ITT: Unpopular opinions.
System Shock 1 > System Shock 2
I agree, but I haven't actually beaten System Shock 2. Only got like 10 hours in.
That's a fact, not an opinion
the ocean house wasn't that great of a level
Dark Souls 2 is a great game
The Witcher is boring
God Hand has the best hand-to-hand combat system ever created
A console is only as good as the games available for it; hardware is largely irrelevant.
SS2 is really dragged down by stat bullshit and weapon degradation. If I want to hack a panel, I'm going to fucking hack it and not spend some arbitrary video game points to allow me to do so. SS1's interface is also pretty dope. I love that I can do everything with my mouse. Also there is like 9 different leaning options.
I never played SS1. Played SS2 last summer and hated it actually. Tedious, weapon breaking all the time, confusing level lay out, lots of annoying fetch quests. Shodan was decently cool. Ending was suitably trippy.
Bioshock was system shock 2 but much better.
Dragon's Dogma is only a good game. The quest structure combined with extremely limited fast-travel is obnoxious.
Diablo 3 feels perfect on console due to the joypad control scheme.
Infinity Ward Call of Duties post MW have fun SP campaigns and are the best SP campaigns in the series.
30FPS is just fine with a little bit of motion blur and I'll sacrifice 60fps for better graphics/effects and a solid 30fps.
Tekken is whack. I don't care much for SNK fighters either.
Metroid Prime could've been an amazing game but the control scheme was jacked up.
Perfect Dark was not better than goldeneye by an stretch, though adding bots was really novel for n64 era.
Lol, I got Halo at launch and loved it. So many great memories of halo. I liked the series less and less as time went on and upon returning to MCC late last year I found I couldn't play halo 1 and 2 anymore. Just couldn't do it.
>bioshock is system shock 2 but better
you are a faggot
Black Ops 1 had an interesting story and I was moved to tears by Dimitri's death
The C-Consciousness did nothing wrong
I mostly found the level design to be extremely simple, empty and repetitive compared to other games in the genre. Didn't like the overall feel of weapons and movement or design decisions like the regenerating shield either. Visual design and music was pretty cool I guess.
>Bioshock was system shock 2 but much better
I politely disagree, and I talk as someone who played the Bioshock games before SS2.
SS2 is actually challenging, it had enemy diversity, something Bioshock lacked, and I never found the level layout confusing.
F.E.A.R. is a mediocre, boring FPS to the point that I had to force myself to finish it.
Level design really was horrid. Weapons were alright, but the games pacing was really bad. Right game at right time for I guess, since at the time I loved it.
Here is another unpopular opinion-- Killzone 2 was a legitimately great shooter!
The many were a much more compelling villian, and being unable to actually store food made it pointless.
The twist was poorly done, the whole thing is that after shodan reveals herself, she still has you by the balls until the end of the game. After the twist in bioshock you get freedom in universe.
The endings also have nothing to do with any of the themes of the game, and end up being based on an entirely arbitrary morality point involving little sisters.
Quake 2 may not have been as groundbreaking as the first game but it was a much more fun experience.
I'll never understand the hate Q2 gets on this board.
Also, Diablo-style ARPGs stop being fun after you're 15
Well, we must agree to disagree, which is fine. I also played SS2 after bioshock. I tried to go in with an open mind, there is so much of SS2 to praise and enjoy-- for its time it was extremely modern and has a lot of ways to play it, SS2 is still a very modern and diverse game. So much effort was put into making it and giving the player options, but the guns breaking was annoying, there was a lot of stat management, I found the enemy re-spawns to be a bit cheap as well given that resources are often scarce.
Wouldn't mind a system shock 3. And playing Bioshock infinite made me appreciate Bioshock 1 more than I thought I would.
Q2 gets hate on this board? I don't remember that much about what ppl on v say about Q2. I thought it was an excellent game and the soundtrack was on point.
Q4 was also excellent and I'm so sad we didn't see more quake.
Nah SS1 is a clearly a better game.
>more emphasis on player exploration
>level design is far more interesting
>music is more memorable
>shodan actually felt like a threat to the player
>didn't fall apart the last few levels
2 is still a great game tho.
Oh yeah. I saw that earlier and forgot about it. Heck. I even took the little survey. Thanks for the reminder though.
I agree with you on that. I just felt that as a game the good stuff was locked behind stats and too much resource management, whereas Bioshock was more accessable/casual. yeah, i liked SS2 story more.
But lets be real-- going into that giant worm thing? That was terrible. It was like Crysis-- If I do play it again I'm quitting right when I go inside the alien ship. Its up there with Halo 3 and that flood infested ship. It was a terrible experience.
I played Torchlight, thought it was okay but would be a lot more fun with multiplayer. I bought the second one on launch and put even less time into it than the first one. I thought Path of Exile was mind-numbing and I played through the first half of Van Helsing until I realized that the second half was going to just be more of the same. I think it's got more to do with the fact that I'm not in high school any more like I was when Diablo 2 came out.
Honestly I think stat management isn't really a problem. I invested all of my points into psi skills that literally did nothing because I didn't know any better and I had no difficulties getting through the game.
I never had to deal with guns breaking though , I can see how that would be annoying, but I thought the repair skill made it a non-issue.
Enemy respawns and scarce resources greatly contribute to the horror aspect of the game.
I need someone to convince me to play bioshock though, I got 2 hours into the game and couldn't go any further because the focus was on boring gun gameplay.
>confusing level lay out
the fuck are you on about, the levels are very logical taking into account that they're space ship decks. also, you have a fucking map and there are oftentimes signs on the walls. you want confusing level design? play shadowman
I don't remember the exact pacing of bioshock, but once plasmids open up more you can use them and the environment more than guns, there are tons of great options for that, but the focus isn't going to change too much, its more self-consciously a shooter. You already know what you are getting into so there is probably no reason for you to play it. Art direction is very nice though.
Bioshock is a game you play for the atmosphere. The gunplay is probably the weakest part of it. (maybe the crafting might be worse)
They're generally simple hitscan weapons that don't do very much damage even against the weakest enemies and it takes forever to switch to different ammo types.
Bioshock 2 fixes some of the issues but if you can't stand the first game, I don't think you'll find the sequel any more tolerable.
All the Looking Glass franchises were kind of niche though. Still, System Shock 2 is certainly a well-known game in gaming circles, anyone with any real interest in PC gaming would know about it
My 60 year old dad was playing popular vidya in 1998. There's no way that's not normalfag.
He was pretty big into arcades though. Asteroids, Donkey Kong, and Zaxxon were his thing.
If you played went to a PC game store, read PC gaming publications/websites or belonged to any video game forums at the time, you would have been well aware of SS2. It may have not been as big as UT or Q3A but it was almost immediately a cult classic.
I didn't even play it until years later but I had heard plenty of people hyping it as the scariest, most immersive sci-fi FPS/RPG hybrid ever created. I remember a lot of people regarded it as the most frightening game they've ever played for years after its release.