Sounds like it'll be expensive, at least by my wallet's standards.
plus I can't decide whether to go for facebookulus rift with it's integrated UI and friendslist bullshit for a peripheral or Steam VR with room tracking gimmick bullshit that will be a pain in the ass to setup and doesn't have full FOV widescreen
I can't wait for all the "voluntary shilling" that'll happen once these things get into 4chan VR virgins' hands. It'll become the biggest meme of 2016. And then it'll become normal. Gonna need some popcorn.
the only thing that will get me into VR is being able to fuck my waifu. When that happens im going to leave my wife, quit my job, get a shit studio apartment and sit in the corner of that darkened room with my VR goggles on until I die.
Rift: pro: >better optics with less noticeable sde and fresnel contour artifacts >better strap, more rigid, spring mechanism provides a tighter yet comfortable fit. HMD is more lightweight as well so it is less prone to drooping. >integrated audio, though HTC announced it will include its own solution not sure how it will compare in quality. >gesture recognition, can detect when you point your index finger which can be useful for certain games and applications, but is also a con as devs supporting multiple HMDs might not incorporate it
con: >requires more USB ports >cameras need to be wired to PC so harder to set them in corners of space to lower occlusion >manufacturing process might be much more complicated and expensive than vive, especially with all the custom molds, fabric and over engineered fuckery which adds to the cost of the unit.
Vive pre (it is not final consumer version so things might change) pro: >lighthouse base stations for tracking require no conenction to the PC, they can hook to a power outlet or be run by batteries. They have a standard tripod mounting point so it would be easily to place them wherever you want with light stands. This lowers chance of occlusion. >camera and chaperon system can be very handy for peering onto the outside without taking off your HMD. If you get close to your boundaries it will phase in the real world. You can also force camera view by double tapping bottom menu button. >dual stage trigger instead of just a single button press it has two levels depending on how far you depress it which can come in handy for certain games.
con: >pushing for roomscale experience when the cable is going to be a major nuisance, cable might wear out faster. >fresnel contour artifacting visible, and sde more noticeable. This better get fixed in the consumer version, it is a deal breaker for me >strap is more prone to drooping, not as simple
>>323537846 I won't be getting either for a good while I'm afraid, my budget is limited. $700 is all I am willing to pay included 10% GST and shipping cost. Already have a system a bit above oculus recommended spec.
Good thing I can't afford one, means I can wait and see some user reviews and perhaps try them both at a local retail store before purchasing.
I don't think I can go wrong with either HMD at this point, both seem similarly specced. Reviewers seemed happy with both, though vive was receiving a fair amount of buzz at CES.
>>323535764 Enjoy the lies from HTC. >shipping before the end of 2015 >oops, not anymore >huge breakthrough >literally 2D camera with video editing effect over the feed >now shipping in april Can't wait to see that release date get pushed back even further.
Vive is a very good product, but I wish HTC weren't incompetent. >b-but mobile phone success I may even buy a Vive if they change their controller design. I didn't like wiimotes, I didn't like playstation move, I don't know why we're going through this shit again.
>>323538728 Norm did an interview and some small impressions on the Vive Pre but probably they're going to have something more on that, and Oculus, a bit later. Maybe even in the next dozen or so hours.
>>323538730 Yes I must admit the oculous touch layout looks more appealing. Won't know which feels better for me until I try them though.
The thing is working in 3D space could be be a lot different from traditional input methods used on a traditional display.
I don't know which would be better touchpad or thumb stick, that typing I saw for the steam controller splitting keyboard into two halves looks cool don't know how practical it is. Moving a cursor with it would likely be easier as well.
But for some games like platformers locomotion might be easier with a thumbstick since you have better haptic feedback. though thumbstick movement in fps games is a big no
Vive has only one tactile button on the touchpad itself from what I have seen, could be different. If thumbstick can be pressed on oculus touch then you have 3 buttons right there which opens up more options. The gesture recognition is a nice feature as well, don't know if it can detect middle finger or if it is just the index finger
Valve/Vive seem to be making the control layout as simple as possible so anyone can pick it up easily without much thought. They seem to be focusing mostly on first person experiences, could be wrong.
I do like having more options though, 2 buttons per controller doesn't really add that much complexity and allows for use with games that are not first person "wow much room presence" experiences that I am getting sick and tired of hearing of
Not that I hate first person games with 1:1 motion control for interaction, but I am worried the novelty of it will wear off, I'd prefer my options to be open for a wider range of genres in VR with a single input device
I could use a traditional controller for platformers and what have you for Vive, but what if you wanted 1:1 motion control in a 3rd person game or platformer to interact with elements in the game, yet sill have access to more tactile buttons for jumping, attacking, etc...
>>323536139 Who's to stop content creators from making content that runs on either HMD.
They will both block porn from Steam/Oculus Home. But that won't prevent people from selling or uploading content to different software distribution networks.
If the rift or Vive can play 3D videos using some video player then who's to stop you from downloading a porn video and running it in said application.
With vidya and H-games, the SDK and game engines are available to anyone. They can create whatever the fuck they want granted it is not illegal in their country and sell it or upload through whatever site.
The problem I am worried about is fragmentation where you end up with content that you can only play on one HMD but not the other. Oculus seems to be going that route by locking everything in its SDK, but we won't know for certain what fuckery from both companies lies ahead until shit is out.
I have a DK2 and I loved that it legitimately gave me that 3D feeling and near-full FOV with good head tracking. But to me, all it did was prove that the technology is possible and will be done successfully by other companies as well. I think I'll wait a good year or so before I jump into VR again, by then a lot of issues will be fixed and there may be cheaper options in terms of hardware. I don't think I'll go with the Oculus though, mainly because of the shifty price shit with the CV1. Microsoft and Facebook being involved also makes me sketchy about Oculus, they will almost certainly pander to the wrong audience and potentially fuck with the entire VR market for a while.
>>323537242 >>con: >>pushing for roomscale experience when the cable is going to be a major nuisance, cable might wear out faster. >>fresnel contour artifacting visible, and sde more noticeable. This better get fixed in the consumer version, it is a deal breaker for me >>strap is more prone to drooping, not as simple
Really? You *can* use vive sitting down as well. If room scale is not your thing, don't use it. But kinda stupid not to think vive because of better features.
One video I saw mentioned SDE, but yet vive got like five prizes out of ces. Apparently it didn't bother folk that much.
And oculus touch's "gesture recognition" is simply a button which knows if you keep your finger on it or not. Its a lot like dual action button. "Gesture recognition" sounds like something apple would come up with.
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