>>323517025 >lots of areas Not really? There were a couple screens on the overworld that required a raft, and some that required a flute. But you could visit well over 70% of the map with like zero items.
If you're being shitty and talking about caves/bushes you have to burn, it might only be like half the game then.
Either way, that's not really true in any Zelda game afterwards.
>>323517025 There is. Open world implies all the game play mechanics are giving to you at once. For example xenoblade isn't open world because you are artificially limited by mecha and flight. Gta is open world because everything is given to you and at the beginning of the game you can explore everywheres. If areas are blocked off by a game mechanic it's not open world.
>>323517434 Fair enough, but that means the vast majority of games that are called "open world" really aren't. You could even argue Witcher 3 isn't according to that definition, since it has enemies that are literally impossible to kill if you haven't hit an arbitrary level requirement and no mechanic for sneaking around them.
A link between worlds was good in the open world department, I'd like to see that on a much grander scale of course, the upgrade system from skyward is perfect so that with the rent system maybe would be perfect
'nonlinear' in the same way of the 3DS game which is to say it's short as hell and has no real difficulty progression.
you can make your link a gurl because gurls are gamers too, silly cissexist shitlords.
PS2-tier graphics that they try to hide under shitty bloom.
world is huge and empty, with most regions existing for specific scripted setpiece battles and otherwise just serving to be 'huge open world'.
story shits on any remaining delusions of a 'mythos' while simultaneously trying to appeal to 'fans' by going to lengths to explain some ridiculous irrelevant side-element from one of the past games that nobody sane even noticed, much less remembered.
novel and interesting antagonistic force which gets chucked completely in the last third of the game so that Ganon(dorf) can come kidnap Zelda again.
I want a Temple of Time that ACTUALLY DEALS WITH TIME! I could not express my disappointment in the TW temple. You enter, this song starts playing: https://www.youtube.com/watch?v=I3XPus2T58o and you're like "Oh shit! This temple is gonna be insane!" ...and it's the most mundane temple. Where are the time gimmicks?! Like puzzles dealing with rooms aging rapidly and shit!
Before people say "this is just bullshit to drum up hype"
Well, a creator specifically saying his own game is shit (in this case acknowledging Skyward Sword did so many things wrong) is still a good sign. Think of it this way. When they start to make a new Metroid game, wouldn't you feel reassured if Sakamoto says "Other M was a mistake, the new game will avoid everything it did wrong?"
Also, the best way to do open world games is actually to not let the player go everywhere at once. Link's Awakening world felt so big because there were always some places out of reach. When you got the hookshot for example, you realized you could finally pull yourself across the river and explore what's beyond it.
The sense of PROGRESSION is key. I can't state this enough. I want to feel like I'm getting better and opening up new areas. There is no satisfaction if you can visit every single area just as you start the game.
I don't know whether it was aonuma or not, but one of those people invoked the zelda cycle in defense of skyward shit. I just can't comprehend how someone can fall low enough to make skyward sword, and then turn around and make a good game. I truly help zelda u is great, because I miss good zelda games, but only true insanity could have inspired all of the shitty design decissions that went into skyward sword
I want them to actually innovate the franchise and really shake up the conventions of Zelda. I don't want ALttP with gimmicks, I want to be surprised. But most of all I just want it to be great, be challenging and not have some massive flaw that drags it down.
I've always hated open worlds, but xenoblade x has renewed my hope.
I am spoiled by how convenient traveling around mira is, how beautiful it is with new things all over the place (not just endless trees between key locations) and if you aren't in the mood to run around the overworld, you can just skip it for the most part.
If zelda u is a giant open world game with barely anything populating it except occasional rupee chests, and in order to fast travel you have to play a song and choose one of only 7 warp points, I just won't play it
I actually don't think SS was a particularly bad game in and of itself but it's definitely not the direction to take Zelda as a series. Aonuma has been making the games slowly but surely more linear since about Wind Waker with SS being a breaking point where exploration was all but snuffed out in favor of dungeon/puzzle design. Ok, Zelda hasn't quite done that before and for that I consider it an experiment, which is to say AONUMA CAN LEARN FROM IT. To that end, looking at the approach ALBW took with the Lorule dungeons, I think it's safe to say that the series is looking to take a more open, exploratory approach again. Granted, ALBW does have its issues as well but if it's any indication of where the series is heading, maybe Zelda U can iron them out in a best case scenario.
>>323526059 There wont be anon. Large worlds are fucking pointless, you can have a small world packed with way more shit than a large one hypothetically. They're just trying to appeal to the shitrim and ubisoft audiences. It will have generic filler content in it to make it feel not empty. The entire concept of a giant open world is a gimmick in thr first place. They should decide on the content first, and make a map to adequately fit that content. Instead they decided >hurr big map lol! And now they have to come up with shit to put in it. It will feel forced no matter what
>>323527804 The only songs I really liked were the Ballad of the Goddess and the Koloktos/Moldarach boss theme.
Ghirahim might have been cool if he wasn't the boss of 2 dungeons and then another fight with him before the final boss. The story was decent but they threw in a harp as a plot device for no reason other than previous games had instruments.
Could be good. The lack of communication and stretched development time encourages me; from past development periods, it feels like the more they show off and talk about a Zelda or focus on schedules, the more it's been made considering the customers or the EXPERIENCE rather than considering the game itself, and Nintendo games have a way of turning into bland goop when they think like that.
If it captures the sense of open world progression in a truly Zelda-y way without feeling like a Skyrim derivative, it could be a masterpiece, which is really what the home console series needs right now. Otherwise, I at least have hope they know what was wrong with Skyward Sword.
>>323528105 The Sky barely counts it was so half-assed. I was expecting at least a Great Sea I could fly through to explore, not a 1kmx1km block of clouds with one flat town and a handful of chests. If nothing else, I pray the almost-skipping of an entire console generation will at least mean there's no absolute rush-jobs in terms of content.
>You can't go flying at night! You need special permission for that! >Oh boy, I bet there's going to be some badass nocturnal event soon like the return to Outset, and then the WHOLE overworld will open up!
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