This is one of the best Survival Horror games I've played. Yeah I did play the original RE back in the day, this game preserves the formula, expands on it, makes it even harder than the original and improves the horror atmosphere tenfold. Also the tank controls remain the same but with a modern analog stick it's not a hassle. It's fucking brilliant, this is how you do a remake.
Resident Evil thread I guess.
Also do you like the way RE took with RE4 or would rather have a new game in the style of the old games? I really liked RE4 tho.
RE4 is a good game, the change in camera angle isn't a problem, they actually made it well since aiming isn't that easy, you're not just pointing a crosshair at enemies and blowing them away, Leon actually shakes a bit like a normal human being and you have to time your shots right, it creates tension when you have a ton of enemies rushing you and you're trying to hit them in the right spots.
I beat the game with Jill and turns out I was doing it on easy, considering the standards of modern games I would believe I was playing on "Normal", it only got easy later on when I had plenty of ammo. Normal actually gives you a bit less ammo and has way more enemies. From an atmosphere perspective I liked how on easy some areas didn't have enemies, it made it eerie for some reason but from a gameplay point of view it's good they add more zombies, which means they'll turn into fucking crimson heads.
>Also do you like the way RE took with RE4 or would rather have a new game in the style of the old games? I really liked RE4 tho.
I like pre-rendered graphics, but I also like how the controls are nowadays.
I think the problem is that they haven't made a setting with good level design, atmosphere matching REmake and actual need to conserve items and avoid enemies.
>tfw this piece of shit is literally just the main story, except Wesker is model-swapped with Billy
>Rebecca even still calls Wesker 'Billy', and Wesker has Billy's voice and lines
The fuck? No wonder those shits kept quiet about it until recently.
Game is very solid, it was my first time playing. That being said I didn't even finish it, shit got so jarring I just gave up. Seemed like it went on forever, I need to give it another go at some point
>Need to solve puzzle on wall but I need at least two free inventory spaces
>Can't drop items or just put them on the ground
>Have to backtrack through several doors to a box and then back to the room
Amazing, I sure missed this old school 'difficulty'.
In that case the horror just gets in the way. The zombies can be seen as a ticking clock I suppose, limiting the number of 'moves' you can make as you figure out which items to rub on which part of the game. Unless you want to add MORE steps by backtracking to various kerosene tanks and wasting inventory slots and thus leading to yet more backtracking to store and retrieve puzzle pieces.
Which would all be fine if they had bothered to change the coding so the game doesn't think it has to waste so much time loading every single room. Obviously this was mandatory in the old days but now with my specs it should be able to load the entire mansion in under 20 seconds.