A Hat in Time looks okay from what I've seen, which isn't much since I'm trying to stay as blind as possible on it so it's a fresh new experience when I do play it. The animations and movement look really cheap though.
We've barely seen anything from Yooka-Laylee, and I prefer it that way. Although a lot of people are wary of them using Kickstarter to fund it, I'm pretty confident the game will be good, since the guys behind it have plenty of experience.
As for my favorite, I'm torn between Banjo-Kazooie and DK64, probably leaning toward the latter.
I had fun with the hat in time beta, but I remember some announcement they had about how some of the later levels will not have separate acts and will be just linear one time levels. I don't remember if this is true or where I heard it, but a lot of the hype has died for me.
Also the red spheres that you collect in the level don't seem to do anything (I think they heal you?) so there's literally no incentive to collect collectibles. There are lots of things to collect (the pieces of paper that open the safes) but again, there is literally no reason to collect anything because nothing does anything.
I wrote a short essay about how the player needs a reason to collect things on the feedback forums, but was mostly ignored.
>>323428690 I actually love all the collecting. It is a collectathon after all. I think it's just all the stuff you can do, and how the levels feel jam-packed with content. I also really love the atmosphere and music. But like I said, Banjo is a close second.
>What do you think about A Hat in Time and Yooka-Laylee?
Both honestly look kinda ordinary, from a control/camera/mechanics stand point i've seen far more interesting and solid platformers come out of 48 hour game jams and student projects.
Yooka-Layylee in particular worries me, there's just nothing that stands out about it, environments look bad to the point of they may as well be procedurally generated, characters are extremely boring and what little gameplay we've seen looks clunky, kinda scary given the pedigree of it's creators.
As much as i'd love to see a resurgence of my all time favourite genre, I doubt we will. No one is attempting anything new, everything feels forced, contrived and derivative for the sake of nostalgia.
As much as I loathe Schafer and Double Fine, i'd honestly say Psychonauts 2 is our best bet a solid new 3D platformer.
>>323429185 I actually don't like it nearly as much as either. I still like it, just not as much.The levels feel empty to me, like they're huge but have nothing going on for long stretches of land. I especially hate that they reduced the note collecting, since it would have made it a lot better in my opinion if there was stuff to collect while you're walking around.
>>323429224 >Yooka-Layylee in particular worries me, there's just nothing that stands out about it, environments look bad to the point of they may as well be procedurally generated, characters are extremely boring and what little gameplay we've seen looks clunky, kinda scary given the pedigree of it's creators.
It's almost like it was a pre-alpha demo of a game that has just barely started production.
>>323429462 I see. I agree that it does feel very empty at times. I feel that DK64 handled that better, the areas always has a purpose while in BT there are a lot of just walking from Point A to Point B with just a couple of enemies in the way.
>>323429791 I've never played any R&C games, and I've only just recently played Jak1, and it was the most pure fun I've had with a game since the N64 era 3D platformers. I highly suggest you pick it up. I heard that the later games were more action focused to I haven't bothered to play those yet.
>>323435792 I think it's pretty great. The levels are not huge, and due to the limitations of hacks for Banjo Kazooie at the minute it relies on you collecting 25 notes in a level instead of Jiggies (since there are no jiggy pictures yet), this means you have to backtrack to prior levels on occasion and collect all your notes again. This is made less awful because you gradually get more and more moves over the course of the hack making it easier to move around the worlds. New areas branching off each world's hub mean there is actually an incentive to return.
The soundtrack is great, the guy seems to have caught the Grant Kirkhope spirit very well.
It's only got a hub and 4 worlds at the minute, but each one is pretty great so far (the first one isn't quite as good as the other three though so don't let it stop you from progressing).
It's something you should try out, you have to go on the Banjos Backpack website and figure out how to patch a BK rom with the Banjo Dreamie patch which might take 5 minutes.
>>323437173 I really don't. I can't recollect much, but the backtracking was probably the biggest problem. I liked each world in BK basically being self contained with the exception of Gobi's Valley and Freezeezy Peak I think (technically Bubblegloop Swamp required the speed shoes but you could get that jiggy without them). Multiplayer was about the only thing I liked and even then I enjoyed Perfect Dark more.
I love Psychonauts and I'm excited that a sequel may actually come out for it. I know how people haven't been very fond of Double Fine lately, but I don't give a shit. I just want a motherfucking sequel. I'd put up with a dozen Broken Ages if it meant Psychonauts 2 would come out.
>>323437989 No. This game is an example of style over gameplay. They had absolutely no fucking idea what they were doing when they came up with it. It almost single handedly knee-capped the collectathon.
>>323438101 >They actually changed it so you need them to beat it in the Xbox 360 port though. Although if you're REALLY good you could probably beat it without them. Did they? Not to toot my own horn but I didn't have too much trouble doing it, but then again I have played the game to death. Gonna have to look up version differences now, not sure why I haven't before.
>>323438265 Congrats, I spent a couple hours trying to do it and I never had any trouble on the original. Thought I was crazy until I looked it up and saw that they actually made you slow down when you bite.
Hat in Time has potential but it's really taking its fucking time
Yooka Laylee is being made by a team who already made games in the past, so I'm excited, though hopefully they make the setting look less generic, the lighting effect of the first grass area bothers me
I really fucking love 3D World, the creativity in level design and the more smoother level design for real Platforming and not obstruction gimmicks makes it feel nice
Galaxy still had more higher quality and they still need to work on backgrounds not being empty spaces but the Platforming itself is fucking perfect
>>323438485 >Thought I was crazy until I looked it up and saw that they actually made you slow down when you bite. That's bizarre. Props to them making alterations I suppose? Wish they would've fixed Mr Vile knowing where the correct yumblies/grumblies would pop up before they did but I guess that would ruin most of the difficulty.
>>323438582 I also love SM3DW, but I wish half the levels weren't floating platforms over a void. I want more levels like Sunshine where it's actually a world where people could live in, but there's still plenty of platforming to do.
>>323438870 I don't recall collecting Lums to be a requirement for anything in Rayman 2, but it's been 6 years since I last played that game. Also 90% of them are played directly in your way and the levels are extremely linear.
>>323438582 I never played 3D World due chiefly to not wanting to spend money on a WiiU but does it do that thing where if you die x amount of times in a row on a stage, the stars on your profile don't shine? Assuming it still has them
>>323438823 Well, they need to bring out their big guns for the NX, and given the time that has passed since 3D World, I say it has to be a launch title indeed. I too want something original, though I'd be ok with a Galaxy 3.
>>323441643 >Of course it's not the "true" experience due to widescreen, 60fps and HD but it's good enough.
In my opinion the XBLA versions are the 'truer' experiences, and I say this as someone whose favourite childhood game was Banjo Kazooie. With Tooie the difference between the original N64 version and the port will become stark to you. The original ran at 22 FPS with hiccups at a blurry as fuck 240p with shit textures. The port runs at 1080p widescreen with high resolution textures. The original Tooie was unplayable in certain levels like Terrydactyland, on XBLA its a 10/10 game. I'd say those ports are some of the best things put out on the 360.
The XBLA ports are what the games would have been in a perfect world, where objects don't pop in within 10 metres.
>>323442692 >>323442608 I got the Bone for Christmas (didn't ask for it but Rare Replay and Forza Horizon 2 are great anyway). The RR version is literally just the X360 version emulated with the exact same controller prompts.
>>323445058 Because bigger =/= better. As a sequel, it does it's job right. It takes the previous game, and build upon it. There is just so much more of everything, like moves, transformations, characters, modes etc. But with all the new stuff, the game looses its focus. BK was smaller in every sense, but more compact. Everything was there for a reason, no area left unfinished Stop-N-Swop not included, of coarse. It's not bad, hell you could even argue it's better than BK in a way, but making it less linear means longer pauses between the fun stuff.
>>323445058 It took rather simple things and made them unnecessarily different and complex. Backtracking was a much larger thing overall, and going back to the same level over and over to get one or two collectibles but only after getting a new ability that you don't get until much later is reasonably not fun, and can easily kill someones enjoyment. In Banjo-Kazooie, you always felt you were moving forward, going deeper into Grunty's lair, but in Tooie, you were always going back to the same places over and over again, so it felt more like a relatively empty open world with levels scattered around that you could find, but be unable to access until you had a certain number of collectibles.
>>323448628 >Im working on the carnival planet right now Oh, so the different worlds are planets? That's cool, hope it goes well! I always liked carnival stages. >>323447740 That and the Pachinko level makes me wonder what the fuck they were thinking sometimes when making Sunshine.
>>323449336 >At the time of our campaign we were confident we could meet this deadline, but due to several circumstances – including external factors making our initial plans for a web-based player impractical – the Toybox has taken longer than expected to create.
>Just like everything we do, we want the Toybox delivered to backers to be polished, fun and representative of the quality we’re shooting for with the final game – not just a blank box to run around in.
>So now we’re looking to release the Toybox in early 2016. It’s still totally exclusive to Toybox Kickstarter backers and it will still arrive long in advance of the final game.
So I just started the Sly collection. Does it get better after two? 1 was meh with such a shitty final boss. 2 was better by miles but it was like 3 levels too long and although the final boss was an improvement, it was still disappointing.
>>323452127 I played Ape Escape 1 for the first time this fall. I had seen it countless times in stores as a kid but never got to play it. It was pretty damn good, my only complaint was that the spinning for that flying item was really hard to pull off in the race level against your rival.
I want to play another one, but should I skip to 3? I always hear people talk about that one, but never 2. Is 2 not as good?
>>323427758 >Yooka-Laylee >Hey guys, we've completed 90% of this game but we know how much you love our work so we're holding it to ransom until you retroactively pay us for all the hard work you never asked us to do. Thanks!! Fuck crowd funding.
>>323457540 Then play Mini Ninjas or Legend of Kay. They're surprisingly underrated platformers. There's always a "Go from point A to point B" objective, but the path always branches off and there's tons of stuff to explore.
>>323457907 >>Hey guys, we've completed 90% of this game but we know how much you love our work so we're holding it to ransom until you retroactively pay us for all the hard work you never asked us to do. Thanks!! Oh, so you don't know anything about it, gotcha.
>>323462074 I imagine. I remember when I was a wee lad I was racking my brain trying to figure out a way to get further into Gruntilda's Lair, either a secret or glitching through the debris. It looked like there should have been a way.
>>323462809 No, no, I just get very excited that people want to play my favorite game as a kid for the first time, and knowing that they have an entire adventure in front of them. I really hope you enjoy it as much as I did"
>>323427758 I have had fun with the Beta Version of A Hat in Time, the movement is pretty comforrtable (to me), but unfortunately I think Mafia Town is the only good stage that I've seen so far. I prefer the exploratory nature over the 3D mario model where you go from A to B and get sucked out of the level.
I have high hopes for Yooka Laylee. I'm really happy that there are so many people working on it that worked on my favorite game of all time, but at the same time I have to be skeptical seeing as it has been literally years since they last made a game of that nature. I fear they might have lost their edge.
first level https://soundcloud.com/kevinhanse/anton-coolpecker-tranquil-treeline-feat-onlywednesdaymusic
second level (wip) https://soundcloud.com/kevinhanse/anton-coolpecker-aztec-antics-concept
third level and it's variations https://soundcloud.com/kevinhanse/anton-coolpecker-colossus-coast https://soundcloud.com/kevinhanse/anton-coolpecker-colossus-coast-underwater https://soundcloud.com/kevinhanse/impying-i-need-instruments https://soundcloud.com/kevinhanse/anton-coolpecker-colossus-coast-ants
We're currently working on the tutorial (which is gonna have dynamic music with a constant buildup), the hub and the first level "Tranquil Treeline". We got a bunch of design stuff done already but are trying to focus more on the actual programming now.
>>323464915 >>323465441 >>323465464 Thanks! I've learned how to play the guitar when I was 10 years old. I got into recording about 6 years ago and this is pretty much one of the first projects I really put my teeth into.
>>323465581 I've been hesitating to mention the roots of the project. Nice to see there are still people around who can look past that.
This thing started out in a simple thread just like this one and almost the entire team is made up by anons from /v/ who were determined enough to create their own game, just so that we can have another N64-esque 3D platformer.
>>323467976 The lab theme is supposed to be dangerously close to fear factory and other Kirkhope compositions. https://soundcloud.com/kevinhanse/anton-coolpecker-laboratory-concept-update
All in all I take major inspiration from both him, David Wise, the Rayman 2 soundtrack (Tranquil Treeline intro and Follow That Breakfast) and a bit of Koji Kondo I suppose, because the beach theme still gives me SMG Beach Galaxy vibes.
https://docs.google.com/document/d/1IpxfRFI-V29xxWRhlK0t03qB4FiiO6FA5JwJZB-E9E0/edit?pli=1 Here's all you need to know about the game
here's a playable build: anton.anticruft.com
We need as much constructive criticism and animators holy shit as possible.
>>323469581 yes, it kind of is but we have a bunch of anons including myself who browse both chans and it's safe to say that we're not exclusively an 8ch project anymore, since the team doesn't just consist of 8ch users and there comes a point where you need to branch out to other communities or just the public in general to move forward, like this anon put it: >>323468213
That being said I myself never stopped browsing 4chan entirely and apart from the Hiroyuki rumors I don't really have any reasons to do so.
>>323427758 From the footage I have seen so far for A Hat in Time, it looks cool. There isn't a whole of Yooka-Laylee shown yet so I have no real opinion right now, but considering that its being made by ex-Rare devs makes me optimistic for it. Banjo Tooie might be my favorite 3d platformer. Hailfire Peaks is GOAT. I also love games that have a lot of 3d platforming despite not actually being traditional platformers, like Metroid Prime. Xenoblade Chronicles X is my favorite recent example. Yea its a JRPG, but holy shit is there a lot of stuff to jump on, collect, and explore.
>>323472169 >>323472169 nigga I fucking love the Tropical Freeze soundtrack and it's been a really big inspiration for me. I love the sort of melancholic sound in Wises music so much and my style probably matches that a bit more, than Kirkhopes but I don't think I ever thought of those 2 tracks when I made the tunes that could've reminded you of this ost. I'm still trying to draw lots of inspiration from Kirkhope, though.
>>323472565 Yeah, the OST is great, and really goes with the levels, especially world-2, just how the windmills and mountains look so much like the countryside you see in the Netherlands, and Bavaria.
As for Kirkhope, don't try too hard to get his inspiration in, just go for what seems natural at the time. Personally I'd say Kirkhope is better for the quicker more fast-paced environments like with Hideout Helm, and a lot of the boss music, whereas Wise is a a lot more atmospheric.
Of course there are exceptions, like Fear Factory, and Minecart Carnage by Wise, DK Isles, Click Clock Wood, and Freezeezy peak by Kirkhope
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.