oh look another epic dark souls 2 is bad meme poster.
I swear /v/ is so fucking retarded sometimes, dark souls 1 had a crapton of flaws but hey you could see lost izalith from tomb of the giants and that one boss fight was pretty great so 11/10 designed game utterly flawless masterpiece, nevermind that about half of the individual levels were fucking shit and that it had about a million little basic usability flaws that DS2 fixed.
>>323532652 Nothing will fix Dark Souls 2 shitty hitboxes. Or the completely shit bosses I heard you like giant, oversized armored knights with a 2 handed weapon using an overhead attack and a 3 hit combo
Or do you like the bosses that just litter the field with enemies
>>323532847 yeah as opposed to the epic dark souls 1 bosses like that one big fat demon with the jiggly butt from soft thought good enough to put in the game 3 fucking times.
I also find it funny that people always bitch about dark souls 2 having too much knight in armour dudes and then go point to dark souls 1 as an example of amazing boss design while citing big dudes in armour as it's best bosses.
The truth is that dark souls 1 has two whole good non-humanoid boss fights, Khalameet and Sif, everything else non-humanoid is either super mediocre or flat out bad.
Plus I'd rather fight a hundred big knights than one fucking bed of chaos.
Eleum loyce is a beautiful winter kingdom that I would love to see again. It actually looks like a castle-city that would be ruled over by a king
Sunken city is neat, and reminds me of temple of doom/mayan style bulding with the architecture and layout.
Brume tower makes absolutely no sense. It's just towers in the middle of a frozen wasteland connected by chains. Were people actually supposed to use the chains to get from place to place? Was the actual "kingdom" completely underground?
>beat demon souls. >always burn out and fizzle on DAS though i love the game so i don't mind powering through the begining of it over and over and over...again.. >Das2 was eh, liked the online for abit. > Das2 sotfs is fun but feels really dead. can't reach any of the further areas i use to hit and keep burning myself out running katana fag builds and now a Great hammer build.
Its like i want to like this series after DES...oh i do, a part of me is just playing to practice for ds 3 though right now and i'm feeling bored of Sotfs already.
this tired gamer syndrome is really starting to wear me down, its like every video game i play is just a skinner box variation.
>>323526748 I swear every single boss fight in all the DLCs were "dodge boss' combo, swing your weapon once, maybe twice, and repeat for 15 minutes." What a load of horse shit. And that blizzard area in that one DLC still gives me nightmares.
Currently playing DaS2. Reached Lost Bastille by killing the Pursuer, then went back to the tower of Heide or whatever, then to the ghost ship, which brought me to the Lost Bastille again for some reason, so I guess I'll have to kill thoses three sentinels.
I'm using Estoc and have good results with it as it got long reach and great damages, but I don't really know what to stick on my left hand, so far I've been using a shortsword for that slash attack but I don't really use it for much more than making sure my estoc don't break halfway through.
Played through SOTFS recently got to the part where Creighton and Pate are fighting and couldn't remember something like that happening with any other characters. Do any other NPCs visibly interact with each other in any of the games?
>>323536525 At the boss you're currently at i would still recommend a shield since it will benefit you more than a second sword.
Start by luring the first sentinel up onto the ledge and kill him. Then wait for the second one to jump up as well. When the second one has gotten onto the ledge you have a couple of seconds to damage him before the third one gets up there as well. Before this you should preferably be on the floor level waiting for one of them to get down. After this, just try to keep both of them in your view at all times.
>>323537091 Get good. The last 2 playthroughs I've done, I did without a shield, easily. Using a shield just feels like a handicap now. Why waste a hand slot when you could put a staff or another sword there
>really love ds2 >it may not be ds1 but easier >decide to get the dlc packs >they're pretty amazing >few months later >feel like playing the dlc again >make a new character >lol better play 10-15 hours before you get to see any dlc, goy That is annoying.
So everyone called blighttown shit and the second half of DaS total fucking shit but I'm at anor londo and not only did I have more fun with blighttown than all of demon's souls but its only getting better. Also explored demon's ruins and new londo but shit was blocked
Point is, is DaS2 going to be the same? Called shit by casuals and exclusivist assholes but in truth rather good?
>>323538781 Kind of both. Like I recognize that all the bosses have a gameplay or lore reason to be killed, but in DaS1 they all seem so important, or at least blocking something very important. I felt that DaS2 could only ever really get the second one going. In DaS2, I felt like I was being funneled toward a series of conceptual boss designs that they didn't actually sit down and plan.
>>323538895 The second half of dak souls 1 is arguably worse than the first but it's still an amazing game. DS2 is good as a game but extremely mediocre, washed out and uninspired as far as souls games go.
>>323539092 >>323538781 Tacking onto the end of this thought, DaS1's enemies and bosses felt very interconnected. I mean, you're taking down a god, his family, his family's guards, his knights, his daughter's bastard child, and his original co-conspirators. Plus a bunch of people that were in the employ of said god. DaS2's bosses and enemies felt very disjointed. Every area feels like a new nation or something, and all the bosses felt as if they had nothing to do to each other, and were just placed in segments as a bulwark against the Bearer from getting to the kiln quicker.
>>323535079 was piss easy for my strength build, havel shield, club, light armor. Walk around while locked on at the entrance to bossfight, katanas guy will ofter charge you leaving melee guy behind, he bounces off havels shield block and allows 1 or 2 free hits, repeat till ded. Archer very rarely hits if you keep moving.
>mfw I like all the Souls/BB games equally and enjoy them all in different ways
Maybe it's because I've been playing FROM Software games since the PS2 days, but I've come to temper my expectations for any game they release.
I get the feeling that a lot of the people who have a seething hatred of Dark Souls 2 were people who had ridiculously high expectations of the game beyond anything reasonable and became disillusioned by its long list of shortcomings.
You know how the old saying goes? The only way you can only get disillusioned by something is if you were full of illusions about it in the first place. That's basically describing why some people are just so eager to shit on Dark Souls 2 whenever they can.
When Dark Souls 2 was announced and I learned that it would have a different team and directors, I knew there and there that there was going to be a drastic difference in style and quality from the previous games. I tempered my expectations according to this. I didn't know if the quality and style would be better or worse. I just knew that it would be different.
>>323538895 Blighttown was only shit because of framerate issues and constant invasions, the area itself is perfectly fine.
DaS2 is rather meh. From a technical standpoint, its mechanics are superior with the inclusion of a delayed backstab, guard break, and powerstancing, but the game's enemies aren't well designed and it feels like crap fighting them (butt ogres come to mind). PvP combat is better, but soul memory butchered the three covenant system for invasions so it rarely happens much until NG+. Also, I'm still butthurt over the drastic visual downgrade from the first game and want my shiny armor back.
>>323539931 Same with 2. There's already been a few kings who have sat on the throne/kiln and you're just the latest one. Eventually someone carves out a new kingdom, the kingdom prospers, then the curse breaks out and somebody has to sit on the throne again.
>>323540091 As someone who has been with from since the start, people just dont realize or understand that from doesn't really improve their games much, every sequel\IP forgets all the lessons learned from the previous and introduces whole new horrible problems.
People were expecting Call of souls quadruple A game of the century, and they got another niche low-budget fromsoft game, just like they have always done. That's really all it is.
>>323540342 You just have to wait. Go human, wear the ring, you'll see your covenant symbol by your life bar glow, meaning you're actively searching for someone to help. To be honest, it's a waste of time. Hardly anyone stays in the Way of the Blue covenant, let alone wasting a ring slot for the ring
So what ARE the thing in Dark Souls/Bloodborne? For example Ornstein and Smough, are they just huge guys? Black Knights the same? Big humans that they put in the army because they were big? Do we get any story on what the enemies are or are they just there?
>>323541632 Anor Londo is a city of large people. I think huge guys are considered 'gods' in DaS lore.
The only speculation I have on this is that those stairs between the Princess's chamber and the rotating elevator has little steps on the sides, and large steps in the middle. You'll find these large steps in real life temples and such, because those steps supposed to be for gods
>>323541495 Look mate you are still failed to provide at least a single argument. Compare DaS2 and BB for example. In BB stuff is actually happening. There are significant actions. In DaS2 you are killing mostly some random giant guys with swords. In the end nothing is accomplished. Bosses and enemies are mostly nobodies and have no significance whatsoever. What happened in the game? Not in the backstory, in the game itself? Basically nothing. You are trying to open a door, that's the plot
>>323541832 Agility is pretty important, depending on how you play. More agility means more leeway to roll earlier. If you don't mind having to roll accurately, and in the correct direction, then keep it low. I personally just have ADP at level 10
>>323534106 I didn't like Sunken City that much. It's pretty from the outside when you come at it, but I felt that navigating those stony temples from inside wasn't that fun or interesting.
But Eleum Loyce is GOAT. It's pretty and you can constantly see places where you will be going and where you have been and opening shortcuts gave you that "oh, I'm back here" feelings that Dark Souls 2 lacked.
Old King is trash and Maldron is the only good thing about it. Sunken King is boring as shit, but dragon boss was pretty good. Ivory King is better than anything in vanilla game, though respawning horses can go fuck themselves. >>323527848 Considering how bad the main game is, it's not an achievement.
>>323542050 It's really fucking easy to argue that DaS2 has a plot or story threads. It's impossible not to notice it. The argument is that DaS1 boils down to killing a god to stop the curse or become a god, and DaS2 boils down to killing people for the ability to open a door to sit down and stop the curse. Not sure where the "no plot" nonsense came from.
>Try talking to NPCs, reading descriptions That's not about the plot, it's about backstory, you dense person. Do you really want to say that war with giants is plot of DaS2? It's backstory, it's not the plot of the game, except those several sections.
Reading about some stuff that happened ages ago is not the plot, can't you understand? It's world-building and backstory, but it's not the plot of the game. You can't say that the battle of the black gate is the plot of Lord of the rings.
>>323542050 What he means is that you don't really go anywhere with the fucking game. It's basically the DaS story recycled in an awful way. All those crowns and shit? Useless. All those bosses you fought? Who cares?
Because in the end, you just sit on a fucking throne and do what all the other retards did in the past.
I don't think any NPC tells you much about what you're doing.
>Kill four guys to see the King >King is hollow
After that, the herald doesn't say much. From my perspective, I just got a ring that opens doors. So I happen to find a door that leads to Aldia's Keep and then the dragon. The only reason I found the dragon is because I was exploring, not because anyone told me about it.
>>323542586 Ornstein is probably a human; he couldn't be undead because the Way of White hates those shits. Smough is implied to be a giant (or at least it makes sense to me, since he's fuckhuge and there's a DLC giant named Gough).
>>323542702 Yeah, I've noticed that. It sort of helps to just hold up a shield all the time.
>>323539540 DaS2's bosses are also all interconnected. It might not be as tight a connection as, say, Gwyn and Seathe, but let's not forget that DaS1 has Asylum Demon, Stray Demon, Taurus Demon, Capra Demon, Gargoyles, Gaping Dragon, Quelaag and... I feel like there was one more worth mentioning. Perhaps Iron Golem or whatever the fuck he was called. Yea, they all tie back into the actions of the main players of the setting, but it's a casual, tangential connection at best. All the bosses in DaS2 are tied too. Granted, a lot of it is only tangentially related, but it was the exact same thing in DaS1. A lot of them were just in your way, not important to the plot or part of one group that needed slaying.
>>323539570 You obviously didn't get it or you didn't play the DLC. After looking and searching for a cure, they found out there is no cure, you would just delay the inevitable. Which results into DaS3, where the flame is about to fade. The closest they find to a cure are the crowns which just keep you from hollowing as long as you wear them, which again, is not a cure, delaying the inevitable.
>>323543858 I agree with all of those to an extent. Because I'm tired, I'm just going to spew for a bit
The demons are all created by the Witch's fuckup, which allows them to spread everywhere. Sortof clever excuse to sprinkle them around wherever without much thought whi;e still being connected to the lore. The gargoyles were weird, I think they were a recycle from DeS, and it makes sense that they were literally obstacles in front of the Bell. Pretty weak connection, but they guard something very important. Gaping Dragon didn't really feel like much other than an obstacle to Blighttown, I agree here. Quelaag is where I disagree most; she's a daughter of the Witch and guards her sister/the second bell. The Golem is another literal obstacle guarding the Chosen Undead from getting somewhere important.
I guess what I should clarify is that I felt that a good lot more of the bosses in 2 were just simply obstacles, instead of guarding something lore/game-important. I'm immediately thinking of the Skelly Lords who guard a... bridge? As well as the Demon of Song who probably guards something, but I was too pissed at the Shrine of Amana to pay attention, the first Dragonrider, the Smelter Demon... They just felt like obstacles with no purpose except for soul farming. Could be wrong though.
>>323544747 Note that I didn't say there were no reason they were there, but that they weren't important to the plot. I know all of their backstory, but they had no specific relevance to the task before you (kindling/ignoring the first flame) and were, well, basically just in your way. They didn't guard anything. Quelaag, for example, just hung out and caught humanity for her sister, she didn't try to defend the Bed of Chaos. And I doubt very much she had even the tiniest interest in your quest.
That's what I mean. The DaS2 bosses are no worse in that respect. They all can be traced back to the main movers and shakers in DaS2, none of them are completely random, and while many are not at all important to the story or have an active interest in quest, they are still where they are for a reason.
I don't think that's a bad thing in either game. Both give me the feeling of dredging through the ruins of a long gone civizarion, stalking the long dead and fallen halls of of something that ended in madness and ruin far before your time. I don't need my bosses to be my destined adversaries, it's enough that I unluckily find some terrible monstrosity in my way. Ash wasn't fated to fight the Snorlax, it just happened to be one the way. Gordon didn't have particular beef with headcrabs, but the only way was through Ravenholm.
I dunno anon. There doesn't always have to be a relic under the dragon. Sometimes it's just in the way. I think that one anon further up is kind of right when says people mostly dislike DaS2 because they expected some great improvement, when in reality it was just the same. So people started noticing the "flaws" that they ignored in the first because it was new and unique to them then. Or maybe people disliked the game, but couldn't quite put the finger on why.
Regardless, DaS2 had way more bosses. This was both bad and good. A legitimate criticism imo? I already fought Dragonrider, fighting two seems lazy as shit.
I'm not saying there's no connection, I'm saying it's not a super tight one, or somehow way better connected than the DaS2 bosses.
Demons exist because WoI fucked up, yes, but they are not really important for what you are doing as a player, other than, well, obstacles. Which was the complaint of the anon I was responding to. Quelaag is the daughter of WoI, yes, but her motives are litterally unconnected to what the player is doing. She too is just an obstacle.
I can think of no boss in DaS2 that can't be threaded back to the important movers in the game. That's what I'm saying. DaS2 is no different than DaS1 in that regard.
And IMO that's fine, I don't need every boss to have an agenda with me and my quest. I'm stalking through the long ruined lands of a nation that descended into madness and death long before my time. I expect to stumble into lairs of grotesque things, or have powerful beasts in my way.
>>323545989 Rats made a deal with the humans, which were since broken, plus were appointed guardians of the tombs. There's still a connection, one at least as relevant as Gaping Dragon. They are by far least connected, aye, but I'd say that kind of proves my point.
Can't think of any giant humanoid that are unconnected. Not saying there isn't, but like you, I can't think of who that might be.
>>323545591 I've written this over a few times, I don't think I'll put it across right. I think you ignored my thoughts on what makes a boss important to the plot- for a Souls game, which is very light on actual plot, I'd argue that the various mcguffins qualify as plot elements, and killing the bosses in front of them would count as a plot element (a strained one) intrinsically. It's hard to say that Quelaag wasn't guarding her own mother, that doesn't make much sense. She was also directly in front of the bell you need to ring. An obstacle, yes, but at least justified. Again, I found it to be more frequent in 2 for a boss to just be in the way, and not even in the way of important things.
This is all kind of silly to argue though, I mean who argues about a plot in Dark Souls? Souls games are all about the lore and how the latent effects of the lore get in the way of how you get to the ending.
>>323547184 I think I get what you mean, but I also think that just means Id want to point out Taurus Demon and Gaping Dragon instead.
I disagree with you on Quelaag wanting to protect her mother. In fact, the impression I get is that they know there's no mother for them to protect, as, what's her name, Quelaana(?) litterally tells you to go kill all that remains of her. Quelaag probably doesn't give a shit about the bell either, her intentions seem very clearly to be to protect and help her sister survive. Which is a great little story thing, and I did feel significance behind slaying her once I found the fair Lady.
That's a story argument, though, and I accept that technically, she DID sit on an important mcguffin. But again, there's other bosses that, well, don't.
i don't know if I agree that DaS2 had more bosses "just in the way". Certainly, except for biggie/smalls, the lord soul holders and gargoyles + Quelaag, you could say the rest was just obstacles.
I'm trying to meet with you here anon, but I honestly don't think there's much difference.
As for being in the way of important things, well... Weren't most of them? They were on the road to important things, except for a handful of optional bosses. And well, that's the point of optional, I guess.
Fuck demon of song though yes. Boring ass fight, and I'm still not sure I know what it even was. Yet, it does stand between you and finding Vendrick.
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