Is Dark Souls 2 the ugliest game of the past five years?
There are small graphical flaws in a lot of beautiful games, and that's acceptable. Dark Souls 2 on the other hand is almost uncompromisingly hideous. Low quality repeating textures and baffling geometry. Look at the Primal Bonfire rooms. Jesus Christ.
Are the shills and apologist finally gone?
I hated this piece of shit game since the beginning. There is nothing redeemable about it. It's a massive step down from DS1 in every way.
But how dare you to say anything negative about it the git guds and excuses will rain down on you. Thank fuck for Bloodbourne.
is this bait?
or maybe it's because this is the ""remastered""?
So this is the power of the PC masterrace?
Sad reality is that DS2 is not really a bad game, but it's a terrible Souls game.
I played through it and DLCs couple months ago, and while I don't regret spending 60 hours on it, I have no plans of replaying it anytime soon, if ever. Yui fucked the core of the game up and Bamco made sure the rest is just as bad.
I play DS2 all the time ONLY for the gameplay and PVP, and that it offers a shitload of build variations. Everything else is fucking TRASH, I wont lie.
The game is just so barren that it seems like a fan mod of DS1.
Beautiful screenshots, but most of the game does not look anywhere near this good. Majula is a great area and the skyboxes in Dark Souls 2 are often very stunning, but you spend 95% of your time running through almost completely empty boxy rooms with high ceilings and low resolution repeating textures with flat lighting.
Which depth of field profoundly blurs so you wouldn't know the difference.
It's pretty damn ugly, in their quest to make the sequel bigger they really rushed some areas. I still love the game though.
Hello, hi. Let me also tell you about the PS3 loadtimes at launch. Holy shit.
I'll agree with you that some areas seems kinda shitty, like pic related, but I feel like you search for those bad spots instead of caring about actually playing the game and not caring.
When you get to a point made to be "screenshot bait" it's actually really good.
Plus the game runs at 60fps all the time without any config change, on my low-mid tier hardware, so that's good
Threadly reminder that Das2 is not canon.
DAS2 IS NOT CANON!
>Sad reality is that DS2 is not really a bad game, but it's a terrible Souls game.
Please stop saying this. It makes it sound more like DaS2 is good but not what Souls fans wanted, rather than the fairly mediocre piece of shit it actually is.
There's some beautiful areas like most areas in the DLC, Shrine of Amana, the whole section of Aldia's Keep onward and the Doors of Pharros, but pretty much any area that doesn't have a special visual flare to it is pretty hideous.
People forget how big DaS2 is in general, even though it doesn't wholly excuse its visual shortcomings.
Demons Souls literally looks better than Dark Souls 2.
Bloodborne looks better than Dark Souls 3.
imo Dark Souls 1 is the best looking of the bunch.
>Play on PS3 at launch
>Press select, menu starts loading
>Move to next menu, it has to load as well
>Go into inventory
>Each individual item had to load
textures seem fine to me
Most areas are pretty horrible looking in one way or another. There are some areas I don't mind, like Forest of the Fallen Giants looks okay, but it still suffers from the same issues the entire game suffers from, it just doesn't look quite as bad because a desolate castle can be technically shoddy and still look alright.
>mfw it is canon
>dwarves living in stone underground cities are canon
>pirates and pirate coves are canon
>varangians are canon
Well let's be honest, Japanese games are never visually impressive.
I hate how DaS2 had essentially cool mechanics
Made dual wielding interesting and viable
>shield break into riposte
>cooler spells and pyros
>free aim with crossbows
Really cool additions that are completely wasted on this heap of shit.
If a possible DaS 1.5 had all of those, it would be the 10/10 game
I have some unfinished business with Tyrone the fister.
I'm playing DaS2 and I think it visually looks good, but I can't fucking swallow these terrible fucking animations. Gestures are really well done and are cool as fuck yet everything else your character does is animated like garbage, except for the stance change when you open the menu, which is really cool.
>why is there an enemy clipping through the wall?
idk that's why I took the screenshot
One thing that actually bothers me it's the "counter" attack to break enemy defense position. I get it done 1 time every fucking 20. It was so useful (and I guess exploited) on DaS, what's the problem?
Pic related comparison tomb raider 1
Literally better grafics.
I'm cautious. Even of Miyazaki fixes the core mechanics, there's still Bamco to worry about. They managed to fuck up every DS game by rushing development and changing things half a year before release.
>btw, how are things in mexico? all fine?
Jesus fucking christ, are you stupid?
Dark Souls 2 has some astoundingly ugly areas, but honestly it also has some astoundingly beautiful areas; very far from 'ugliest game'.
DS1 didn't need color correction, whoever made that just for the style.
It legitimately looks worse despite being nearly identical art wise. The post processing and what not suck in DS3.
>It's a massive step down from DS1 in every way.
Controls are much more responsive.
No action queue.
Not locked at 30 fps.
Actually released in a passable state rather than a half-assed mess of concepts and ideas with some parts so unfinished they had to apologize for it.
Oh and the covenants actually do something.
Of course it has its problems, every fucking game in the series has major problems, it's like at the last day of the deadline they're still throwing around new ideas.. Hate DaS2 as much as you want, but it's still a more complete game than DaS1 will ever be.
Like I said, it has some poor and great areas.
It's ugly but to me the bigger problem is that it's full of bullshit. The enemies literally do 360 spins to prevent backstabbing. If you don't want me to backstab enemies then why did you even implement that mechanic? The enemy poise is fucked up, strike type weapons are overpowered. It's also tedious. Tedious as fuck. Oh look, another boss, big fucker, huge weapon, resistant to magic/fire/lighting/poison/bleed/piercing weapons, cannot be parried, cannot be backstabbed has like 20000 HP so the fight takes forever. Tedious. Or the whole titanite chunk nonsense. They literally want you to buy PS+ just so you can farm those chunks with belltower queers. 'Cause there's like 15 of them total available on NG. Or enemies on the road to boss that you have to kill because they cannot be outrunned and for some reason entering the fog door takes a lot longer. Or shields, there's so much latency with shields. Or infinite healing items because we want the casual audience.
Fuck DaS 2. It's still decent at times, even good but fuck it.
>this one texture looks okay
How about you look at 99% of the game instead?
Majority of the game lacks specular maps of any kind, they cut them out to save frames.
Anyone have that pic with comparison of armors in DS1 and DS2? The one where you can also see Moonlight sword.
Yes I was playing it again today and everything just scream unfinished/unpolished.
Understandable considering all the shit that happened during development. I hope those suits at bamco die in a gutter.
If I recall, Dark Souls uses fake lighting for the armour whereas Dark Souls 2 uses true dynamic lighting.
The funny thing is, DaS2' lighting is fucked up in most areas, which is sometimes armour looks sexy in Majula, but walk into Shaded Woods and there's like no lighting at all.
Okay it's cool that you played it a lot.
But I can still make a pretty good argument for why it's a bad game.
For example most of the bosses were lazy garbage that they hashed out in two seconds. They either dumped a bunch of enemies in one place and called it a boss or it was some huge thing with three different slashing attacks to dodge. They just spammed them out like nothing and instead of it being awesome to see that obvious boss fog-gate like it was in previous games it just made me groan in
They also put tons of damage sponge enemies around just to slow down progress to pad the game. The Syan soldiers being just one good example, especially in the area outside of Velstadt. Another good one is the Drakekeepers and the long stairway to Ancient Dragon.
The areas were also spammed to fuck and completely devoid of life or personality. The only two that I thought were worth anything were probably Shrine of Amana and The Pit.
They also shit on basic game mechanics and design philosophy hard. Having i-frames attached to a stat was fucking stupid, soul memory was fucking stupid, the way bonfires worked was fucking stupid. They fucked up on so many different levels it's amazing to me that anyone dares call it anything better than just mediocre.
Someone post that extremely hideous wall above sinners rise.
They textured every other wall but just farted on the keyboard for the last one and left it at ps1 tier resolution. It just does not make any sense.
>Japanese games are never visually impressive.
lol Japs are usually ahead of the west in terms of graffix. Especially Square.
From are just shit.
More like before and after Majula and Shrine of Amana.
No, DaS2 does have true dynamic lighting (as I stated), but it doesn't show up in like 3/4 of the game because they didn't bother adding proper lighting sources (most likely due to time constraints).
DaS just half-assed it with fake static lighting on the armour sets and I haven't played BB, but I believe there are issues with the lighting there too.
It feels a lot like Demon's Souls which I hate personally. DS1 is the only game in Souls series that has a feeling of weight behind everything. DeS and DS3 are floaty as fuck.
DaS armour does look better in the areas in DaS2 that don't have lighting, as I have already stated for the 3rd time.
However, if you examine it up close it looks pretty fake. Similar situation to DaS2 looking okay from far away, but if you start to scrutinize the textures you realize it's mostly repeating.
Nothing wrong with either I suppose, but it's worth pointing out.
I mean are you actually implying that DS1 and 2 had the same performance?
I mean that some fucking absurd ass revisionist history going on but whatever helps you sleep at night
I skipped vanilla DS2 and went straight to SOTS, Why does it feel like they just threw random enemies everywhere?
Fuck you B-team for not implementing this in every area.
Can we agree that Emerald Herald is an annoying cunt and by far the worst soulfu?
swing it differently, you know, like in a real scenario where you actually feel the weight of the sword and swing according to the flow and not in completely different directions. Fuck, soulsfags are the dumbest.
>Why does it feel like they just threw random enemies everywhere?
This is exactly what they did.
Well, it was the case in original game as well, sometimes enemy placement made no fucking sense at all, but SOTFS went full retard with it.
DaS2 looks like shit because they removed the lightning engine for some fucking reason, that's it. DaS1 also had tons of visual fuck-ups strewn around hard to spot places, but DaS2 was supposed to cover most of that up with its lightning, but we all know how that turned out.
Nah, Herald is #1 waifu.
I want to make half dragon babies with her.
They did, but that's what they did in the vanilla game too. I'm sorry if you got meme'd by all the young dudes who said Scholar of the First Sin is a lot better than the original game. It fixes nothing insofar as the overall impression you'll take away from the game is it's still a cobbled together hideous mess.
I really like the DS1 fags argument on blighttown
>"it's difficult git good! much better than fucking Gutter, which is just a copy!!"
It's actually better than blighttown in many aspects
>actual lack of lighting which makes torches usable for once
>place where you can light points to mark your way instead of wandering aimlessly
Pre-release Aldia Keep:
>spooky paintings with some distorted faces on them
>lots of light sources and trash
Release Aldia Keep:
>looks washed up
>empty, boring hallway
>no cool paintings or things anymore
>MiB is cute and has cute feet
>Priscilla is cute and has cute feet
>Doll is cute
>Hemmy is bland and annoying
The only big graphical issue I can think of in DS1 that I saw EVERY TIME was in Lost Izalith. If you stand at the top of the small stairway infront of the Bed of Chaos boss door and look over the hand rails, you can see behind all the mountains and walls that make up Izalith and the floor is just untextured void. I have the game both on PC and 360 but I played more on PC sop I don't know if it's just version-specific. If someone could go have another look that'd be great.
If you don't have a stable framerate in blighttown in year 2016, you shouldn't fucking post here.
Blighttown has a superior level design with lots of secrets and verticality, way creepier enemies and access to the coolest secret area in the entire game.
Iron keep is the worst, jesus christ they increased the aggro range of those samurai knights there. you can draw them from the first room if you aren't careful and like 3-4 of them run after you right at the start. Shit is nuts yo.
>filled with cool stuff
It's a set of stairs with attached hallway, what the fuck are you talking about?
There's barely any branches and side rooms, it's a linear and short as fuck area.
Oh no enemies are walking at you in single file with 10 seconds between each one, if only there was some other way of dealing with problems rather than running face first into them.
Went passed it without much of an issue, still stupid how they expected most new players to know that knights behind a staircase are going to rush in and fuck you up. it seems like there whole idea of game design was "Let the player die to it, and then they'll realize it's there so can counter it xD" which is pretty stupid in a game where you get punished for dying.
DaS2 really is the epitome of quality over quantity. Not only the size of the B-Team but all the mobs thrown in all the already claustrophobic areas, tonnes of re-skinned/repainted enemies, bosses, and equipment.
They didn't know how the make the game challenging so they resorted to putting mobs everywhere.
It still has paintings, the bigass dragon skeleton (that fucking disappears Jesus), those mirrors that summon Shades, monster cages all around (which is kinda dumb but funny at the same time), the trapped schizo guy, side rooms with unique enemies and clutter, an acid pool and those funny green flasks next to the bonfire.
Visually speaking it's a fucking marvel compared to other interiors, like that poison area or the Sinner boss arena.
I liked the concept for the areas, but the textures are shit. The player models are awkward, too. It's still not the ugliest game though.
>there's a door on a second level/balcony on the left picture
>tfw that area supposed to be much larger
B-team are shit at transfering concept art into the game.
there are loads of things that were "supposed to be"
whole game got cut and rearranged nonsensically
And this concept for BB. Looks pretty identical to the game.
ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss ignorance is bliss OH GOD WHY DID THEY REMOVE THIS SHIT
im never looking up cut ds2 content again
still one of my favourite games
It really doesn't. It's pretty equal in terms of overall graphics quality, and it runs like shit.
That's probably true but I don't feel like jumping through hoops just to keep my 120 from invading level 387 turtle rapiers.
That and the stunlocking with dual weilding and ridiculous hexes.
Then again I haven't played in years, maybe they fixed all that shit in SOFTS but not a chance in hell I'm buying the same game twice. I already did that shit when I got the PS3 and PC version of DS2.
Is that the Asylum Demon?
DS1 that mate.
Fallout 4 is pretty ugly desu
no it could have been better in a lot of places though
thats just poor level design, didn't do enough to hide it from the player
technically no also tomb raider levels are built from deformed cube segments rather than brushes
>It's a massive step down from DS1 in every way.
What's wrong with DS1 kids?
The game is an improvement in literally every aspect except level design. And even then not really, only the first half on DS1 is mind blowing, while DS2 is consistent all the time.
Game is harder while being less frustrating, bosses finally take more than 2 tries to kill, gameplay is improved and dual wielding works fine. What exactly is wrong with DS2?
>Autismtale fan links to video called Autism
>The entire iron keep literally has 1 encounter thats not a 1v1
You've been smoking dank weed son.
As soon as you cross the bridge before Smelter you're facing two archers, one on each side. And if you get close to the one that opposite the fog door, two alonne knights drop off.
>tfw you can see the church of a good chalice when you enter the central yharnam
At what souls level is it recomended to pvp? I have 2.7 mil, joined Bellkeeper covenant, sitting there at Belfry Sol... wearing the ring, covenant sign is blinking, but nothing happens... I am supposed to be summoned to tresspassers world... but nothing happens, so what am i doing wrong?
As soon as you get off the bride you can just go to the smelter fog door and nobody will bother you, the 2 knights also agro from you crossing, you can just back away from the archers.
Anon I don't know how to put this in a way that you would understand, but DS1 also had areas with more than 15 enemies before a boss.
In fact I really can't think of any major area in any of the games that had only 1 enemy in them.
soul level doesn't matter, just go to your bonfire teleport screen and go to the area with an orange/yellow border around it. (those areas have the most activity for your SM range)
Good world design.
A bit of DaS2 going on in this one.
Not really, DS1 was beyond horrible on both console and pc. With patch and fixes it's playable but still beyond repulsive, you have no idea what you're talking about. Or you have no idea what games looked like in 2011.
it's like 2 rooms and a bridge
>As soon as you get off the bride you can just go to the smelter fog door and nobody will bother you
You will get attacked out of the entering animation. You didn't play SOTFS.
>the enemy placement is fine if you don't actually fight any of the enemies
a winner is you
>You will get attacked out of the entering animation. You didn't play SOTFS.
No you won't you didn't
I have done Iron Keep more times than I can remeber, you can just sprint off the bridge and into the fog gate and be fine
I mean thats the design behind literally 90% of DS1
The game should've been longer, but hey there's always chalice dungeons and korean levels of grinding!
I did, clearly you didn't and are talking about vanilla or just parroting
You literally never once have to fight more than a single enemy at once at any given encounter.
Retards that bumrush the area and try to ignore everyone like in DS1 are the ones bitching about "ganks" if you just kill the knights running at you in single file the area is piss easy
There's already a map speculation about DS3 and it seems like a pretty good world where you can observe locations from pretty large distances.
Not sure if they will get on BB's level, but BB is really hard to top.
No, feel free to go into new londo ruins tho.
Why would I, I'm not going to go outside and take a picture of the sun just to prove to some retard on the internet that its there.
Heres the thing, there are less knights in vanilla but they actually gangbang you unlike in scholar.
This is why I know you either haven't played it or never tried to actually see how the area works, you are complaining about a non-issue
i'd say it's just inconsistent.
dragon aerie and the DLC areas in particular are pretty awesome looking in my opinion.
there are some good examples of terrible stuff in this thread of course as well.
overall i didnt really give a fuck since i grew up playing NES/SNES and and more concerned whether the game is fun than whether it is pretty. you bunch of underage girly boys.
You idiot, I gave you an example of when you have to fight two enemies at once and you brushed it off on account of "oh you can just run through"
Well fucking sure, with that standard you don't have to fight anything.
But saying you can just ignore enemy placement is not an argument in favor of enemy placement.
>going to undead burg from firelink shrine
>those ganks on the uphill to the aquaduct with one of them throwing firebombs
>goes through the aquaduct
>more ganks in the rooms
>2 spear with a shield and 1 crossbow dude
>go through the lower stair through the boxes
>enemy that clinging on the wall ganks and pincer attack, 4 of them at once
>complete the area, climb back and go to the bonfire
>go through the bridge, a bunch of undead throw firebombs
>run through it, more ganks
>get out and went into the house to get some item
>get out, climb up to the open area
>MORE FUCKING GANKS
>climb to the roof to dispatch the firebomb faggots
>MORE FUCKING GANKS
>get down, move along
>a crossbow undead sniped me from behind when I was engaging 2 fucking spear faggots
>clear them, stay away from the black knight
>climb up the stair
>went through and finally get to the taurus demon
AMAZING! TRULY NO FAULT HERE! MIYAZAKI DONE IT AGAIN!
>Dark souls tryhard
This guy is the definition of manchild.
Nick ruins Ryan's streams and I want him to stop.
I do, but why would I bother, they are an obnoxious enemy and you can literally run past all of them to the boss.
Go play the game and test it yourself buddy, you go to the end of the bride to agro the guy standing on the other end but not the ones to the right, you kill him and sprint to the fog door
It will only fail if you manage to somehow get hit by the captain in front of the fog door in which case end your own life.
And I told you there is a single encounter with more than a 1 enemy and thats it's optional
What part are you having trouble with understanding?
Sony paid for it unfortunately...
It would've been stunning.
Maiden in Black > Bonfire > Doll > Emerald Herald
But those are actually interesting situations.
Do note how, in your examples, the enemies actually do different things depending on their position, which shows the situation was thought out.
Unlike DaS2 where it's just "dude just randomly sprinkle enemies there and let the AI sort it out".
Fuck you nick, you ass.
No one cares about you and your shitty 2deep4u games.
DaS2's controls were loose, sloppy, and floaty. It didn't feel tight and precise like control in DeS/DaS1 did. It was definitely a case of them changing something that wasn't broken and fucking it up
Nononno anon you are doing it all wrong
The copyrighted response is "but they only take a few hits to kill so it ok"
How was I supposed to be aware of doors that open and enemies burst out of them only after I have gone past time
It's not like there is anything I can do to open the doors first, there aren't even any windows or anything
I thought you said "nobody will bother you", but now you just said to first kill literally everyone but like 3 of the knights in the entire area.
>you go to the end of the bride to agro the guy standing on the other end but not the ones to the right, you kill him
Oh and I suppose the other 3 don't follow you at all when you do that?
>Unlike DaS2 where it's just "dude just randomly sprinkle enemies there and let the AI sort it out".
Only in 1 occasion, which is in the DLC, that enemy magically comes out of nowhere.
All the other time, you can actually kill the enemy before you agro them.
For example, the large sword in Forest of the fallen giant, if you climb about halfway through it and look back and up, you'll notice the enemy waiting to engage you.
>How about you be aware of your surroundings like a normal human being
Yeah, same shit can be said about the enemies in DaS2.
Fuck, they even went out of the way to leave a message to be careful on your apporach at the heidi knight position in the giant forest.
>Areas they don't expect you to look look like shit.
Yep. They were equally as lazy with DaS1 though.
Just look down near Bed of Chaos boss door or outside the front gate of Sen's.
Not saying it's okay, just pointing out it isn't something unique to DaS2. FromSoft are just really garbage developers that lucked out on discovering a type of gameplay people really latched on to.
>precise like control in DeS
Consider replaying DeS. Movement there is floaty as fuck.
>Nononno anon you are doing it all wrong
>The copyrighted response is "but they only take a few hits to kill so it ok"
Can you reply like a normal human being or are you hell bent on convincing us you're a middle-schooler?
I just recently played DaS for the first time, and I find it pretty fun. It's not that difficult, or at least how normalfags say it is
well, it helps that I played Demon's Souls first
Just finished Queelag, but I still find I've missing half of the game and I just rushed through each boss
>Do note how, in your examples, the enemies actually do different things depending on their position, which shows the situation was thought out.
...and how is this any different than the one in DaS2?
There's plenty of area in DaS that have enemies hidden and waiting to engage you out of nowhere.
Are you illiterate? Kind of a redundant question in a written medium but still let me spell it out for your retarded ass.
>As soon as you get off the bride you can just go to the smelter fog door and nobody will bother you
>As soon as you get off the bride
>As soon as you get off the bride
Getting it now?
Who would follow you?
Anon you are making no sense.
I'm saying everything before the end of the bridge is 1v1's and you can just ignore everyone after the bridge and sprint to the fog door
Those illogical light sources are messing everything up. It's like this area was first made at night, but than they just couldnt set it at evening properly.
And seems like dark souls 3 have the same problem. Hope they fix that. I heard this game will have dynamic lightning.
>They are nothing compared to alone knights who have good poise, good attack range and moveset.
They have the simpler moveset compared to Taurus demon.
Not to mention lower health.
Depending on your build you can kill a single knight with 3 combo hit.
If you can't dispatch them by then, then it obviously you're doing something wrong.
The world design was pretty nice in BB but not as good as in DaS imo.
I wish the bits where you go into nightmares would also be more connected, expansive and weird but they're really not as interesting as they could have been.
This dude gets it. But then again /v/ likes to ride the first dark souls cock and overlook anything wrong with it, so you wont see people acknowledge its flaws and blatant fuck ups.
Yes the 3 silver knight onionrbo room was different from the allone knights
Mostly in the sense that you could stagger the allonne knights with any 2handed R2 and they had 1 hit attacks and no combos, also took far less punishment
How would they follow me when I killed them as they took their sweet ass time coming at me in a straight line before the bridge?
Again you are a literal retard, you are going out of your way to ignore enemies then get upset that those enemies killed you.
But anon, that's not true, people have been acknowledging Dark Souls issues long before DaS2 came up.
Unlike DaS2 apologists who dismiss every criticism as either
>HUUUUUUR DAS1 DID IT
>HUUUUUUR YOU'RE JUST MEMEING
one at a time is fine but when there are two or more + archers they rape your ass. Especially the Captains with their unblockable *unsheathes katana* attack.
Honestly I had much less trouble with anor londo than iron keep
>all those decapitated statues in the background
I asked you again, what makes it different than the one in DaS2?
Tell me how 'it was smart and well placed' compared to the one in DaS2?
Tell me how those hidden and ambushing enemies were any different than the one in DaS2?
Good thing you never have to fight more than 1 of them at once then
Unless you go out of your way to agro all of them so you can bitch about it on an anonymous chinise cartoon imageboard, but you would never do that would you?
>How would they follow me when I killed them as they took their sweet ass time
But they don't.
Unless you're a massive shitter who came overleveled to the Iron keep and can just kill the Alonne knights in two hits. In which case no wonder you think it's 1V1.
Also the Alonne Captain has a way lower cooldown on his attacks than it takes you to cross the fogdoor.
And, regardless of all your deflections, it's still a shitload of enemies in one area.
The captain is the easier lot.
Those archers line of sight can blocked by a lot of shit.
Just like every single fucking Souls game; Approach your enemy with wary.
Take the battle where it would be advantageous for you.
>tfw DD looks better than DS2
Dark Souls 2 had dynamic lighting.
it really changed the mess, m8. Thanks for the tip
Backgrounds don't have to be a single texture
so you want unpredictable sword angles? you do know that depending on the kind of move you use you get different angles, right? withdrawing control from the player is bad game design
>But they don't.
They do, they really really really just flat out do.
They fall down from the higher ledges slowly and they always have gaps between them, unless you are running around with a broken straight sword +0 infused with magic and at 1 INT you can easily kill one before the next one arrives.
The area never once forces you into a 2v1, it's just you being shit and blaming the game instead of trying to learn how it works.
I'v been here for a while, people had to start making up excuses to justify bitching about shit in 2 that was in 1 so now we are left not with DS1 but with Miyasazi souls 1: prepare to perfect edition because if anyone admits flaws in the original that means bitching about the sequel is dumb.
>Also the Alonne Captain has a way lower cooldown on his attacks
Once the alonne captain *unsheath katana* he will take his time to to do the second attack, not to mention how fucking telegraphed that shit is.
Compared to the normal alonne, he is much more easier and predictable.
>DaS ambush is fine
>DaS2, where the ambush can be spotted early, is not because...
Pic fucking related.
it's sad because there could be shadows everywhere and it would look so good
somehow i think its possible to achieve beta graphics by fucking with some values, specifically the values they use to dull or intensify lighting for HDR effect
hes a dark souls 1 fanboi, why bother argueing with him? he probably thinks dark souls has the best combat in pve/pvp in the series as well, even though it has the worst. these people are morons who rode the "if you beat dark souls then you are a super hardcore gamer" marketing that dark souls had.
>They fall down from the higher ledges slowly and they always have gaps between them, unless you are running around with a broken straight sword +0 infused with magic and at 1 INT you can easily kill one before the next one arrives.
You're wrong as hell. It takes them less time to catch up than it take you to do a parry + counterattack, and that doesn't kill them.
>I'v been here for a while
You haven't. People have been admitting the issues with DaS second half long before DaS2 release. That isn't an opinion, that isn't something to be argue, that's fact. And if you don't admit that fact you're just showing how new you are.
It's slower than most and you can't really rush it sure, but its never more than a 1v1 if you know what you are doing
Again if you can't kill an alonne knight in 7 seconds you really should reconsider your build.
>Dark "half the game is an unfinished" Souls
>best souls game
>PCucks are THIS delusional
Smelter is fucking fine compared to Cool-Ranch Smelter. Fuck that nigger and fuck that area in general.
Man, that moon looks like it's floating in front of the clouds.
You do realize that at this point your entire complaint has boiled down to "there are more than 10 enemies between the bonfire and a boss"
Whatever helps you sleep at night retard.
>But this isn't at all what we're talking about?
What? Reread the chain of replay faggot.
Were talking about the enemy placing in general, of which you ambigously and generally, praise DaS enemy placement without any concrete reasoning.
>oh those are smart and well placed enemy that do different shit
>but how is it any different than DaS2 enemy placement?
>read the sentese toddler
>but it still doesn't make any sense, please explain
>ambushing is fine because it show effort
>but ambushing in DaS2 also have the same, if not more effort into it
>lol no what were talking again?
The complaint is they throw a bunch of enemies at you. The fact that you think you have a strat to bypass the last 4 isn't a rebuttal at all to the other fact that their philosophy with remaking that area was "just throw a bunch of knights in there".
I think I've done my quota of arguing with a retard for today.
The creator took many pictures with the monocular and stiched them together with a bit of software.
You said that there's tons of enemies between the bosses and the bonfire.
The same situation also exist in DaS, and were made even worse for most Lord Souls due to the fact that a bonfire doesn't fucking exist.
For these situation, even before DaS2 were out, it was advisable to just run the fuck to the fog gates and ignore the enemies.
Have you tried to make the perfect mad dash from Duke Archieve to the fog gates in Crytal Cavern?
Or the mad dash from the tombstone to the fall before Nito?
Or the water treading madness to the 4 kings?
What do the white flowers symbolize?
>The complaint is they throw a bunch of enemies at you
How did you get past any of the early game areas in DS1?
Again there are around 15 enemies you have to fight before a boss, this is an issue because?
You are saying that 15 enemies per boss is too many normal enemies, for real, that is the actual argument you are making right now.
Were talking about enemy placement in general.
Which involve ambushing.
And when asked WHY IT WAS BETTER compared to DaS2, you didn't fucking answer it.
>its better and smart
Is not an answer without any proper explanation of why its SMARTER and BETTER.
Blame From and their brilliant idea of making CREO's as rare as rocking horse blood. You either cheat in CREO's, join Bellbongs and stand in the tower until you're invaded or get pulled into a world or you hit your face against a wall in the red arena against twinked out faggots.
>Sentinels, ratfags and sentinel arena may as well not exist.
>DaS1 has garbage connectivity but perfect multiplayer itemization.
>DaS2 has great connectivity but garbage multiplayer itemization.
What is DaS3 going to have?
>mfw doing blue smelter on my pure sorcery run
Can DaS2 apologists understand a criticism at all, or does it all translate in their head to "IT'S TOO HARD"
I'm not saying it's too hard, I'm saying it's shit. Which you approve since your own strategy is to bypass it.
>inb4 more deflection towards DaS1 while we're not even talking about DaS1 but DaS2 vanilla vs. SotFS
You idiots always rely on the same reflexes, steering the discussion toward your ebin strat to pass an area, while it's not at all what was discussed.
I WAS NEVER TALKING ABOUT DAS1 YOU MASSIVE RETARD LEARN TO READ
That fucking video is so pointless. Anyone can see that the game has bad textures, you don't need to make a 30 minute long video detailing every single tiny thing. You could've done it in a slideshow type of deal if making it felt so necessary.
i played all souls games
i like dark souls 1 the best so far
i like bloodborne music the best though
If you have a PS4, go right ahead. The change of combat speed and the change of setting is real breath of fresh air. Especially if you felt like the formula was getting stale.
>DaS2 has great connectivity
Don't know if this is only me but whenever I get invaded or just fight some other player in general I can hear that I hit them and I see a blood texture pop up but they never take damage. I really hope they fix this in DaS3.
You shouldn't have to "guess" and take a shot at where they're "maybe" rolling next, just stupid.
I'm not saying its hard
I'm asking how did you manage to beat DS1 or any of the early areas if 15 enemies between a bonfire and a boss is too much for you
Why are you pretending like normal enemies are somehow a sin that shouldn't even be in the games?
>if 15 enemies between a bonfire and a boss is too much for you
Hello mongolito can you fucking read? My problem with the area isn't "it's hard", is "it's shit".
Seriously do you have brain damage? Fighting 15 of the same enemies in a row isn't fun.
Buddy stop parroting memes, Smelter is specifically weak to one type of magic. I literally just did a full magic playthrough and the bosses were roughly as tanky as they were with just normal weapons, less risk but less combo potential for damage
Why are you interpreting "too much" as "hard"
Those words are not synonyms, my question remains, how did you manage to get past literally any area of any of the games in the series if 15 enemies before a boss is "too many" enemies?
>there is someone out there who considers this acceptable
Stay delusional faggot. All you're doing is making false equivalencies and showing your butthurt level, which is exceedingly high.
It's ok man, you're allowed to enjoy shit things, I like the Star Wars prequel movies for example, but don't try to convince everyone it ain't shit, because it is.
So was I
The only difference between blue and yellow smelter was that blue delayed his attacks, but then I stopped facefucking him as a ranged character and that issue went away
>how did you manage to eat a full meal if 15 bites is too much for you?
Does not translate to
>how did you manage to eat a full meal if 15 bites is too hard for you?
Not synonyms, stop projecting
so it's exactly like AotA
>mfw using moonlight greatsword
>That was DaS2's marketing, though. Dark Souls 1 barely had any marketing.
Dark Souls have been marketed as 'hardcore' title since day 1.
Hadn't really looked at that wall before.
Never did I mention DS1 but keep projecting buddy.
Underweight actually but I'm glad you at least admitted that you don't know shit about the english language
Next step admitting that you are wrong about literally everything else too
>look at all these enemies
>but you can tackle them one by one, or two of them at once at most
>look at all these enemies
>but you can run past all of them and do the fog rush
>look at all these enemies
>what else do you want? these kinda shit exist in previous game, at even worse scale to boot
Anon your criticism is literally that you don't know what words mean.
I'm asking for the 6th time now, how did you get past the game up until Iron Keep if 15 enemies before a boss was too many enemies?
See I didn't even use "too much" because apparently that's grammar structure too complex for you
>Get into one of the first areas of DaS2
>Entire walls are covered in the same 2 by 2 ft moss texture
>Enemies are hitting me from 5 feet away
>Basic enemies are homing in on me from 10 feet away and doing stupid as fuck lunges
I didn't think they could do worse than DaS
Your question is senseles, how can you not see that, are you really that stupid? What does the quality of a game has to do with my ability to finish it?
It's not about a hard number of enemies, it's about the design of the placement. It's one thing to have a given number of enemies if there are variations and it's an interesting area.
But 15 identical enemies you have to fight identically on flat open ground is boring as fuck if you don't have autism.
>What does the quality of a game has to do with my ability to finish it?
Where are you taking all of this, like goddamn anon let's drop the whole DS2 point why do you feel like everything is a personal attack against your skill at videogames?
What the actual fuck seek professional help this shit isn't normal.
>Where are you taking all of this
Damn you're one stupid son of a bitch
>How did you manage
"Ability to finish" is as general a phease as "manage", whether you're talking about my skill of my patience.
well new non-pc exclusive games are never visually impressive anyways and lot of pc games started to cheap out on graphics too
like how in the fuck 1080p & 60fps is not standard on consoles? make the games look worse and make them run smooth or make them impressive as fuck and run like bag of bricks, but don't do this half ass shit
You are so insecure, first you interpret "too much" as "too hard", then you instantly assumed everyone is fat and now you are saying I was questioning your ability to beat DS2 up to Iron Keep.
Like fucking hell man I'm done with you but seriously go seek professional help, you might have an actual medical condition.
So your saying
Dark Souls 3 seems to be going the same way. Bloodborne masked its graphical flaws quite well and took into consideration a lot of lighting and color balancing. Dark Souls 3 has some nice backdrops like Bloodborne did, but up close everything looks washed out and hard on the eyes.
pure, unadulterated autism. congrats, friend
in case you didn't notice, the forest of the fallen giants and dragon aerie of the original game look pretty gud. the DLC is on a different level compared to the base game as well.
it's no surprise, because those are the areas they spent the most time on. they had lots of development troubles.
>Bloodborne masked its graphical flaws quite well and took into consideration a lot of lighting and color balancing
BB is black and blue the entire game. It looks like trash. The dark areas of the game aren't even fully dark for some reason.
>Why yes, I am a PC gamer