>Horror/survival/"dark" themed elements of living in a fucked up world removed
>ADAM system removed
>customizable & numerous plasmid bonuses removed
>power to the people stations and visual upgrades removed
>big daddies and their diversities removed
>trap mechanics aka "preparing for a fight" removed
>'boss fights' removed
>intricate, complex, close-quarters level design removed
>security bots, all different versions of the turret, entire security-system mechanic removed
>every purchasable item or ammunition in the game is the exact same price at all vending machines, always in unlimited stock, and available at every single machine
>1/10th the amount of audio recordings in the average level
>6 weapon slots removed
>how the fuck on earth did they come up with the idea of a plot based on quantum mechanics, religion, racism, and 19th century american history from the first two bioshock games
As much as I can respect your gripes with it, and can agree with some (mainly big daddies), here's how I look at it;
When a game in a series releases and completely disregards the other games, or is just flat out different, I always look at it as a standalone game. AC4 Black Flag didn't feel like an AC, so I just refer to it as "Black Flag" and look at it as it's own game. Dark Souls 2 ignored everything that made DaS1's story great to make way for the whole "DUDE ENDLESS CYCLES LMAO" theme, and so I just look at DaS2 how Zelda games are. They take place in the same setting and with similar themes, but they're not connected. This is what you should do with BioShock: Infinite. Look at it as it's own game, completely unrelated to BioShock 1 and 2. If it makes you feel better, don't refer to it as BioShock (unless you have to talk to someone about it). Call it "Infinite" or something within your own mind to soothe the annoyances it causes you. idk mang, just pretend it's not connected/doesn't exist
Why do people get uppity about the "endless cycle" thing when the first game practically said that linking the Fire was only a temporary solution and it would eventually wane again? It at least makes sense.
Because the point of the DaS ending was to choose between a beautiful lie or an ugly truth. If you kindled the fire, you prolonged the age of fire for another however long, but eventually the dark would take over. You would only be delaying the age of dark. If you ignored the flame and became the dark lord, the world would be consumed by the dark and everything would deteriorate until whatever happened happened. The point was that your choice was important. In DaS2 it basically says that either the "good" ending of DaS1 was canon, and that chosen undeads have been kindling the fire with lord souls for thousands of years, or that your choice in DaS1 was irrelevant because no matter what, the flame would be kindled. And that's the kick in the teeth, because DaS1's ending was big on choice, and it says that your choice meant nothing and that nothing matters.
you guys reminded me of how shit infinite was and i bought bioshock 1 a few months
but bioshock 1 and infinite aren't showing up in my games list is this happening to anyone else?
If you don't link the fire another "Chosen Undead" gets stringed along for the ride. You get duped either way. That's the point, the player character is only special in that he's strong, not because he's got a special destiny or something like that.
This. People who complain about DS2 just didn't quite get DS1. They even flat out tell you that you are not the first Chosen Undead and since you will most likely fail you won't be the last.
Something to consider is that the cycle probably isn't perpetual, notice how the bearers of the 4 Souls and Vendrick are weaker than Gwyn and company. Every cycle the world seems to become weaker, and DS3 will probably mark the end of the cycles