Games with super huge monsters and bosses thread!
Post your favorite XXXXXL sized creatures and, of course, the games or mods they appear in. I like me some incredibly epic enemies.
I don't even mind that much if the game isn't really all that good, I'd like to see just what I stated above.
Still, bonus points if you mention a game worth playing.
To get the obvious one out of the way I'll mention my fav collossus here. I kinda wish the game was a bit harder, the enemies even bigger and more bosses.
Let's get this out of the way already, Shadow of the Colossus exists and is absolutely a masterpiece when it comes to finding enormous things and killing them.
That said, I also played Castlevania Lords of Shadow 1 recently and was very impressed by the size of some of the bosses. It's actually a bit of/a huge rip-off of Shadow of the Colossus, but at least they look cool. Other, non-giant bosses are more fun to fight against.
That is most certainly not the biggest one, my friend
Fucking QTE and button mashing but gets honorable mention for size
I sorta think it doesn't count if you are huge as fuck as well and the boss doesn't "feel" as big.. or you never get to actually fight a boss up close and personal apart from maybe QTE in some cases...
I mean it's not the biggest in the franchise but it's the closest attempt they got at making a giant monster fight that is somewhat fun to fight
Speaking of FPS games
>The Great Pyramid starts playing
Interactive anime series. I watched a full playthrough on YouTube because I was interested in the story. The gameplay looks very repetitive and boring, I don't think anyone would recommend Asura's Wrath for anything but the story/cinematics.
This. The final boss of Serious Sam 3 is also fucking gigantic.
not technically in the game, but god damn if it gets there
And I'm genuinely hyped for pic related too. You ARE the giant mech
Not the size of a planet but it still is pretty fucking huge.
The very beginning of that level where you're dropped off in the middle of the desert area and has to fun like hell from the approaching gigantic sandworm is also quite something. You never get to fight it, but as far as mobs do it is really an impressive one.
inFamous 2 has a few big guys. They're not colossi but still pretty big
fan art, don't get too excited
but from what i can see CIG are pretty good at listening to fan requests and don't trigger me with your accusations of scamming, I WANT TO BELIEVE
Now, from the JRPG genre, comes Final Fantasy, whom over the years has anassed a tidy little collection of fuckhueg things you need to murder.
Sin in particular is the centerpiece of Final Fantasy X, for those not initiated in weebshit.
You fucking show that shit but not this fucking piece of FUCKING shit, which is absolutely fucking retarded?
Come the fuck on, anon.
And from its sequel that mostly everyone deeply wish had never existed, comes Vegnagun, which is none too shabby and safe to say is probably the best thing about the story of the freaking franchise.
Or this fucking cunt, which is just the tutorial boss.
warhammer-y as fuck
I feel like it's really hard to do a huge boss right. I mean in an action game it's hard to just have them fight like normal enemies, slicing at the heel of the thing like a mosquito. It's almost justified that most just end up being QTEs because of that. Monster Hunter gets past this with anime hueg swords and shit that feel like they would actually do something, turn based games can also have you target different, smaller parts of the monster.
How would you do a giant boss without making the whole thing feel silly?
SotC/Dragon's Dogma, with the whole climbing around on them, is pretty fun. Getting lifted into the air by the bird colossus or a griffin or some shit is kinda cool and exciting.
Oh yeah, my mistake. Sadly the most impressive part about that one is the introduction cutscene, because the fight against it is very zoomed-in, with you grabbing onto its rotten tendons and bones for dear like while the damn think thrashes all over hell
It gets bonus points for the scene before its fight being you climbing an absolutely massive tower of bones, and then the reveal that the entire tower is ACTUALLY the boss.
That one is actually from the sequel, and while it is rather impressive to look at, Lords of Shadow 2 as a whole really slacks off in the giant monster department.
Hell, the Leviathan, which is said to be a truly massive beast and was mentioned back in Lords of Shadow 1 as an unthinkable power that could destroy entire nations single-handedly, is disappointing as hell in its introduction.
>large cannons guarded by smaller mobs
>tripping it over with ropes and magnets and shit
or my personal favorite
>getting inside it and going for the pelvic splanchnic ganglion
The answer is easy, you don't
Fuck-huge fights aren't good and they will never be good in a not SHMUP/RPG
>inb4 Grigori apologists
The worst fight in DD hands down. Tries to be "epic" but combines to much awful shit with glitter and polish.
>awful climbing mechanics that are reliant in the encounter
The only fun I could somewhat have against him was as a Sorc.
Either adopt the SotC system of just holding on for dear life, or making your main character have enhanced mobility and doing things like flying around for the duration of the fight, slashing at its various body parts by running up its arms and torso while slashing the hell out of it or something similar while trying to avoid its flailing limbs.
Fan art nothing, that's from a fucking movie you god damn degenerate nigger. You paid a bunch of money to get scammed and you're still trying to pass off other people's work to make your poor investment seem like it wasn't exactly that. Get back to your containment general/website and stay there.
Easy, it's a vehicle section.
You use the one vehicle you hate wich has awful controls to take it down.
I don't think they'd get much bigger than this back during the PS1 years.
In Eternal Darkness you fight an unfathomably huge eldritch abomination god monster by slowly powering up pylons for a giant 9-point circle of power device that amplifies enough magic to bind the creature and then you summon the opposing monster to defeat it
Have you never heard that expression before? Are you trying to be clever? The literal definition of "game" involves chance. The game has chance, you can lose. It's a game. I agree that it's basically an interactive movie, but my point is that it's still worth experiencing yourself than just watching it. Especially now that you can probably buy it for like 10 dollars.
Still counts, even if it's not that good of a bossfight.
This is probably the first time in all my years of watching the japanese shoving wings into everything that I've seen wings being used in lieu of actual hair.
I'm very impressed.
>Recommending dead space 3 under any circumstances
I almost feel like the difficulty was a choice decision by Ueda, to make you feel bad since it's so easy to get to them and kill them. though that one colossus where you have to get the palm of his hand is a pain in the ass.