Obviously difficulty has NOTHING to do with it since none of you can even beat Uncharted or Last of Us on their hardest difficulties.
>wah wah bullet sponge
no you're WRONG! the difficulty accomodates heightened a.i. acuity and realistic damage while removing babby features like the see through walls shit in last of us.
so what is it? all these games are garbage anyway because they're story FOREMOST and carried BY their stories equally or moreover.
what is with this circlejerk over MOVIES now? there's no high scores or competition or player improvement JUST movies!! The only GAMES that came out this year were Volume, Project Cars, and Dirt Rally. Even fucking NINTENDO is making movies. Story in a Donkey Kong game??? Bringing characterization and purpose to a fucking monkey?? I JUST WANNA JUMP ON SHIT
> I beat the hardest modes on last of us and all the uncharted games.
>I even bought the hardest mode for last of us
That being said, those games weren't anything great, they were just ok.
YES BUT TELL ME HOW UNDERTALE ISN'T A PLAYABLE MOVIE
Shallow and repetitive gameplay that's simply doesn't work by itself which force the dev to add a metric fuckton of scripted scenes and otherwise taken your controller away all the time
>Undershit and MGS
Story heavy, but with solid, uninterrupted and depthful gameplay parts in between.
Some 10-12hours of which
6 hours are just cutscenes.
Undertale is a 6-10 hours long game and has maybe 10 minutes of 'cutscenes' if you count the intro.
CONSIDER THE FOLLOWING.JPG
>Undershit and MGS
They are all interactive movies.
Oh please, that's a shit argument. Is KOF story driven because it has cinematics between stages?
Kill yourself retard. I though you were being serious and genuinely wanted opinions instead of rejecting what you don't like to hear.
>Sonyggers THIS mad because people call their moviegames moviegames
That mystic gaming guy actually, in real life, thinks that graphics determine how good a game is.
see that's where you're wrong though. xbox and nintendo are producing movies as well now.
just look at xbox with halo and gears. shit even horizon2 sells more than the mainline series because it's more like a movie.
then look at nintendo. mario galaxy LITTERED with cutscenes and cinematic angles etc. they even turned donkey kong into shit. metroid became shit with the gamecube when that series became a movie. even the BIGGEST pc exclusive of 2015 was not only a movie but 30fps.
>Last of Us on their hardest difficulties
Because FUCK YOU. I want a game that is not shit when I look at it. I want a game that when a fucking grown man can't scale a two meter high fence, little fucking girl couldn't pull that said fucking frown man up. I want my stealth in stealth game. I want it not to be shit. So fuck you. And if we talk about difficulty in that game, then it is even fucking more immersion breaking to play on hard+ because devs just "LOL LESS EVERYTHING", and it would be fine, if mobs would also have SWEET FUCK ALL. Change the fucking locations so that only infected are there. But no, we have soldiers with m14 unloading the fuck out of you, only when they are killed everything is fucking gone.
3/10 - would not play again.
At first I thought it was the nigga that considered any amount of story in a game to be bad. But nope this is a butthurt sonygger. Guess they can't handle counter shitposting.
nice response yet no rebuttal. try to refute my claims. go ahead I'll knock down each and every one of your bullshit excuses.
That's why the dreamcast was the best console. It was the culmination of all that was GAMING not STORYTELLING with the fucking snes, playstation, or n64. name how many jrpg's were on the fucking super famicom. go ahead
Now I DEFINITELY can't beat uncharted on its highest difficulty, but I've cleared TLOU on its highest difficulty+ before they added grounded mode. Now I have the PS4 version and I have to redo it all over again.
I like MGS V but blundertale can fuck off
Might as well
This is stupid, what was your primary reason for beating uncharted or last of us? I guarantee it's not gameplay because it's mediocre to shit with those games. Can't be graphics because neither is impressive, can't be music because the music is unimpressive, can't be difficulty because the games are piss easy, all that leaves is animation, story and voice acting.
if you want to talk about
>last of us
/v/ is for discussing video GAMES not interactive movies no matter how much "replayability" you imply they have
>Beating MGS V
Why would I do that? I pop that shit in when I'm not completing any particular game and enjoy the sandbox and fucking around, making small progress at a time. The story is okay but it's not as good as Guns of the Patriots.
You should try not sperging out like an autist just because somebody thinks understale isn't a good game.
i don't like uncharted or any naughty dogshit game including crash and jak and daxter because they're story-guided and story FOREMOST. I worded the op wrong. The reason I brought up the difficulty example is because it doesn't matter HOW hard a "movie" game is. It's STILL an interactive movie.
Got a good chuckle out of me.
>Mad that playstation doesn't get any games whatsoever.
Hey man, at least you get an overpriced movie once in a while. How about go watching them instead of shitposting on everyone else here who does get actual games.
what DON'T you understand??
It's like arguing with people that Undertale is 30fps. It's a FACT. It's irrefutable. It's story FOREMOST and when you're playing the game, it IMPLIES you want to progress the story and get to the next cutscene no matter how much you bullshit around doing bumfuck all.
>crash and jak and daxter
>they're story-guided and story FOREMOST
Undertale uses game mechanics to tell it's story. It's a game first and foremost but it also tells a story using those mechanics that are only found in games. It wouldn't work in any other medium.
Same applies to MGS series on games like Ar Nosurge.
>Story is needed to want to play a game.
>People take videogame stories seriously
>These same people will also deflect when people tell them videogames stories are shit with "Le I could just read a book"
Kill yourselves you faggots, gameplay is first and foremost when it comes to videogames.
yes. I'm starting to think you're retarded if you can't grasp such a simple concept. but then again most of /v/ can't grasp it praising the gamecube and ps2 so much.
Maybe you should explain you're thoughts more clear next time you damn mongoloid. I've argued with you before about this subject and I know how it's gonna go. But even looking at old games, even mega man and Mario, they had stories in them. Very brief barely mentioned stories but it's there. The problem occurs when the story is priority over the gameplay (last of us being a good example) and not a compliment to the gameplay (ninja gaiden, devil may cry).
Well, yes, that's true. The reason I am actually engaged with it is the story. But the reason I enjoy it is the gameplay.
If it had a boring story I wouldn't play it
If it had no gameplay I wouldn't enjoy it (and probably stop playing it)
>If it had a boring story I wouldn't play it
MGS games outside of their cutscenes are usually relatively open, there are many ways to prepare for and tackle many challenges, and the game is still quite fun even if you skip all the cutscenes.
Undertale isn't on rails, it allows you to traverse wherever you like, and many of its story elements are metanarrative that require you to make different choices or reload saves to find. They are also quite divorced from the gameplay, which is a combination of bullet hell and traditional RPG mechanics.
Uncharted and Last of Us are on-rails shooters that provide no agency whatsoever to the player and shunt him from one scene to the next as quickly as possible, providing bare-bones third-person shooting and stealth and not much else.
Further, Uncharted and Last of Us were written as screenplays where the player gets to interact between story beats as opposed to the story simply being another part of the game like in Undertale or MGS. Both Uncharted and Last of US go out of their way to attempt to remain cinematic, show off cinematic camera angles, etc.
At the end of the day, Naughty Dog's attempts to make their games more like movies are self-defeating. You cannot fully remove gameplay/cutscene segregation, and trying to only brings back old problems. Ellie just stabbed 20 men to death in the snow, but now she's scurred and has never killed before without a gun because it's a cutscene!
doesn't matter if you're having fun doing it or how engaging it is. within the core gameplay, you are progressively interacting with a moving picture to progress a narrative. you must be retarded really if you can't understand this. your personal enjoyment has no factor in refuting this FACT.
well when you are controling a cutscene is called gameplay
>Pretending to be me.
I am on his side, you faggots that believe story games are better than games with good mechanics can kill yourselves.
well atleast you are doing something
i just cant into gameplay you know
i just like cutscenes
>There are barely any cutscenes in TLOU
That's a blatant lie
>you don't have the same kind of setpieces in TLOU than you do in Uncharted
You don't have them as fast or as rapid-fire but the setpieces are there. Running through the city at the start, there are a few sections where you're running from a horde, the fight with the stage 4 in the auditorium, the snow village, etc.
You're confused because Uncharted is literally nothing but setpiece after setpiece, and is built that way from the ground-up (build a bunch of setpieces, bullshit a story to fit them together)
you can call it a movie all you like, it remains an astoundingly touching experience nonetheless
OP here. I'm back And it looks like /v/ still hasn't seen the light of day. Still praising movies and no games. Fuck it, maybe it's useless. Maybe I should just go back to /vr/ where they actually discuss games, technology, and not movies.
You think an hour and a half is a lot in a 14hs game? The game has a thether mode to watch all the cutscenes at once and they barely last an hour and a half. All the "lets play" for the game last 6hs or more because it includes every gameplay section where there is scripted interaction between characters.
and I'm supposed to take his warped opinionated word as fact? I remember what I fucking played and both Undertale and MGS are story-driven MOVIE games. It doesn't matter HOW fucking engaging the gameplay is to any of you personally. I don't give a fuck. You can get butthurt all you want but they are NOT games. They are "experiences."
>They are "experiences."
Considering as gameplay segments where the player is unable to do anything but watch what's going on around him, especially when many of them actually restrict your movement is very disingenuous, anon.
ALRIGHT THAT'S IT NEWFAGS, TIME TO SCHOOL YOU.
>SAMBA DE AMIGO
DO I HAVE TO SPELL IT OUT ANY FUCKING LOUDER???
Fallout 4 has no bugs
its all features
Holy fuck are you desperately shitposting again? It isn't even funny anymore, it's genuinely sad how much free time you have and are wasting.
Yes, we understand that you think any game with more story than a 90's arcade game is a "movie"
Fortunately you are not the arbiter of definitions, and the majority disagrees with you.
just imagine guys
if this was playable instead of being a cutscene
But I liked Undertale because of the battle system + the characters and story.
I liked the blend of turn based fighting and bullet hell mechanics. I thought it was cool how they gave you some action to perform when defending yourself against attacks. Normally, a turn based game would force you to take a hit, and your only means of defense, is planning a turn ahead of the enemy so that you anticipate their attacks, and prepare for it. But in Undertale, the cool thing is that you have the opportunity to literally maneuver yourself in real time, in order to avoid their attacks.
The bullet hell mechanic is flexible, in that many different patterns can be used to make each attack feel unique. And it allows for a good way to ramp up difficulty as the player progresses by steadily creating more complex and more precise patterns.
Now couple that with the fact that you can use negotiation tactics to "defeat" the enemy, and you have an even more cool battle system. Negotiating is just as difficult as fighting, because it still requires the player to go through turns. You can't avoid the fight. Merely survive it. Contextually, you aren't fighting. But MECHANICALLY, it's no different than choosing an attack. They just gave those attacks nice names. Ultimately, the game is asking you to come up with the proper strategy, in order to dispatch the enemy. With each action having unique properties, you have to learn what property works on which enemy. My only complaint about this part of the system, is that it was underutilized. I feel like Toby could have made enemies with more complex steps required. Still, what was there was interesting enough to get me thinking how it might be if it was expanded upon.
So all considered, I think Undertale is a solid game, overshadowed by an even more interesting story.
tell me again why are you doing that? what's your motivation? what is the principle of why you're doing that? why are you fundamentally playing based on the artist's intentions?
TO PROGRESS THE STORY
GOOD FUCKING LORD ARE ALL OF YOU RETARDED?
That's just me f*m
If there isn't anything other than gameplay to engage me I generally don't play games. It really is strange to me because sometimes the gameplay is really fun I just don't play it for long periods if there isn't something more grand to go for.
this is a story based game
all you do is go right because mario want to save the princess
therebefore mario is a movie
Nigga, it's just a meme. Remember how Talladega Nights was a pack in title for the PS3? Of course you don't because you're a butthurt newfag. I think TLoU is a great game personally, but if you don't understand why Sony games are called movies here, you obviously need to lurk more.
>wah wah bullet sponge
>no you're WRONG!
m8 have you fucking played an uncharted game? Especially 1, fuck I hate uncharted 1, it's nothing but waves and waves of bullet sponge enemies, and the guns all feel like fucking shit.
>Considering as gameplay segments where the player is unable to do anything but watch what's going on around him, especially when many of them actually restrict your movement is very disingenuous, anon.
That is bullshit most of the interactions during gameplay are completely optional and missable if you just run all your way in those sections.
yeah real engaging gameplay
they like the story and the cutscenes
Yeah deepest lore, whatever. What I am saying is that jumping around stuff was fun when i was 5-6 and had a NES but after that? I can't believe there are people over 10 that are still playing that genre.
soooo, the guards are stupid like in any other mgs?
You can pew pew too anon
all games are toys anyaway
The problem is the binary state of the AI when you aren't moving.
If you are proning and still I think the enemies have to be at 5mts to actually see you. If you are just crouching and staying still they have to be at 10 mts. If you just stand still they will need to be at 20 mts to see you. If you are moving the distance for detection are larger and if you are running even larger.
so after 3 generations of hardware, that's your excuse for shitty a.i.?
that webm was taken on pc btw, asshole.
Metal Gear fags, everybody.
tell me right now what makes mgs5 better than far cry? the "lolsorandumb xD" weapons? yeah that's right nothing but weapons. might as well be an expansion pack of far cry without any dynamic events that uhhh idk MAKE IT AN OPEN WORLD GAME
It's really hard to make a good platformer, it's a very basic kind of game which strong suit tends to be level design.
Level design is one of the hardest things you can ever do properly in a game.
Besides that, it tends to be a genre in which you ever get good enough or you die, it's usually simple, but can be really hard (Wings of Vi, Spelunky, Super meat Boy, Dustforce) it has a charm to it.
Mario games nowadays aren't very hard (except the final levels) but they are really well designed.
excuses, excuses. still shit a.i. asshole. maybe metal gear never had good gameplay. did you think of that? maybe it AND uncharted AND undertale AND zelda AND nier are just movies?
Because there are people who enjoy good animation and plots, and Japan does both more consistently than the west. You only say that because there's a social stigma against it for some reason. I bet you don't have a problem with Venture Bros or the Boondocks.
>that's your excuse for shitty a.i.?
its a series mark and chaning it would make all the fans that played the older ones hate the game?
so they just took out the radar and kept the cone vision WITH a longer size to see you?
In farcry as long you are in a shadow or on a bush people will NEVER see you
uncharted is just a shity prince of persia clone with guns
they took the chalange from the sword fight
they took the chalange from the plataform sections and repacked it with a "lol so sarcastic" main chracter
They're all games, and there's still plenty of games that are mostly gameplay focused. Calm down nerd
>maybe metal gear never had good gameplay?
If you were right I wouldn't play the whole series for the first time less than a year ago and have a lot of fun
that literally makes no sense whatsoever. are you arguing linearity or difficulty? because mgs and undertale are both linear and if any is the most difficult it would be uncharted or the last of us. mgs 3 is INSANELY easy. SO much that you'd have to actively try to kill yourself if you wanted to.
if you are 30 ou should not be playing video games anyway
The gameplay is fun enough to support very active multiplayer communities, especially TLoU. My only qualms with the latter is a small amount of crafting recipes, otherwise it's pretty good.
Nobody who bitches about the game has played it.
so you're arguing how many things you can do? Shit you can't do that much shit in megaman or the most recent donkey kong. what makes simplicity a troubling factor? it's starting to REALLY sound to me like you just don't like western games or anything that reminds you of a western film. So basically if you replaced donkey kong with nathan drake would that be a shit game automatically? according to you, yes.
>they're story FOREMOST
>there's no high scores or competition or player improvement JUST movies!
Correct, like Undertale that's how 99% of turn based RPGs play out. I don't think it's any secret that grinding enemies or spamming Curaga during bosses doesn't take much finesse.
so according to you arcade games are the only games that are games?
F U C K T H A T
I can agree to that. My first play though had Papyrus become the ruler on the underground. Still, my problem with the game lies with the battle system its self. It's just so uninvolving and gives you two options when Toby could have done more with it. I mean shit, give me party members, give me special attacks, just throw me a fucking bone. I've been playing RPGs my whole life, so when I was told this was inspired by Earthbound, I was extremely excited, then eventually disappointed. The art, writing and music is great, but Undertale does not deserve praise for its gameplay.
Also the puzzles suck.
Funny how nintenyearolds will defend their movie "games", yet, when sonyggers do it, nintenyearolds act like they are superior for having 0.0057 seconds more gameplay
This is why PC is better children
Try beating UTU and Sans in less than a dozen deaths if you think Undertale is just "lol movie"
I thought the bullet hell part of the game was great. Also, what do you mean with only 2 options? Most other rpgs simply give you 3 optioms
>kill with normal attack
>kill with special magic attack
>spam things that lower stats which is a waste of time except against bosses, but they're immume to status effects anyway
>just throw me a fucking bone
Careful what you wish for.
The only boss fight I got stuck on was Undyne because I suck at rhythm games. Every boss fight was disappointingly easy, especially Flowey's. You must not like the genre if you think this game was the pinnacle of it, but I play RPGs for strategy, customization and character progression. Not to move a curser around to dodge slow moving projectiles.
Other RPGs also have elemental affinities, controllable party members with their own sets of attacks as special attacks, more than two equip-able items, level progression that's actually worthwhile instead of some story gimmick and much more. Just because you don't enjoy the genre, doesn't mean other people don't as well. Undertale had loads of potential with its inventive battle system with could have shined with a little more depth, too bad it didn't go anywhere with it.
>bosses aren't immune to status effects
This is why Pokemon is the worst JRPG series. It's literally the only JRPG that consistently teaches children not to work hard for a win, just span poison like a retard.
>Implying anyone here is old enough to remember playing on a NES
>minus freedom planet
what the fuck? /v/ acually likes a GAME and NOT a movie??
>Singling out something because of appearence and your own uncomfortability
IF you're so scared of furries and what they do behind closed doors thats all and fine, but to actively avoid something thats actually good because "Ohnoes! fuerriez!" Is fucking retarded and you should be ashamed of yourself.
You grew up with Bugs bunny, Mickey mouse and Sonic as childhood stars, don't act like you adverse to the idea of cartoon animals.
Simply because the gameplay in Undertale and MGS is extensible to other variants with little story to no story and still have a unique and fun game
If you cut out the story of LoU and Uncharted you would be left with a generic cover shooter filled with nothing but waist high walls and enemies that will always peek at some point.
Is there a reason to buy this game? I'm thinking about getting it when it is on sale to see what the fuss it about.
I don't think you know what that word means. If you pay attention to the detail and creative level design of Uncharted 2 and 3, you'd realize that they were not standard drudging stop-and-shoot boring bland tps's like gears of war. also, the gameplay is simple and tight beckoning back to yesteryear golden age platforming and action games. Naughty Dog singlehandedly pioneered the tps genre. To me, it just sounds like you have an acute aversion towards the entire genre therefore dismiss its spearheads.
honestly i'd actually say that, but if you mention that in any other thread, people will either laugh at you or kill you.
detractors like to point their fingers at miniscule details and bloat them out of proportions to make it seem like they have a leg to stand on, but they refuse to acknowledge that their own personal favorites have glaring fucking flaws as well.
For example, the difficulty for mgs3. It's literally impossible to die in that game. I'd consider that a SIGNIFICANT fundamental flaw, but it's always brushed over by /v/ as irrelevant.
MGS3 on european extreme difficulty is actually pretty hard. However, it's nothing close to TLOU on the updated hardest difficulty(grounded I think?)
I did my first and only TLOU playthrough on grounded. Game took me 70+ hours. Just incredibly immersive at that difficulty. I can do MGS3 EE in about 6 or 7 hours.
There are some unnecessary things like Alphys and some cringy references. Especially the beginning of the game is kinda shallow.
I would still say this game is fun considering the rest of the content.
It would be best to try it out for yourself instead of listening to others' opinions.
>bullet hell mechanics
Literally don't let dots hit your cursor for 10 seconds. Wow, that's game design.
>Ultimately, the game is asking you to come up with the proper strategy, in order to dispatch the enemy
That would be nice if you couldn't repeat that exact strategy in the next fight with the same enemy. So basically the same battle system we had since forever, except elemental magic is now elemental negotiations.
As for story/characters, it's only fun if you think Ponies are fun. So no, it's not fun. And jokes are just shit.
Fuck off, sonygger. PC and Nintendo are bros, you're just a falseflagging sonyfag.
Gameplay vs lack of gameplay
That said, I still consider uncharted and last of us games, I haven't played LoU and I have no desire to, but uncharted was fun for the linear action movie romp that it was, the issue is that while it's okay for a few games to do that the industry follows a successful game with loads of similar games and thinks that big sales = QTEs and "cinematic" gameplay.
Playing uncharted 2 in 2009 might have been fun but when its like 6 or 7 years later and we're not advancing in gameplay because "muh cinematic gameplay" it's pretty shitty.
Undertale is a shitty version of the Mother series made by a furfag scamming people through Kickstarter.
Ikr? Always texting you for game time extension and giving you answers to the "riddles" or not letting you go game over because you fucked up for example those lasers in hotlands.
Also her obsession with talking about anime shit.