>>323549645 yes but the interactive aspect of video games is only a steering wheel for any philosophical plot which is obsolete compared to narrative art forms. So at best a shitty movie, á la Bioshock, for example
Although this could be improved if a game had like very little focus on mechanics and shit and solely used the interactions of the character as a narrative in a lenient plot, with a bunch of cut scenes, reading notes etc, sort of like Dear Esther
>>323552868 >youre not going to get much farther than nietzsche >implying Nietzsche's work isn't some of the most complex and deep in existence >implying more than 5% of 12-25 year-olds truly understand Nietzsche
>>323549645 Some already do. Unless you're talking in a general sense (mainstream etc), and that just isn't the case because it's more about commercialization rather than making something inventive/artful.
Yeah, games can do that, if anything games can do it more effectively than movies or music because you can just create a world, and have the player explore it and discover the theme for themselves. It certainly increases the emotional weight when you participate directly in story.
That said, games are still a very young genre, so there are relatively few games that do this, but I can't wait to see what happens in the future as games get more respect and authority.
Not to turn this into a blog post, but I really hope the games market crashes so games go back to being an enthusiasts genre. Hopefully then we could see devs take more risks and experiment around a lot more, when they are less concerned with selling a trillion copies by pandering to the lowest common denominator.
>>323550296 >>323556850 It's a bad example but it's not impossible to at least try and drive that shit through mechanics Look at Braid for an overused example
Making the player experience something through certain mechanics is absolutely possible and it's possible to drive certain points across that way. Hell even games that don't intend to do that still sometimes convey certain messages through mechanics, like masks in Majora's mask.
>>323557724 You tie the mechanics to the principle you're trying to convey. The simplest and oldest example is venerable morality system. It really all depends on what the philosophy in question is as to how you implement it.
>>323557313 If you're not familiar with the game at all, there's a faction waging war against the New California Republic, called "Caesar's Legion". They assimilate everyone whom they come across into their group, or kill them, on the grounds of them being dissolute, profligate, degenerate, etc. The entire Legion is an amalgamation of tribal identities and groups who have been conquered and reformed. Their identities are taken away, replaced with Ancient Latin names and educated. Men are made to conquer more land for the "greater good" while the women are used as educators, breeders, et cetera.
The base game itself explores through dialogue how Caesar, in an attempt to unify the world under one monolithic structure and national identity has effectively stripped these people of their entire beings - their personalities are rendered extinct and they are put into service of Caesar and the Cult of Mars, his Legion, his bull.
One such conquered group was called the Twisted Hairs. From it, was a man named Ulysses. His time spent in the Legion left him with conflict feelings - he sees the good that the Legion can do, but he begins to question what value an identity, a name, a culture has, once it has been effectively obliterated. Is it something to be mourned? To be fought for? Or is it negligible and not worth thinking over?
Ulysses settles in a place called 'The Divide' which served as a trade route between the Mojave and California, wherein he had attempted to settle a new world under the shadow of the old - his world would reflect the values of pre-war America, all of its virtues, its qualities, its freedoms. It was inadvertently and accidentally destroyed by the player character before the start of the game. Its history of the old world, what was contained there, taken away in one fell swoop. He forces the player the question their actions and the value of the aforementioned aspects of culture and history.
I'm simplifying things since you haven't played it.
>MGSV >the effect of language on the battlefield >have different factions that speak different tongues >put in random events that show different outcomes from soldiers language differences i.e. a russian soldier who doesnt speak arabic gets captured by mujahideen and gets treated like shit, but in other cases there may be a soviet solider who does speak it and gets treated better I know its a pretty simple idea but its just what i thought up on the spot. All you are trying to do is convey different views on ideas through gameplay that the player can influence (or not).
>>323558168 Read the thread, everyone is making an argument that you don't need to have a pseudo-movie to convey a message, again it's possible to do through mechanics. I mean, look at games like Pathalogic that manage to even convey at least the atmosphere and the feeling of a dying society/town.
>>323558735 Not especially, no. I have a degree in Literature, and I certainly find some themes and dialogues in video games to be engaging at the least. A few of them can really be quite stimulating, too.
>>323558735 I know people who are likely much better read and educated then you who'd disagree. Youre stuck in the pretentious phase of intellect. No one who's actually well-rounded would make generalizations like that.
>>323560267 You are aware that there has been a massive brain drain from literature and academia for the past 30 years or so. Most of the talent has gone to movies and videogames or were there from the start because there are few jobs and no money in the traditional settings and those types tend to be hip as fuck. Film is arguably dying as a medium for this level of expression while with vidya it just keeps getting easier for fewer and fewer people to put out something decent and more closely adhere to the vision of the auteur without the intervention of layers of money hungry producers.
>>323558819 But its not a mechanic per se, it is just an atmosphere game creates which has not much to do with interactive medium aka video games, the same can be achieved with films for ex. What we are looking for is the way to implement philosophy in the gameplay.
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