Grey: create some sort of the super drug which possibly mutates its user or make a drug which spreads through air and causes madness or some kind of illness. Kill everything if it breathes.
White with brown outline:
Create a super weapon which one shots a country ala resident evil revelations.
Having high trade means I can make alliances with the other clans and I can get them to fight those dank purps for me.
This makes Orange even more appealing. If I can provide for the other clans in south and east of me in exchange for their services, I'd fuck up the purps super easy.
yeah you fucking nigger jsut place me directly in the heat of the battle so i can get rekt from all sides fuck you and your little shit game who does even care about yur you asshole reeee
So Taiga is the token "few in number but super elite quality over quantity" faction?
>giant army / population
>medical science is banned
Watch out for Purples
grey. sounds like a aztec kind of culture full of drugged out orgies and splendorous golden temples of hedonism. eventually we would probably get razed to the ground by purples, but who gives a fuck, at least we wont have syphillis all our lives like those fucks.
Red is objectively the best
Orange and green fall behind that, everything else is shit
>this distinct lack of white
I'd be part of the White. Why do people not wish to join an educated and spirituality rich nation that only wishes the best for all of humanity?
I'll go with the obvious top pick, red.
Red is bad at offense, but it's okay since they have the strongest navy, and as an island, they can defend themselves for an eternity. Control the trade and get monnies.
Yellow > Brown > Orange > Pink > Grey > Purple > Red > White > Blue > Green > Black
Red should have more of Purple's coastline, though perhaps their control ought to be shallower.
Also, in case of World War Hue, Green is going to get fucking Brazzer'd.
Ally with orange.
Bring weapons, armour, education and weapons training to the table in exchange for food and access to trade routes
Attemp to ally with gray.
Offer weapons and teach them how to smith in exchange for access to medicine.
God i suck at strategy
>White this low
>Black that low.
>Dildo heads at the top.
Yellow might have guns but their entire population consists of a small group of faggots who can't farm to produce and have little army.
>made white years ago
>still mad over how it was butchered for inclusion
West of purple
>White is crushed by invading blue. This happens in like every fictional universe ever: the small cadre of elites slaughter 20 men for every one they lose but despite the valiant effort there's just too many. (This happens unless white forms an alliance with blue.)
>the fact that green and grey share the peninsula suggests that the terrain is extremely dense forest and jungle. this would make war in this area pretty static i think since it's hard to maneuver. red's poor offense seems to me like it wouldn't be able to make inroads and they will likely be pushed back in time, thriving on their various island holdings.
>IF white and blue can find common ground, i think they could make peace with green as well. the combined army would be a serious juggernaut in the region and push grey and red off the peninsula completely.
East of purple
>orange is the keystone in this region. orange resources represent their largest bargaining chip as well as the biggest reason to invade their land. luckily, yellow, black, and brown are all nations with smaller populations and are dedicated specialists in their geographic areas. the only one that strikes me as possibly having designs on other countries is maybe black.
>orange can thereby make diplomatic overtures to the west, ideally to an existing white/blue alliance. blue seems culturally inclined to reject alliances though, so their best bet is to catch white before it is overrun by blue. white receives help against the blue marauders and in turn proves a loyal ally against orange's chief rival, purple. in this very good outcome, the culturally similar brown would be the orange/white alliance's next best option for cooperation.
south of purple
>pink does dick, whips slaves, and tries not to trip into active volcanoes. teal sails around and gets into naval conflicts with red.
you don't know dick about this stuff
>yeah i know i'm just speculating
Good and agriculture can't be really traded in a proper medieval setting due to massively high transport and transaction costs.
The whole point of urban centers was trading. Feudal farming was good in generating goods, but awful in commerce.