Let's put this debate to bed: 20 Endurance, or 40 Endurance?
Also stop trying to lure me into the giants in manius nightmare when you invade me. I know it was one of you fuckers
Answer is neither. 25-30 endurance with tier 3 anti-clockwise rune. Seriously. It's all you need. You could even go 20 with it and still be fine.
>For most weapons: no more than 20 (around 15)
>For heavier weapons: at your own risk
I did a playthrough with the Amygdalan Arm and I had a bit of an issue with stamina consumption. Id get 3 hits because I had to regain. So I got it up to 25. Got around 4 swings and a small sliver if stamina to back off if anything isnt going my way
you really, REALLY don't
no weapon in the game needs more than 22 end + a %20 rune, not even the super spammy ones like rakuyo
if you have that much endurance and you're under BL120, you've made a mistake at some point with your build
Nobody, but nobody is also talking about PvP, so either or can be assumed, as I did.
Go on, lets see a video of you at Lv. 4 beating Orphan of Kos, Headless Bloodletting, Defiled Watch Dog, or Queen Yharnam. I'll wait.
Totally the opposite in BB, just a few points in the damage stats can make a big difference to damage thanks to the bloodgems, whilst just a few points in Vit is essentially pointless.
Worry about that above all else. Anything extra can be dumped into Arcane or Endurance.
It's funny because everyone, including Reddit rolls at 120 in all Souls games.
arcane to softcap? why? for blades of mercy?
BoM's split damage is only there to prevent you from buffing it. The scaling and damage from arcane is so bad it might as well not exist. I'm talking like an extra 15 AR between base and 50 arcane.
Do it without using glitches, bugs, etc. Then get back to me, also I like how you only point out Orphan, guess you can't do the other bosses without your precious glitches and memory leak.
>Half of the areas in Bloodborne were as linear as Dark Souls 2's areas, except Bb had elevators which connected the beginning, middle and end of the level, which was not in any way on par with Dark Souls 1's intertwining paths and shorcuts.
I wanted to like Bloodborne, I really did.
Queen Yahrnam isn't too bad once you know her bag of tricks. The bosses on the way to her are a lot fucking worse. I had more trouble with them than any main game boss.
There is something legitimately wrong with you if you level endurance at all.
No weapons need it anymore. Not even Boom Hammer.
But let me guess, you're all Ludwig's shitters and BoM spammers.
The issue with BoM, is that you don't need a lot of endurance because of how fast it regens and how easy it is to combo/stunlock off of it. Once you get Vit/Skill where it needs to be, along with the minimum points into Endurance, the rest can go into Arcane, you wont be using guns usually so Bloodtinge is pointless, and Strength doesn't really benefit it either whatsoever, so get those minuscule extra damage points for Arcane.
It's also so you can use the Hunter's Tools with weapon switch outs quickly. Hunter's Tools combined with a quick switch to BoM is very deadly.
Agreed, I was on Headless for a couple days, only boss I truly had problems with. I enjoy Queen Yharnam quite a lot with her baby cries at Vergil/DMC4 Dante shit all over the place.
I'd say it'd be pretty annoying of a fight at Lv. 4 though. I'd like to say Defiled Watch Dog and Headless Bloodletting would be hard at Lv. 4, but they're annoying regardless of level because of the amount of damage they do, so it wouldn't make too much difference beyond damage levels.
r8, maybe give some advice, i dunno...
>as linear as DS2
>not flipping your shit when you climb a ladder in the middle of the forbidden forest and winding up in central yharnam
I would still take end for more spam over wasting anything into arcane. Tool utility is not great and the investment in arcane for damage is so poor it might as well not exist or be a factor at all when considering synergy for your build.
They're the only attack that even have arcane split damage. Any attack with the white slash effect has arcane, but leveling arcane for those attacks is just not worth it and the damage is not good.
Build's pretty fucked, m8.
You need more VIT, like 40. Stop leveling END, pick either STR or SKL and take it to 50.
Keep arc where it is.
Don't level BLT unless you want to make a build for it.
What...are you trying to do? By that I mean what weapons are you planning on using? Because with your stats you can technically use every weapon, but since the scaling is everywhere your gimping your damage output. Figure out what weapon you want and build off that.
Forbidden forest was the peak or map interconnectivity, everything after that becomes a littpe linnear.
Start over, you fucked up.
Your VIT is shit, you have pointless levels in BLT/ARC/END.
25 VIT at 90 is nothing. One-shot territory even in PvE.
You can just wear stamina runes for that and get more STR / SKL instead.
They do, but they're very situational attacks and usually you wont be using those over the stunlock R1 spam anyways.
Agreed, but it's all personal preference really, one of the things I like about BB. I've tried an Arcane BoM build not long ago, it's pretty fun to switch out to another weapon and blast A Call Beyond or Augur and then switch back quickly and dash in there for a stunlock, more so than it is using the R2/L2 attacks.
Dark Souls 2 is the only game in the series where I have never had an invasion, not even trying. It's kind of sad, I don't even hate the game personally, I think it has some bad hitboxes for bosses and impossible space/geography, but I enjoyed it still, but the PvP was just absent for me no matter how hard I tried at whatever Soul Memory, felt shitty.
>Vit to 40
Unless if you're doing pvp or chalice dungeons, going past 30 is a waste. Hell past 25 is pushing it in most cases. Only boss that woks be an issue for anything sub 30 (from my experience) are chalice bosses and Laurence with his bullshit
>pvp is not as good as Dark Souls 2's
dark souls 2 is barely a souls game and the pvp was stale as shit nigger. the rat covenant was fun at least
>there were pvp hotspots
what is nightmare frontier and anywhere in mensis. if you can't handle the other places you can invade because of more than one player, you shouldn't be invading those areas
>could invade people who didn't have summons with them
>could host fightclubs
/bbg/ has taken to doing this quite often, get in the know
>everyone complains about soul memory, but it would pair everyone with 8 million souls+ together, so besides level 732 autists everone is ready for some
what balance? seeing the same goddamn weapons and builds over and over unless you're doing a literal meme?
>pvp dead in Bloodborne
are you playing the same game? meta is around 98-120
Bloodborne is so fast that there is little thought or pacing to the pvp. It's mostly dash R1 spam on openings. Dark Souls was significantly more methodical and you could actually make use of the entirety of movesets in pvp as well as unlock with them. You also had to have very careful stamina management and always watch your positioning or instantly get backstab punished.
Dark Souls 1 pvp was the best in the series. Demon's Souls was a lot of fun too. Bloodborne's is kind of mediocre but still somewhat fun and Dark Souls 2 is just an all-around garbage game.
>using a hdmi
>using a TV
Wtf are all these faggots doing? Sit there hold a controller not connected to a console and stare at a wall while you play faggots. Stop using all these crutches and git fucking gud
>Dark Souls 1 pvp was the best in the series
Giantdads, Havelmums, Zaphander/Chaoshanders. VITgouge builds in general. Dark Bead. People cartwheeling in fucking ultra-heavy armour. Combat revolved around backstabs first and foremost to the point where there were more backstab "techniques" than regular combat techniques.
Best PvP in the series? What a fucking joke.
dark souls pvp had 1000x more substance and depth than BB and DaS2
meme builds don't change that and people have not been to make viable builds that flip in full giants/havel's since pre-PTDE
Name one boss and I can give you lore for them, and most of the enemies don't drop armor because they're fucked out beast-people.
Should I go full on strength or just go for QUALITY
Mergo's wet nurse
Orphan of Kos
Shadow of Yharnam
Honestly, if your having issues with health at 25, you may need to change up your playstyle. For the main game you shouldn't need pass 25 (30 max, but thats my opinion) you can bump up your health if you really need it, but Id recommend just rocking what you have now. Learn how to parry, dodge, and abuse iframes better. As for the weapon, if you feel comfortable with the holy blade, than strength (B scaling) and arcane (A scaling). Dont bother with skill because it won't get any better than a C. Just remember that it wont use its arcane scaling until use its unleashed form. Its base blade form is only strength damage and you cant buff it
Yeah? Well I want From to stop putting shit like Cling Ring, Favor and Protection, Third Dragon Ring, and Clockwise Metamorphosis, since nothing is as good, ever.
Holy Moonlight Sword has absurd stun time on its projectiles. You don't need to immediately roll and you shouldn't be using charged r2s if they're putting you in danger of getting hit.
Is the Whirlgig Saw a good weapon?
>It's a "Bloodborne thread that doesn't devolve into a lore argument" thread
there is no reason not to go to 45-50 vit
that is the ideal amount for CDs, NG+ and beyond and pvp
there is no reason to have a build that stops at 25 vit unless you never plan to go beyond NG or you just want to needlessly make things more difficult
and in pvp you're just ez frag
25 strength at least
Whatever skill you can fit into your build.
There. Now you have hunter tools, can switch to kos parasite on the fly, high powered lasers which are one of the best methods of punishing wiffs and heals, and great tricked damage conplimented by good normal damage. Make sure you get a loat one and fill it with nourishing gems.
I'm not them but honestly Soul Memory was nice in vanilla before Agape ring, it pretty much made it nearly impossible to make uber-twinks that can just go into low level areas and do nothing but harass new players.
In terms of fixed level PVP and some coop issues though yeah it sucked ass, but PVP kind of sucked in DS2 anyways due to the huge fucking issue of phantom range and somehow making backstabs WORSE in terms of lag than the instant ones.
Kos is a pain in the ass for any health level. And while Maria might give people problems, she can't come near 1 shotting you at 30. Plus her moves are highly telegraphed, she has plenty of openings, and you can stagger her pretty easily compared to other bosses.
Wait, for real?
Paarl I think is the only legitimately out of the blue boss.
You did the chalices though, right? So clearly you know what Shadows are all about.
Mergo's Wet Nurse is self explanatory if you understand how the nightmares work.
Orphan has a few different possible explanations, but a lot of him is pretty clear cut.
>forced to do the same 3 maps over and over again
>lifetime on your build and you're punished for playing the game
DaS2 doesn't even feel like a souls game, it's more like a chinese knockoff
You have a bell for that. The only thing that limits its use is where you are.
Or are you suggesting the level range is bad? Because I was averaging about ~3-5 minutes to find people last night over the course of probably 90 minutes.
>Mergo's Wet Nurse
A Great One, presumably Oedon protecting the consciousness of its slain child.
Kos was preggers when it died and the Oprhan is the embodied consciousness of the dead child.
Servants of Queen Yharnam.
If you play exclusively PvE then any build works, but no END is optimal since you don't need much stamina.
But if you plan to PvP then END helps at lot since it gives you extra attacks or extra dashes to finish people off before they can heal.
I know stamina regens really fast when you're on standby but a fraction of a second without being pressured is all a person needs to heal.
I think it's a weird combination of good mechanics and lackluster everything else. It really suffered from being rushed and it shows. I value game play integrity over trivial things like what kind of pvp I'm restricted to though so I feel it's the best one for that.
What suggests this?
Paarl and the one reborn are extremely different in almost every way.
Paarl is clearly of Loran origin given the lightning and the fact that Loran Darkbeast boss is just Paarl again.
I can't think of anything that would suggest he's a mensis experiment in line with One Reborn. Have a reference I could look at?
>mergo's wet nurse is oedon
Wrong. Oedon does not exist on a physical level, and Mergo's Wet Nurse clearly does. Furthermore, Mergo is Yharnam's child, not Oedon's. Mergo's Wet Nurse is definitely a fully-fledged Great One though.
>paarl is a failed experiment
Did you read the description of the Beast Claws at all? Darkbeasts are incredibly ancient creatures and possibly the origin of all beasts in the Bloodborne universe. Hell, you actually FIGHT one of the original Darkbeasts in Lower Loran. It's the final boss of that chalice.
He's either a failed experiment (solely based on how he's made almost entirely of bone and the One Reborn is made of body parts) or they based The One Reborn off of him and that's why he's there.
Not that guy, but:
In fairness, Loran Darkbeast is not the only type of Darkbeast.
Abhorrent Beast and Bloodletting Beast are both classified as Darkbeasts.
What suggests they're incredibly ancient, or "the source of all beasts"? I can't think of anything that suggests that. Have a source I could look at?
Mergo doesn't have a physical body, it's clothes are just draped around it. It could be Oedon sicne Oedon is formless. And Oedon could have been the Great One to imnpregnate Yharnam.
what's a good steak driver build? dump into strength or try to even it out with skill?
I'll repeat myself a third time: read the fucking Beast Claws description.
There's literally NOTHING that suggests Paarl is a failed experiment, or related to the One Reborn, or any of that bullshit.
it scales almost evenly between str and skl so 50/25 or 25/50 str/skl, but higher str preferred
or you can make a gimmick around it and go arcane like in pic related
"Beastly weapon wielded by Irreverent Izzy.
Crafted by chiseling the long bones of an undead darkbeast and fastening them to the weapon. The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.
As flesh is flayed and blood is sprayed, the beast within awakens, and in time, the wielder of this weapon surges with both strength and feverish reverie."
Where does it say they're the source of all beasts? Or that they're incredibly ancient?
Pretty excited after seeing some videos on it, but they've kind of got a lot to live up to after Bloodborne and a LOT to make up for Dark Souls 2.
Like they need to at least think through their shit before releasing it, Dark souls 2 felt like it should have been Dark souls 1 and more while playing it but there was just so much off about it.
Those better be some damn good bosses then because even Bloodborne had some shitty boss fights that were either kinda rehashed older bosses or just plain unfun and every previous souls game has had 20+ bosses.
It comes down to how you use them. If you care about the beam damage, pumping arcane and using nourishing gems will pay off at the expense of the rest of the weapon's damage in both forms except the 2H L2 which will stay about the same or be a tiny bit stronger (not enough to matter). Because the weapon doesn't get hidden scaling modifiers like the tonitrus, even its 2H form is almost all physical damage other than the beams which are pure arcane. This means at the end of the day it's essentially just a str/skl quality weapon rivaling Ludwig's, but with a very specific gimmick that you can choose to focus on. This means unless you're actually going to use proper gems and play the weapon around its unique arcane ability, there's no reason to care about its arcane scaling. Focusing on it as a purely physical weapon still results in a very very strong weapon, with a 1H form that rivals Ludwig's damage but is capable of using a gun.
Never really touched the chalice dungeons outside of like the first few, is there really that many more bosses that are exclusive to them like that Watch Dog?
I just want some more interesting boss fights or at least ones that have good mechanics. Whether or not you think so, I thought Gascoigne was pretty ass due to the fact of how goddamn easy he is in his first two forms then becomes like an actual boss but on steroids for the last but can still use magic box to make that easy too.
There are about as many if not more exclusive Chalice Dungeon bosses than there are main game ones, and some of them have some heavy lore implications.
Chalice Dungeons have some unique boss fights, and one of the most unique ones you have to go through some serious bullshit to get to, just warning you now.
DLC has some really damn good bosses too with Maria and the last boss.
A quality build nets you about 60 more physical AR than going, say, 30 str 50 arc. Nothing to sneeze at, but the lasers can really become your bread and butter against foes who like to retreat and heal, and the damage from the 2h trick blasts is actually quite good (the L2 doing easily over 1k damage) and hitting someone point blank with the blade and the beam with an R2 is devastating at 50 arc. The best part of the 60 AR trade is getting the most out of your hunter tools. Apamming blacksky eye when you're low on stamina keeps the pressure on them and off you while you retreat, and a laser can smack them down if they try to take the retreat as an opportunity to heal.
Damn, that's pretty awesome then. Is it possible to make a "Chalice" character so to speak? I know you can do them whenever but by the time I started doing them I just one shot pretty much everything.
The worst thing chalices do are:
>Reuse the Amygdala / Rom / Emissary /Ebrietas bosses
>Turn basic enemies like Silverbeast and Beast Possessed Soul into uninteresting bosses
A lot of the Chalice specific bosses are actually really fun. Pthumerian Descendant 2.0 was probably my favorite boss in the game.
You really don't need more than 15 end on ANY build. Unless your an r1 spamming shitter there's no reason for it. You can just throw on a 20% rune for a boost. Yes I've made strength builds, no you don't need much end.
Was they way the they implemented Cliche Dungeons the worst part of Bloorborne?
The Queen was a sweet fight from a style/uniqueness stand point, but nothing, ABSOLUTELY NOTHING, would have been worth the fucking hoop-jumping needed to get there.
Fuck chalice dungeons.
No, it's not. You wont be one-shotting the later Depths, trust me on this. Depths 1-3 are pretty easy regardless of level, but Depths 4 and 5, especially Defiled Chalice and the Great Pthumerian Islz or whatever it's called, you're gonna be getting almost one shot on some things with 50 Vit. Depths 4 and 5 are nightmares, especially the cursed variants, because it halves your hp, makes enemies stronger, and in some cases puts Bell Maidens in there for Invasions.
The worst? No. Chalice dungeons depth 1-3 were totally fucking pointless though. If it was only 4-5 then they would have been legitimately interesting.
I think the worst design choices in bloodborne are:
>The lack of a real tutorial for players unfamiliar with the series
>Making Arcane fucking terrible pre 70 points in the stat (DLC new spells also helped)
>Not being able to combine weak bloodgems into stronger ones
>Bloodgems not being interesting enough. +damage is better than anything else, so you simply need them to make your gear any good. They should have never put damage on gems, and just had them be used for putting interesting effects like adding status effects to your hits, health regen, or blood echo gains.
WHAT IS A HUNTER? A MISERABLE LITTLE PILE OF INSIGHT! BUT ENOUGH TALK. HAVE AT YOU!
Watch some youtube vids. Makes it more do-able. Basically boils down to learning his pattern, always side-dodging, ALWAYS attacking his flanks (and only ever rarely his back) and playing pussy-foot for the first half. Second half is easy-peasy by comparison.
No, I think the Blood Gems are the worst implementation personally, especially with the lack of a search/sort function beyond just throwing them in storage. You have to go through tons of them to find the ones that are good against beasts, or kin, or straight physical attack. It's a mess.
I do wish the Chalice Dungeons were a bit more varied in layout and design though, they're all pretty much the same beyond a few random runs, such as the Guillotine Crossings, the outdoor area, the little bridge or poison rooms.
Only thing I had a problem with getting to her was Headless Bloodletting, that was a huge pain in the ass and Defiled Watch Dog, which I just switched to the Saw Spear for over Blades of Mercy and was fine.
I love the Queen fight though, reminds me of a mixture of Vergil mixed with DMC4 Dante with that Red Roses/Blood Weapon thing he gets from the Lava Demon.
Those fucking Hunter Hell Dogs though and huge packs of rats were some of the most annoying things ever though.
>enter boss door
>man eater boar
People typically stop at 120 so they can also PvP, but it really doesn't matter, level to whatever you want. Grinding becomes a pain in the ass outside of Chalice Dungeons or constant Mergo's Lost: Middle runs though at 125+.
What is the best enemy and why is it
the pigs granted eyes?
There is no debate
20/25 max, if you need more you can use runes
There's no reason to get 40 endurance unless you don't care about PvP and just want to max out every stat as you go through NG+
I hate those fucking pigs. Not because they're hard but because they're just so fucking loud. Everything about them is too loud. Same with those fucking witches. High volume SCREAM every time they die. Fucking why.
Nah anon, you want loud?
Those fucking floppy crows
>run past the pig in yharnam to get to father
>hear the REEEE all the way up the ladder
Unless you're using a weapon with no skill scaling, you'll want 25 skill as well. Even on super lop-sided weapons, getting a shitty scaling stat to 25 is equal or stronger than going above 25 on the good stat. Thus people often go 50/25 or 25/50.
Best enemy is dark souls players incarnate.
>have 50 ARC for my HMS build
>get the HMS
>it scales off of STR
>put ARC gems into it to switch the scaling
>it does even less damage
Just got bloodborne and I'm getting fucked up by this creepy atmosphere
Every corner seems to have something pop out of it
Streets of Yharnam are full of fuckers who are blocking my way and rush me up the ass
How do I get good
don't get greedy with attacks
upgrades are important but don't skimp on levels
trying to trade hits with enemies is basically always a bad idea
if you don't know what to do with echoes just buy blood vials
There is pretty much no poise in this game, don't be afraid to attack first for most humanoid enemies, at least for the villagers. Also get used to dodging and using your gun for ranged parries, the game is pretty much a spiritual successor to the Souls games rather than being one so get used to playing differently.
>pebbles are your friends
And I mean this seriously. Especially if you're having a hard time early on, use them to draw enemies in one at a time. Much earlier to take down large groups and to learn their movements
I started playing recently, too. I learned that you gotta be more aggressive compared to Souls games.
I don't particular like this aggressive play, because I tend to fight an enemy type without ever seeing all its attacks
Currently at Mensis but that's because I can't beat Ebrietas in the Upper Cathedral Ward. Any tips? I've read that you have to get close to proc a slam attack, but then I'm so close I can't accurately read its animations
Just letting everyone know that I am the best at this and all other games.
Never died once, achieved everything, unlocked all, and took nearly no damage throughout.
I am the Ultimate Professional Gamer.
I am the PvP nightmare that wrecks you when I invade your game.
Don't cry too hard, Anons.
Just know Justice is here.
I use 15 endurance, you literally don't need anything more than that.
>needing lots of end when there is no such thing as EQUIP LOAD
>don't have iframes when you're knocked out and on the ground
>every enemy has a multi-hit combo
And build accordingly.
Arcane gems do not chane its scaling because it does have natural acane damage. Note that tricked hms does gain damage from Arcane.
The ideal gems for HMS are nourishing on a lost variant.
The only really dangerous thing she does is the charge, and often that only kills because people try to dodge it when there's no way to and end up eating big counter-hit damage instead of just standing still and taking it.
She's weak to pierce and bolt and nearly as weak to fire as bolt. A weapon like ludwig's or the axe can probably just smack her in the face to death with L2 swings, since she takes a lot more damage there and falls over for viscerals because of it. If you get to her side, she can't really do anything but re-position, and if you can get behind her in-between her tentacles you can actually get stuck in there while she spins giving you tons of free hits on her. Like a lot of bosses, she can't really do much if you're capable of dodging through her swings and hugging her body hitting her. Staying away from her is the worst thing to do, other than trying to dodge a charge at a range where you know it's going to hit anyway.
How much Skill is enough for a Bowblade build?
I honestly just want to be a Quincy, so right now I have 18 Skill and 32 Bloodtinge.
I wish she didn't have that horrible accent. What is that Russian? Ukrainian? I don't know, it's terrible.
Could need some advice, cant beat these guys alone
>inb4 omg u suckkkk
Well Ive watched someone beating them on first playthrough and they die by one visceral attack but I need 3 or 4 for one guy, while the other rape my ass with magic
And the prison guy wont let me in cause I gave him the wrong answer, is that irreversable ?
Dark Soul's levels were mostly even more linear, each one just connected to more areas.
Bloodborne has less connectivity between areas, but the individual levels are, in my opinion, better designed since all except 2 had only one lamp and relied on looping design to remain playable.
In Dark Souls they just gave you a bonfire if it had been too long without one. In fact number of bonfires is usually a direct indicator of how well a DaS level is designed.
Undead Burg has one bonfire despite being spread over 3 levels and quite large, good design means you are never far from anywhere once you've opened all the doors.
Demon Ruins has 3 Bonfires because it's shit and the devs were nice enough to give the player enough checkpoints so they didn't have to retread through the copy pasted early-game bosses.
Bloodborne (mostly) gets away with having 1 lamp per level (not counting Boss lamps) and makes the "checkpoints" natural parts of the level design. It's more like Demons Souls.
Back to Oedon Chapel, a door that was previously locked is now open.
They really should have made BSB drop the key, so you'd have some idea where to go. Having the door magically open with no explanation and expecting the player to know where to go is pretty dumb.
>The game should hold my hand
Get a load of this nigger
I got to Fishing Hamlet today
this place is atmospheric as fuck I love it. those whale headed fuckers keep killing me though
Ludwig and Ebrietas are kicking my ass, what do? I have 20 vit, 20 end, 10 str, 25 skl, 10 blt and 10 arc, using Burial Blade and Rifle Spear.