At first I thought it was really nice that they tried to cut down on the "kill X enemies" shit, but soon I came to miss actually being allowed to engage in combat instead of spending 99% of my time from 1 to 60 running from place to place.
Reading and being engaged in the story does help a little, but even then, so much of the story is literally just filler to justify sending you all over the place. That questline to unlock Titan was downright infuriating.
It's probably the only MMO right now with a world worth caring about. The 2.0 story got a little silly, but other than that it's been an excellent story to follow from patch to patch and wondering where things will go next. There's a lot of attention to detail, making it rewarding to explore the world and learning how everything fits together. And it has a good visual style and soundtrack that makes it all appealing on the surface.
I think that's why opinions are so polarizing, since while it's possible to appreciate these things, they're not exactly what you expect to be the best parts in an MMO. Many people play it and only see its gameplay issues as an MMO, and end up hating it.
Why are you so eager to play the expansion that you want to skip all other content? It's like complaining that you have to play through the beginning of a game to reach the middle of the game.
This is the one complaint I don't understand
>oh no I get free exp that cuts down on the relatively massive exp droughts late in the 50s poor me
If you don't want to do the story stuff why even play this shitty game
Expansion's not that great. 1 and a half good classes added plus you can't use flying mounts until you 100% the map plus all the MSQ in the area. The way they lock features away in this game is retarded.
>you have to instance twice to get into Minfillia's office
How much do you love XIV, /v/?
Pic related, it's hanging on my wall
Get that shit off your wall for pic related.
>How much do you love XIV, /v/?
I honestly hate it. It's emblematic of everything wrong with the japanese game industry. I only resub to spend time with some friends but it is legitimately in the bottom 20 games I've ever played.
Here's a valid complaint.
>You can't play the 3 new jobs unless you have leveled another class to 50 and done all of the level 50 MSC quests which take forever and have long queues for certain fights.
You have literally no idea what you're talking about
The most recent major update was in November and it was the last story update. The game is still going to receive content updates, in fact it received one last month that added the start of the new relic quests BEFORE ffxiv despite them only being announced relatively recently
If 3.2 isn't outstanding i have a feeling i might just quit the game unless they add substantial content again. the way they're rationing content right now is horrendous and they're just riding on the success of ARR. i really do hope it doesn't have to die because i've loved this game
>300+ hours of Bismarck
>surely everyone in game is pissed about this
>300 hours isn't even that much really
>i like grinding fates every waking hour of my life
>it's not that much if you don't plan to upgrade it, which you don't have to
>Bismarck doesn't even take that long if you have a good group
>please look forward to it
I've been questioning my choice to resub. My group of friend and I made a free company. Their worst sides have all come out in this one game. We are a group of individuals and there's no unity there. Our group that is all about team work and doing things to help each other now only cares about themselves pretty much.
>mfw friends are offering people gil because our friends are to busy to help them
It kills me to see how bad it had become after coming back from my six month break. A break I took because of how bad it was before.
>play ARR up to lvl 56
It starts off nice but the sheer inflexibility of the character customization hits you like a brick when the MSQ starts slowing down. What's the fucking point in playing an mmoRPG when you can't even build your PC to your specifications.
I get really irritated with how my character just stands there during cutscenes when they should be able to beat the shit out of everything and instantly solve a bunch of problems before they happen. I mean, why the fuck do they just stand there.
That's what these devs do. The game relies on ilvl rather than skill. Once the next raid comes out Savage Mode will once again be gated off until you have the proper gearset. Even if you have all the mechanics down perfectly, well sorry you're only ilvl 200 instead of 201 which this raid is programmed for.
It really is just the most blatant and shameless way of prolonging the life of content literally making it impossible to do based on token gear.
I still remember the world first fcs figured out in ARR they could only do 1000 dps, but the fight was geared for 1001 so there was no point in trying for that week until they could get the next piece of gear. It's sad that this is continuing to be the standard for this MMO. If you unsub or forget a week of getting tokens you're fucked and feel obligated to catch-up which makes it even worse.
Fuck this game and fuck yoship for ruining it.
Its not going to be amazing and it never will be. They'll always stay on this trend of releasing dungeons, trials and raids in waves. That's all there is to do. There is no open world content that isn't mindless grinding or zerging and thats not worth it anyway.
If you stay up-to-date on content as it comes out you will quickly find yourself bored again. The best way to play this game is to not play it for a very long period of time and then resub for a month or two to play everything that you've missed.
I feel bad for people who still do hardcore raiding. They have it the worst because they clear shit the first week and then have literally nothing to do for months.
>The game relies on ilvl rather than skill.
Because you can just walk into Savage in 209 you got from Diadem or poverty farthings or whatever and just stomp the place, right?
Oh wait, no, you can't, you have to develop the group strategy, align your class' abilities with layout of the fight and then consistently perform.
Welp, so much for ilvl.
The most insane example was probably A3S, and it wasn't actually that bad. People got it on reset day of the second week with no actual new gear, and had a 0.5% wipe the night before. Just had to work a little more.
A4S was a bit more gated, but more problems stemed from nisi hitting unfairly hard on top of other unavoidable damage, making it a healing nightmare who to actually pass it to. It seemed like it definitely was tuned for you to have full 210 left to do in that manner.
He's right about the ilvl part though at the very least. A3S was literally impossible the first week because it wasn't possible to do the damage needed to win. Next week they got 1 fucking piece of eso and cleared it within a few hours of the reset.
Shit is retarded that stats are so constrained like that.
The cutscene right after Bismark is a great example. The Acsian lady locks you in place and you can't do shit, yet later you fight her and Lahabrea at the same fucking time when story wise nothing about you changed.
That shit is downright infuriating. Fuck look at 3.1 with the WoD and co, they're doing cool ass shit and you're just standing around doing fucking nothing. You, the chosen one Warrior of Light who has killed 10-22 primals depending on how you want to look at it, but you do fucking nothing while the scions fight your battle. SE made the PC too strong and too important for the shit they show in cutscenes.
It wasn't just the gear, it was also practice and optimization, one body piece cannot compensate between 15% to enrage and a clear.
But even so, what's the big fucking deal? That's the idea of progression - you obtain gear to be able to do better. Performance = Equipment x Skill.
You should look at it like this:
You don't have to do shit in the cutscene because you know and your character knows that you're bout to beat the bounce outta their step in a few seconds anyway.
I just imagine my character standing there thinking "I wish a nigga would"
>He's right about the ilvl part though at the very least
No he's not, I see people all the time with ilevel 210 that still manage to do sub 800 DPS.
How the fuck do you even manage that to not do at least 1200DPS as a fucking DRG, MNK or NIN?
They weren't having trouble with practice and optimization. When you're consistently wiping at 0.5%-1% thats not a practice or optimization issue. That's blatantly a gear not having enough stats issue. Just further proves the point when they literally got a single piece each, went in there and fucking killed it.
Fuck off. ilvl is the dumbest shit.
Russians don't play this game, they're too busy spamming cyka blyat in DotA. Don't try and deflect that most of the casual retards are console fatburgers.
Again, so what? Gear exists to make you stronger and you need to be this tall to make it past a certain fight. This is a mechanic existing in... let's see, EVERY FUCKING RPG ON THE PLANET. You aren't fighting Zeus in leather armor, you need Enchanted Plate of Awesome so that he doesn't wreck your ass! At least you could say that hard enrage is stupid, and then we could have a meaningful discussion, being angry at gear gates is retarded.
When it comes to progression raiding, yes, that's a thing (although Japanese frequently play as a community, developing common strategies and just picking up whoever's available on the server, but that's Japan for you)
>people who still do hardcore raiding
Fuck. they must know the true meaning of suffering. getting their 210 gear within the first few weeks to a month while currently one of the only things to do is void ark to grab welfare farthings and 210 armor and an inhumane relic grind for something they already got a better weapon than
>Hows regular, guild raiding in FFXIV?
>I mean technically, do people gather at 20:00 and raid for hours like it was in WoW the last time I played it?
If its a hardcore progression guild you will be going 16+ hours a day until the first kills are done.
After that it will settle down into what everyone else does which is you meet with your group on certain days and do progression for 3+ hours however long you wanna go. Hardcore statics usually go for 4 or more hours depending on the group.
Once you guys have it on farm you just meet up one day, clear shit and you're done for the whole week.
>fflogs literally disproving you your faggotry.
Good atleast some things don't change
that needs a word other than hardcore I think, autisticNEET level could be a good one
I felt like an autistic neet raiding 4-6 hours a day for 7 days in TBC, and still doing 5 mans when not.
They didn't have time to do that. They literally went back into Alexander after they woke up, didn't grind any eso. They also had a 0.5% wipe the night before (with things not being perfect).
Also, week 1 was i185 with an i190 weapon. You're damn right it's going to be tight. That would be like doing T4 at i65 with an i70 weapon. This isn't just undergeared, it's insanely undergeared.
That's hardcore progression raiding for you.
When I went for Absolute Virtue world first in XI I went 8 hours - swapped with someone to go work - came home went another 8 - slept 2 - went another 8. This was all one single attempt. We had people being replaced by japanese players on off-hours because of needing to sleep/work. JP/NA players basically played in shifts together for that son of a bitch.
The first legit kill ended up happening without even fully knowing his mechanics.
Oddly enough the months afterwards become way more cushy if you do that. Because you frontload all your time spent in the encounter.
There's some groups that still go 15-20 hours a week trying to get a3s down to this day. The people that cleared the tier in the first couple months basically just do 1 hour (maybe 2 if alts) a week raiding now and then go back to their school/work after, unless they just want to go back and do it for fun.
Just sounds like rushing through it all to me, obviously I don't know exactly how ffxiv works but to me playing an MMO would mean long term effort, not rushing content in a month and then having nothing to do just fun runs afterwards.
The current struggle for high end FCs is keeping the roster together (which is really hard with people quitting and drama all over the place), farming materia to be ready for 3.2 and earning gil (which is hard because content sales are slim right now due to the overall state of the game)
>Russians don't play this game
You cannot possibly be any more wrong here.
I don't have a say in the current discussions though, because Zodiark has fuckall for good statics so I never progressed even past A1S, despite being a relatively good tank.
That, and I was unsubbed until 3.1, so I wasn't grinding tomes.
I know like, one guild in the Vladivostok general area, they're okay, several Chaos FCs spread around, mostly casual but it's all a drop in the water to make a blanket statements like "Damn those shitty Russkie!" because they don't even come close to the real cancer of XIV (which is French)
>There's some groups that still go 15-20 hours a week trying to get a3s down to this day
I really pity the people who've been putting 20 hours a week into A3S for MONTHS and still don't have it down. They just don't get it.
What they don't get is that it isn't like the other 99% of the fights in the game that are one big memorization gimmick. With fights like that, even shitters will get their clear eventually because they'll have it memorized by the 1000th wipe.
That won't happen with A3S because a lot of the roadblocks tax you more on improvisation and snap decision making instead of dumb memorization. You either have that quality or you don't, if your brain just isn't good enough, you will never pass those checks no matter how many hundreds of hours you throw at it.
If you know someone like that in your static, or you're 'that guy', just turn back now and save your effort. A3S isn't like most fights that eventually give you a consolation clear after putting in effort - it's all skill.
Holy shit we've had so many applicants come and fuck around in A3S with different levels of success then they quit in a lockout or two due to stress and demands. It's kinda hilarious. And sad. But mostly hilarious.
The difference between most fights and A3S is kinda like the difference between climbing Mauna Kea and K2.
They may be roughly the same elevation in theory, but one is so gentle your grandma could hike up given enough time, the other can be done much quicker but has an extreme technical barrier.
It really is sad people don't understand the difference because they'll throw themselves at the fight for weeks without understanding why they're not making progress. It's completely fruitless.
What's dumb is them looking at things like wash away > digititis, sluice > protean, or magnets > tethers (in the adds phase), and when they fail to get in place in time it was "lag" because the server wouldn't register their last minute pass/position.
No shit the internet doesn't fucking work that way. Be there several seconds ahead of time with a player that isn't moving and suddenly the mechanic becomes really easy. If you only have a strategy that's going to get you into that location 50% of the time, you'll wipe the other 50% where you barely make it and blame it on lag.
People don't like saying that the way they're executing or planning out the encounter is wrong. And they don't like pointing people out that simply aren't learning (and teaching them otherwise/replacing them)
Raiding is a bit different in that retention in groups that go every 2-3 days for 3 to 4 hours each, and keeping people interested for the months required to clear like that is actually difficult. You might be reteaching the encounters multiple times, with people you might not even mesh with very well. Or people's schedules might change. Or you get drama from lack of progress over months. If a3s and a4s were actually easier to facilitate this raiding style like coil was it would work, but it hasn't been. Groups are breaking up left and right.
Yeah I guessed its not as simple as I imagine it to be.
Anyone can chime in on how WoW is these days?
Is the 4-5 raid days formula still going there?
When I think about it, raiding only 1-2 days a week would fit me better, but I still wish I could just raid erry day if I ever found an mmo to be that invested in.
What is the difference between A3 and A3S? From what I'm seeing there's no new spells and such, just more damage and hp. Which is a fucking shame because changing things up would be more interesting.
Like making Living Liquid split not just in 2 hands on 2nd phase, but also a small puddle with adds that have to be AOEd fast, or they'll turn into another hand which you have to keep away from the group.
Or tethering 2 pairs of people at once instead of one with magnets and making it possible to transfer the tether from one part of the pair to another so you end up getting +/- +/- , which in my opinion is better than +/+ and -/- combo
Introduce one extra phase for fuck's sake, make people learn something new.
Like, fuck, what is even the point at this rate?
>It's probably the only MMO right now with a world worth caring about.
No it's not. Not after how badly HW is fucking up the game. Repeated major patches with dead end content. Statics are all dead as shit. FCs emptying by the dozen.
I'm just waiting for some other bit waste of time to come along so I can jump ship too, or for everyone else to leave first so I don't feel guilty doing it.
>also a small puddle with adds
>something you have to keep away from the group
>more magnet pairs
>things like hand of pain, digititis are all new mechanics
I'm not sure if you're joking here because everything you mentioned is similar to the extra/harder version of the mechanics you need to deal with in A3S.
You might say A3 is the version of it with those mechanics dumbed down, which is how the devs have stated they go about designing encounters, they create the hardmode first then prune stuff for normal mode.
Well, I should apply as an intern to Squeenix right away then, because I honestly had no idea about A3S mechanics, so I've just assumed what would be more fun to add.
What are you talking about?
>Protean Wave is actually a bait and spread mechanic in A3 savage (it has a second part that has targeted unavoidable cones that must not be doubled). Lots of groups get stuck on Sluice > Protean because of the way it interacts with the amount of space available from the dropsy puddles.
>Digititis is completely new. 3 debuffs that need to be passed by running into people. Lots of people wipe on Wash Away > Digititis.
>Stacking for the hand slaps can't be ignored.
>Hands of Parting/Prayer added. Palm = Together, Fist = Apart. Failing this tank positioning check is a wipe.
>Equal Concentration DPS check added. One hand takes HP from the other. Get them between 4% or lower.
>Stuns/Heavies become a real issue in the adds phase. Coordination is required.
>The healer gaol in cascade 2 is completely new. Heavies/Stuns (taking into account reduction)/Proper use of DPS CDs, and possibly LB might need to be used. Not properly placing the gaol will result in it reaching a puddle and healing, or getting to the electric water faster, enraging it and slapping the party for like 20k.
>Full party magnet pairs require people to not overlap the markers. It can also put the tank out of place (he needs to get back into the center and orient the boss at the right puddle for the next mechanic)
>Embolus orb is completely new. Kite the boss away from it and don't touch it yourself or you wipe.
>Throttle is completely new. Cleanse or die.
The only part of AS3 that isn't sheer memorization are tethers and adds phase. Everything else can be boiled down to an easily repeated procedure, and adds phase you should be able to brute force with enough dps/gear.
If you don't want to brute force adds, there's still a very easy setup to make adds easier.
Holy shit I bet you're one of those retards who do the north south method on Thordan.
Nah, I use the "git gud" method.
Tethers+Ice take ages to finish, if you can't spread out into different directions in that amount of time, you deserve to die. You don't have to have specific positions like protean wave because of the sheer amount of time you have.
It's more akin to stardust in T9. People found out you could just spread out ahead of time and git gud instead of having some complicated strategy on who goes where. And I heard all kind of crazy strategies for that.
That's the point anon, even the very little bit of improvisation that A3S requires of you is enough to break most people.
Most fights are a varying combination of improvisation and memorization anyway, there's no fight that's purely one and none of the other, no even A3S, it has parts you can commit to memory as you mentioned.
Improvisation just isn't people's strong point. Most players just aren't that good, they approach the game's combat like one long giant script, which renders them completely helpless when they're asked to think outside the box even a little bit.
I'm more annoyed that a $40 expansion five months after release has less content than monthly updates to a dead MMO in that same time span.
Adds phase has procedure also. Designate DPS to sections of the arena to watch for so everyone is on their own add, and stun priorities/backups line up more gracefully from there without needing full callouts over voice.
The fuck is this north/south thing on Thordan? Never heard of it.
My girlfriend convinced me to play FF14, I didn't really seem interested. We ended up joining an FC and she ended up falling for some autistic guy in like the fucking deep south and began acting like a totally different person.
Pretty much everyone I know who has played ff14 with someone else has had their relationship with that person ruined.
>tfw when you get so overgeared that everybody is fighting for who doesn't have serious overkill in the adds phase
>all adds are dying way before the next set spawns regardless of who gets magneted
>kill order is "what still actually has hp"
>everyone starts losing their stacks because the 4 final adds die almost instantly
This is so backwards to how I progressed on it in early gear. This is going to be so dumb in i230.
2.0 - Genuinely shit
2.1 to 2.55 - Better
HW - OK, sometimes decent
People dump way too much praise on the story in this game, it's generic as fuck and absolutely riddled with inconsistencies, it suffers the worst of both worlds of MMO tropes and JRPG tropes.
>From what I'm seeing there's no new spells and such, just more damage and hp
You should watch a video of it just to see how much bullshit they added over A3 Normal which is an absolutely cakewalk and mechanics-ignorable.
Bette than SCoB where you had to either holdback DPS in T7 or push even harder to skip an entire mechanics cycle.
Except it's not the improvisation breaking groups. Every single mistake possible to make in AS3 is double, or even TRIPLE, punished. Meaning everyone has to be exactly on point every moment. Previous floors can be recovered. AS3 cannot. If anyone fucks up once, you might as well walk in to the water and try again.
That's what gets people.
As I said and as >>323548150 said, even the adds can be scripted to a large extent. That one isn't the only method either. Debuff passing can also be set up so it hardly matters who gets selected for what. That's what my static did.
Just set clock positions. It takes ten seconds, and suddenly even retards can contribute to Thordan. Thought is the death of action. If you have to stop and think about what you need to do you're not busy doing it.
North-South is current PUG method on my server last I heard.
Tethers go one way. Everyone else goes the other. What? All tethers going the same direction then trusting split second judgement to make sure everyone breaks them in time adds unnecessary risk? Ohoho shut up that's how it's done!
People complaining about doing the story in a mainline FF game are retarded.
You can really tell who the Ex WoW fags are who have never touched another FF game in the series. Stop shitting up the game just because you "don't get it"
The only cool thing I can remember from the entire story from launch to the latest patch was the whole 'primals are idealised concepts rather than genuine gods.' It was speculated for a while but that whole reveal was handled really well.
>North-South is current PUG method on my server last I heard.
For what, the thing prior to meteors early in the fight?
The brainless method is everyone has assigned cardinal directions for that. The lazy method is to form a circle around the middle and just spread out away from the folks on your left/right.
>Except it's not the improvisation breaking groups. Every single mistake possible to make in AS3 is double, or even TRIPLE, punished
That's why, it's easier to fuck up something you have to improvise because, well, you're improvising - by definition.
I can't remember the last time I fucked up a mechanic that was fully scripted. It just doesn't happen. You don't forget how to breathe do you?
>North-South is current PUG method on my server last I heard.
>Tethers go one way. Everyone else goes the other. What? All tethers going the same direction then trusting split second judgement to make sure everyone breaks them in time adds unnecessary risk? Ohoho shut up that's how it's done!
Well, it's kinda like the reason we have traffic lights and arbitrary rules like stop signs.
Yeah, in a perfect world where everyone is a competent driver you can just let everyone freestyle it and no one will be any the worse for it.
Which ties into improvisation again, people are notoriously bad at it, so why give people a chance to fuck up? Especially in a pug where you can't be sure of the quality of the players.
Only thing I end up fucking up the odd time is the ferrofluid, but that's because it's a fucking visual mess plus the boss potentially obscuring your partner. Would be loads easier to read at a glance if it only displayed the +/- for your tether, not others.
>The lazy method is to form a circle around the middle and just spread out away from the folks on your left/right.
Pretty much this. You don't need to overcomplicate it unless you're retards. Just spread out then run directly backwards. I remember in Shiva EX and Ravana EX we had the same mechanic, and people actually spread out by themselves without any prior planning required. I didn't even know people used waymarks/preassigned positions for every player to do that simple mechanic for Shiva EX until I joined random pugs months later.
Or you could have a debuff for it and look in your party list how to react to it, like prey. Although that would remove the entirety of the difficulty of the mechanic, and that's spreading out to see the damn things.
Since I've somehow managed to guess A3S mechanic, here's a mechanic for a raid that I've been thinking about for a while.
Take Ravana, then switch things up. Remove Final Liberation completely. Keep the first phase as it is, keep the Swift Liberation in.
After Swift Liberation, at about 50% of Ravana's HP separate the party in 2 groups - one remains on the platform where Ravana cycles through Blinding Blade/Tapasya/Seeing X and Atma Linga.
The other party gets flung into Ravana's pocket dimension, something like endless battlefield (think chrysalis, only without the time limit), where they have to fight adds in order to constantly weaken Ravana (because it would be hard to survive blinding blade and Atma Linga with only 4 people) and/or giving buffs for the rest of the party. Switch parties again at 25%, now making it that killing certain adds would raise Ravana's Bloodlust.
I just like the idea of splitting groups and pocket dimensions, don't judge me I bet I just described a fight in a coil or something, because I never bothered to go there as well
It is more a 'classic' FF than any of the recent FF, including XV. And yes, they are milking it shamelessly for that nostalgia factor.
Balmung is not a smart server. My static is one of the only ones around that uses the brainless clock method. Everyone we take in to it to help get weapons is initially shocked at the difference before vastly preferring it.
Yes this is also the server we are doing savage on. You have no idea how hard it is finding quality individuals.
Worst part is our WHM vanished without a trace. We can't even raise him on his cellphone. He's just gone. Guess how likely it is we'll find a replacement willing to experience true
We get lag deaths, really. I know haha shitters blame lag. Our BLM had video evidence of them and the tank swapping debuffs from several yards away. They were thrown in to different sectors by wash away too. There is no point they ever could have crossed, and they swapped debuffs midway to their positions. I repeat, wash away threw them in to totally different sectors. They never should have been close to each other.
But really only a fraction of runs are thrown away due to the instance servers for balmung being toasters. Still really fucking annoying.
I'm thankful I'm just the MCH. If server drops an input, no one will probably know.
It's stupid, but Mister Happy said to use NORTH SOUTH so that's what PUGs did.
I have this cup, and a carbuncle and moogle plush, along with a Dissidia Wallscroll because Y'Shtola is on it.
Shiv/Rav EX you wanted to designate quadrants, otherwise your healers are going to want to let you die when you get unnecessary AoEs overlapping.
You do get a positive or negative debuff icon for it, unfortunately so do the other seven folks in the party.
That said, delayed wipes led to some pretty good laughs in A3S early progression.
>Shiv/Rav EX you wanted to designate quadrants, otherwise your healers are going to want to let you die when you get unnecessary AoEs overlapping.
Many groups that were farming it early day one did not assign anything, and did not overlap, because they had brains. For all 3 fights.
I actually don't mind stuff that is impossible being in a game. More than anything it gives the whole thing a more epic feeling. Wasn't there an XI boss that took a raid group 72 hours to kill and in the end they wiped? Ultima online was also full of these things. It makes the world feel a lot more dangerous and gives people things to strife for.
But I suppose people now want to get everything an instant. As soon as a patch is downloaded their inventory needs to be full of all the new loot.
I call bullshit on that since there's not enough time in ShivEx to react and try to pick a spot the other two folks with AoE circles on them are going to.
RavEX swift lib gives you no room to not try and squeeze a third AoE circle in one quadrant unless you want to both eat a 3k/tic burn dot from the X on the floor, and MPK whoever you're overlapping your circle with.
Agree on Rav, Shiv/Ex needed at least everyone to have a general idea where to move. I remember having a macro that quickly divided the party when pugging.
They nailed pug dutys with the first incarnation of the bridge assault thingy though. Trivial enough so you dont need a coordinated group, but still hard enough that people needed to at least communicate the basics.
It's an original idea, actually.
Granted, we're getting Fiend next patch as the next big boss battle, so who knows.
I'm personally thinking we'll just be getting Ferrofluid again with his polarity, and Thordan stole his Northern Cross because lolwhythefucknot.
Hahah this is true. I met a married woman in the game, started playing with her. Turns out she was in an open marriage and had been seeing another guy. They broke up, and I got in. Fucked her good.
Long story short. She is divorcing her husband, we live together and I tell her she cannot play the game anymore.
One year they'll let us have the less shitty environment/prop textures on PC.
>Can't use magic and thus can't teleport
>This is after reintroducing catwaifu except now she's blind waifu and uses MAGIC TO SEE.
What special snowflake bullcrap will the next reintroduced scion come back with, you figure?
Where can I get Heavensward for cheap (non EU)?
I've been trying to get back into FFXIV but I don't wanna spend 40 dollars to get the exp...
Do I actually need the exp?
I have no idea why they redesigned the Scions. They seemed fine to me.
They just needed more screen time. ARR an on the scions barely DID ANYTHING. If you watch cutscenes from the beforetime (which I didn't play personally) they seem a lot more interesting and generally competent.
Urianger is an Allagan which Alisaie is aware of. Yda/Papalymo will get some bullshitted 'flaws' as well given their tease as slaves.
Even if you look at his initial kill (and several early kills in fact), they just spread out from the center, adjusted, and made sure tethers were far enough away to do minimal damage.
Why do they need the gear if they can't clear Savage then?
To shred them of their 1.0 variants, and also to sell their old barely-different-from-normal-armor gear on the Mogstation.
Casuals need i350 to do comparable DPS to someone that's cleared Savage Alex in i210, so who cares about gear value when it's made obsolete so frequently.
>buff the shit
Have you played the game?
This is not FFXI where you stack buffs and then do one bug fucking hit while hoping RNG doesn't fuck you in the ass and stunning shit.
You are REQUIRED to memorize boss patterns and do an optimal rotations in order to win.
1.0 like XI before it, just have you as the adventuring companion, and it was the story NPCs who moved shit along.
In ARR you're praised as the warrior of light in every fucking cutscene, now go fetch some grapes so we can make wine for this feast before we let you kill Titan.
Shitters can have their welfare. I will still and forever be the one and only BEST IN SLOT MCH on the server
cause I was the only support dps too stubborn to swap back to bard.
Casuals can suck my dick.
In my day we had to drag our genitals over broken glass for our deeps. Uphill. Both ways.
The warrior of light is an asshole and the Garleans were right, despite the warrior of light being brainwashed by the scions to do their bidding because of the gift of the echo.
Hydaelyn is also playing you like a pawn.
All they need to do is give MCH more impromptu burst potential and it'll be fine. That job is fucked if you need to zerg an add down because of how all their buffs need to line up with Wildfire's CD to make the most of it.
Did you have to farm for the stupid fucking Anima relic to get your BiS. Because I don't want to have to grind my ass through this shit completely unrelated to raiding to get my gear needed for raiding.
They already did.
>Pet scales worse at lvl60 than it did at 50
>Being 150 under the acc cap for raiding unless you want to murder your main stat to meld a fuckton of acc
It and WHM are in a great spot. It's just AST is basically the BLM of healers where they have to work their fucking ass off just to only get comparable results to others in their role.
I try to repeat this to my static all the time and they try to say I'm exaggerating. You're speaking to the choir, my friend. Though really I'd settle for some kind of answer to FOES. I can work around the burst bullshit, really I can. So can other MCHs if they GIT GUD. The thing is you'll never match the sheer utility of a BARD thanks to foes.
I wasn't even allowed to try bard for the longest time, and now I'm banned from playing bard in the static because of a minor mishap I had one week.
Now I'm too gear and skill invested to swap. I have played MCH in AS3 while asleep so well no one noticed I drifted off till I said something about it later. I don't have the strength of will to learn another class that completely.
MCH relic is currently worse than THORDAN weapons, even. It's fucking skill speed.
What do you think is broken?
Isn't it better to use your buffs whenever they are up after the initial burst when the fight lasts longer than 5 minutes and a few second?
My biggest grief with MCN is the little phase where you soley have to rely on your proccs. Spamming the first combo part over and over and hoping to get lucky is really bad.
Assuming ideal raid setup, I always figured MCH's Physical down is their answer to Foes, since it's a 5% reduction for 5 classes constantly attacking the mob (two tanks, two melee, mch), vs. Foe's 10% for the sole caster and sch, and whatever the whm can manage to squeeze in.
>pet scales worse at lvl 60
Well as long as they don't nerf it further. Whispering dawn is still stronger than medica 2 (70ish potency regen tics) while embrace is still the best regen in the game (200ish potency heals, literally free). Esunaga is also a very nice thing that can make them required for certain scenarios.
Not really a nerf since it came with certain advantages, and in reality all three healers suffered from this change. Lustrate is still the best instant heal with Tetra being the worst.
I really don't consider this a nerf since they said they would eventually add accuracy to healer gear but it does suck.
I am more worried about them nerfing scholar further due to how good it is. They tried to keep it balanced by making their shields about 100hp weaker than AST's but they still have crit honus and deployment. Then theres the freakishly high mp costs that scholars have compared to all other healers which is supposed to justify literally free fairy and aetherflow, but its still hardly a problem.
Eos lets them be a WHite mage wjile still having everything that makes scholar good and Selene is pretty much the same benefit as bringing an AST except better because of aoe esuna.
I'm worried that they will make scholar spells ridiculously weak (like 20% weaker) in order to justify nocturnal sect AST.
Foes is just plain better, sadly. We did a side by side comparison with me swapping to bard one day (after I begged enough to be allowed to try ONCE). Despite me doing less damage than our tank because of gear and skill disparity, foes kept our global dps nearly identical.
I've tried different strings exhaustively, and this is the best conclusion I came to before I got fed up with parsing.
As a preliminary note, all your CDs (baring a select few) are very short so there's no reason to 'save' them for wildfire the majority of the time. That said, you'll eventually hit a point where you can delay using Reload for a few seconds (to intersect with wildfire as soon as wildfire is up) or use Reload when it's up and then hold on to Wildfire till Reload is up.
Still follow me? That might have sounded confusing with how I word things.
You want to use reload immediately and have wildfire as what you're saving through that extra cycle of reload. Every other major CD (rapidfire, your long CD damage buffs, hypercharge) will then intersect with wildfire anyway due to holding wildfire a tad longer. At which point you dump the whole lot in to the crotch of the boss.
This is higher DPS than saving things for wildfire the instant wildfire is up, and it's higher dps than using your best cds outside wildfire.
Do ask for clarification if that was worded stupidly. English is not my strong point.
When did Final Fantasy get so lazy they started shortening job names? You sound retarded when you say it. Fucking secondary WoW fags.
You really can't understate rain of death's contribution to healer DPS, especially when coupled with Foe/BV. A lot of people forget about it, and it can make several hundred dps difference for the healers to have a much lower chance to miss.
>That being said, MCH provides way better mp/tp regen.
As the BIS MCH in the thread speaking up in several posts, yes. MCH can put out auras easier and risk free. It doesn't interupt their rotation either because they are all INSTANT actions rather than casts. There's a cooldown on rapid swapping, but it's not prohibitive.
Best of all, where a MCh auras is independent of their location. Which can be really convenient at times and really shitty at other ones.
I liked 1.0 more than 2.0, how can I get the 1.0 start menu back ?
BRD is actually a support class that has ranged DPS tacked onto it.
MCN has ranged tacked onto it and has support that is worse than the BRD. NIN has slightly less support than MCN.
Depends on, XIV has a lot of catchup mechanics. It is still enjoyable to play, unless you need to get max in the first few days of play. In that case WoW with character boosts might be more up your alley.
MCH has a stun that BRD does not, and the personal dps of a MCH will be higher than any equivalent BRD. Much higher. A MCH will let you clutch key dps checks easier than a bard too thanks to it's ability to fake having the dps of a melee class very briefly. Though that last one is less important if your static already has good gear.
Was really important to my static back when 190 was still what most people were kicking around in, I'll tell you.
The only thing of significance a brd can do is Foes, but to be fair that's a really big ace in the hole. Foes is fucking ridiculously powerful.
Ain't nothing gonna save you if you're 3 second of Enochian left and you just started casting and an AoE targeted you. All you got is that you hope to god that Swiftcast is up and you didn't use it in your opener.
Foes, along with Rain of Death are such a huge contribution to the raid dps that whatever personal dps the MCN can muster won't compare, especially if the raid has to decide between MCN and BRD.
Knowing the encounter will. All fights are scripted. You know ahead of time when targeted AOEs and mechanics are happening in the script. You can simply refresh earlier, or save swiftcast if you really need to (it IS a 60s cooldown)
I'd ask you what your definition of MUCH is, and say most MCH players are complete shit. Then again, few people know as much about MCH optimal strings than I do, and the class doesn't really do anything to make it even slightly intuitive to discover.
No one's going to bring a mch along for dps anyway, though. So I still cry.
That said, MCH is far more flexible as a support dps than BRD is by far. Though no one but the player themselves will be able to appreciate that actively.
Same as I said above, mostly.
Nothing is 100%, you can always get targeted by an AoE that doesn't target you often. Also you use Swiftcast to get that last Fire IV in before Raging Strikes comes off. You'd know this if you actually try and push for deeps on blm. SMN is much more consistence compared to BLMs strict timers.
>played a long time ago
>just started again
>made a new character
>taking it easy
I stopped doing non story quests and only level through leves, fates, main quest and dungeons, will that bite me in the ass later ?
>I wasn't even allowed to try bard for the longest time, and now I'm banned from playing bard in the static because of a minor mishap I had one week.
Your static sounds fun.
I mean I'm a MCH too, I'll play what the fuck I want and if people don't like it I'll walk, because there's always demand for someone of my caliber.
Yeah, exactly., it lowers the enemy's evasion. Which actually means it lowers the enemy's accuracy requirement. What changed to make it kind of great is this line that was added in 3.0 "Recast time shared with Bloodletter". Which means the proc works on it too. Keeping up Rain of Death instead of always using Bloodletter when you know both healers are actually DPS'ing is a raid DPS increase.
Well, it might be a bit monotonous to run through the MSQ at points, but it can be a plus. Particularly for soaking up free xp on secondary classes. Just never do the MSQ on a levelcapped class if you can help it. They really boosted xp for the MSQ up.
You're that guy who brought this up a few threads ago didnt you?
Fuck, I feel like there are so few of us I'm starting to recognize some of you. I bet there's probably ~10-15 samefags in these threads and that's it.
I'm only level 30 on my highest class right now, I'm leveling like 4 in parallel so I can get the role XP bonus as often as possible and unlock as many jobs as I can so that by level 40 I know which one I enjoy more.
i'm the sch of my raid group and We have ran with both a mch and a brd, we also had a nin for a while but he switched to mnk.
The dps mch and brd put out is really similar based on my experiences. MCH has way better burst and AOE but BRD isn't far behind and still has good burst. In stuff like A1S I feel they noth perform similarly.
The nin that became mnk was a definite raid wide dos increase, at least 50-100 dps, and goad helped way to much. The nin was also putting out a good number in dps.
MCH auras are definetely better, speaking for SCH perspective. He could always have them out for downtime wereas the bard had to wait on mp.
This is huge. With Bard my dps as scholar increased by a fuckton. Like at least 100-200 rain of death makes a huge difference. Also battle voice FOes increased our BLM and SMN dps by like 200 while our drg and mnk were still doing similar numbers.
I've also tried AST/WHM at times. It was only a raid dps increase that was better than SCH in faust because I got like 3 balance cards and the mnk did 200 more than he usually did, I noticed the massive difference between it and SCH on oppressor as the dps was lower and the mp issues were bigger, collective unconcious also COULDN'T replace sacred soil on jumps because I had to wait until after all the resin aoes, at most it let me put a regen on people. It was garbage everywhere else, especially A2S and A3S.
Why do people defend this turd of a game? It hurts. It's everything that was wrong with modern WoW and they made a game out of it. And people are satisfied.
Then why not plan around getting targeted by it every time? It's doable because you have two 60s CDs and 3 other utility CDs at hand that you can use, and you can time the end of your casts with dodging them (slidecasting).
You plan around getting targeted by sluice and protean ground AOEs every time in A3S. You plan around getting targeted by Seed of the Sky and Quarantine every time in A4S. This is possible because when these targeted AOEs come out is always identical. Same with Photon Spaser and Resin Bomb in A1S. Same with grabbing towers, breaking chains, or stacking for rage in, or even the very first meteorrain in Thordan.
That's how scripted these encounters are.
Frankly, I feel like even a truly decent (not world class) support dps would find an easy place in most groups. Support DPS isn't exactly popular. Though that may just be my server that constantly has ads running begging for mch/brd with experience.
>He could always have them out for downtime wereas the bard had to wait on mp.
That's not aura superiority. Foes is a thirsty little slutbag of a power, and any Bard that wants to exercise their advantage over MCH will need to use foes as much as they can. Which is directly contrary to the ability to use a lot of MP aura.
That said, MCH can place out auras on demand where demanded without any issue. The healers can have their own little bastion independent of sniffing the support's ass for MP. This is also good for the MCH because of general flexibility in position.
Which is doubly important when you consider MCH has a melee range CD that you WILL be using every time it's up. You can't afford to be tied to the healers if you want your SUPERIOR DEEPS.
>yfw your get a Spear Card as MCN
It all flows so much nicer, especially if it is 150%RR.
>mfw retards that claim to play MCH abbreviate it as MCN
Did you read my post? I said exactly the same thing you said but summed up.
>he could always have them out for downtime wereas the bard had to wait on mp
Why do you think the bard had to wait on mp?
Its very clear to me that BRD and MCH aren't that much better than each other and each has their niche, but BRD is definetely a bigger raid dps increase unless you have literally zero caster dps.
WAR, PLD is boring as shit. Fell cleave is a skill you get like at 54 or 56 that uses some stacks you build up doing your combo when you have another skill active that hits pretty hard.
No, just don't cancel casts, use your CDs or abuse slidecasting to make them go off while dodging them. There wouldn't be a DPS loss in the first place. Plan your rotation around the fight. This is simple logic.
The only time you can't really plan around it because of the sheer frequency of them and the amount of time you have to dodge are probably the Jagd Dolls ground AOEs in A2S. Couple that with the fact that phase pushes change in A2S all the time based on how much DPS you have.
I only did it to try it out and prove to some shitter in our group that noct sect AST works and simply just sucks. I am well aware that Fey Wind makes a difference.
Also our WHM only has WHM leveled so theres that too. She's inclined on finishing her AST so we can do AST/SCH combo though
>See what the next patch would do next
The story literally played out like a weekly monster movie series up until 2.5. The primal crap got old fast and still trying to ride the primal train in HW almost killed the story.
I'm just running a comparison of things I've noticed, anon. Don't read too much in to it. English is also not my strong point, so forgive me if I come off weird. I compensate by trying to speak more formally so I'm understood, but that gets interpreted as smug most of the time.
>MCH has way better burst and AOE but BRD isn't far behind and still has good burst. In stuff like A1S I feel they noth perform similarly.
I'm told BRD aoe is better because of it's ability to multidot and then subsist on rapid fire PROC aoe damage.
That said, I have also been clocked doing dragoon damage in AS2 as a MCH right up until I have to go in to aura whore mode to keep us standing. Take that as you will.
>need to spend that money on more gear
it's really like I'm playing cookie clicker
If I am running dily stuff with my AST buddies I usually
blackmailthem to give me the spear. But ye, the card is lacking unless it lines perfectly up or the DPS actually notices they have it and adjust their rotation/priorities accordingly.
>go to some area really far away and speak to a single guy.
>speak to minfillia in the waking sands
>go to the same really far away area and pick up an item.
>speak to minfillia in the waking sands
didnt help quest rewards didnt give you a good amount of money.
Well if you wanna take things into perspective it does balance out.
With brd doing rain of death and foes, whenever we do a2s our smn and blm do a bloodbath and my dps as sch is noticeably higher (like 200 more).
Our mch did seemingly better damage than the bard itself did. It could just be that our brd could do better though. I might take a closer look at her numbers next time
The card is shit compared to balance arrow and 100% of the time its better to burn or shuffle it in hopes of one. I only use spear if there is no other choice and usually on mysef to lower the cooldowns on luminiferous aether and lightspeed.
Surecast is useless in Savage since any aoe you're hit with will kill you unless you have manawall/ward which fi you already ahve those up it won't interrupt your cast. Also you can't side cast when you need to finish a cast and you NEED to get out of aoe in time. Its not possible. Not everything goes to plan with BLM no matter how much you meme. SMN is a much more reliable Magic DPS to bring than BLM who can have a really good run or drop Enochian or Astaral Fire on accident and lose 100+ dps.
>only thing left to get in pvp is get the 6 billion kills title
>no one else ever fucking heals
>either lose and die all the time or switch to healer and never get any kills
MCH has a 45 per tick 30s dot. Bard has a 45 and 35 per tick dot. Meaning Bard can perform only an additional 35 potency per tick a MCH can't replicate. I'd group the dots being put on the main enemy as part of normal expected dps, so I'm only comparing per additional target.
Still really good, but not as good as any of us probably hope.
I don't know what to tell you about BARD. I just know I roll out the monstrous DPS for AS2 as MCH. Use an equivalent ilevel DRG that's really skilled as a comparison, point. I'm also one of the highest performing MCHs around according to FFLOGs (back when we still bothered to submit logs).
The only other class I am really really good at is MNK. Which I only roll out often enough to remind me why i don't play melee. I can't comment competently on bard except what I hear go around.
Even if MCH is the better aoe for [reasons] I would guess it's not at all near worth the loss of foes and the accuracy help for healers.
Pretty sure vitfag wars already are hitting 30k, at least I think I saw some idiot in my fc bragging about it but that might've been with ToB up.
Yes and sadly us tanks will have to spend tomestones of faggotry on vit accessories next tier, getting accessories for 5 jobs at the same time with slaying was one decent perk of playing a tank.
Tank busters are fine, they need to crank up boss auto attacks rate and dmg to stress more tanks being in actual tanking stance and healers actually healing. Drop the stupid dps checks since you don't need to have 4dps + 1 full time healer dps + 2 full time tank dps and we might have something fun again.
I'd beg to differ, but I'm in the top percentage for flat out MCH dps, and I've devoted far too many sleepless nights to testing various ideas and theories to find little dps tricks. Like squeezing blood from a fucking stone. All I only discovered through dumb ass stubbornness because none of them are intuitive or obvious tricks.
In the way it's intuitive to play, MCH dps isn't really impressive compared to BRD.
>It's not possible to plan timings and cds in completely static timed encounters
>sharpcast and swiftcast also don't exist every 60s
>you can't adjust when you refresh astral fire and enochian based on mechanics you know ahead of time are coming down to the second
>I'll just plan for the best case scenario!
You can't plan for random aoes unless you're going to agree to dps loss to the chance that you might get targeted. Or mechanics that need you to move more than once every 1 min.
>That said, I have also been clocked doing dragoon damage in AS2 as a MCH right up until I have to go in to aura whore mode to keep us standing. Take that as you will.
>BRD gets to multidot A1S. That's pretty powerful.
>I don't know what to tell you about BARD. I just know I roll out the monstrous DPS for AS2 as MCH
MCH/BRD being meme tier DPS is pretty much only true for literal single target, target dummy fights anyway. Anyone with a pound of sense realizes that, and a simple glance on FFlogs will confirm it.
I give it to Ninjas because it's guaranteed to shorten their mudra cooldown.
Also Machinists and Summoners, and failing that a Tank.
Those are the only classes besides AST themselves who really pop cooldowns frequently within a 30 second interval.
Not him, but my guess,
1. BRDs are plain better than MCH in the DPS department and that disparity just reflects that
2. BRD brings more raid DPS than MCH so the raids that have them will tend to parse higher = short encounter times = higher DPS for each member
3. It's a coincidence, maybe the better statics that post logs happen to run BRD because it's been around longer/they're most used to it, etc. Maybe they're more established and don't like changing things up.
4. Maybe it's a disparity isolated to high (95%+) percentile parses due to combination of the above, and if you look at average parses the two classes are on par.
5. Some or all of the above, statistics is complicated yo
3.1 has killed the game.
3.2 will come too late for people to bother.
All I can do is keep pulling hunts to upset the shitters in full Esoteric.
Because I am a lazy cunt and don't submit my own logs. Our BLM only submits when they get a particularly amazing parse.
Real and less full of myself answer: There is less than half the number of MCH's submitted to FFlogs than BRD, and anyone parsing high on FFlogs does so with nonstandard strategy that no static uses except to get on FFLogs because they depend on boosting only one person to the detriment of others in the group. At which point they take a round robin approach boosting one person at a time till everyone has an amazing parse. FFLogs is not only horse shit, but MCH's are far less popular and thus have less quality players to create opportunities for them.
MCH is also poorly researched and has a smaller knowledge base. Tracing back to it's lack of popularity as a class. I've personally tried to pass around tips for playing mch, but most of my improvements are considered too tedious for too small an increase to bother doing. I do them because, being locked out of brd, I have literally nothing better to do but be the best MCH on the server if I can be(almost but not quite if you go by faust parses).
We all know support damage is complete shit, anon. That's not the problem. The issue is deciding which one to take given you'll be forced to take a support DPS regardless.
And to add on, at least in A2S BRD are clearly superior to MCH.
Dominant AoE classes are magic based so foes is highly optimum, which leads to shorter encounter times and thus higher DPS.
And on an individual level, if you're a MCH you know they have horrible TP issues when it comes to sustained AoE. This might be less of a problem once you have stuff on farm and waves die faster than you can run out of TP, but you still won't keep up with a BRD getting rain of death procs FOR FREE.
>Story is 99% filler fetch quests
>Aether used as the biggest desu ex machina and magical cure all to explain away everything in the game
>Every patch is and story arch is PRIMALS
I'll give you the music and aesthetic. But the plot and world are fucking awful
>Tfw playing DRG temp joining a static that needed a sub DPS, WoD
>MTank tells me if I die on any boss I'm getting instakicked because he doesn't have time to deal with my scrub ass
>Literally flings himself into AM's waiting arms without a ready check and dies when he refuses to remove his debuff
I don't understand why people are like this
I'd argue 3.0 in general killed the game because it didn't fix any of the myriad of problems from 2.0, electing to just ignore, build around, and create the same exact issues
2.0 was supposed to be a safe, basic experience to cement the game finicially. 30 was supposed to be what set the game apart. Instead they just did 2.0 again in a slightly uglier shade of paint
It's fucking boring, overdone, and all of the shitty parts of 2.0 (time gates, lockouts, instanced everything, no open world relevance, fates, near 0 endgame content, lack of class variety, useless crafting classes, etc) were made worse
>Savage Alexander killed the game
Once it became clear that Alexander was outright killing raid groups, and forcing others still to server-transfer to greener pastures (ie. Gilgamesh), Square Enix should have broken the glass case on their Nerf-bat and savagely beat the "Savage" out of Savage Alexander.
The fact it's not getting nerfed until 3.2 is just pants-on-head retarded. What this suggests is that either Square Enix has the XIV development team on such a short rope that it was systematically impossible to rollout the necessary nerfs on-time due to tie-ups with concurrent development and general understaffing; or that Yoshi is a completely inept shitfucking moron who has no idea exactly how and/or why the playerbase is so outraged.
I will laugh so hard when they inevitably make Midas Savage require a Gordias Savage-clear to enter.
>I've played XI and that game felt like a Final Fantasy game. XIV: ARR does not.
>Fuck off, Yoshida.
i just realized
i live in a world where people think a realm reborn was the start of final fantasy 14 and not its death
>Real and less full of myself answer: There is less than half the number of MCH's submitted to FFlogs than BRD,
I'm somewhat bemused that my casual A2S parse is still
top 10for A2S MCHs.
Obviously partly due to people not bothering to submit parses anymore for outdated content, but I kind of expected it to get pushed down by people gaming the rankings with optimal setups. I pugged that one to boot without any particular expectations.
We need more boss fights like Ravana Extreme and Thordan's Reign.
The DPS checks aren't stupidly high, the fight relies on mastering the mechanics, and it's not poopsockingly hard but it's just the right difficulty for midcore players.
Also, based Soken.
I think people are misrepresenting the issue. It's not that Savage was too hard in a sense. Not mechanically any way. It's the fact that, as well as being hard, it's not particularly interesting, rewarding, the mechanics are overused and stale (Aside from, like, quarantine), and it ends up highlighting how bad core progression in XIV is
It's also because it's the only form of difficult endgame content, a formula reused from 2.0
It's not that it's too hard. It's that its bad
>I will laugh so hard when they inevitably make Midas Savage require a Gordias Savage-clear to enter.
Didn't they already say it won't? Will probably be like Gordias, clear normal mode to enter savage.
As for why they didn't (and still haven't) nerf Gordias savage, I'm guessing it's just down to pride or something silly like that.
> if you're a MCH you know they have horrible TP issues when it comes to sustained AoE.
If we're talking AS2, not really. When you've completely optimized every skill use, you should have exactly as much tp as you need to aoe for as long as is optimal. At which point target priories shift between aoe and single target due to things that need to die NOW versus better overall dps.
I have a list of things MCH can do that BRD can't for AS2, but they all are negated by merely mentioning FOEs because, while personal dps is one thing, no class exists in a vacuum.
That's the side story from the little white Ascian kid in Mor Dhona. Next patch him, Urianger and Alisaie will be dealing with the first of the warrior triad and Allagans while main story will focus on new Nidhog and this Anti Tower.
>Can't access DRK, BRD, or MCH until completing all level 50 MSC.
AOE DPS is kind of weird to measure in that way. The more things you get to AOE, the higher your personal DPS is, therefore the longer things are alive, the longer you get to pad your own numbers. Therefore groups with solo heal setups or strong groups in general might actually have lower personal numbers, but higher group DPS, and lower clear times.
tl;dr A shit group can actually pad a good player's numbers in A2S just by existing.
Glad other people also think the fucking MSQ are unspeakably bad in this game. I actually miss the "collect 5 bear asses" quests and would rather do them than "go to dude A in the South Shroud, then dude B in Western La Noscea, then dude C in Eastern Thanalan, then to Minfilia" quests. I guess if you just teleport everywhere it's easy but I'm a jew and only have that much gil since I just started recently
It being a requirement to unlock jobs is dumb. Creating a 2nd character and having to go through all of the MSC again is also dumb.
I preferred A1S's design to fights like ravana and thordan, personally.
There's so much memorization in the latter two it completely breaks the immersion for me and I realize I'm just playing an arbitrary game of simon says.
I want more random mechanics to keep things fresh but as A3S has shown that's too hard for the playerbase. Something like A1S that had a pinch of randomness thrown in while you had to execute things cleanly would probably be best for the 'midcore' demographic.
>People who buy Gil
I seriously hope you're not one of these people /v/
Yeah I know what you mean. I remember back in.. september or something, I forget, I held the #1 parse for a few weeks - because my static was shit and I was just rolling lead shot on everything for profit.
Gear wasn't yet on the level where you could switch to full on spread/grenado and trust your raid to clear the wave before you ran dry. Now everyone is so geared you can hardly get a single lead shot down before it becomes uneconomical to do so.
A1S and A3S are on completely strict ability timers that will never change. The only thing that changes is "person that gets targeted by x ability". The last phase of A1S itself is on a constant 2 minute loop.
The amount of randomness is also about the same in Thordan.
>Where did the towers spawn
>Who got the blue marks when
>Who got the tether and blue mark in the last phase
>Who has the comets, who has the shiva circles
Not too different from
>Who was targeted by Resin Bomb
>Who was targeted by Photon Spaser
>Where are the missile lines
>Who got prey
The only shit parse I consistently get is AS2, sadly.
My static uses me as a safety net. I can pull dragoon numbers with impunity for AS2, making us race through waves with frightening speed. Then I'm put on nearly constant MP duty.. which does constitute a gigantic loss of DPS for mch. I don't mind. We gain so much ground on AS2 that half the static can fucking die and we still have enough time in the encounter to revive and clear before enrage. I'm just amused when people take issue with my numbers without considering what was asked of me(which is all the time in my static).
There is one great difference in aura priority between the two. Bishop is a free AOE tick among as many targets as can physically fit inside it's aoe.. which is much bigger than the indicated lightning ring graphic. Except you lose that if it's in mp mode. In such a prolonged target rich environment, that's a huge loss.
In all other situations, MCh probably loses less damage for mp song than BRD does. Rook only accounts for 7% of my dps according to parsing, and most situations you'll be using rook and taking him down for MP mode.
Get the worms out of your vagina and EARN those classes
That's certainly true but it would have been a bandage that might stymie the hemorrhaging subscription numbers. Figures from a JP source put the current population at about 100K, which is tragic.
And I've said it before, the story for Alex is terrible compared to coil, the very existence of Story mode devalues Savage, the arena and encounter design is overly safe, the loot-table was distributed to maliciously hinder progression, the gear Alex drops is straight-up ugly and the bosses were overtuned to the point of tedium out of some juvenile contempt for the enthusiast players who cleared Coil what SE felt was "too early" (a failure on their part for not testing encounters with actual players instead of bots).
Alexander is horrendous. From top to bottom it's a guide on how not to design endgame content.
I feel like it'll happen and then get hotfixed out a week later. My opinion of SE is that low right now.
>Fetch quest that takes you to hell and back
>Kill a dragon while going through an infested patch of nature for cheese of all things.
>You get a lunchbox as reward
>>323529026 as next assignment
So far i've only enjoyed Titan but the rest from costa del sol onwards has been a painful drag.
What? I spent maybe like 600k just paying off crafters since its easy as piss to get the mats for everything and its only 1 star. Are you one of those niggers who don't put up a PF or actively search yourself for crafters when you need them?
>Can't access DRK, BRD, or MCH until completing all level 50 MSC.
>Can't access BRD until completing all level 50 MSC.
I literally have like 4 free fantasia's stored up from various events and rewards, and that's after using to mane an Au Ra
If you end up going through more than 5 or so race changes than I don't know what to tell you
Any chance of this shit going f2p? It's pretty fun, but once my free 30 days run out there is no fucking way I'm paying a sub in 2016. ARR is, as far as I know, the only MMO still sticking to the shitty sub model, and it'd be nice to see them drop it. I'd like to see something like Rift does (did? Is that game even alive anymore) where you pay for the expac but the base game is free. Most MMO players don't believe the game starts until the end game anyway, so by the time you get a class/job to 50 you're more likely to buy the expac.
What type of jews are you finding? My tip was 100k - 150k. I had one fuck up and rebuy the mats since he fucked up. Also using up your precious CP food isn't cheap and you're taking time away from them for your selfish needs/gains.
Yeah XIV is a high/low ride where the high points are amazing at the end of 2.0 and 2.55. Just wait until the unlocking Garuda set of quests, really annoying leading up to it and then the cutscenes and story after Garuda are amazing.
Alright, what If I wanted to play both a female and male character? I'd need two chars, but I'd also need to do MSC twice which is bologna.
It takes you up until about patch 2.2 story content before they stop doing so much filler shit for story patches. It more or less stops once you get to Heavensward, though. If it's any consolation, the entire Costa del Sol/Titan part of the MQ is generally agreed to be the lowpoint of ARR.
>tfw FC is full of high level crafters
>they make anything I ask for free so long as I get the necessary mats
Eh, hopefully it does get back to hype-levels once I've got that airship from the stone vigil.
I'm glad Titan was at least a compensation. I loved the fight and the music.
The only reallllly big risk in A1S is spazers spawning in a bad alignment so you can't run out in time (highly unlikely unless you're asleep), or trapping you against a resin pool or something.
I just like that it's a very light form of RNG that forces people to stay on their toes. Anything that forces people to improvise I'm a fan off because it makes people better players, which in the long run makes for a healthier playerbase imo.
Thordan does have some randomness (tower spawn positioning, working out who takes which, etc), but a lot phases are just going through the motions really, and even some of the technically random elements like blue marks can be trivialized by agreeing on a strategy beforehand (take them north/south/north, etc).
Most recent lodestone survey listed 198 577 people who cleared the latest patch and unlocked the minion that comes with the final quest.
Now assuming that 1/4 are mains and the rest are alts, 50k people paying $15 a month, that's $750k made in 1 month.
There is no way the game will go free with out butchering the game completely with the amount of money they would need to earn from the cash shop each month.
The kind that need work to set them free.
>Also using up your precious CP food isn't cheap and you're taking time away from them for your selfish needs/gains.
>Level a crafting class in a MASSIVELY MULTIPLAYER ONLINE GAME
>Complain when people ask you to craft shit for them using their money and their items.
You're a crafter, aren't you, senpai?
I bet you ask for "tips", and then if it's not enough just say "More." like an asshole.
Guess what, buddy. If it's a tip you don't get to dictate how much you get. That's why stores don't sell things for "$5.00 tip".
You're all fucking faggot Jew cunts that raise the prices on everything IT'S A GROWING ECONOMY FAG DEAL WITH IT
NOW EXCUSE ME I'M GOING TO PURCHASE ALL OF THIS 5K GIL ITEM AND RELIST THEM ALL FOR 50K BECAUSE I AM SOOOOO FUCKING JEWISH I LITERALLY CRY ABOUT NOT MAKING MONEY
>Any chance of this shit going f2p?
I wouldn't count on it for at least another expansion or two, despite how much people love to shitpost, the currently population isn't all that unhealthy.
Also this being a mainline FF game I suspect there would be pride involved and they would avoid having it go f2p at all costs - hell isn't FFXI still subscription based?
If its such an issue, why not you just craft it senpai :^) Also I don't ask for tips, but I don't usually go out of my away to find work if they all have the mats since it wastes my time and my CP food which I can use for my benefit later. But if someone reaches out to me, I'll probably him out.
>at the end of ... 2.55
I love how they took all the calculated maneuvering and political intrigue built up over a year and a half between 2.1 and 2.55, tore it up and tossed it out the window in the span of two quests because it might upset the status quo.
That was fucking marvelous. Hat's off to you Squeenix, because I am still mad.
Then you shouldn't complain then right? "oh no I might have to pay someone to do something they might not even want to do for you." What a fucking travesty.
Get this, people don't do stuff for free. Fucking weird ain't it. They leveled the craft you didn't want to.
XI sub actually costs more for some people
It's $11.95 per month and an additional $1 per character. So $12.95 per month if you play with only one character. If you're a legacy player in FFXIV, then you only pay $10 a month and you can make like 40 characters total.
>Eh, hopefully it does get back to hype-levels once I've got that airship from the stone vigil.
That's when you get up to the annoying hunt to unlock Garuda. I personally didn't mind it but I'm sure most people hated some parts of it.
After that it's a really nice build up to the confrontation with the Garleans. Just a heads up, if you are interested in the story, try not to Duty Finder the final level 50 story dungeons Castrum Meridianum and the Praetorium. They are very cutscene heavy and all the old players mainly skip them and leave you behind. It's best if you Party Finder it saying to not skip cutscenes if the people in Duty Finder don't want to wait for you.
>Just buy it from the board for 6x the price it's worth
YOU'D LIKE THAT, WOULDN'T YOU, KIKE?
>Not leveling crafting because they enjoy it
I'm not asking them to do it for FREE you fucking retarded ass cunt.
There are some nice sidequests in the mix that you might miss out on, though most of it is crap.
Just be sure you've done It Could Happen to You so you can get into the golden saucer, and look out for the Hildibrand quest at 50.
>I'm not asking them to do it for FREE you fucking retarded ass cunt.
Then whats the problem? Just think of the tip as payment, is it that hard? Paying 150k for 4 items that would cost you 2 mil off the board all together sounds like a deal to me
Why are the craft/gathering professions treated as fucking classes? Is that some FF shit? Because it's awful game design and killed any interest I had in leveling that shit. Except fishing, which is undoubtedly worthless.
They cost that much because
1. Demand is high for them
2. They require specialist to even make them so only a very small amount can make them.
3. Dawnborne Aethersand and Black Soil ain't cheap
4. No one wants to get mats from Diadem
Why does this game has so many fucking cutscenes? If I wanted to watch a movie, I'd play The Order or MGS 4. Is that how neo-FF games are? Obviously some cutscenes are really important (usually the ones with dialogue), but do I really need to see a cutscene for talking to a guy, getting on the airship every time, or entering a dungeon? I understand I can skip it but it's fucking annoying.
It's so you just have to find a Leatherworker at 60 instead of "Some guy at 60 that may or may not be the highest level Leatherworker"
They cost that much because
1. Fuck you that's why.
Travel cutscenes are mainly just for atmosphere. There is a setting you can put to skip all cutscenes you've seen. It's seperated into different categories so you can still watch the kind you enjoy while skipping the annoying ones.
>They'll likely make tank busters percentage based like a lot of them already are. This way the encounter scales for all builds and gear levels.
You're RETARDED, right?
Yoshida HATES the idea of builds. Yoshida HATES HATES HATES the idea of 1 warrior being a different build from another warrior, this is why materias are getting nerfed
This is why Strength/Dexterity no longer affect tank parries
This is why multi-slot gear is no longer relevant in the game
This is why they are removing class builds from the game
This is why they are class-less jobs like DRK/MCH/AST
Because yoshida hates builds and the idea of combat depth. He literally wants 1 warrior to play the exact same way as a 2nd warrior
I say fuck yoshida, and it's why i still rock my pugilist.
To add on this, Yoshida hating builds is also the reason why cross-class abilities are so retarded. You have the ILLUSION of depth when in reality you will be using the same cross-classes.
Are you talking about 2.4-2.5 stuff? That was mostly because again relic and everyone wanted them and allagan silk and leather was ass to get.
3.0-3.1 stuff is that no one wants to farm for the annoying mats and no one really wanted to level up crafters to lvl 60.
Does anyone else hope this is just Fiend's first form and he gets his skull wheelchair in phase 2? Just looks wrong.
"Limitations" is often just something devs say to things they don't want to bother doing. They perceive themselves has having something better to do or something more in line with their own personal 'vision' of what the game should be like.
>Yoshi haet build
And? It has nothing to do with builds and everything to do with catering to the overwhelming majority that is the casual player base. Also it allows you to 'future proof' an encounter. No matter how good your gear is, your tank will still eat shit right on schedule.
>I say fuck yoshida, and it's why i still rock my pugilist.
You can cross class enough dots and damage boosts as pugilist to do nearly the same damage as a monk. It's just really fucking hard. Straight shot will boost your crit rate permanently, and you have tons of dots to throw on.
More power to you.
It's actually more dps flat out untill level 50.
Nobody fucking UNDERSTANDS this
then all the Monks scratch their head as to why my pugilist outparses them in Ravana Extreme when they forget the fact Pugilist has attacks that aren't reliant on positionals (Venomous Bite, Fracture, etc)
>Going pugilist on purpose for fights that constantly cheat monks out of positionals and stacks.
I knew about the hilarity of pugilist damage being so close to monk, but I never considered the advantages of lacking positionals.
Too bad I only play monk to remind me how much I loathe melee in this game.
what i love more is the people that still think they removed pugilist LB3
yes, they removed lb3 for many classes, but pugilist still rocks the final heaven baby
I was hoping this was the boss of Antitower to be honest, even though it's pretty hard to deny that the upper part looks exactly like Fiend.
I really hope they don't pull that shit, this looks retarded. And I can only imagine how much they'll fuck up Goddess at this rate.
Now I'm curious what your rotation looks like. Do you have any secret for making it less a pain in the ass? Do you only use one side's positionals to keep up GL and lean on the dots and straight shot for damage?
>expecting them to make a whole new model when they can just reskin ravana or gilgamesh
>The monk only exists to get lower dps and serve you dragon kick
>He can't say no cause he needs dragon kick as much as you
That is so delightfully assholeish.
how much do you wanna bet that
the next new tank will be a "dps" tank like war with an ability that lets them function somewhat like a paladin
The next healer will just be another stance based healer except their scholar stance will work more like sch.
>tfw was really hyped for the heavensward jobs
>turns out it's just the same shit with a different skin
Oh well. I'd like them to add Blue Mage and have that class be able to either tank, heal or dps, maybe have it the only class that has to pick some sort of spec or do the stance bullshit again I guess. But that would probably be too much effort for SE.
The old shit has story elements that explain what's going on in heavensward. Without it, the expansion starts in a place that makes no sense.
That and nobody wants you shitting up simple mechanics. You don't be missed.
>bitch and moan about all the content keeping you from the new expansion
>devs eventually crack and let players skip
>bitch and moan that there isn't enough content in the expansion
I don't know why fags like this even play an mmo. Just play a single player game. Mmo aren't about finishing all the content quickly and then raiding. WoW babies think this way but it's wrong. You're supposed to take your time, enjoy the world and make friends throughout.
>Fiend is a Gilgamesh reskin
>Living Liquid is a Glasya Labolas reskin
>Nael is a generic succubus
And I pay money for this shitty game
After HW I really don't want them adding new jobs, even though I know they're all but confirmed at this point. Why bother putting in hundreds of man-hours worth of lore, graphic assets and balancing if we just end up with shit like MCH and AST again? They should focus that time on thinking up distinct playstyles for the HW jobs first.
>Ishgardians are so badass from prolonged dragon fighting that a regular Eorzian has to be level 50 just to enter the initial level of their BASE CLASSES
At least it amuses me more to look at it like this.
>jump right into ishgard
>no clue what's going on in the story or why you should care about anybody you see
>jump into your first instance
>no idea how to play your class properly out even how to do some mechanics because you're an instant gratification craving nigger
>make the entire party wipe because you're too stupid to jump in the void, kill adds or hit a fucking button
No. Nobody wants new players shitting up what is effectively late game. Maybe they'll make a shorter version of ARR and hw for newer players to get the story and basic mechanics but to jump right into ishgard with a level 50 sounds terrible. At least force them to run all of the guildhest before they can do an instance.
The AST teachings hat the player follows are sharlyan. The Astrologians in ishgard only read the stars to predict what will happen. They don't use buff cards or healing magic whatsoever. You could say they are a complete downgrade to sharlyan astromancy, they consider it heresy to practice it though.
So in essence...none of the "ishgard jobs" are actually FROM ishgard. Even in the machinist guild all the machinist learn how to use a gun from a Roegadyn Musketeer from Limsa Lomisna.
Started an astro then got bored when I realized I had like 8 skills already that I didn't know how to use properly. Kind of wish they'd let me start it from level one and progress up naturally.
to be fair, Astrologian, Machinist and Dark Knight could all have been quests accessed from pre-heavensward areas. They could have just made the 30-50 quests take place in areas outside of ishgard, then again they technically did I guess.
So there was no real reason to confine them there.
>didn't know how to use properly.
Nigger what? Its just basic healing spells and the draw ability. It doesn't take more than 3 minutes of reading through tooltips to figure it out.
I've been playing monk since day one. Never learned healer at all. Actually rolling an archanist now to play scholar so I'll figure it out soon. All the skills looked foreign and I had no idea what situations they'd be good in. Didn't want to jump in as the healer and shit it up with that class. Especially not with people saying astro is a bad healer anyway.
Ishgard housing when, I want a nice comfy rowhouse that overlooks a hundred meter drop because Ishgard doesn't have building codes. It's the closest thing to living on sidonia for you niheifags out there.
sorry i wanted to level up . i don't give a fuck about the story
>no clue about whats going on in the story
so just like now since i skip all cutscens
>expect me to watch videos or shit cutscenes
i would agree if story missions teached me anything important OF THE FUCKING GAMEPLAY
> but to jump right into ishgard with a level 50 sounds terrible.
clearly its fucking terrible its fucking shit for any game of this kind
>kill adds first
no shit sherlock common sense?
I want this. Or at least more open options for single player housing. No locked off room shit. Give me an open balcony. Honestly housing is the only thing money is useful for in the game. They should capitalize the fuck out of the sims aspect.
Side note I need to get working on a high level wood worker and Goldsmith.
why the fuck are FF14 threads so comfy and WoW threads 100% cancer, shitposting and hating on everything?
i enjoy both games but i can only enjoy these threads
I did it
I enjoyed the story but doing nothing but fucking teleport multiple places just to talk to people and nothing else was fucking awful
Also fuck the long cutscenes at the end, sure they were interesting but I just wanted to get to Heavensward at that point
If you don't care about the plot that's one thing. But early instances ease you into mechanics that become make or break late game. If they're going to let people skip content they'd better require you to run every last guildhest at the very least.
I know I'm late to the party, but
>New year's event awards shitty helmets again
I know they're pretty much committed to these now but seriously, does ANYBODY use these? I think I used the bunny helmet for a purposefully ugly glamour over a year ago, and that was the only time I ever saw anybody wear them.
I miss XIV.
I really want to come back, but I heard 3.1 wasn't that great and I don't have any friends who play.
Also I'm broke as fuck and resubbing costs dosh
Shit son you're right, I recently ran out of things to do and decided to splurge a bit to remodel my room and fc house (dead fc, it's basically all mine) and that shit is addictive. It's nice knowing there's a small corner of the world that belongs to me.
sure that makes sense ,well now i'm slacking for example
i'm level 48 and i only have till level 25 guildhest unlocked (not sure if i should have more)
but for example my "common sense" tells me to move away if shit on ground , unless told different
then theres exceptions but generally its that so if i see a void like the other anon said , i would move away unless details are given before
Some voids you have to jump into. Other times you want to run into an aoe because it can't be avoided or because you'll be knocked off the platform. Common sense will teach this but nobody is going to tell you the mechanics unless you ask up front. One or two players being new and not knowing is fine. An entire rush of new players in late game content is terrible.
If you are still here MCH anon. Tell me your reload secrets.
I sort of get it here but..
You are saying delay wildfire for Reload, or Reload for Wildfire?
You said you were on balmung? I am too
>Chinese New Years
>China gets 2 costumes and a mount exclusively to them
I'm not saying most other events give good rewards, but there's usually at least one or two items that somebody actually uses.
We got 3, THREE fucking retarded looking monkey-ass helmets this year even though nobody is going to use them. Yet they can't be arsed to make unique models for caster and healer gear even for the raids, let alone dungeons. What the fuck is wrong with the dev team's priorities?
I have all the kabutos and they're all shit. They might be worth glamouring once Samurai becomes a job but weeb glamours aren't worth it unless you can show them your hanzo steel, Anon.
>little ladies day 2015
>one shitty peach blossom choker locked behind a server wide quest grind
i generally say i'm new if i'm into a dungeon i haven't done , will do the same with different difficulties unless i start getting kicked
can always do what i did some raids at wow
>pretend i know what i'm doing and follow everyone logic
>Game had such promise
>Already fucked after first expansion
Why Yoshi, why?
>Still really good, but not as good as any of us probably hope.
The extra damage from multi-dotting is only half the reason to do it. The other half is that it's twice as many chances for bloodletter to reset. It's an increase in dps for more than just the potency of the dots.
Come back when that shit is colored green, op.
>Here's your game, play it safe.
>Okay senpai, expansion time.
>Everyone is telling you 'Change shit up it's boring.'
>SENPAI YOU DIDN'T CHANGE SHIT UP WHAT THE FUCK
>"PUREASU ROOKU FORUWAADO TO EEITO"
>tfw no eorzean fair event
>carnival mini games all next to each other
>competitive mini games against a group of people
>win games to get tickets to trade in for a small batch of prizes
>stuck with easy poorly done quests that can be completed in 10 minutes or less
Closest thing we had was the 2014 moonfaire event
People keep saying that but I'm pretty sure if we had still gotten three dungeons per patch, a midcore raid and a halfway decent relic-questline, people wouldn't be bitching half as much.
The problem isn't so much the lack of new content, WoW has been doing the exact same shit for years and it was fine. The problem is that we're getting less of the old content that was well received, while getting new content that's just shit, like Diadem.