What the fuck happened in the last five years?
>Morrowind is the only one remaining in the top ten, rising up even
As much as anyone might wish it weren't so, OP's list was the one that resulted from all those threads in the past few weeks.
I'd totally participate in a redo if anyone wants to set it up, but making up your own shitty list and asking people's opinions on it isn't the way to go about it.
all of these are terrible. i mean you got majoras mask in the top ten, over OoT/ALTTP/OoA/OoS
that right there is enough to show you that the only people who vote on this shit are just out to try and force their hipster games down everyones throat.
Majora's Mask is better than the Oracle games, though. OoA doesn't deserve to be in any top list, except
nothing, but why GX with its fucked up difficulty and balance over X, which I don't see there at all
who would even consider GX to be top 100 without trying to force the gamecube's relevancy
Still confused as to why people like Morrowind.
It's like the most anti-gameplay game I've ever played in my life. Immersionfags are weirdos.
I'll post some /v/ lists I've saved over the years
nobody is ever happy when we do these lists
>STALKER not on the 2011 list
/v/ got better taste
That one samefag who keeps posting lists with shitty doos echs at the top
>no Ratchet & Clank on list
>W101 over Bayo and DMC 3
>The Witcher 3 that fucking high over KotOR, EarthBound, CT, Mother 3, XCX, etc
>MGS 2 BARELY made the list
This list might actually be WORSE. Good job.
mate, I said I was going to be posting /v/ lists, why is it a shock when I then proceed to post /v/ lists?
I love it mostly for gameplay, though. Sure, the lore/world is great and all, but for me it's the closest a single player game has ever gotten to giving me the same feeling you'd get in a true RPG. Where you can try to go anywhere or do anything you can imagine and the DM will say, "Okay, you can try that. Roll for x." Obviously Morrowind falls far short of that ideal as any video game will, but most other RPGs just have a specific story with occasional branches they want to tell, and will prevent you from doing anything that could possibly interfere with that.
The result with the latter type of design is a much tighter game with a usually more reactive story, but not nearly as much replayability and emergent stories as a game like Morrowind. Sadly Bethesda games have been getting more and more restrictive, to the point where we can't even refuse quests and the majority of NPCs are immortal. I don't know if it should be called the greatest game of all time, especially given that the appeal is not very wide, but it's easily one of my favorites and apparently a lot of people agree.
>Dark Souls was in number 6
>Ninetenyearsold disliked everything that wasn't nintendo
The gameplay of Morrowind is exploring the world and interacting with it, that's literally it. That's what makes it stand out.