How does one...
>>323507671
623
You tilt the stick right, down left, then right again.
That is if I'm reading that correctly, I don't play fighters.
>>323507671
>>323508117
>>323507671
What is practice?
>>323507671
do people seriously have problems doing this?
>>323508167
/thread
>>323508117
wrong, 623 look at your keypad
me on the left
>>323508167
Lewd.
>>323507671
Literally how it's displayed.
>>323508167
>Going to 3 at all before the end
>>323508256
I looked at the keyboard and the gif and now get the input, but I don't understand how that makes sense given what the pictograph shows.
>>323508497
I agree, the image in the OP which is similar to the image used in SF4 is quite ambiguous
I remember starting off in SF and I was doing a 6123 motion, like you zigzag across your dpad
someone told me 623 and ever since I hit the DP with 100% accuracy
>>323508497
make a Z in the lower-right hand corner of the circle, rather than a Z that encompasses the entire lower half of the circle.
>>323508915
Oh the Z is indicative of where the stick is and localized to the bottom corner, not merely the three directions the stick goes in in sequence.
Sorry been playing a lot of Wonderful 101 and that game does have a zigzag input.
>>323508497
The down-back is relative to the 6, towards.
It's not saying to fully down-back, it's saying go down-back from 6, which would be 2, then forward to 3.
>>323508167
If you're on a pad it's easier to go neutral then do the down down right motion, in my opinion.
>>323507671
It's literally tap forward, do a QCF but stop before going full forward again.
I don't know why people get so confused by the SRK motion.
>>323507671
1. Do a Hadoken
2. Did you master hadoken?
3. Do forward then hadoken
4. Congrats
It just works, OP.
>>323507671
Make a lil z
>>323509983
>>323509750
This, they shouldve just did this instead of a Z motion that goes outside the stick "boundary"
Fighters detect the motion as a DP anyways.
How do I do charge inputs quickly?
>tfw I couldn't do this when I bought SF Collection for the Saturn as a kid
>tfw now when I try to cancel a crouch HP into a hard Shoryuken in SF5 I get a Shinkuu Hadoken because muddy inputs
>>323509625
this is what I always do
>>323511793
you cant, you have to hard your charges
like within a combo you hold back, or when blocking you hold down-back and you can charge before the round starts
this webm is a god example, the sickle color thing on the ground Axl throws out then goes up (rensen) is a charge move, it's done within the combo
>>323512185
>hard your charges
I meant hide your charges
>>323511793
You don't, you just charge them while doing something else. Crouching, jumping, attacking, etc.
>>323511793
There isn't a way to "speed up" charge times. You just have to learn how long it takes to get the charge for your move.
A common tactic is to start charging during a blockstring. You can charge while you are hitting buttons; you don't have to be neutral to get charge.
Also, knowing when you can start building charge again after using charge is important. For example, with Guile when you throw a sonic boom, as soon as you hit the button to throw it, you can start holding back for another charge immediately as soon as the sonic boom comes out.
>>323509983
>>323510725
>do this
>throw fireball instead
You faggots clearly need to kill yourselves
>>323512992
It works in most modern fighting games nowadays. If its not working for you then you're leaving to large of a gap between forward and qcf.
I actually do prefer doing a more clean dpm and not going to forward, but that's my preference.
>>323512820
>Only charging after hitting the button
You crazy nigga, try it in any SF with charge projectiles, if you start holding back before hitting the button, you still get your move, and it starts the charge on your next sonic boom. Only thing that prevents you from throwing another after that most of the time is having another on the screen already. Remy's LOV machinegun is awesome shit because of this, he can have a high and low sonic boom onscreen at the same time, so, charge, forward, back, punch, wait a bit, forward, back, kick, and just keep doing that to piss off anyone.
And to everyone else, that shoryuken shortcut does work, but it's babby tier shit that'll give you a super if you're overzealous. Best time to use that shortcut is for any shoryuken motion move that you're trying to cancel into another quarter circle move. So, for Dudley, I like to use liver blow, into jet upper, into rocket upper. F+MK, down, down forward, punch, forward, down, down forward, forward, punch again. Precise execution is what really blows people up, I'm still learning, but shit's great man.
>>323514051
>that shoryuken shortcut does work
doesnt work in GG unfortunately, would be nice too
>Have mashed inputs my entire life
>Want to play a character that relies on timing button releases like Zato
Should I quit while I'm at it?
>>323508943
>Updo [L], eh?
What is this gibberish?
>>323514408
Now that I'm playing on stick, shit like that is much easier without thinking too much in the moment. And in that shortcut I explained, the MK is the liver blow, actually steps forwards while throwing out the move, fast as hell, and if you KNOW it's gonna hit, why not cancel that into a jet upper, which is the first punch while pointing down forward, making sure it's HP so you get the 2 hit jet upper that'll leave you on the ground, and completing that second circle with a drum of all 3 punches to maximize your chances of hitting that super.
Fuck, I wanna play now, but don't feel like dealing with online bullshit lol
>>323514747
I do a combination of both, but probably mash the most
I'd figure the more you mash the more likely you are to hit the right frame
I dont play zato though, so I'm not sure how he works
>>323507671
623
hit forward and then do a qcf without sliding up all the way
hit forward down and then downforward hard and sharp
Hold forward during a combo and do qcf
If you're playing SF4 and they're in SFV shortcuts are
down forward down forward
Holding down forward then slide to down the down forward quickly like a quick rub to do a dp from crouching position
>>323514859
Updo is a move in Skullgirls. Updo [L] is the version of the move that uses a LP and/or a LK.
>>323514747
Just slow down, take your time, and remember, because it's what helped me on the stick, left faster than right. You MUST complete the input before hitting the button, that's all. If you mash the shoryuken motion then hit a punch when you need to, fine! Mashing the motion AND jamming the punch? Game's gonna tell you to fuck off and give you it a bit later than you needed it. It's best if you don't mash at all and just become a speed demon, but at least complete the input before hitting the attack, big issue lots of people have with SF
>>323514885
there are lot of stuff like that in 3S that I really appreciated
>>323514920
Eddie (Zato's shadow demon thing) performs moves when you release a button, so doing solid pressure with Zato involves pressing buttons for Zato's moves and releasing buttons for Eddie's moves in tandem
>>323511793
You don't, it's all about holding the charge while performing another action; there is no restriction on when you're allowed to charge a move (though you will lose the charge fairly quickly if you let it go) and charge times are somewhere around 1.5-2 seconds in SF (they're even shorter in most other games)
>>323515102
SFIV had some DISGUSTING shortcuts lol
9000 hours in mspaint
>>323515437
>hitting the opposite side of the gate
Do you swing the stick around like a gorilla?
>>323515437
Why do 613?
In fact that wouldnt work
>>323515437
What? Why the fuck are you doing a downback? Its neutral forward down downforward.
>>323515292
I pretty much play Remy to be a lockdown prick, Hugo to run around and just gigas motherfuckers out of dashes (DASH INTO GIGAS MOTHERFUCKER HELL YEA), and Dudley to just go all around "Fuck you, I'm hitting low again bitch!". Truly one of the last great SF games, taking out parrying. Like,not a damn thing is overpowered about precisely stepping into an attack and nullifying it's damage. When I parried my first denjin hadouken, then did a command dash and cancelled it into a rocket upper, that SFIII was the BEES FUCKIN KNEES
Damn.......... I gotta leave this thread before I lose my night to online rage lol
>>323515437
Going back is too inefficent.
>>323515437
Depending on the game, 33+P will work just fine. Saves a lot of time dancing around the gate.
>>323515437
OP saved this
>>323515437
What the fuck with down back.
Also anyone who has trouble with dragon punches will have trouble with this because they will be trying to figure out where the 'N' button is
>>323517185
Why do we still not have sites dedicated to rewriting complete comics like this?
>>323515437
this is fucking awful
>people use the shitty mashing shortcut
>>323509983
i played Xrd and I liked how that the shoryuken input ended on 3 so it stopped you from throwing accidental DP inputs when you walk forward and just try to do a fireball motion
i hate playing SF4 and accidentally doing a shoryuken when all i wanted to do was walk forward and throw a fireball
Someone make a chart for pretzel motions.
>>323511793
You can't but you can crouch back and sometimes start the input while the announcer is starting the match.
How the fuck do you play chun li? I was trying to figure some street fighter characters for the hell of it, and she was really weird
Also I think it was zangief that had some impossible shit where you have to rotate the stick in a full circle, then attack, but when you did the full rotation, you would jump from pressing up, and jumping would ruin the move
>>323510725
They do this in some games. Most just show the directions by themselves. Really only SF uses the z image, and some arcade titles.
>>323512185
If that's your webm, thencongrats on that tourney
>>323518561
In SF you just need to return to neutral before doing the fire ball. If anything just go to 4, you'll get it every time.
>>323520578
that is my webm, but you have me mistaken for someone else and I know for sure I wouldnt win a tourney since I'm awful at GG
>>323520738
Oh, then I mixed you since you both use the same color
>>323520887
it's quite alright friend
>>323520693
Nah you can do f, hcf and still get a dp if you are fast enough. It's all about waiting just enough time so the f doesn't register anymore.
Also for whoever said it: 33+P doesn't actually register a DP input in SF4. You need a minimum of 3 inputs to do a srk: any forward input, followed by any down input followed by any forward input then punch. If you did a trough 33+P no dp would come out.