>>323582660
why do you keep posting that? its shit, get over it
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>>323584413

I've played many NES games but I've never played Mystery Quest. I'm sorry if that bothers you.
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>>323581787
Call me back when she's a quick draw cactus girl
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>>323584847

>cactus girl

Interesting idea anon. I might make an enemy like that. It seems cute.
>>
>>323581787
She looks nice anon, don't let the other shitters make you sad.

The only thing you should fix is her head, it's looks to big
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>>323584976

I originally had her nose a little smaller, but it didn't look right. I think her head being bigger is cute, but that might just be me. It's hard to prioritize space when you've only got a 13x24 area to deal with. I'll see if I can find a compromise though.
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I love Delta! He's cute!
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>Is anyone making a video game right now?

I'm working on a top-down game where you play as Shovel Knight; the easiest way to describe it is like a cross between NES Legend of Zelda and Bangai-O. I've got the rough mechanics down as far as combat and exploration go, but there's a fair amount of work and polish to go yet - I made the engine in a different language a couple of years ago, so I know what kind of standard to meet and exceed. When I've got the test level tightened up and some better graphics in-game, I'll post a link to the demo build here.
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>>323585656

I like the idea anon as Bangai-O is a pretty fun game, but why Shovel Knight?
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>>323581787
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>>323585548
He's alright. Kind of a boring character, the only thing saving him is his big butt
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I've made a little progress. Will add more detail to the monster later, please forgive the animation. Its the first one I've done and its done in matinee
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>>323584556
This faggot knows exactly what mystery quest is.
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>>323586564

Cool anon, it looks like some kind of RPG. I'm actually a fan of low poly models so it looks pretty nice to me. Keep up the good work.
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>>323586682

You can keep believing what you want. I won't stop you.
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>>323586686
Thanks anon. Its a hybrid simple turn-based town builder overlayed with a simple dungeon crawler
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>>323586884

Interesting. Is it at all like ActRaiser or Soul Blazer? I think one of those games had a world building element.
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>>323585870
>muh heresy meme

Fuck off Warhammer autist
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>>323581787
So you're trying to cash in on Undertale. Go fuck yourself.
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>>323587196

I'm not even going to make a game to sell, I'm just doing it for fun.

I haven't even played Undertale.
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>>323585765

When I was emailing the initial game around to journalists and developers, there was a surprising amount of interest from Yacht Club Games. I pitched the idea of one of their characters being playable in their own story as a promotional deal, and one of the tech demos linked in the email was from an obsoleted engine where the player had a short-range melee attack that could counter enemy projectiles tenfold. Given the demos linked and my unknown status as a developer, I'd expected a request to use one of the boss characters like Spectre Knight or Plague or King - but they requested I put Shovel Knight into the game, so that's how it went.
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>>323587050
The first ActRaiser did.

>>323586884
Sounds interesting. Post dev blog
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>>323581787
Is that supposed to be Isabelle or the cow from Undermeme?
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>>323583552
The world need more 80's retro wave-like games, looks neat anon
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>>323587050
I don't know either of those games I'm afraid, in terms of how it will play its just build your village, use its wealth to kit out adventurers, adventures can clear out either a mine, dungeon, forest etc depending what resources will help the town. (ore, trinkets & ancient wood respectively)

Combats simple, activate class abilities/items before fight, retreat during fight if its too tough. You'll only keep what you can carry from the dungeon. Clear the dungeon and you get a everything, regardless of carry limits.

Take less health potions/throwing spears, more weight to carry loot but you might not survive, etc.
>>323587451
/v/ is my devblog
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>>323586682
How odd. One minute ago I was thinking of the exact picture you posted.

Here, take a lioness.
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>>323582081
I've never played Undertale but I assumed this was an Undertale thread while scrolling the catalog.
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>>323583552
>free-roaming, sandbox neon world

Why the hell has no one done this yet?

Keep going!
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>>323586686
>>323586564
Looks cool, but the shaking bodies is really off-putting
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>>323587774
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>>323587774
more lionness pls
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>>323581787
> a NES inspired
Holy cow, make it for NES then.
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Maybe if I changed her colors she'd look less Undertaleish? I really don't want people to associate me with that. She's based off my puppy.
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>>323588148
They'll be covered in armour/robes soon. I'll certainly try for some outfits that cover everything, just for you anon.
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>>323588291

It's fairly hard to code in assembly. I could try, but I don't think I would ever finish.
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They need a hat
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>>323588360
why does she look like a character from undertale
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>>323588103
Neverdaunt; 8Bit
it was pretty fun
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doesnt really work right now
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Quest system is working, making the quest log UI now. How's it look so far?
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>>323588663
because it has that indieshit "8-bit" style added to it
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>>323588784
I like it.
Short and simple interfaces are nice.
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>>323587715
Thank you for your kind words.

>>323588103
I will. Thank you.

I might make a steam group or something, but I dont want to generate hype for something that may not go gold in years.
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>>323587774
C-U-T-E
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>>323588784
A bit primitive.
Align the red X and the scroll bar.
Add some space to between the text and its panel, don't let it stick to the border like that.
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>>323587093
FUCK YOU UP THE PISSHOLE WITH A HOT IRON YOU XENO LOVING SCUM
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>>323588784
No delete/abandon quest button?
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>>323588360
do your best
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>>323581787
No, I gave up on making games a long time ago. I'm not going to spend hundreds of hours of my life to make a free game just so some douche can say "he, cool screenshot bro," and no one bothers to actually play the game. Most people on RPG Maker sites only look at screenshots and don't bother to play the game.

Making a game can cost as much time as a part time job, I don't want to do that unless I'm being paid for it.
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>>323588360
Looks cute desu senpai, wish the color scheme wasn't barf educing though, do you have an animation of the run cycle.
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>>323588154
That bread looks delicious, it seems crunchy and crunchy bread is best bread
>>323588285
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>>323581787
rule 34 when?
iwant her to have sex with isabelle
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>>323588864
Thanks anon!

>>323589247
Adding the space between the text and the panel definitely feels better, thanks!

>>323589351
I'm going to make players go talk to the quest giver to abandon quests and give them some disappointed dialogue because I'm a dick like that. But really if that ends up being terrible I'll add a button in.
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>>323587774
I-I wanna fuck that lioness.
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Where's the porn you assholes
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>>323589920
here's a repost

it's not the dog, though
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>>323588514
At least don't make mixels or too high resolution please.
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>>323581787
Is that Toriel? I mean, Dogriel?
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>>323590057
That's a dude anon!

p-proceed...
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>>323590260
so?
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>>323587774
Why does it have lady lashes
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Started today. Downloading some SDKs right now.
>>
Been wanting to try to make an earthbound-style game for awhile.

I'm teaching myself gamemaker. I finished the protagonist's sprite animations and movement. Gonna work on NPCs and text-box system next.
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ya dude
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>>323590352
It's just, uh,

well my dad says it's not okay to look at other men like that is all. It kinda makes me excited, but I'm not supposed to, right?
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yes, making a 3d platformer
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Someone post that "realistic" dragon mmo
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>>323590553
Unity? Have more screenshots?
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>>323585548
Going to add the original colors to this.

Stand back ladies and gentlemen
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>>323590535
Looks not bad, but Anubis' portrait looks too colorful.
Or me just paranoidal?
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>>323590352
moar?
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>>323591790
end of the line there

sorry
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>>323588360
Is that Milia?
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>>323589482

How's this?
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>>323592227
Thanks, doc/10
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>>323592227
thanks doc
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>>323592227
thanks doc
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>>323592227
That pallet is thanks inducing, doc.
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>>323592227
Not that anon, but looks cool senpai

Is your game just a simple platformer? What are the mechanics in it?
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>>323592227
you got anything besides her sprite?
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>>323591402
>>323585548
behold
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>>323592686
Is this guy from a game about wheelchair jousting?
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>>323592464

Good question anon. My biggest gripe with platformers is that too many of them don't try and have any interesting mechanics. If you can't fuck around with the game nobody is going to want to play it.

That being said, I've been really struggling to come up with a fun mechanic. If I can't reach that milestone then I might as well give up. I really like the game Gimmick for the NES because it challenges the player to really perfect the abilities it gives you in order to proceed in the game, but once you do perfect them you can basically explore everything.

Another game I've always loved is Super Mario Bros. 2 due to its non-linear layout. You enter buildings, pick up keys to open doors. It's not exactly an exploration platformer like Metroid or something, but it makes the levels more fun imo.
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What makes a character design good?

I've been thinking of making a small and simple 2D game sometime, not too sure where to start though.
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>>323592581

Nope, I just started today. I doubt I'll even finish it. Still trying to work with Construct.
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>>323592894
Something iconic, easily recognizable by those who have seen it even once before.
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>>323585548
I was personally more a fan of Cactus Girl
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>>323592851
I kinda get you anon. I want to try to make a cool mechanic too but I just feel as if I should understand the basics first and learn how to code and draw. It kinda gets annoying but I hope that it'll payoff in the end.

I kinda wonder what makes a mechanic interesting to players though. I've played tons of games and yet I can't figure out myself.
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>>323589402
It could be worse. You could spend more than two years making a game, abandoning your decent-payed job, to only sell 500 copies and get like 2000$ like I did.
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>>323584283
>>323584460
casual fucks
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>>323592851
>tfw all the easy ideas have been taken already.
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>>323588360
Here senpai.
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>>323593478
who is this garflondo lmao
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>>323593706
I like the blue one

Also yeah I'm making things. Took a small break today to fuck a girl
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>>323593478
I can spend 5 minutes in ms paint too, bud
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>>323593362

Well look at the original Super Mario Bros. By adding momentum and rudimentary physics to the jumping controls they completely changed how video games feel to play. The idea was that people will want to play just because it's fun to control Mario, to run around and jump on things.

But just having physics isn't enough anymore, so you gotta have some kind of unique gimmick to go along with it. The problem is it's hard to create something that hasn't been done before in a platformer. How many ways can you make a 2d platformer anyway before the concept just grows stale.

I think my game will be less about platforming and more about how to actually navigate obstacles without ever jumping. So there will be a lot of puzzle solving involved over straight up action.
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>>323592851

I have a mechanic that's pretty simple and fun, but my problem right now is bugs that pop up. I really need to iron them out but I'm too damn stupid to get rid of them.
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>>323583552
Dick is diamonds. Finish it now!
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>>323593252
Cactus is not for lewd
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>>323581787
Can you not give her a dress? Now everyone's gonna compare it to Undertale
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>>323581787
This looks so nice, OP. I really think the colors look great together!
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>>323593706

Thanks based anon. I will definitely take these into consideration.
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>>323593084
>Something iconic

This really doesn't narrow anything down

>How do I make a good thing?
>Just make it good, you know?
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>>323593987

>Can you not give her a dress

I can't imagine her wearing anything other than a dress desu senpai.
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>>323593791
You should make that blob say "WAM! BAM! STRAIGHT TO THE HAM!" in reference to "BAM! BOOM! STRAIGHT TO THE MOON!"
>>
>tfw you are working on game for a year now but too scared to show to /v/ because of all the lewd fanart that would follow
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>>323594175
That wouldn't entirely work in the context of his WAM BAMing. But I'll keep it it in mind.
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>>323588360

The colors aren't the issue.

It's an animal head on a human body with a dress that's causing people to say it's Undertale.

Now Undertale sure as hell didn't invent this shit, but it's the current hip meme game on the market and people will think you're trying to capitalize on its success.

It's a shame because what you have as a sprite is actually pretty good. It's pretty easy to distinguish all of the features on it. Any adjustments would seem like a waste.
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>>323593791
normies get out

no I won't go to r9k
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>>323594260
>Being afraid of free advertising
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>>323594165
Alright then how about adding a bow on her waist or something, it's just that plain dress makes her look exactly like Toriel.
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>>323593917
I will.
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Watch it become a meme and the fan base rips it self apart
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>>323593791
Looks like Lisa
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>>323594097
Trial and error

Maybe try to use a color combo not commonly used in media aimed towards the demographic for a main character, that's what Pokemon did with Pikachu, at the time yellow was uncommon with Winnie The Pooh being the only other well-known children's mascot that was primarily yellow
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>>323590535
It actually looks good, besides the fact that it's a porn game.
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>>323594474

Hmm

I'll see what I can do.
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>>323594419
Yeah I'm ashamed of never getting to be a wizard but the pussy game, man, it's ridicilous
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>>323594260
I wish that's what I was scared of. I just dont have any good shots readily available to show off
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>>323594260

>TFW you want /v/ to make lewds of your character

FemStrider or whatever the final name is will be a tag on all the Boorus. Mark my words.
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>>323594648
the single player is better
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>>323583552
>>323593917
>>323594513
>>323588103
>>323587715
>>323588993
Powerdrive 2000 already did it :^)
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>>323594474
What about an apron?
>>
Was working on a few simple RPG Maker games.

>Story based game where a Dude could control sound as a weapon, and kicked wizard asses
>Side-scroller where an Angry King beats the fuck out of his subjects on a whim
>Comedy story where a dude becomes a Werewolf, and has to eat 1000 living creatures to return to being human. Also gains abilities and powers from eating enough of one thing (like regeneration abilities from slimes)

Had some good stuff going, but I lost it all. Crashed hard drive and all that. Now, I know RPG maker is the lazy man's tool, and I wanted to make a platformer. A while back, Sorcerland was a big thing on /v/ for a short while, and that's the kind of game I want to make. I just don't know coding, and every time I try to learn it, I just can't comprehend it.

What's a good way for me to start up like that? Pixel art and story I can handle, just coding and tools.
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>>323594756
I AM single.

>>323594580
Yeah people keep telling me that. It's not going to be anything like Lisa besides being side-scrolling but oh well, there's worse games to be compared to.
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>>323594405

I do appreciate your kind words anon. I did originally try to have the bow on the stomach like >>323594474 suggested, but using 3 colors makes it kind of tricky since there's too many colors that run into each other.

On the original sprite for Mario in Super Mario Bros. the design choice of giving him overalls was made clearly to separate the arms to make his animations easier to visualize. I don't want her to become a jumbled mess, which is why I went with such a simple design.
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>>323594858
Sounds like it might work, try it and see people's reaction to it here. If anyone mentions Undertale you might want to think up something else.
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>>323594858

An apron might work better. It has the division of the top and bottom plus it doesn't interfere with the arms. I suppose I could give that a shot.
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>>323594032
Look up some color theory stuff for getting good pallet colors. Analogous, triadic, tetradic, etc. Similar colors work best on a single character, where as complimentary or contrasting colors work best in backgrounds (i.e. a golden sunset sky over a sapphire blue ocean)
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>>323581787
Looks like furry bait desu
>>
>>323594874
>A while back, Sorcerland was a big thing on /v/ for a short while, and that's the kind of game I want to make.

A game about crossdressing animals?
>>
Been workin' on a jerpeegee about a disgruntled wageslave dad in modern America with the intent of going into Falling Down kind of territories.

I wanted to add a supernatural twist/element to it though but I can't really decide on what.
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>>323585548
>genuinely want to see the game happen with ideas from last thread
>don't know shit about making a game

Hold me, /v/
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>>323595127

I say keep it as is, just use some of the alternate color schemes suggested.

The green one here looks lovely for example >>323593706

Just draw what you enjoy. If you spend too much time revising something so it doesn't look like everything else you'll just end up with watered down crap.
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>>323595127
EVERYTHING about Mario's design was to make shit easy to draw.

The overalls so you could see the arms better, the moustache so you could see his nose better, the hat to avoid having to animate hair, etc.
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>>323594260
Show me
>>
>tfw just want to make a 2d platformer/hack and slash with rewarding combat but just started

Are there any tutorials or guides on Construct 2 for people with no prior experience? Besides the shooter and platformer tutorial.
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>>323594702
Any full drawings?
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I had this little idea of making a simple RPG-Maker type game where you play a slutty Elf who wants to get ravaged, inspired by that Japanese webcomic.

But then I realized I can't into art so I dropped it.
>>
>>323595362
>with the intent of going into Falling Down kind of territories.

Falling Down would already work as a videogame. Dude powers up every time he loses his shit. Why hasn't anyone done this?
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>>323593374
Can I get a link to your game?
>>
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>>323593252
Same desu
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>>323593706
Can't a sprite use 4 colors on the NES?
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>>323595282

Good idea anon. I'll keep that on my ideas list.
>>
>>323595729
Transparency + three colours
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>>323595510

Construct 2 is pretty easy to get stuff working. Just play around with it.
>>
>>323595729

No, one of the colors is transparency.

And I mean, I could always do what they did with Mega Man and just have one sprite tile use a different palette, but I'm just starting here and I don't want to over-complicate things.
>>
>>323595804
Ah. I see.
>>
>>323595343
While that would be a challenge to do, no. Meant more like a simple MMX clone.
>>
>>323595729

You have a maximum of 3 colors + 1 color for transparency

Some games got around this by overlaying another sprite on top of another. Mega Man is the best example of this. His face is a different sprite.
>>
>>323581787
>using the standing sprite as a frame in your run cycle
>>
>>323593836
put up or shut up
>>
>>323595973
He can just cut that out, you know
>>
>>323595973

Good catch anon, the standing sprite is not in the run cycle, but I felt I would be remiss to not include it because it's all I have so far.
>>
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>>323581787
I am but I don't really know what I am going to do about the art. I can't draw and I have a vague idea of what I want the main character to be but I don't know anything about designing characters. Everything will have to be rectangles for a long time until I bother learning I suppose. Really doesn't help that all this vidya came/is coming out and I want to play everything.
>>
I can't bear doing tutorials so.....
I can't get any work done on my game =(
>>
>>323584370
m8, if you don't want it to resemble undertale you're gonna have to change the entire design. People keep saying to change the dress, but it's mostly the face that's the problem. Toriel was a female white goat/dog hybrid with a simple dress. Yours looks very similar excluding the horns. I know undertale's wasn't the most original but if you want to be disparate you have to redo almost all of it.
>>
>>323595896
>>323595927
Isn't there also a thing where each screen can only have like a certain type of colors on it and shit like that?

So you cant for example have every palette color on screen at the same time.
>>
>>323581787
You should add a 1 pixel bob to the animation, run animations always look shitty when the upper body just stays completely put
>>
>>323596336

Good idea anon, I originally wanted her to skip so I could try and implement something like that.
>>
I have art, but have yet to even begin to learn how to code. What's a good place to start?
>>
I'm making a 2D platform engine in C++ and using it to make a game. It's to the point where I can almost start making games with it. Needs a map format. I didn't want to pay for a license to an existing engine or deal with their ugly brands all over my work.
>>
>>323589269
I'm sorry, but even ironically it's still retarded.
>>
>>323596536

codeacademy?
>>
>>323596536
Buy a few books. Visit one of the programming threads on /g/. I assume they have some info.
>>
>>323596536
Don't waste time learning "how to program." Just pick an engine and muck about with it. Read how to do the things you want to do, one step at a time, and learn it organically. You'll come to understand it either way.
>>
>>323596704
You are now aware the site is called codecademy.
>>
>>323597014

Oh

that makes more sense
>>
>>323596126
What's your game about/what do you have in mind for your main character?
>>
>>323596126

Keep doing rectangles, pitch it to an artist and have a clear list of assets you need completed.

Never bring an artist on board early in development unless you know for a fact that they can produce work and willing to stick around. Otherwise, they'll just flake like the stupid fuckers they are.
>>
>>323588768


What engine are you using?
>>
I kinda want to do a game, probably just some RPG Maker thing, I have the plot and I guess I can do the graphics myself, but I just can't do much about it because I feel like I lack motivation most of the time.
How do you people motivate yourselves to work on your games?
>>
I love these threads but I wish more /v/ devs actually finished their games. I swear all of them just disappear or move to Reddit and get huge inflated egos
>>
>>323597730

That's what happens when too many people praise your work without actually giving good criticism. /v/ can be a little abrasive at times but it at least keeps you modest about your work.
>>
How about cars? I don't think there's ever been a game about cars before.
>>
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>>323597730
>huge inflated egos
That's not the only thing that's huge and inflated
>>
>>323597982

Good idea anon, maybe you could race them?
>>
>>323597730

I'm never moving to reddit. That place is a nightmare to navigate.

But on the other hand, you can't really stay on /v/ either. If your game manages to actually take off, you'll get shit posted by people saying your game sucks and you suck.

If your game doesn't take off, you'll get called a shill and that your game still sucks and you suck.

The middle ground just leaves your game completely unforgotten.

Obviously, no one should be in it for the fame, but I'm sure a developer would love to talk about their game with other people without getting called a faggot every other reply.
>>
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>>323597617
It helps to actually enjoy what you're doing. My end goal is to make a game out of my engine, but i have lots of things that make the "journey" fun.

Right now its learning what goes into making an engine of my own. Implementing an entity-component system was really interesting. Now I'm getting closer to the stage of a game starting to take it's first steps. I'm going to keep older builds to see how things change later.

Gotta find your own way, though.
>>
>>323597730
It's because of the fact that this site will give you the most criticism out of any of the sites, good devs still listen or they can be shit like Notch and stop actually developing the game so they can listen only to people sucking his cock
>>
>>323597730
I'm never going to reddit and if I ever get popular and /v/ hates my game then I probably did something right
>>
>>323598168
*forgotten
>>
>>323597730

To be fair, you have to look at it this way as well:

Most of these dudes are amateur gamedevs or hobbyist gamedevs.
Part of both of those titles are that its still all part of the learning process.
Not just learning code or art, but experimenting, trying new things and optimizing code, all knowledge that will eventually be better applied in future projects.

For a lot of people here I don't really think the goal was ever to finish a game, even if they tell themselves that it is.
>>
Looks cute.
>>
>>323598927
I kind of have to agree. My goal is still to make a game, but I've picked up more good optimization and memory management habits with this endeavor than before. It can definitely be carried forward.
>>
I'm in the middle of fucking nowhere right now so have a pic from my phone
>>
>>323599376

I've seen this piece of shit so many times now that I HAVE to put it in my game somewhere as a reference
>>
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>>323599376
>>323599590
>>
>>323581787
Looks like you based it off Mario's SMB1 sprite, especially the standing pose.
>>
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>>323597178
Ok this is a bit silly, but the vague idea I have for the story is that the MC is going to investigate this region of the world that one day was covered in some kind of fog and anyone who goes in there never returns. He's supposed to be a kind of battlemage, good with some sword combat and uses some magic for utility (imagine Ys in this regard). He'd have Ice [only way to block and does some other things], Lightning [Mostly for moving quickly], Fire magic [Strong damaging attacks].

When he enters the region he encounters a really strong otherworldly looking monster but he barely manages to defeat it (so the first fight would be a boss, basically). The monster explodes into a pile of mist and covers the MC. He ends up passing out and gets rescued by someone. When he wakes up he's turned into a small person cat-like creature, something along the lines of a Doram from RO. Now he can't really use his sword as it is too heavy or something and the catalyst he used for his spells doesn't exactly fit him anymore (it was a glove with some runes on it) so he has to make a new one. Later on he gets a new sword or something but he uses his claws as the main weapon in the meantime. His main color would be blue.

Gameplay is action with some exploring and you can switch between weapons/magic on the fly.
>>
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>>323599590
You'll probably finish your game before I even begin to make something that resembles line of code so go for it
>>
>>323590389
Because it's a lady
>>
>>323589269
This meme has been stale since 2010
>>
>>323599819

Definitely a huge starting point. I was trying to find ways of keeping her arms in interesting positions though. She definitely runs like a girl so to speak.

It's hard to know exactly what to do with the feet though. I made them a lot smaller to accommodate her smaller stature.
>>
>>323600020
>>323599376
I never seen this character before.

But I want to draw lewds of it
>>
I'm trying to make an xcom clone of sorts, in a different setting but same idea, tactical turn based squad gameplay interplayed with a strategy layer of managing different bases and missions while upgrading your equipment, should I build it top down with simple pixel graphics or 3D models? 3D models seem a lot more difficult or at least time consuming
>>
>>323600298

If you're willing to learn how to use 3d modeling software then go ahead with that. Otherwise I'd stick with sprites anon.
>>
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>>323595401
One can only dream.
>>
>>323596229
I've never worked with NES but if I remember correctly you can only have so many colors on a single line. You can have a lot of colors on screen if you work around the limitations and place the properly.
>>
>>323600221
No
Poorly drawn tree is not for that
>>
took far too long
>>
>can draw
>can't code for shit
>only people who want to hire me are porn game trainers

kill me please
>>
>>323599109

Yeah.
I intend to go back to at least one of the projects I've abandoned in the past, because I really liked the concept, but I've still got a lot of things I want to learn to use and use better, that I can't really apply to said abandoned project right now.

People shouldn't give others so much crap because they don't finish a gamedev project, if that person is at least putting their effort into other projects as well for the sake of expanding their abilities.

I mean if the guy just stops working period and gives up then yeah by all means shit down that niggas throat.
>>
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>>323601182
Now I HAVE to do it
>>
>>323584370
>Pixel art isn't easy.
That's why you have to learn how to do it
http://opengameart.org/content/les-forges-pixel-art-course
>>
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>>323593706
>>
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>>323601390
>tfw you're gonna be an ideas guy forever
>>
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>>323601390
>can code
>can't draw for shit
>no one wants to play my blocky cube shit games
>>
>>323584413
>>323581970
Make up your mind breh.
>>
>>323601390
>>323601805
Now kiss.
>>
>>323601805
If you show it to me I'll might play it
>>
I'm making a fighting game with my friends

Here's the roster. Locked characters are blacked out, cause secrets.

Last time I posted this, Anons loved Lil-Wang. Let's see what you guys like.
>>
>>323601390
>not learning and improving

You deserve every bad thing that happens to you.
>>
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So are "Post characters you've made/garflondo" threads the new spammed thread of 2016?
I'm not complaining. This shit was all over /co/ but no one ever posts that often

Made this Wheelchair Bird for you /v/, hope you enjoy it
>>
>>323602076
Wheelchair Bird is character of the year 2016

Can he be in my indie game?
>>
>>323602067
>implying
and I could go for cartooning/animation as well. I just hate drawing humans, even though I draw them every single day.
>>
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>>323602058
I like Lucas
>>
>>323601642
Make P1 have blue eyes
Make P2 have red eyes
Make P3 have purple eyes
Make P4 have green eyes

It'd be perfect
>>
>>323602321
Thanks, he's the original character. It started with him, grew to over 16 characters (there's some not pictured)

His hairstyle and shirt was inspired by Mother 3's Lucas. His name comes from the name I'm going to name my son.
>>
>>323602058
Maple Leaf is cool. Not a huge fan of the shading on the Russian dude's coat, seems a little pillowy to me. Other than that I like. Not SNK tier but pretty cool.
>>
I really want to make a surreal hack and slash game inspired by Killer is Dead but have no big budget studio.
>>
>NES inspired platform game

Such originality, I don't think i've ever heard of this idea before.
>>
>>323602282
Holy shit I'm the same
I'm not a furry at all but I hate human characters in anything that isn't a real life world, unless they have something special about them, or just like inhuman
>>
>>323602058
Maple-Leaf reminds me of Steven Universe
>>
>>323602515
Thanks! I'm not a fan of Barish's idle sprite. Might redo it, I don't know.

Any advice on the shading?
>>
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Half goat half bug man opening door.
>>
>Want to design a game with an animal mascot/player
>The thought of disgusting people sexualizing my character makes me feel sick
>Don't want a generic human protagonist since it's too simple

I want the era of cute mascots back, and I want the era of furfags to be gone. Can we start this already?
>>
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>>323602076
I made this for a "draw a horror game enemy" thread some time ago but never got to post it.

It's a demon dog with a laser.
>>
>>323602839
Are laser dog and wheelchair bird best friends?
>>
>>323602939
I'd be okay with that.
>>
>>323602834
People will sexualize your character no matter what, anything you do to try and turn off some people will turn on others, the key is ignore the people sexualizing it
>>
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>>323602670
Wait, how? Oh god please no

As much as tumblr would give me free promotion, I don't want to be associated with Steven Universe


Also, have an old idle sprite for Lucas. The colors are outdated, but his animation is the same.
>>
>>323603085
this is true. this is coming from a filthy degenerate who sexualizes anthropomorphic ink
>>
>>323603168
His knees are backwards.
>>
>>323602834
>I want the era of cute mascots back, and I want the era of furfags to be gone.
The era of furfags has always been there, you just didn't know about it because the internet was less mainstream.

Avoiding a design because you're afraid of what a niche fetish side of the community will do with it is ridiculous.
>>
>>323602076
The real question is can we make lewds of Wheelchair Bird

Of course we can
>>
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>>323602834
People sexualize anything.

Lil-Wang and Maple-Leaf is the OTP for my game >>323602058, and in canon they both have love interests. Funnily enough, their IRL inspirations have one of those "pretend to be gay" bromances. But it's one way. Maple-Leaf pretends to be gay for Lil-Wang.

It's... kind of awkward...
>>
>>323601390

>can do both

take that nerd!
>>
>>323603168
This >>323603293

Might wanna redo the legs
>>
>>323603085
People sexualized both the cactus and the cripple from last thread not that I'm complaining, I was looking foward to both and there wasn't much backlash.

Just ignore it if it bothers you. Or be a cool dude and approve it.
>>
>>323603168
The face, the hair. Red shirt, blue jeans. Cartoony, poorly proportioned blobbishness. I could see that being a design for an episode where he gets buff.

It's not supposed to be an insult or anything, just something I noticed.
>>
>>323603293
>>323603381
Whose, Maple-Leaf or Lucas?
>>
>>323603364
Same. People should just learn to do everything themselves instead of whining like babies for the millionth time.
>>
>>323603497
Lucas.
>>
>>323602834
>Thinking only animal characters get sexualized

Do you not understand how Rule 34 works?
>>
>>323583552
I really like the aesthetic you got going there. If you can make a real game out of it I'd love to see it.
>>
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I'm making a game where you play as a shapeshifter and can possess people and objects.
>>
>>323603364
>cant do neither
take that,me!
>>
I have an idea for an action rpg, that involves traveling to different dimensions, and exploring planets.

It would have roleplaying elements that would be similar to traditional rpgs, while having modern elements thrown in. However, I'm in a rut.

My biggest problem with the game is whether, or not I want to make the game 3D, or 2D. 2D would be easier to make, but I would be limited. (Also, I can't draw for shit)

3D, however, would give me more freedom, and it would show off the scale of the world better, but it would be more taxing, and more difficult to program. (The fact that I'm using a low-end laptop doesn't help.)

help me out /v/. Which one would be better?
>>
>>323603698
Adorable
anything more?
>>
Is making a complete game with all placeholder graphics and using it as a demo to recruit potential artists a good strategy?
>>
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>>323603895
You can eat people too.
>>
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>>323603557
Ah. Explain the knees? Now that it's been mentioned, it's worrying me
>>
>>323604009
The monster looks really cute. I like it
>>
>>323604035
The way they bend and move while idle just looks weird. They seem to bend backwards, at least to me.
>>
>>323603698

That animation is dank as fuck
Best of luck anon
>>
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>>323603058
k
>>
>>323604009
Adorabler
Is the graphic style final?
I want to buy it on Steam.
>>
i hope hiroyuki makes a gamedev board
>>
>>323603825
2D if you think you can't do it in 3D.
Also, isn't 3D modelling harder than drawing ? (in both case you could always use open ressources/ask people to work with you)
Finally, do you have a SPECIFIC idea of something you want to do with 3D that you can't with 2D ?
>>
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>>323604035
This. The back of the knee bends inwards a bit too much.
>>
>>323581787
Is that supposed to be that goat thing from Undertale? Because I thought it was.
>>
>>323603698
That's pretty cool.
>>
>>323604254
/agdg/ already exists.
>>
>>323604198
Cute. Someone should do something with this.
>>
>>323604238
I've got way too much animated to go back on the art style now, so it's probably final.

There's not much gameplay yet, so I'm coding loads of shit now.
>>
>>323604397
agdg isn't as good as it used to be. but /v/'s gamedev threads are pretty decent
>>
>>323604198
Why does the bird need a wheelchair?
Can't he/she fly?
>>
>>323604363
The perspective on his shoulders and torso is also off, he's facing right but the line overlap on his arms suggests he's facing left.
On his right arm, the arm should be drawn over his torso and it should be the other way around on his left.
>>
>>323603528

Coding is literally the easiest thing to learn. especially depending on the language, or whatever engine you plan to use for your game.

>>323602834

If it's good enough everything you make will get rule 34. Don't be a gigantic crybaby about it because you can't take that people want to fuck everything, it's human nature. It's not even anything new either. furry porns been done since before the creation of the internet.
>>
How do you guys do your sprite work?

I'm having issues making animals, but I can draw them just fine. I was planing on scanning and tracing over my sketches, since that's a cheap way to do it, but is there an easier way to transition them from paper to screen?
>>
I wanna make a cinematic platformer like flashback oddworld and out of this world but instead of guns you have glowsticks(for dark areas and checking out pits), a grappling hook(for swinging, climbing, and grabbing items), and the ability to call out to people.

I can't get the lighting to work, the bouncing to have decent gravity, or figure out how to do a rotoscoped grappling hook that doesn't require a mouse. I'm screwed
>>
>>323604009
Dude this game looks awesome, would buy
>>
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I'm making an RPG in RPG Maker. I don't have much story for it yet. It has alternate universes in it, and the game randomly picks a number at the beginning, and things will change depending on the number.

Here's a sprite I made recently for one of the main characters on the right, compared to the shitty overworld sprite on the left. I'm pretty happy with how it turned out.
>>
>>323604297
Not him. But as a non-artist I find 3D art easier, well, depending on the art-style.
>>
>>323604363
>>323604576
Ah, okay. I'll fix that
>>
>>323604297
The reason I want the game to be 3D is because ship combat is better in a 3D environment. 2D ship combat would have to be a rip-off of FTL to fit the role-playing theme, as I don't want it to feel like a space shooter.

Not only, that, but the game focuses heavily on creation, and customization. It's not impossible to do in Game Maker, but I would bet that it would be a lot more tedious.

Also, I don't want to have to rely on others, if I can, because I don't have much of a budget.
>>
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What would be the best engine/program for a top-down 2.5D adventure game?
>>
>>323606463
Game Maker if you bother learning to script for it.

Unity if you want it to be bloaty.

Construct if you have no skills what so ever.
>>
>>323604972
Looks Ok. You better have a fun combat design otherwise nobody will ever want to play it.
>>
can someone give me easy tools for a newcomer to make music?
>>
>>323603347
Someone do this
>>
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>>323604520
I think these threads exist on /v/ partially because I sort started one the other night.
>>
>>323588768
Please don't make Sensei a class name, it's just stupid.
>>
>>323607279
Gamedev threads happen intermittently on /v/. The infrequency of them seems to make them a better place than /agdg/.
>>
>>323581787
Fucking stop OP just stop this is shit, your idea is unoriginal as shit and it looks rucking awful, just stop please, vidya is garbage enough
>>
>>323608296
Why don't you save vidya, then?
>>
>>323598169
>Visual studio
How long did it take you to do whatever you're doing?
>>
>>323588148
>>323586564

Fuck off, the shaking bodies looks cool as hell. I like that they're all black creatures with a small defining feature to show their class as well.

It looks cool.
>>
>>323606971
Yeah, combat is where I'm struggling. I'm not sure how to keep it from being boring/generic.
>>
>>323609406
I'm glad you think so anon.
>>
I want to make a rpgmaker porn game.

Every character will be sticks
>>
You guys made me want to give this another try. Maybe if this time I can get past the UI wall I won't be throwing away thousands of lines of logic code again.
>>
>>323604198
>>323604420
Fuck it, if nobody else is going to use this, I will. Hope you don't mind, wheelchair bird anon.
>>
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>>323609729
>stickfigure porn
You have my attention.
>>
>>323593791
is that in gamemaker? gonna start learning as soon as classes lighten up.
>>
>>323609729
we don't need another faggot game
>>
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I feel like I'm using a little bit too many colors to get a GBC sprite look.
>>
>>323609681
>Posting the same gif for months now and claiming you added new things

When will you improve?
>>
post more of the wheelchair trap
>>
>>323581787
I'm making a game
Or more like, I just had an idea for a game today.
Going to be a platformer/collectible card mashup.
>>
>>323610163
Hot damn Anon, what kind of a game are you making?
>>
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>>323590535
Wait did you really make this?

If so, the sex scenes really could be better. I mean come on, you gave the dog guy a dog dick, but the horse guy a human dick, and the dog guy doesn't even knot it.
>>
>>323610163
You're using a bit too many pixels too. That would take up more than half the screen of a GBC.
It looks a lot more like a 16-bit Windows sprite which is awesome because that style is criminally underused
>>
>>323581787
Where do I learn to make low poly models/animations? like the ones in spiral knight.
>>
>>323610228
its a webm

it has 2016 in its name

i made it two days ago

i posted the more recent ones earlier in the thread
>>
>>323610556
see >>323607279
>>
>>323610393
He truly has potential for starring in a great vidya. The ideas are rough yet interesting, the lovable duo that would feature, the cuteness, and all the lewd possible.

I wish it could be a game.
>>
>>323584370
I like it
>>
>>323610610
That's probably not him but harmarist (or maybe the other of the two devs) at least used to post on /agdg/
>>
>>323610839
Nice! Good luck with your game, fellow dev!
>>
>>323611095
I'm only a mediocre artist not an a dev.
>>
>>323603969

It's not a bad approach. You get interesting working gameplay to show off and show art guys that you actually have a product that's working and ready.

I'm actually taking the opposite approach where I'm using Construct 2 to make a tech demo for my game and then pitch it to programmers.
>>
Pitch me your shitty game idea and if I like it I'll make it come true.
>>
Scrolling through past ludum dare themes and games to get an idea going. You should check it out for yourselves. There are a lot of decent games:

http://ludumdare.com/compo/ludumdare/
>>
>>323581787
when you gonna make a blog to keep the viewers updated?
>>
>>323611442
Let me ask a few questions first
>did you actually finish making a game?
>can we see it?
>>
>>323611320
Yeah, that's what I had in mind. There are a lot of indie dev meetups around me so I'm planning on taking it to those once it's presentable as a game and seeing where that takes me.

>I'm actually taking the opposite approach where I'm using Construct 2 to make a tech demo for my game and then pitch it to programmers.
I'd honestly rather code someone's else's vision into reality than do my own thing. What's your pitch?
>>
>>323609818
Go ahead
>>
>>323582267

ebin
>>
Where is a good place to get inspiration for my character design?

Need an augmented human/android sort of thing
>>
>>323611645
Do you want to be an idea guy forever?
>>
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>>323611302
Well, I'm just the art (and writing) guy for my game, but I consider it development!

So, keep up the good work!
>>
I'm working on a top view 2d survival horror game, i have the main mechanics sort of figured out, but need more ideas so it doesn't suck so much ass, anyone?
>>
>>323611858
damn that ui is fresh as fuck
>>
>>323611442
Gone Home but in Nazi Germany. You play as a child who returns to his family's old house. You were orphaned and your goal is to find out as much about them as you can. Soon after you arrive Nazis show up and you have to sneak around finding more info. If you can find it there is a note or two left by the family before they left telling the location of a gun in the house to defend yourself with. It then briefly becomes an FPS and if you kill the Nazis you run off and escape.
>>
>>323611845
>dodging questions
If you're not going to answer, then fuck off.
>>
>>323611716

This

http://spintrick.com/
>>
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>>323611994
Thanks mang, it's for my Fight Game

Here's a WIP stage for the final boss
>>
>>323603698
Try to keep the sprite from jumping like that, and it'll be 10/10
>>
>>323611858

It's a ncie UI but you need to get some hand placed Anti-Aliasing in there. It's really jaggie.
>>
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>>323601390
>can't code for shit
>try anyway
>get shit to barely work horribly unoptimized
>have to ask someone relatively competent for help on specific things sometimes
>they see my code
>their face when
>>
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>>323612434
Okay, I'll try that! But, if it helps, that image was at 50% size.


Here's its actual size, with the timer numbers and other stuff
>>
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I have tons of ideas of intricate ideas for a game, down to the plot, boss ideas, move sets and gameplay, but I literally have no talents outside of making music. There was an anon who was interested in my idea when I shared it that could code and do art, but I don't just want to be a shitty ideas guy. I want to have a working prototype of the game engine before I ever show it to anyone. What would be the best engine for a dumbass to rig up a beat em up styled game, unity or game maker?
>>
>>323581787
I think her body is way too well-proportioned/realistic/humanoid. It's weirding me out a bit.
>>
>>323612506
You'll literally never get better at it if you don't start somewhere. I guarantee you that plenty of people started off absolutely shit tier in their respective talent and built the talent for themselves.
>>
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>>323612506
How bad is it?
>>
>>323582081
iIt's not like undertale didn't rip off Cave Story, hehehe!
>>
Any ideas for strictly multiplayer games?
>>
>>323611442
you mostly hack computers

you buy hardware to upgrade your pc, you can sell them too at 75% of the price if it's new

you visit shady BBSes to accept all kinds of jobs like fraud, forgeries, sell data, wipe out data, kill peeps

you can join either of the two main factions to decide the fate of the internet: whether it's secure or free, or join smaller factions with lower stakes but also lower salaries
>>
>>323601642
>literally my mom's Four Swords Adventures
>>
>>323594405
>hip meme game
I don't get this meme. Is anything popular a meme?
>>
>>323613605
i hope you went with .5 in the end anon
>>
>>323613740
Why'd you delete it? I'm getting a 404
>>
>>323613940
Meme games are stuff like Goat Simulator. Things that are funny because they're bad. At least that's the origin of meme games
>>
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>>323581787
>I'm making a NES inspired platform game.
>She's pretty cute, don't you think?
>She

Bahahahaha. Another talentless indie dev pandering to people who don't even buy games.
>>
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>>323614043
Sorry, I uploaded the wrong webm twice and I was like fuck it.
Anyway here's the one I meant to upload.
>>
>>323588360
Just do you. I think making a game based on your dog is the most adorable and American thing ever. Keep on making your game about your best friend.

If you did want it less Undertale, just make her a regular dog with a bow.
>>
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level select mock up I did just to feel out how it should play out from character select
>>
Does anyone know what's the best way to do a 2D Tactics RPG with 3D special effects?
>>
>>323614126
>Metroid's protagonist is female
>Portal's protagonist is female
Bahahahaha. Another talentless AAA dev pandering to people who don't even buy games.
>>
>>323581787
>nes inspired platformer
>in other words: generic indie shit
>>
>>323614225
This looks really fun

I'm gonna make alien sprites just for you now
>>
>>323612105
Shit, this is really nice. I'd offer to code for you but I'm not really familiar with doing platformer physics from scratch and I don't want to work with you a bunch and end up with something weaker than this.

Especially for something you threw together as a placeholder demo, this feels tight as hell.
>>
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>>323614385
That's awesome. I could definitely use more alien designs.
>>
>>323602058
I can't wait for these to be ported to be MUGEN tbqh.
>>
>>323614225
This reminds me of POX from way back when. Love it.
>>
I'm the only one who stood up all night last thread just to see some Delta booty, right?
>>
>>323614492

Thanks

It's buggy as hell
>>
>>323614687
Yes
>>
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>>323593791
Reminds me of that thread of that guy who dumped drawings of a video game he thought of when he was young then a bunch of drawfags came and drew them better.

I think it was called "Let's go to the Core"
>>
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>Artist and writer
>Want to make a game based on a comic I'm also working on.
>Don't know or have a lot of time for programming.
>Game would work well as a short JRPG type thing.
>Don't want to make a lazy RPG maker game.
>Hate making tilesets because of RPG Maker VCa's irritating autotile crap.

So what I'm thinking of is doing the backgrounds in Photoshop and then cutting out the "top" layer parts and making them overlay tile sets (the B type). I could rustle up the basic building blocks for the tiles (like the front of the house etc here) and then add unique parts here and there to make them look interesting. Then adding in shadows and such.

My only issue is, that if I'm going to go through all this effort, should I just try and do something in Gamemaker? Even if I make the graphics unique it'll still just be an RPG Maker game and limited by that engine.
>>
>>323615206
I'd play it
>>
>>323614760
What's buggy about it? I didn't notice anything, other than maybe there being no grip when you grab onto those hang ledges so you keep sliding with your aerial momentum.
>>
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>>323614550
Also, these 5 are civilians. You can talk to them and stuff.
>>
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So.....

Unreal engine
or
Unity

for 3D game development? game will be a mixed hack n slash RPG with visual novel style cutscenes and smut, possibly animated smut when my animator buddy finishes his final exams.

I've made successful (as in, successful for me and my friends, not like undertale tier shit that's on steam) 2D games in the past and wish to make a jump to 3D.
>>
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Does ripping League of Legends models and putting them in Second Life count as making a video game?
>>
>>323588360
>>323581787
Oh my god she looks like vomit
>>
>>323581787
Literally Toriel.
>>
>>323615942
Does making SFM porn count as making a video game?
>>
>>323581787
I want to pet those pupper girls.
>>
>>323615241
your grass looks like slime
ditch the 1 pixel drop shadow and give it a grassy texture instead of something blurry
>>
>>323584413
Phil Fish made a good game though.
>>
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>>323614550
>>
>>
>>323581787
I think it's cute, anon.
>>
>>323616228
He made a platformer already done by some Flash game designers.

Or if you want to go even further, his "gimmick" is literally Super Paper Mario.
>>
>>323614654
Maybe when it's released and teens make a mod for Mugen
>>
>>323616398
The sword is actually a gun and the the blade is the projectile, gruesome gore with the blade going through them
>>
>>323616196
Noted. It's the one thing there I was lazy one and just threw up a repeating texture I knocked up. I think it needs to be solid and have an actual uniqueness to it.

I was testing out using masks and such to do terrain painting in a similar way you'd do it in a 3D terrain engine.

Part of me was thinking, there's a load of indie games out there with pixel art style, but very few that make the leap to 3D, even low poly with sprites (think Vandal Hearts or Grandia).

I also know a fair bit about 3D, do you think if I was to make a concept these pixelly textures would translate well? Or would people just think it was some sort of Minecraft rip off?
>>
>>323616391
I like the top-right one.
Not sure what to do with the bottom one. Like, how does that thing move?
Top-left looks like a pre-evolved Zot. Maybe I can do sometihng with it.
Thanks anway. I might not copy them directly, but I can always use them for inspiration. Especially top right. You wanna name it?
>>
>>323590113
I really wish more games avoided this, it always looks awful when they do this shit.
>>
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game is aaalmost finished
>>
>>323595920
No you don't, cuz its transparent
>>
>>323616669
If you make it actually look like an early 3D game instead of voxels it should be good. Just make sure it's not made entirely of squares and you'll be fine.
>>
>>323581904
Its about on par with what a bunch of sprites from the actual NES era look like.
Early to mid era actually.
>>
>>323616974
Looks pretty good, but we have to see it in motion to really judge it.
>>
>>323616669
don't underestimate the value of good pixel art, or just good art in general. 95% of pixel art indie games have some lazy low-fi style. Your pixel art looks like it has the potential to be better than that. The house and character look good and your color selection is really nice, the rest of the scene just looks muddy. Personally I don't think 2d on 3d looks that great and it's probably going to be harder to program but if that's what you want to do then whatever
>>
I drew this character when I was bored, i feel like he needs to be in a video game, an NPC with a tragic story of love and loss
>>
>>323592894
A good, unique sillouete is usually a good start
>>
>>323617414
Is his head a beak? Or is that badly drawn hair?
>>
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>>323617414
my character would crack your walnut head in an instant because he's the strongest
>>
What do you use to make games in html5?
>>
>>323617740
a computer
>>
>>323617740
Nothing.
https://www.youtube.com/watch?v=KoWqdEACyLI

Or use Phaser
>>
>>323617730

Make his hat a sombrero since he looks like he's dancing and shaking maracas.
>>
>hey guys make my drawing a meme general
>>
>>323617698
it's a spermatozoon inspired head, a large bulbous gross sack head
>>
>>323617730
"for the next mission you'll be heading to newfoundland"
>>
>>323596163
This annoys me. Toriel and the members of her race are basically human sized mimigas from cave story. When I first saw her I was like, this is a total rip off of cave story. The kid is even more a mimiga ripoff.

TIL, if it's old enough, you can rip if off and people will relate everything that comes after to your game instead.
>>
>>323616469
Crush did it better desu senpai
>>
>>323617902
Hold up, that dude just did that in notepad (or the mac equivalent)? That's it?
>>
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>>323581787
I want to make a graphical roguelike but don't have the patience to learn GM and am too dumb to learn the required math.

I redesigned a character from said hypothetical graphical roguelike after people said some things in a thread yesterday. She's almost there.
>>
>>323591402
go back to clover and then kill yourself
>>
>>323618484
Yes. That's all you need.
I mean I recommend you get a better text-editor, made for coding, but it's to show that anyone can do what he did, and you don't need to install anything for it.
>>
>>323618636
I've got Notepad++, that's meant for coding yeah?

Suddenly I'm interested in learning HTML5.
>>
>>323615348

It's pretty easy to break and get stuck on a specific state. You should be able to maintain momentum based on how what you jump out of (ceiling crawl is faster than walking and sliding, sliding is faster than walking).

Slopes break hangs. Gotta fix that.
>>
>>323618489

>Graphical roguelike
>Graphical

Let me stop you right there fampai. Only FAGGOTS play with tilesets.
>>
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>tfw you've had an idea for a hack and slash/platformer with dinosaurs for about two years now
>Been making character designs and music for it non stop
>Even took up watercolors so that I can make concepts for stage concepts
>But can't into programming

https://clyp.it/vmebukyo
https://clyp.it/otucbbfx
>>
>>323618770
meme in heck, reddit
>>
>>323618721
That's great!
Yes, Notepad++ works, though I prefer Sublime Text. Or since you're doing HTML5 you might wanna have a loot at Atom.
>>
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I have no idea how to make the shading in the face. It looks terrible when I try to add some shade to it but it also looks bad like this.
>>
>>323604520
please try and stay in one spot, these threads are sporadic at best, so it's hard to keep up with them
>>
>>323619117

http://www.kyrieru.com/p/this-first-part-will-cover-many-of.html?zx=ef6e6ac35d5b0060
>>
>>323606789
>want it to be bloaty.
what exactly do you mean?
>>
>>323612952
i find Game Maker is much easier especially for 2d games

but ymmv
>>
>>323609681
how do you make them shake like that?
>>
>>323619153
are you kidding they're posted every day
>>
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Here's a boss for a shitty rpgmaker game im making
>>
>>323619479
world position offset fuckery + sine
>>
>>323586564
>>323609406
>>323609681
I'm actually prone to agree, scrolled through the thread to quote these after seeing the first webm. The shaking bodies thing really struck me as unique, I could see it looking shitty if the monster did the same but I like the way it looks. When you get some kind of playable build up post it when you can. I'd definitely play that shit.
>>
>>323599376
First thing I thought of.
>>
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>>323608927
I'm doing it in my spare time. Not terribly long in terms of man-hours. I didn't work on it during the holidays either. Pic related is an earlier screenshot.

Also I'm doing it in Visual Studio because I'm stupid and insane. I've not really used anything specific to VC++ so I might just start building with gcc. Might be better.
>>
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>I'm making a NES inspired platform game.

wow

it's... nothing


fucking make a open world 3d RPG. I haven't played a good open-world sandbox RPG since FNV came out in 2011

asshole
>>
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Several times now I've started to make a game only to lose willpower halfway through and abandon it

Here's a sprite from one of my many abandoned projects.
>>
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>>323620238
>open world 3d RPG
>>
Is Renpy a good engine for making a visual novel that also has minigame elements?
>>
>>323620238
>here, just make a game that takes triple A studios with hundreds of employees years to make
>>
>>323620451
>>323620548
>replying to literally who phoneposters

dummies
>>
>>323615942
shit I forgot how much SL looks like the UI for Unity
>>
>>323618847
>shitty bootleg memes
>wanting to read your video games

They're called video games, not reading games.
>>
>>323618489
>those lips
RACIST
>>
>>323619665
>world position offset fuckery + sine

Do you ever worry that your game will give people seizures?
>>
>>323621213
they can't sue me if they die anon
>>
>>323620329
>think up idea
>make random sprite
>give up either because I no longer care or have no idea how to make a game or do all the art assets
>>
>>323621519
It just sucks because I've wasted so much time into making a game only to lose ALL motivation halfway through.

I'm talking dozens of hours of (albeit shitty) programming and drawing, and then just when I'm halfway through BOOM, it's not fun anymore, it's a chore, and I always quit. It makes me not even want to try anymore to be honest.
>>
>>323593706
Andy Warhol, is that you?
>>
Hiring someone to slap my ass and tell me to get to work on a daily basis. Applicant must be able to deal with slapping occasionally nude butts and belittling another individual until they are sufficiently motivated. Also occasionally telling me I did a good job after a hard day's work and petting my head.
>>
>>323621729
damn at least you put in effort in the first place, I wanna be a game designer and I can't force myself to learn a language if my life depended on it
>>
>>323620329
Story of my life
I'm on like my tenth project I think
>>
>>323621860
i need this as well
>>
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Yeah
>>
>>323581787
I mean if you're gonna cop from Undertale you might as well go with something that's not the goddamn mascot.
>>
>>323588103
Technically Blood Dragon has, but I'd really be interested in seeing what >>323583552 does.
>>
Not exactly a game, but I'm making a VN. It involves time-travel, fantasy versions of our world, ruling a kingdom, political intrigue, war, necromancy, death, tragedies and, of course, romance. The only thing that's stopping me is that I can't find a decent artist willing to work for free, so unless I can find someone like that, it's gonna be on hold.

I've also thought of implementing some territorial conquest gameplay, sort of like Crusader Kings meets Fire Emblem, but that's only if this project ever takes off.
>>
>>323622676
Don't know what I'm looking at, but if that's a slow motion 3D Hotline Miami (or just a dude shooting guns in an enclosed space for the hell of it), that's pretty cool to watch
>>
>>323622704

I think it would shock you to know I wasn't even thinking of Undertale when I designed her, but you probably wouldn't believe it anyway.

In any case based on everyone's reactions I'll probably end up changing her entire design. It took a long time to create a design that best worked within the limited palette, but I suppose now I'm going to start over from scratch.
>>
>>323622750
>decent artist willing to work for free
Literally, give up now. Unless you're willing to pay them, there is no artist that will bust their ass to create assets for an entire game.

Your best bet is to learn to draw yourself or pay the artist per piece as you need it.
>>
>>323584370
>animal humanoids
>muh demons so not furry character

I don't like it
Regular girl with a normal face traversing dungeons and dark places with nothing but her pocket contents and treasures beneath seems more interesting at a glance
>>
>>323623293

She's just a dog. When did I ever say anything about demons?

I wanted anthro characters because they're more fun than just boring old humans.
>>
>>323584370
Nice blog faggot..
>>
>>323622990
>but I suppose now I'm going to start over from scratch.

Make what you enjoy making. Make the character you want to make. If you want a simple fix to make her different, change her skin color, maybe to something darker. Undertale's characters, just like most limited pixel characters look very simplistic, so many other simple pixel characters might look very similar because of the limitations to the style. Changing her ears a bit would help too. If you made a portrait for her with more pixels to show that she isn't actually like Toriel, I think it would fix the problem. What's important is that it needs to be the character you want it to be and not the one someone else wants.
>>
>>323583552
It's like spectre but modern

Keep at it op
>>
>>323623181
I don't know why, but your game makes me very motion sick. I tried playing it and couldn't.
>>
>>323623187
>Your best bet is to learn to draw yourself
I'm fucked, then. Looks like I'll have to get a job and pay an artist already.
>>
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