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you getting into VR this year?
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you getting into VR this year?
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Sounds like it'll be expensive, at least by my wallet's standards.

plus I can't decide whether to go for facebookulus rift with it's integrated UI and friendslist bullshit for a peripheral or Steam VR with room tracking gimmick bullshit that will be a pain in the ass to setup and doesn't have full FOV widescreen

Probably will just wait for gen 2
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>>323529447
I'll get into VR when there are good games. So... never?
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yes, I'll receive mine in april
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>>323529447

Nope, too expensive for such an early adoption.
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>>323529447
>>>/tv/
Stay out
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>>323529447
Still saving up for a 3D TV
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>>323532972
>implying 3D TV/monitors aren't already dead tech
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>>323529447
Nope, if I got a 290X instead of going full retard a 980 I would've easily been able to afford Rift or vive.
Was expecting it to be 500 at most, instead got pic related.

I'll just wait on Vive to see if they can manage $700 including all fees, my hunch says it'll be 800 at least.

Once amoritization kicks in and more units are made for a year at least then I guess the price will drop to something reasonable. Until then fuck it
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i could afford one, but i've already made a handful of unnecessary purchases over the last few weeks so i'm gonna cool it with the spending for a while

i'm interested in it, so i'll probably jump in for the second gen HMDs (assuming there are any)
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>>323535447

Rift > Vive
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>>323530161
>Probably will just wait for gen 2
but anon, it is already here
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>>323535663
Vive > Rift objectively

Fuck off facebook shill.
>>
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>>323529447
>buying into yet another fad
No thanks.
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>>323535663
me ε==mydick==》(') <-ur mums pussy m8
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>>323529447
Keeping my eye on the Vive since the Rift is a lost cause. Once I see more porn opportunities, I'll lay my money down. No sooner.
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>>323536139
same. hearing about the shitty SDE on the vive was saddening though.
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>>323535939
is that Vaas or Oscar Isaac?
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>>323535939
Just like smartphones amirite? Oh wait you were still cum dripping down your mom's snatch in 2005, you wouldn't remember.
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>>323529447
No

I'd rather use my money for other shitty hobbies like magic

I've never been excited about VR and it just doesn't appeal to me. Maybe I'd try it way later when the technology improves and it's cheaper. I would still probably never use it
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>>323529447
buy a first-gen technology? not bloody likely
>>
/v/ is aware they opened preorder so early because they know their hardware will be obsolete by release day, right?And because the software is underwhelming so they are cashing on hype while it's hot.
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>>323529447
>preordering an Ouya Rift
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I can't wait for all the "voluntary shilling" that'll happen once these things get into 4chan VR virgins' hands. It'll become the biggest meme of 2016. And then it'll become normal. Gonna need some popcorn.
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the only thing that will get me into VR is being able to fuck my waifu. When that happens im going to leave my wife, quit my job, get a shit studio apartment and sit in the corner of that darkened room with my VR goggles on until I die.
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I'll be waiting for the Touch controllers to release in case there's some kind of bundle offer with the Rift. It's not like Oculus isn't going to fall short of their sales quota regardless.

I wonder how it'll fare on the shop floor though. The people pre-ordering know what to expect but normies are a tougher case.
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>>323535764

valvedrones indoctrinated by Valve bullshit
>>
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>>323535663
>>323535764
From what I have seen so far based on CES videos and reviews.

Rift:
pro:
>better optics with less noticeable sde and fresnel contour artifacts
>better strap, more rigid, spring mechanism provides a tighter yet comfortable fit. HMD is more lightweight as well so it is less prone to drooping.
>integrated audio, though HTC announced it will include its own solution not sure how it will compare in quality.
>gesture recognition, can detect when you point your index finger which can be useful for certain games and applications, but is also a con as devs supporting multiple HMDs might not incorporate it

con:
>requires more USB ports
>cameras need to be wired to PC so harder to set them in corners of space to lower occlusion
>manufacturing process might be much more complicated and expensive than vive, especially with all the custom molds, fabric and over engineered fuckery which adds to the cost of the unit.

Vive pre (it is not final consumer version so things might change)
pro:
>lighthouse base stations for tracking require no conenction to the PC, they can hook to a power outlet or be run by batteries. They have a standard tripod mounting point so it would be easily to place them wherever you want with light stands. This lowers chance of occlusion.
>camera and chaperon system can be very handy for peering onto the outside without taking off your HMD. If you get close to your boundaries it will phase in the real world. You can also force camera view by double tapping bottom menu button.
>dual stage trigger instead of just a single button press it has two levels depending on how far you depress it which can come in handy for certain games.

con:
>pushing for roomscale experience when the cable is going to be a major nuisance, cable might wear out faster.
>fresnel contour artifacting visible, and sde more noticeable. This better get fixed in the consumer version, it is a deal breaker for me
>strap is more prone to drooping, not as simple
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>>323537242
>pushing for innovative features is a con

>less prone to drooping.
>not outright 100% secure fit
>seeing any review that says there's drooping at all on the Rift

>sde more noticeable
>when it was one review
>literally all others say it's a non-problem on the Vive

Ehh.
>>
>>323537562
That's the problem with deciding at the moment, I can only base my opinion on the opinions of others.

The only way to make a more informed decision is to get them in my hands and test them out for myself and see which is the better bang for my buck.
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>>323537724
Why not get both and return/sell the one you enjoy less?
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>>323537846
And I mean it's not like these things will drop in price quickly or at all considering their newness and low stock.
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>>323537846
I won't be getting either for a good while I'm afraid, my budget is limited. $700 is all I am willing to pay included 10% GST and shipping cost. Already have a system a bit above oculus recommended spec.

Good thing I can't afford one, means I can wait and see some user reviews and perhaps try them both at a local retail store before purchasing.

I don't think I can go wrong with either HMD at this point, both seem similarly specced. Reviewers seemed happy with both, though vive was receiving a fair amount of buzz at CES.
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>>323538251
That reminds me. Still waiting on Tested's Oculus report. Also no Will now is sad.
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>>323538503
Did he do a review on vive pre?

Yeah, I am looking forward to reviews comparing the two units once vive is fully commercial.
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>>323535764
Enjoy the lies from HTC.
>shipping before the end of 2015
>oops, not anymore
>huge breakthrough
>literally 2D camera with video editing effect over the feed
>now shipping in april
Can't wait to see that release date get pushed back even further.

Vive is a very good product, but I wish HTC weren't incompetent.
>b-but mobile phone success
I may even buy a Vive if they change their controller design. I didn't like wiimotes, I didn't like playstation move, I don't know why we're going through this shit again.
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>>323538728
Norm did an interview and some small impressions on the Vive Pre but probably they're going to have something more on that, and Oculus, a bit later. Maybe even in the next dozen or so hours.
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>>323536824
how?if you intend to use a fleshlight you have to keep in mind the vr set don't detect it so it's literally the same as closing your eyes while fapping.
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>>323536371
>he thinks VR will take off like smartphones
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>>323538730
Yes I must admit the oculous touch layout looks more appealing. Won't know which feels better for me until I try them though.

The thing is working in 3D space could be be a lot different from traditional input methods used on a traditional display.

I don't know which would be better touchpad or thumb stick, that typing I saw for the steam controller splitting keyboard into two halves looks cool don't know how practical it is. Moving a cursor with it would likely be easier as well.

But for some games like platformers locomotion might be easier with a thumbstick since you have better haptic feedback. though thumbstick movement in fps games is a big no

Vive has only one tactile button on the touchpad itself from what I have seen, could be different. If thumbstick can be pressed on oculus touch then you have 3 buttons right there which opens up more options. The gesture recognition is a nice feature as well, don't know if it can detect middle finger or if it is just the index finger

Valve/Vive seem to be making the control layout as simple as possible so anyone can pick it up easily without much thought. They seem to be focusing mostly on first person experiences, could be wrong.

I do like having more options though, 2 buttons per controller doesn't really add that much complexity and allows for use with games that are not first person "wow much room presence" experiences that I am getting sick and tired of hearing of

Not that I hate first person games with 1:1 motion control for interaction, but I am worried the novelty of it will wear off, I'd prefer my options to be open for a wider range of genres in VR with a single input device

I could use a traditional controller for platformers and what have you for Vive, but what if you wanted 1:1 motion control in a 3rd person game or platformer to interact with elements in the game, yet sill have access to more tactile buttons for jumping, attacking, etc...

Too early to tell, I am torn, both look decent
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>>323529447
I'll wait until there's good porn.
>>
>>323529447
No. I'm not against it, but it is pretty pricey. I rather wait and see, and see how everything goes.
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>>323529447
I will probably wait a year for prices to drop and see which VR system is the best and has most fun games
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>>323536139
Who's to stop content creators from making content that runs on either HMD.

They will both block porn from Steam/Oculus Home. But that won't prevent people from selling or uploading content to different software distribution networks.

If the rift or Vive can play 3D videos using some video player then who's to stop you from downloading a porn video and running it in said application.

With vidya and H-games, the SDK and game engines are available to anyone. They can create whatever the fuck they want granted it is not illegal in their country and sell it or upload through whatever site.

The problem I am worried about is fragmentation where you end up with content that you can only play on one HMD but not the other. Oculus seems to be going that route by locking everything in its SDK, but we won't know for certain what fuckery from both companies lies ahead until shit is out.
>>
I have a DK2 and I loved that it legitimately gave me that 3D feeling and near-full FOV with good head tracking. But to me, all it did was prove that the technology is possible and will be done successfully by other companies as well. I think I'll wait a good year or so before I jump into VR again, by then a lot of issues will be fixed and there may be cheaper options in terms of hardware. I don't think I'll go with the Oculus though, mainly because of the shifty price shit with the CV1. Microsoft and Facebook being involved also makes me sketchy about Oculus, they will almost certainly pander to the wrong audience and potentially fuck with the entire VR market for a while.
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>>323529447
yes, hopefully that lazy eye game comes out soon and cures me
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>>323541870
If it can cure lazy eye, what if the opposite is true?
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I already have a beastly rig, and I could afford VR if I wanted - but I'm not sure I should bother.

1. Barely any support for what it is a $600+ asking price

2. I have shitty vision in one eye

My left eye is barely 20/200 (thats being able to see the big E on the top of the chart) and my right is 20/30 or so.

Not sure I'd get much benefit from it since I have a lot of trouble with stereoscopic vision. I can see 3D sometimes, but not much when it's subtle. It needs to be the in your face gimmicky shit

Anyone with poor stereoscopic vision ever try it out or know who someone who has, that had a good reaction with it?
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>>323541870
just tape your working eye shot for a few hours a day and your lazy eye will adjust

>>323541925

ffs how can you not know this? they do this shit to small kids all the time retards
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>>323529447

Nope. I dont want to wear some shit over my head when playing vidya.
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>>323541976
patching doesn't help adults and half the time won't even help kids
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Do you guys really think VR is going to get you closer to the one you love?

Or is it just going to make the pain even worse...
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>>323541960
stereoscopy doesn't matter as much as head tracking, FOV and refresh rate.
you can be one-eyed and still experience immersion.
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>>323539017
immersion changes a lot, also, there's already active onaholes available. and full body touch suits are being developed.
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I'm gonna get vive. I distrust facebook's motives and Oculuscucks' soldout to corporate entities broke my heart.
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>>323543493

facebook is not responsible of your virginity
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>>323537242
>>con:
>>pushing for roomscale experience when the cable is going to be a major nuisance, cable might wear out faster.
>>fresnel contour artifacting visible, and sde more noticeable. This better get fixed in the consumer version, it is a deal breaker for me
>>strap is more prone to drooping, not as simple

Really? You *can* use vive sitting down as well. If room scale is not your thing, don't use it. But kinda stupid not to think vive because of better features.

One video I saw mentioned SDE, but yet vive got like five prizes out of ces. Apparently it didn't bother folk that much.

And oculus touch's "gesture recognition" is simply a button which knows if you keep your finger on it or not. Its a lot like dual action button. "Gesture recognition" sounds like something apple would come up with.
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Wasn't there rumours about super new graphics cards coming out soon?
Wouldn't it make sense to wait for that before getting VR?
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>>323543984
And then wait some more for some decent after market cooler and too make sure you don't get cucked by false advertising.
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>>323536371
When you can take Oculus on the go and use it as your daily driver like you do a smartphone or tablet, then this foolish false equivalency comes true.
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