Hi guys, just started underrail and wanted to know if you guys could give me any tips for this game. And what about the leveling system: which one is better?
Oddity rewards exploration and allows faster leveling without combat grind.
It's by far the most balanced and fun one, OP.
Also don't make jack of all trades, you need a specialist. At least one primary stat should be at 9-10.
>Oddity rewards exploration and allows faster leveling without combat grind.
Actually from my experience I can say classic is either faster, or about the same if you explore literally every nook and cranny there is.
Oddity is still more fun though.
>tfw shield rechargers are fully implemented with their own blueprints, unique components, working formulas, textures, basically ready to be put into the game
>they are not in the game
That depends on what kind of character you are planning to play. If you put points in hacking and/or lockpicking and/or pickpocketing, you have no reason not to go oddity. If you don't want to level any of these, you will have a harder time, but if you don't mind exploring everything and doing almost all quests available to you, it's still fine. Otherwise pick classic.
need some help. spoilers ahead, OP
I'm at the casino in the junkyard to get elwoods keycard, but i can't pickpocket or stealth for shit.
the only thing i haven't tried, yet, is to turn off the power, wait for elwood to start walking to the other gambling room and get him with my sledgehammer in that little hallway where there are no guards.
it probably won't work, will it?
You are almost at the end of the game, you should be strong enough to kill a few bots. Not to mention if you kill them fast enough you get to reload/heal/recharge before the next wave.
>Imagine having an inventory of nothing but shield chargers
Take a look at the picture again, 12 turn cooldown.
I think it would be great for those rare fights where enemies use EMP nades, so you can have at least a % of your shield back. Fights rarely last for more than a few turns.
How do you guys deal with item management in this game?
I aint even a hoarder. I carry 65~ unit of weight for supplies and gear and have a max carrying weight of 130.
I am tired of the WRPG style of shopkeepers. Having to haul shit to specific vendors is annoying as fuck. Risk my ass to fight strong monsters and enemies to take their crap, but nobody buys fucking anything. They wouldn't even buy them for a discount, so I just end up dumping shit on the floor and check back later when they want to buy shit again. At this point, collecting loot to sell isn't fun. It is tedium to find a buyer. And I only have like 18k monies.
You are approaching it wrong. You don't take something to sell unless it has a high value for the weight. You have a low carry weight so you need to be even more choosy about what is worth carrying to sell. Everything else you only take if you actually plan to use it.
Welp, OP is a new guy so I guess we'll have to be a bit more careful with spoilers. Alright, here's something about the Foundry prison:
Holy shit what a wonderful quest. So many options, hnng. Sneak in using the vents, find secret tunnel, get your guy out. Or just sneak in, and kill him. If you get spotted by a camera, pass a persuasion check to get permission to watch the security tapes. Or just sneak in and delete them. Or kill everyone and destroy everything. Or pickpocket the keys. Or ask the chief of the prison to grant you a visit with the prisoner, find the murder weapon, and use your influence as the savior of Foundry to convince everyone they got the wrong guy. And they all gladly assist you because after everything you've done for them, why would you try to deceive them now. I finished this quest four times it was that good.
>How do you guys deal with item management in this game?
Fine, here is my usual gear.
>I aint even a hoarder. I carry 65~ unit of weight for supplies and gear and have a max carrying weight of 130.
>carrying weight of 130
Why are you complaining about carry weight if you dumped the carry weight stat all the way to 3?
What next, are you going to set your PER to 3 and complain you can't hit shit?
>I am tired of the WRPG style of shopkeepers. Having to haul shit to specific vendors is annoying as fuck.
Don't haul it then?
>Risk my ass to fight strong monsters and enemies to take their crap, but nobody buys fucking anything.
Here's a funny thing, if this crap was so valueable you wouldn't want to get rid of it so much.
If you don't want that shit, why would the trader want it?
>They wouldn't even buy them for a discount, so I just end up dumping shit on the floor and check back later when they want to buy shit again.
Just as you wouldn't buy any of their crap if it was for a discount. Imagine if every trader in the game would ask you to buy his 17 assault rifles with a 10%, I'm sure you would buy all of it right?
>At this point, collecting loot to sell isn't fun. It is tedium to find a buyer.
Start collecting light but valueable stuff like pistols, energy weapons and electronics then.
>And I only have like 18k monies.
That's a lot.
I cheat and use a weight mod
carrying arround 1200 lbs of shit to sell, though I usually only sell like 1-2 guns, 1 armor, 5 repair kits, 5 meds or chemicals, etc.
Not complaining about carrying weight. What part of "I am not a hoarder" do you not understand? I am complaining about shitty WRPGs unfun shop system.
>Only sell what's valuable.
That's obvious. I got 130 max carrying weight because I am not hoarding and only taking what's most expensive. Even then, I end up piling up more war trophies faster than I can sell them. And having to go up and down elevators or go several trips to other towns to sell your haul is just a waste of time.
I guess nobody else find WRPGs shops annoying and just live with it?
oh I'm not complaining, you don't really sell all that much to merchants but I really hate having to go back to get stuff
no melee can come close to me so why wouldn't I?
only worries I have are shooters, oh and crossbows but I usually take those out first
>so is it worth going above 35 in biology
>hypos and shit are already widely available right
The strongest Super Hypos are not, you can only craft them. They are twice as strong as the advanced ones.
>aegis is a worse morphine right
It's weaker than morphine, but it doesn't damage you after the effect ends.
>you can craft morphine with 35
But you can't craft most of the drugs that are not available otherwise.
It's funny actually, since most of the good drugs are craft only, you have no idea what are you missing. There is a drug that makes you immune to stuns/incapacitations for 4 turns, one heals 40 HP per turn for 6 turns, other one gives +2 to all the physical stats, there is lots of useful drugs.
Depends on what drugs sounds the most useful to you.
Stuns/incapacitation immunity requires 60, +2 to all stats requires 130, super hypos require 100 etc.
It's worth to max it, especially if you use poisons, too. Later in the game there are poisons that prevent enemies from using psi and one that summons a doppleganger.
When are you going to address the annoyance of having to go to different people just to sell something is just a waste of time? Or are you going to pretend meaningless travel time is fun?
how fucking casual are you, the shops in core city are literally all right next to eachother
I stopped picking up things that weighted more then a kilo (or whatever the fucking weight unit is) because it wasn't worth lugging around heavy shit because money isn't very important, i've got like 20 stacks of charons and i've barely been at core city for very long.
>When are you going to address the annoyance of having to go to different people just to sell something is just a waste of time?
It's not annoying since I check their stuff as well and buy shit from them. I perceive them as actual traders and trade with them, not as my personal loot relievers.
>Or are you going to pretend meaningless travel time is fun?
Yeah, actually traders are a waste of time.
There should be a big "CONVERT STUFF I DON'T WANT TO MONI" button on the screen, and another "CONVERT MONI TO STUFF I WANT" one.
Oh, and having a none unified currency is also annoying. There is literally no reason for SGS bucks to exists. And when you have Charons, the fuckers always want you to pay in Charons instead of SGS bucks at SGS. So I have to drop Charons to prevent the autopay from using Charons.
Here's my biggest "Hoard" and inventory. Looks like you have no real argument. Why do you need defend shitty gameplay mechanics? Having a unified "General Store" would have been much better for the game.
>Oh, and having a none unified currency is also annoying. There is literally no reason for SGS bucks to exists.
Just as currencies other than € and $ in real life? Local currency is a thing.
>And when you have Charons, the fuckers always want you to pay in Charons instead of SGS bucks at SGS. So I have to drop Charons to prevent the autopay from using Charons.
Yeah that is a problem, but it's a bug as far as I know. They used to prioritize credits before the release, dunno why it was changed, I don't like it either.
>Here's my biggest "Hoard" and inventory
Well it is a hoard. Not a very big one, but it is.
You should be able to get rid of most of that stuff pretty quickly though, but I don't think any trader buys throwing knives. Electronics traders buy energy weapons.
And why are you hoarding leather armors? You said you understand to pick light and valueable stuff, yet you hoarded 4 items that weight 6-8 and are worth less than a 1000.
>Having a unified "General Store" would have been much better for the game.
But traders don't want that much of your stuff. You don't even want it yourself, why are you surprised?
This game really needs some improvements to make it so you don't have to rely on the wiki as much. Having to check a wiki to properly play a game is bad design.
>some combat stats like Armor Penalty, Fortitude, Resolve, Damage Resistance and Damage Threshold is never explained in detail
I propose tooltips on the combat stats window, explaining what everything means.
>it's hard to plan out your character properly because viewing all feats is very cumbersome when it's just in one huge list
I propose a better overview of all feats, perhaps using icons grouped by related base ability, with tooltips for details.
Or at least add a filter to the feat list that shows feats related to skills you have already put points into, and hides the rest. That way you can easily see which feats are coming up.
>it's hard to keep track of all component and which goes with which crafting blueprint
I propose that on the tooltips of a component, it is shows "used for recipe: x, y" provided you have learnt the blueprint.
>This game really needs some improvements to make it so you don't have to rely on the wiki as much. Having to check a wiki to properly play a game is bad design.
It's not really that bad if you think of the wiki as a free manual.
Styg really should do a real manual though.
so the max i should put in intelligence is 7 right
It might be not enough to craft top tier items from 170+ components once you hit Deep Caverns, even if you max the skill on every level.
But generally it's the optimal score for crafting.
so i've heard that if you used persuasion to save buzzer you can't be frands with the faceless when you go downstairs. but styg also said he was working on fixing this. how long does it take him to patch shit?
>dat Lenox Pierce quest
I love whodunit quests so much. Not sure if I should leave SGS to solve it, but heading to Core City in search for more information. From what I found out talking to NPCs and reading medical records
the most likely scenario to me is Quinton offing him with the stolen needle and the neurotoxin he requested from Pascal. He was Biocorp, the victim participated in anti-Biocorp riots, so there is some motivation.
Or maybe not, and I'm on the wrong track.
>heading to Core City in search for more information
You are doing good.
Be sure to ask your beautiful informator.
MY first guess was
Ezra, since he is a powerful mind controller and there was no visible injuries. Also, he also was working for Biocorp in the past and they even worked in the same department at SGS.
Imo all the Jack Quicksilver quests are one of the best in the whole game.
All these hoarders getting mad.
Thank you Styg.
Learn to choose what you carry and sell, its all about a post apocalyptic fucking cavern society, the way vendors work actually works in this benefit.
In games, the removal of elements is sometimes better than stuff to improve your life. I like the game has no maps as well.
Thats what I am saying, you do realize vendors prioritize buying certain items.
If you fucking find a couple of high level rifles you take them to a guns dealer. There its fucking easy, I made 2k charons this way easy.
>It is the inconvenient shop system
You should be happy they even want your stuff in the first place, considering that if you don't want it, they have no reason to either.
When we the last time you went to a grocery and tried to sell 20 foodstuffs?
Look, this is what I found. And nobody wants to buy it. Having to go up and down elevators just to sell crap is shitty gameplay. And they don't even want to buy it.
This is a game. I want to fight. Not play ebay simulator.
Because it is charring as fuck. Spent 8 part fucking around with travel time and resupplying and 2 part shooting is ruining the fun.
You know that the shop system is fucked. You can't even defend it.
> Spent 8 part fucking around with travel time and resupplying
Stop trying to sell every single shitty piece of junk you find then?
I don't get what your problem is. If, as you said, you don't give a fuck about trading and just want to fight, then don't trade and stop hoarding anything, just pick up 2 guns and a few electronics parts and call it a day.
If you do care about trading, then it makes sense even if you personally don't like it.
>Where can you resupply in Deep Caverns?
3 places. Either in the big warehouse full of bullets and wepaons (no meds though), in the Tchortist camp or in the Faceless camp if you are friendly to them.
>Running out of meds, and I can't pass the persuade check on the tchort guy
Pick their armor from one of the dead guys and wear it.
Hope you read the Original Report.
>is it worth going into electronics
>only for goggles
If you care about night vision only, just buy a pair. If you care about the smart/motion tracking bonus to be as high as possible, then you should craft them.
Motrion tracking goggles, traps skill and PER all determine how good you are at detecting traps.
You should have at least 2 out of 3 high to detect them long before you can step on them.
>Imo all the Jack Quicksilver quests are one of the best in the whole game.
The spike in quality is so drastic it's like I'm playing an entirely different game.
Just finished the quest, it was top tier by crpg standards, one of the best detective quests I've seen in any game. You had to piece it together from many different sources, you had to pay attention to what you've read, the game didn't tell you where to go and what to do next so you had to use basic logic, and you could even fail.
11/10 quest of the game.
fuck oddity, it forces you to go lockpicking, hacking, some stealth and you still have to kill everything because they randomly drop oddities
also enemies in this game RESPAWN all the time
The Foundry one is also very good.
You get to either do one of the best jail breaks I've seen in an crpg, or actually use logic, become the hero of the town so everyone will trust you, and just prove he is innocent.
Yep, loved that one too. I pity those fools who sided with the Protectorate, they are missing out.
By the way
Ezra was not bad guess. I never suspected him, but only because I passed the Biology check at the mortuary before I even started thinking about suspects. When they started talking about Spectre, I was fully expecting to find Ezra on the list. And maybe he was. Who knows what his real name is.
Not really, the game has enough oddities to become balanced for people who don't lockpick.
It does forces you to explore instead of grind,and personally I will take ANYTHING except grind.
Sledgehammers is shit in late-game, and Knives are only good for stealth.... with the proper perks attached, perks you can't start with. If interested in Melee, go for Unarmed/Gloves, ironically- they have the most options to damage/stun.
Persuasion and Intimidate are pretty much worthless. Don't even bother.
Thermokinetics may look appealing as a psy school, but finding teachers for it will be difficult- consider putting the points you'd spend in it on Thought Control and Telekinesis instead.
Dodge and Evasion cap at 60%, meaning at best, enemies will still hit you 40% of the time. manage your points in these skills accordingly.
> I pity those fools who sided with the Protectorate, they are missing out.
You still get to join the Protectorate, I'm talking about the Foundry quest with cameras and all of that, not the one Abram gives you.
I joined the Protectorate because it pays off to have powerful friends and Free Drones, no matter their intentions, are batshit and hypocritical.
Well it explains why both Abram, Jack, and pretty much everyone they send you to interact with are all hush-hush about who you are actually working for. So you can do like, what, six jobs for the Drones with no strings attached? Hardcore.
It gets better.
>break into house in CoreCity
>find a hostile burglar inside
>lure him out
>one of the Prateorians throws a grenade on him
>grenade hits one of the Coretech guys and kills one civilian
>the whole Prateorian Security is now considered hostile by the whole Core City, and vice versa
>a fucking civil war ensues
Shit was fun, a single burglar caused a civil war.
I only put a few points in hacking and lockingpicking and have never had a problem being underleveled. If there are any oddities behind locks there must only be a few of them because I've never seen one.
>So you can do like, what, six jobs for the Drones with no strings attached?
Not really, olny the free Maura mission was done for the Drones actually.
The info for Abam and the cyber bug were all about getting info, since the organization Abram works for is all about information.
As far as I know all the Jack quests are done for independent customers.
You seem to think they work for for Drones, which is not the case. They are an independent organization that works for everyone as long as the money is good, you will see for yourself later.
I'm pretty sure night vision is the only one that needs to be turned on, the others just work all the time. Not completely sure though. If the goggles don't need to be charged then they don't need to be activated.
>the bot area getting drill parts on a no stealth fists build
> 3 lockpick too low to get the northern doors
>i have to backtrack all the way out to get lockpick II
>morphine door block while chucking out incendiaries while the turret kills all the subhumans
For anyone who wants to make sure he explored everything there is to explore in Lower Underrail.
Regenerative metal armor seems op as fuck, sad I didnt took electronics.
I am already invulnerable as hell.
>I am already invulnerable as hell.
At least as long as ir deal mechanical damage.
I wonder how tanks deal with dopplegangers. The only way is to run away, and high armor penalty makes it kinda hard.
The best snipers can get is 361% with reapers, anatomically aware scopes and sharpshooter.
Plasma pistols can push way beyond 600% or even 700% with sharpshooter, practical physicist and top tier amplifier.
So which of the three Oligarchs are the best vendor for a Pure Psi build? I need to knock out their quest line before I finish up the Free Drones elevator questline. And does anybody know what psi skill the obelisk in the sewers gives?
Coretech has the best electronics trader.
Prateors have a shit trader that *sometimes* has a rare special ammo blueprints, so he's a good pick if you really want them.
JKK trader is pure shit, but they give you access to two 3XP oddities you can't get if you join other faction (well you can get one fi you get lucky in the Gautlet, but the other one is truly exclusive to them).
So, either Coretech if you want good electronic parts, or JKK for 6 XP.
>which is not the case
This was some serious bait and switch. But I like it. And I only have myself to blame for misunderstanding the situation.
Do I want to join the Illuminati? Of course I fucking want to join the Illuminati. How is that even a question?
I dont wish this game to end.
I didnt even pirate Dragons Dogma and will just wait to buy it friday.
>how do you deal with bladelings?
Any damage that isn't heat/mechanical.
High detection and grenades/flares when you just know they are there and you need to break their stealth.
Post your face when you see all the loot after raiding the Scrapper warehouse with the Black Eels and Protectorate
Just unload on them like everything else.
I can either break their stun when they show up and then hit with AOE psi attack. Or my favorite I just ignore the stun comming and just set myself on fire and the entire area on fire and let it burn up when it comes back. Antidote if you have nothing else.
>put beartrap infront of switch for extra time
>wait for keycard dickhead to walk to the other room
>wait in the little hallway divider between the two rooms
>shank him 12 times with the Jackknife
>run away because no one saw me
GIT MURDERED YO.
It's not going to be as good overall, but it might be even better against melee if crafted with a shield.
You will have over 50% penalty, but shield also limits you to knives and pistols only.
Stop trying to sell everything you fuckstick, this is not intended.
You keep what you want, the really good stuff. You hold on to the decent stuff you know you could sell. You leave all the other shit or break it down into scrap to make repair kits, which you can also sell for big money.
Not even kidding you need to git gud or use your brain for a second.
Sprites take a lot of time and work to make, expecially since Underrail has all 8 angles (Fallout had only 6 for example).
At least there are unique sprites for unique armors, and they change depending on the overcoat or the lack of it.
>you can net a non-corporeal figment of your imagination
I mean they have to be in your head, because other people don't attack your doppelgangers...
So does that mean that in your head you imagined throwing a net on it and it worked ? How does a spooky ghostman get defeated by a NET ?
We ScoobyDoo now ?
There is a lot of sprites though.
3 for leather armors (regular/black overcoat/other overcoats)
3 for tac vests (regular/black overcoat/other overcoats)
3 (well it's pretty much 2 but..) for riot gear (regular/overcoat/shield)
Only one for metal armors.
Another one for Rathound King Regalia.
Another one for CAU gear.
Not to mention all the suits and Tchortist robes.
There is a lot of sprites, it's not that bad.
This game can be like that sometimes. You come in expecting a combatfag indie game with passable graphics and quests that are there only to give you some reason to explore, yet every once in a while the writing, the locations, and the quest design can catch you completely off-guard.
You are in luck, I did a small wall on text on sniper rifles, it's all you need to know.
>also want a backup weapon but not sure what
Pistols are really good as a backup since they don't get any moving/close range penalties and don't require any STR/skill, so if you get hit by a debuff you will still be accurate.
For snipers I reccomend 9mm Neo Lugers. They got a shit crit damage, but in return they give a 5% to hit chance and have a very reliable damage spread, and that's what you are looking for in a backup weapon.
7.62 is fine until you can craft 9mm lugers, just stay away from 5mm, it's damage is too low.
How about a compensated 9mm hornet, seems like a good deal for long range burst damage.
I crafted a 7.62 muzzled 9 shots the damage is meh. With concentrated fire is not as big as the 9mm 7 rounds
9mm is going to do more damage, that's true. I think it does the most damage out of any avaivable for ARs actually.
I never really did an AR build but pic related seems like a good option, even for crafters.
>character's portrait changes color depending what color/brightness light they're standing in
Why is this so cool
I got stuck in Depot A with my psionic character and thought i fucked my build up but I went back a bit and leveled up once which was enough to learn all the psy abilities available in SGS and I was able to finally make my psi beetle carapace tactical vest along with stocking up on molotovs because they are cheap and making a shit load of psi boosters.
Fucking these mutants up now, what a great feeling. Modern RPG's don't have this feeling of satisfaction of really building your character and gearing the shit out of him to go through a difficult area and finally being able to wipe the floor with the enemies in the place.
>tfw 3 dex
Thank you. I think I can get there by... level 21, or so. Sooner, if it's 80 or less. I was hoping to get my Hacking to a reasonably useful level, but whatever. My Tailoring is at 135, and I don't think I need that any higher because I sure as hell won't camp before vendors until I get the highest quality components, so I can probably rechannel the points reserved for it.
Assuming of course I can hit level 21 before leaving for Deep Caverns. Is that a reasonable goal?
I love me some lore and flavor text, and this faction reignited my love for gimping myself in exchange for more information.
>basing this shit on Dex
Will for fish frequency, STR and Dex for reeling fish in...dex only hurts my build's feelings.
>Assuming of course I can hit level 21 before leaving for Deep Caverns. Is that a reasonable goal?
Only if you explore hard and do a lot of quests.
First time I got there at level 20, now I'm level 20 and I'm not even in the Upper Underrail yey.
>now I'm level 20 and I'm not even in the Upper Underrail yey.
I think I found mine before Depot A. Where are you?
I've been seeing threads of this game for a while, and i always look it up real quick to see that the gameplay doesn't look too fun.
Is this game worth buying? Is it atmospheric?
I'm just so confused about the mass appeal of this game, there has to be something that i'm not seeing.
I'm in depot A, it hasn't been a huge deal because the traps are pretty few and far between but I know that's not only the case. I've been keeping an eye out for merchants with some, I know the guy in the cyberlabs at SGS sells goggles but he's never had them while I've checked.
I need 10 more xp for level 18. Already explored most of the map, however I'm yet to join the Drones/Protectorate, do anything to advance the main quest in Core City, or do any of Gorsky's quests. But from what I've seen so far quests don't give that much xp, so II don't know if that's going to be enough.
I assume you are talking about >>323470440
in the Protectorate warehouse in the Core City docks, in one of the crates
in one of the houses in Drop Zone
in a small small of the Ironheads, carried by Simon Peres
That pistol is either from
also one in the houses in theDrop Zone or the Bunker in the caves
Nope, oddity. I just explore as much as I can and it's not my 1st run.
Imo the game is very atmospheric despite not being very story focused. It's a niche game which appeals to people who liked the combat system in games like the orginal Fallouts and for people who enjoy the same type of character building. There are a ton of different builds which are viable and a big part of the fun for me at least is playing around and finding what works. The combat system is the best in any recent turn based RPG imo.
The world building is pretty nice too, it helps a lot with the atmosphere and it's also one of the more open-ended RPG's of late (although not in the very beginning.) It's a game with high replay value because you can play with so many different builds and join several different factions but it doesn't appeal to anybody.
>assault rifles invented so reserve forces germans who are either old men or teenagers can kill things
>require high str to use
would be nice if different calibers required different str at least.
How many odditiies do you think I'm missing without having leveled lockpicking. My idea was that eventually it would completely outstrip lockpicking in utility and item reward by upper underrail.
I'm hoping the Underdark will finally provide.
I can also make them but I haven't seen the motion lens available to buy anywhere.
It's possible I picked up motion goggles earlier in the game and sold them. For a while I didn't think I'd need anything but my psi headbands and I didn't know there was a pair of goggles that helped with detecting traps.
>How many odditiies do you think I'm missing without having leveled lockpicking.
Not many actually, if any.
Lockpicking makes you find them faster, but you will start finding a fuck ton of duplicates after maxing them, so it's only good for leveling up sooner.
Most if not all unique oddites are in open containers that everyone can open.
the game also has a decent crafting system and I like the way the game's economy works although I've heard a lot of people complain about it. Merchants will only buy items of a certain type that they happen to be looking for at any given time, this shopping list of theirs changes pretty often but it will almost always be items of the same type that they sell. For example the merchant in the armory at the beginning will say he wants to buy 4 firearms, 2 crossbows, 4 crossbow parts and you can sell up to that many of those items as long as they fit into that category.
The reason I don't understand the complaints about it is because the enemies drop so much valuable loot you can often clean a merchant out of all their available currency even with these restrictions. Seriously /v/ how are you not rich?
I like that it actually makes it worth while to look at what the hell you're looting instead of just getting annoyed with hitting the 'loot all' button and selling worthless crap
>P.S. I think his name was Jimmy or something
I like the concept of the character building but in the beginning it was too overwhelming/time consuming for me. I didn't feel like wasting a ton of time starting and starting over remaking my build just to figure out how the stats work and what's important.
You guys can call me a fucking casual but I just used one of this russian guy's builds and I've been having a great time with it. As far as I can tell it's pretty basic.
knowing what I know now about the stats and shit in this game however I'd probably completely drop persuasion/intimidation and dump those points into hacking/lockpicking or crafting or even throwing.
Jaguar — low AP cost, low critical chance
Steel Cat — high critical damage bonus
Jackrabbit — increased burst precision, low range
Impala (crafting only) — high critical chance
H&K MP5 (unique) — relatively low AP cost, bonus to precision and burst precision, the only 9mm SMG
I think the MPX is the best SMG tho
If you feel uncertain, feel free to pirate it first, well, you know, if you considered buying that is. This IS a niche game, and since it was made by one person, you might find some things frustrating.
lockpicking or str + crowbar
>unscrew a vent
People kept on trying to crawl through vents in the years before the underrails construction, so it was decided that in this new beginning subversive faggots wouldn't have as easy a time.
>The alternative is to use a crowbar and hope your strength is high enough
You need something like 8 at minimum, and even higher for some vents. It's quite hilarious that entering vents without lockpicking is the privilege of those who need vents the least.
Dodge definitely. But since you'll be close to your enemies for the most time, evasion would be useless. You can throw up a shield and use Sprint to get close without risking much damage.
People are a bit harsh with persuasion and intimidation. Intimidation alone is pretty scary in some social situations, and the little role playing that exists is influenced by both in good ways.
And you have yell.
I did not feel bad taking both in my first build, which was a heavy armor AR. And I did fine.
The atmosphere really is already there.
Game just needs better sprites.
>This nigga immortal too?
Triple lifespan thanks to their genetic engineering.
They might be quasi-religious, but they are like the only faction with proper science departments and shit, that and Coretech.
>finally get all the components to make the SMG i wanted
>find a somewhat better one in a barrel
Which one of these two weapons would you use?
i cant decide
>attempt to run in the Gauntlet
>lose all your gear
>given the shittiest, most worthless stuff imaginable for the run
>forced to face completely overwhelming odds that you wouldn't consider fighting even if you had all your best equipment
>get to final floor
>both of the other runners inexplicably survived
>each room on the final floor is packed with either a dozen burrowers, a dozen siphoners or a dozen of some other brutal creature you couldn't possibly kill in less than 5 turns
>some worthless AI runner gets to the end
Seriously, who the fuck are the other runners? Am I racing against actual gods made flesh?
>Then again I really like high minimum damage weapons
I hate weapons that can either make sweet love to you or rape you in the ass depending on RNG.
Neo Lugers for life.
>get all the keys and breeze through all the levels wit stealth, fired my guns like maybe twice
>get to the lever room
>wait like half a minute until other runners catch up to me
>pull the lever just when they open the doors to their rooms
So close yet so far away.
I didn't even turn off the lights, I just stunned him in that little connector hall way and then took him out with the next hit. You just have to kill him before he can run into sight of the others and before he can scream.
I just scraped by on stims and bandages I found until I could flat out afford more than I needed
I had a dozen of each by the time i got to Depot A and I needed a lot of them there but it was still more than enough. Bandages aren't even expensive.
I got the Coil Spiders (easy and I even found a 3XP oddity that I wouldn't find otherwise since it's JKK exclusive)
Labirynth, easy but a time sink.
The electric floor, easy since I had the escape artist and sprint.
And psi beetles, easy to stealth.
>that feel when I dont even bother picking up loot that isnt immediately useful or a crafting material because I know i wont be able to sell it
This store system is so unfun. Nothing like beating a tough enemy, have him drop a super awesome weapon and just dropping it in the floor because whats the point
Quads of Tchort
Yes. I got fucked by the combo of Burrowers followed by Coil Spiders as the last 2 levels on my first run through.
With almost no health left, I took way too long getting past the spiders without getting one shotted on contact with them, that when I got to the top I got electrocuted the moment I got to the first door.
I don't understand this, if it's so super awesome why not use it? If it's not for your class then you can pick it up and repair it to sell it for a huge amount or if it's not you can recycle it for components to make repair kits to fix more valuable things to get max value. What's wrong with a system that makes you actually think about what to carry? I don't leave almost any weapons behind because you can just recycle them to make repair kits to make the things that actually are worth picking up that much better.
>make my first build
>get wrecked by everything
>make a tactical vest this time
>mfw up against a bunch of guys with pistols hitting me for 0 over and over
holy shit this feels so good
>CONVERT STUFF I DON'T WANT TO MONI"
There is actually a d&d spell that does that. I wish every rpg had that.
>inb4 b-b-but muh realism
Fuck that shit
>inb4 might as well dumb down everything ever
Because only extremes exist right?
Psi builds want to craft psi headbands and tac vests with psi beetle carapaces.
Check it yourself. 30-40 should be enough to use shitty plates, but you only care about the carapace psi bonus.
I'm think of dumping two levels of points into tailoring for a regenerative psi black fabric overcoat armor.
Good Idea/Bad idea?
>I'm think of dumping two levels of points into tailoring for a regenerative psi black fabric overcoat armor.
Worth it for the regenerative psi part, but the black fabric will probably give you only a small bonus.
I've leveled up a bit since I made this.
>that stat distribution
They are pretty shitty actually.
They are strong against firearms, but it becomes redundant once you get a semi-decent energy shield.
Riot gear is far better because of the 75% more resistance/threshold against melee since shields won't protect you from melee, and 20-30% penalty is not that bad.
Here is what I managed to craft with 60 tailoring (just spend a few points in it to be able to craft anything) and like 150 mechanics.
I expected more, but I guess it's better than bought shit. CAU armor would be better though.
my problem with riot gear is that the threshold they give seems to be tiny compared to the ones from tac vests.
Like, using the exact same materials, I can make a tac vest with 30%/10 against mechanic, while the riot gear is 20%5.
What's the point of +75% against melee if the total threshold is still lower even with that bonus?
also the shield part is pointless for a psi build, since psi beetles carapaces make for shitty shields, a 46 quality one (best psy beetle carapace I found) is 30% chance to block 10 damage, which is nothing.
>Like, using the exact same materials, I can make a tac vest with 30%/10 against mechanic, while the riot gear is 20%5.
That is incorrect.
Tac vests and riot gears have exactly the same resistances/thresholds if crafted with the exact same materials.
I just compare it while in the craft interface, I don't actually use the materials
I think it is because while the psi beetle carapace is used purely as a shield in riot gear, it also gives a further bonus to mechanical threshold in tac vests?
Pure Psi. Guess everyone was right about it being easy mode.
That said, when do you get the shop in coretech? Apparently they're done with me for the moment, but all I wanted was access to better crafting mats, and I still don't have it.
threshold 9 in vest
threshold 5 in gear
exact same materials
clearly the psy beetle carapace also adds to threshold
>finally get thirst for blood + vile wep + lightning punches
Seems that way.
So the vest will block 9 points of melee damage, while riot gear will block 16 with a 30% chance to block another 9, so 19 on the average.
The armor penalty is about the same, slighly lower on riot gear.
So all in all, I would say riot gear still comes out better.
Chimera a best
Marauder — mediocre damage spread
Huszar — high damage spread, increased critical chance
Hornet — low damage spread, low AP cost, bonus to burst precision, low critical damage bonus
Chimera (crafting only) — highest critical damage bonus
while riot gear will block 16 with a 30% chance to block another 9, so 19 on the average.
Err, i took the wrong number.
it will block 9, so same as the vest, with a 30% chance to block another 9, so 12 on average.
Turns out it's all mostly negligent and it doesn't matter all that much.
This quest is kicking my ass. Worst part is that each time some guys make it past traps my fuckload of traps and the barrage fire, they shoot at me even if my teammates are closer.
yeah, I'd rather have 9 vs everything then 5 vs everything with 12 vs melee
seems to me riot gear is kind of shit for psi, because beetle carapaces don't block enough as a shield.
What's your build? I tended to hide behind corners and pop out long enough to throw out everything I could. I had two or three ways of totally stopping the fight for a few moments, but it wasn't necessary, for me anyways. They certainly did seem to focus on me when they could, and they absolutely destroyed the guards with me, but my shield didn't even run out through the fight.
Stand inside the area and use movement points to peek out once they're close. Your companions are glad to take the first shots.
Also, more traps.
I didn't have any points in it, so I just used caltrops and bear traps. I didn't expect the traps to kill, just waste meds and slow down approach.
Who else saved Agent Henderson? Why won't Styg let me see her again? I think I'm in love.
Yeah, some 20 sided thing. Immediately thought of dnd dice. Tanner thinks it's part of some weapon apparently? I don't really know much else, really. Only that we think Cornell? has it.
upon further testing, I also found out that a psionic vest gives a bigger bonus to your psi skills then a riot gear with carapace shield (something like 4 point difference)
it's not much, since both still give 10% psi cost reduction which is the important part, but it further cements the psionic vest as the armor of choice for pure psi builds.
I've got an idea for my next character
I was wondering if that would trigger someones autism.
It will never ever ever be fixed.
>returned to junkyard after not being there for 20 hours
>protectorate really posted guard on a harbor with guns pointing out towards SGS
I TOLD YOU FUCKS
I TOLD YOU BUT YOU REFUSED TO LISTEN TO ME
I see you took the "one green bullet at the top of the magazine" further.
Now just find the special ammo blueprint, bump your chemistry to 35 and complete it with acid bullets.
>mfw I just found a psi mentor in the medicine vendor in foundry
This is what you get for listening to /v/ and not investing in persuasion.
>reroll a stealthy character, use Will as a dump stat
>put some points into Persuasion
>it says 10 (6)
Wait, does that mean my persuasion is really only 6 then? That's the first time I've seen a skill be negatively affected instead of positively.
Don't worry. This project wasn't a gamble on whether or not this Serb would be able to eat again. He's gainfully employed.
If he makes another game it'll be another side project building off of this I hope. Would've loved if this had made him an overnight millionaire and he could do full time game development if he cared to.
Forgot about that.
I hope he (and his team) attracts some financing this way. It would be nice to be compensated for all the work, maybe turn this into a full time job.
So Gorsky wants to oppose the Faceless. Should I even help him? I don't mind his row row fight the power crap, but if he thinks I'm going to ruin my relationship with the Faceless just so he can play gang leader he is in for a rude awakening.
Actually he lies to you and is using you to recreate his old gang.
Once you are done helping him he does nothing but squats and laughts in his new base and says fuck you to SGS.
I seriously don't give a single fuck what he does after we are done, but I'm going to milk this relationship for all its worth because I need the exp.
He is welcome to squat anywhere he wants, it's not like he was useful before. As long as we don't lay a single finger on the Faceless, or fuck with them in any other way.
The one in the cage? Already freed him and gave him an advanced hypo. Here's hoping he made it. I don't know if there's a higher tier hypo that would have been better.
It's ok, he doesn't do anything related to Faceless.
But tell me, did you let them kill Buzzer or persuaded them not to?
Because if you did the latter, there is a bug that makes the game consider it a hostile act.
>or persuaded them not to?
Tried to, but I failed the check. After that I agreed to let them kill him.
Is that really a bug? I could see them throwing a bitch fit just because they couldn't get what they wanted.
You know what is funny? I asked this question about 2 days ago on these threads. Everyone told me i was stupid not to take it.
Well, my shields now have almost 1500 capacity because of the perk.
Fucking take it.
I think I may have fucked up. I'm currently at the Junkyard trying to get the drill parts as a level six psionic tank and I'm getting destroyed by the muties and acid dogs. I can survive the encounters if I manage how many come at my at once with bear traps and caltrops but I've burnt through all of my health hypos and I'm not sure where to get more.
If you've got issues with the way SELLING THINGS works then you should have put points into mercantile which is the skill for SELLING THINGS.
There's a feat that allows you to literally sell fucking everything to vendors multiple times over if you have high mercantile.
I'm using the fireball and flamethrower psionics as much as I can, but I took the feat that increases the cost of powers for a better chance to crit so I run dry pretty fast. Was a shitty option to take?
are there any enemies that warrant the horrifying damage output that I can deal via these 2 feats plus the 360 crits I can already pull off
Hypertoxicity (burrower poison traps would do 150 damage vs 75 standard)
Vile Weaponry (works with bleeding bolts, metal armor or beartraps to increase damage taken by 10% and nerf healing by 25%, stacks 3 times)
maybe tanner or six.
I've killed tanner, but not six
Psychosis is better late game once you have options to reduce the PSI cost increase and health loss on your critical.
A waste of Psi if it's not guarenteeing kills or setting someone on fire.
I'd kite them while reducing their movement points and dealing damage with the cryokinesis technique.
You can loaded them one at a time.
It's actually useful when you have one heavily armored enemy and one in plain robes for example, you can load a few W2C rounds and a few JHP ones.
It'll get better once you can guarantee crits and increase crit chance.
Its a bug it ends up, i can replicate it on almost every map now.
you know i fucking thought i understood that, but i tired it on six and couldn't kill that faggot. So i don't know.
Hypothermia is actually pretty good. It's like +10 to all your freeze spell damage up to 50 HP enemy can't heal for 24 turns. And given how much icicles you can shit out with ice orb alone, it's pretty potent at what it does.
Six is good at this game. Makes me wish players could press their Thought Control on people.
>using ice orb unironically
Tell me master of the psi, how the fuck do you make it actually hit anything properly. Because mine either one shots a random guy, or misses all six people in the AOE.
>Fire is nice
Oh boy you saw the way i handled that room huh
It was me who wrote it initially, maybe ill make you a nice shiny one that's got all the abilities and feats in one photoshop image with better opinions yeah?
im in the deep cavern is there any way out of this place? Or is it a point of no return.
I have to say hardest fight in game so far was finding that tchorist deserter and all those robots. Especially if you want to keep the fucker alive which sadly gets you nothing.
couldn't had to put my shields up and hope my guy doesnt throw emp grenade on himself. It was really tough with melee psi build to kill the robots before they kill the derserter.
You should have plenty of time to walk up to the console after he speaks with you.
are cyrogrenades any good? I threw one and it didn't seem to do much to the poor helpless thug that I locked him inside a room (with force cube) with 2 ice grenades inside.
I got much better results with molotovs and toxic grenades
You need to throw it before you actually expect it to take any effect. It's very good on psi builds as you can lure enemies in and seal yourself with psi wall. Most of enemies are too fucking dumb to run away from the cloud so most of them will get frozen when wall fades.
Same as gas grenades.
>You do have lockers full of shit to sell every 90 minutes in SGS, right?
You kidding? I got tired of carrying loot with my 3 STR character, so I only pick up one or two of the most valuable shit and just leave the rest there. I only have about 20k charons.
I just realized I'm carrying 133 worth of encumbrance, and it's all grenades
I don't know if my response to this should be to put most of them in a locker somewhere or to just use them with reckless abandom
>I only have about 20k charons.
I've only got 4. Return trips to SGS are worth the effort. When you're leaving SGS you should only be carrying essentials.
I'm a sniper with backup smg. I put down at least 8 bear traps, 4 caltrops, mines and an acide trap. Most of the time there's some trapper asshole disarmig them. And moving + shooting isn't really efficient since there's a hefty penalty for the sniper rifle, and my smg doesn't reach super far.
I didn't even have mines. You just need MORE CALTROPS.
I don't think mine even went off.
Go get some poison caltrops and drop it like it's hot. Or poisoned. Or pointy.
SGS for the locker, free healing, occasional shopping (that's where I buy my bandages), and because it's home.
Use SGS bux to travel on the boat.
Sell shit in core city, junkyard, foundry...anywhere else.
I just started playing and I noticed the image you choose for your character seemingly doesn't alter his appearance much.
I chose a dude in a cowl and I just got generic dude No. 37.
Is there any piece of gear in the game that makes my character actually look like he has a robe on? Preferably with a cowl as well.
Alright thanks, time to fuck some drones up I guess. I really don't see what people dislike about the Protectorate. Sure they're a bit too bureaucratic and kinda brutal but hey, at least they don't run around killing innocents left and right while shitting up the place. Reminds me of the NCR, guess I'm one of the few there too that liked them because the good outweights the bad.
>at least they don't run around killing innocents left and right while shitting up the place
You do realize these people were regular gang assholes before getting organized into the Nazi Empire?
>You do realize these people were regular gang assholes
Yup, while Free Drones are regular gang assholes.
Protectorate kills bandits, Free Drones encourages them. That's really all you need to know.
Free Drones only exist because the Protectorate keeps invading sovereign station states. Maybe if those assholes respected the rights of others to autonomy such drastic measures wouldn't be necessary.
How do I get Bob Smith's uniform AND the pass? I killed him but all I get is the pass. I want to join the Protectorate so I don't want to force my way in but damn this game got boring and confusing as soon as Depot A ended.
Yall like this format, or should i change it around?
>Protectorate keeps invading sovereign station states
Last I checked Rail Crossing actually asked for their help.
While Free Deones stole the supplies train from them, and if you help them, bandits destroy the Rail Crossing.
Free Drones literally prefer to have bandits and cannibals around rather than any kind of unification, kill civilians, destroys small stations that refuse to die by asking for Protectorate help.
And that brings us to another point, which is that Free Drones don't fucking help anybody but bandits. Protectorate kills bandits and gives food to the poor, while Free Drones do nothing but fuck shit up and kill people they don't like.
While Protectorate does have some saving graces, Free Drones have literally none.
that's why the canon ending for free dones is the protectorate literally gassing them watership down style.
It worries me you've been playing this game without pressing the tab or z buttons.
>that's why the canon ending for free dones is the protectorate literally gassing them watership down style.
Good, I have nothing against killing self-righteous nutjobs who think they have every right to kill whoever they don't like just because.
While I do have a problem with killing civilians and supporting bandits/cannibals.