This is a 2015 AAA release. It's been marketed and hyped to hell and back. And it looks like this.
Compare that to other 2015 releases without that kind of budget or hype behind it.
Most of the time its just a meme, but other times you get the idiots who follow every word /v/ says seriously and will actually rag on a game they've never played because their internet chinese forums tell them a game is bad.
Yeah, it's fine guys. Stop picking on Beth
Not sure how accurate it is, but I remember reading that Bethesda maintains an unusually small team for how much they bring in. Additionally, they prefer to retain their employees for as long as possible. I'm not sure what the company culture is like there, but at my old job as an actuary the people who knew they were secure in their job always did the minimum. I don't think it's a stretch to say there might be a similar thing going on.
Oh wait, I thought I had a Bethesda entry saved
Even in the big picture, Beth produces trash.
Badly written, buggy, badly balanced etc.
Fallout 4 was literally the biggest disappointment of 2015, and it marks the point where Beth's chickens came home to roost.
Look at the userscore, even dudebros are sick of this shit.
Most games that use these kinds of abbreviated animations either keep the player's view far enough away that they can't notice it, or have simple enough graphics that it isn't really distracting.
When you have realistic character models pantomiming eating directly in front of you it's jarring. They could at least bother to animate their mouth.
I am more concern about main story and quests. It's so shit, of corse Bethesda not perfect. But every game have it's own good sides: Skyrim - mods, u can create the game of your dreams, Oblivion - side op quests they are awesome, and ect. But this? this is real shit!
I'm not surprised. Company attitudes are generally derived from upper management. Just by looking at the CEO and President you can tell they're old school. It wouldn't be surprising if at least some of this attitude went to subsidiaries like Bethesda.
>diverse work environment (face piercings, nose rings, wacky/clown colored hair, visible tattoos)
So you want your workplace to look like a circus? Is this really something important enough to list as a Pro?
Not their fault that shit is literally impossible to do in the engine
Keep in mind you fucking retards that you can't have an engine that has cod cinematics and fallout modability
Personally I think this thread is stupid because I agree for the most part. I don't give a shit that the noodles don't leave the bowl or even move at all, then just disappear. But that's still a bad animation for eating anyway.
Hmm that's interesting I never thought about the indoril/chimer/dunmer color scheme that's a clever idea could be coincidence though cause they kind of went the generic recolor them on a different map level RPG route in mournhold.
Kind of funny though I started playing on XBOX and the texture on stuff was toned down a lot you'd never notice a lot of stuff like that once I got my hands on the computer version it was like "wooooah - How'd I ever play it like that before?" But there was so much stuff in the game drawn from things in real life or run parallel to it filled into the game I learned so much new stuff just looking up one thing (never heard of esperanto for instance) then it's like go to bethsofts forum to talk about it, "thanks for the fishystick what do you mean you don't like reading dialog? You can't hit stuff really."
Y'all must be trolling about not liking Fallout4. Haven't really been interested in picking it up yet because I'm not really interested in games like I use to be but I find it really hard to believe it is as bad as people around here talk about.
I'd suggest you try it just to get a grasp of what people mean.
The factions all shit themselves except the most bland one. Instead of complexity/depth, which I'm sure was the idea, each faction is just retarded or incompetent.
I'll summon trainwiz then and he can settle this.
Did I say that? He'll lend his expertise and help us understand if it's possible with enough effort or not, now shut up and post Dwemer, Vivec and trains.
Why did people buy and even pre-order Fallout 4, a game that looks three generations behind its time and runs half as well as it should?
And I don't mean that in a "your shit is taste" sort of way, either. I mean, why?
There's absolutely no replay value in Fallout 4 either. Every conversation you have results in 4 options, which all result in the same thing.
You can't be evil either. The only real evil option you have is being sarcastic, but people always forgive you for it.
>Join Brotherhood of Steel
>'You have to get Doctor Li back to the Brotherhood. I'm holding you responsible for anything that happens to her.'
>'Hey you should meet the division heads.'
>3/4 person is Doctor Li
>'I knew the Brotherhood would send some one to kill me'
>Shoot her in the face
>Institute didn't notice
>Instant Quest fail
>'Go back to Elder Maxson'
>Speak to Maxson
>Stand behind what you did
>'I respect you for saying that'
With the expectation that it'd at least jave the breadth of Skyrim. Sacrificing and expecting lousyness but in amazing quantity.
It didn't even have that. Skyirm had like what, 14 major settlements? Fallout 4 has 2.
Used to be Beth games were as wide as an ocean and deep as a puddle. Now they're both as widr and deel as a puddle.
more like this kind of game is hard to make so nobody made it aside from rockstar and Arkane but with less complexity or less scope. The rest is Asscred shit. And at the very least bethshit could hire better writers and creative directors. There's no harm in that, atleast they can capture the more obsessive audience. But Todd never changes.
It could've just been a nondescript decahedron of food going up to their mouth instead of NOTHING.
Even WoW has your character put a chunk of bread up to their mouth when they're supposed to be eating.
Sorry but you can't really read this monkey and take him seriously.
>you get paid well but you need to work 10 hours a day
>diversity : "nose-ring, visible tattoos, clown colored hair"
>you work for 3 years at the same place
Really this just the average lazy ass hipster and his shitty attitude no wonder he is worried about not getting a promotion in 3 years.
Nigga, the more money a company makes, the less they want to spend, it's a simple internal Machiavellian greed economy native to all big business models.
how has nobody pointed THAT out
christ there's better food eating animation and graphics in the FFXV demo
What it's not like I'm throwing an opinion about it around I've played 2 Fallout games and generally don't like a lot of sequels to stuff I'm picky about what I buy, like I said before I use to play consoles just googling "gamename multiplayer" and see if it's dead after a month or two is pretty telling when games from the 90's (20th century, 21st now that stuff is literally a century old) like everquest or are still running multiplayer.
I've watched some of the gameplay and stuff. They been working on Radiant AI since Oblivion and started adding it in at Skyrim I'm pretty sure they mentioned it'd be in FO4 also... random generated quests from that are obviously going to be minor fetch, deliver this or kill that type things. Obviously they're kind of moving away from crafting a bunch of quests to focus on the main story narrative.
>Yeah it is because it means it's a fun work environment.
Too bad their games aren't fun.
I work 12hours a day and even on sunday, I'm actually at work now.
Sorry but no I don't want to see my place job being turned into some kind of huge hipstery circus, faggots wearing nose-piercing like pigs or pink hair can stay at home.
Besides somebody working for 3 years would be rather fierce about getting a promotion can he guarantee they did not at least get a raise?
They don't get promoted because they are most likely shit if they follow-up this guy's mentality.
Shit looks bad when fucking san andreas had a more satisfying npc eating animation
>focus on the main story narrative
that doesnt mean it's good.
there are good moments sure but there are as much holes as fo3.
and the thing you do in fo4 main quests doesn justify the lack of unique contents compared to previous games.
I played san andreas a long time ago but that game did NOT look That bad, therefore, what you are posting a picture of, is not san andreas.
you are confused, you posted the wrong image
A neutered doom with none of the speed, cinematic take downs, enemies dropping health and ammo, and slow vaulting over objects for console players
The market changed to warrant these things
holy shit this looks so uncanny
like the mouth area moves pretty well but the rest of the face is completely still
at least in the older games all the face animation looked shit
>it is actually possible to fail quests
That already sounds better than I expected. Back in Skyrim, that guy would just have been immortal.
Are they getting better? It two or three more sequels, could the games actually start having a soul again?
Eventually you will learn that the real world doesn't revolve around you, you retarded millennial.
This isn't your mom's apartment. You have to suffer a lot before reaching anything worthwhile in this life.
>if it's possible with enough effort or not
It is. Animations aren't the fault of the engine, it's the fault of the developer, like most things. With enough time and effort, yes some modder somewhere could make "immersive noodle eating animations v2" or some shit, but nobody wants to.
Was I the only one who saw this in pic?
We have all the right to complain Todd. Your game is a rushed out piece of garbage.
fallout 4 sent a very mix message.
there are various nice details compared to skyrim but the overall games are still a giant turd like skyrim. The direction they are heading toward: future asscreed with stats doesnt seem great either.
but on the other hand, modders can do so much more to it compared to pre kit skyrim or oblivion.
seem like their souls are slowly slipping away. and because nobody hold bethesda on as high standard as other aaa devs, shit will get worse.
still reserve judgement until the dlcs though.
>I played san andreas a long time ago but that game did NOT look That bad, therefore, what you are posting a picture of, is not san andreas.
Haha yes it did. IT was a PS2 game and it's over 11 years old now. There is nothing wrong with that aspect though.
What's your job?
Also you get raises when you prove your worth. Fastest way is pitching an idea which helps production or shit.
You don't get dick when you just work hard, shut up and smile all the time like some nigger from the 50s
>Not their fault that shit is literally impossible to do in the engine
LETS USE THE SAME ENGINE FOR OVER 15 YEARS YES GOOD IDEA TODD
None of this has ever been engine dependent. An engine make things good or bad, an engine is a tool. You don't blame a hammer when you've made a shitty house, you blame the builder.
The idea that they're using "shield animations" isn't true at least. Baby shaun, the clipboard, what they actually are are armor pieces, welded to some specific bone (pipboy, wrist, etc). After that you play a clipboard writing animation, a baby-holding animation, to complete the effect. Yes, shields work the same way (model welded to some bone), but that is... basically how you do armor and shields.
I observe that there is only one game in its first iteration on the top games board. Every other game is a sequel, remake, or far long from its first iteration.
Don't discuss, just check my six
does not make things good or bad*
I don't understand why people who hate Bethesda are still willing to blame the engine, when they easily are given a chance to shovel more blame onto the studio.
>None of this has ever been engine dependent. An engine make things good or bad, an engine is a tool. You don't blame a hammer when you've made a shitty house, you blame the builder.
Gamebyro is pretty shit senpai. This game is still running Gamebyro whether or not people want to recognize it since it's carrying a new name much like Skyrim did.
But yes, overall the devs at Bethesda are lazy untalented hacks. I don't care much about noodle eating and the animated woman eating them, but they overall speak a great deal about the tone in general when it came to Bethesda and animation.
Ancient image from 7 years ago inbound
Meh I liked fallout 4, currently in third playthrough, first as a female to see any gameplay differences
Char creator is not so bad this time around
>Gamebyro is pretty shit senpai
And why exactly is that?
Things like "Can't handle ladders or spears" are not only untrue, it was never actually said. People don't seem to realize that the engine ultimately does very little, especially gamebryo.
Nigga wut, I was just saying the char creator's not bad this time around
Meanwhile on a game that wasn't supposed to be a FPS in the first place...
Can you name literally ANY game that has an animation of someone eating during gameplay (not a cutscene) where they open their mouth, food goes in and they chew?
Fallout 4 was buggy / lazy as shit, but you've got much better things to pick at in it.
>sprint till out of AP
>character coughing and wheezing
>turn camera around to see the character's face
>completely blank and motionless
Why is this okay? They literally just imported the Fo3 sprint mod with no attempt to improve upon it
I've messed around with many toolkit engines and Gamebyro was perhaps the worse...yes even worse than Source in many aspects. I know of your fame and tried out all your mods on the /tesg/ website Trainwiz so I have a lot of respect for what you do and enjoy a ton of shit you make. But lets be honest, this engine has flaws. Everything about it feels old and outdated. It really would be nice if they could be off of something that was not a middleware engine from the late 90's.
I wouldn't say something on the lines of UE4 however since UE engines tend to have a hollow static feel to them.
The first person is so fucking satisfying, I swear.
>No FPS will be as good as GTA V's first person
>I've messed around with many toolkit engines and Gamebyro was perhaps the worse.
You mean you messed around with the Construction Set, or the actual tools for working with gamebryo?
Because those are two different things you realize? And also only covers the actual editor?
Hell even covering that there's so much functionality in the CK that I miss when working with shit like Leadwerks, Source, Unity, Unreal. It's optimized at least for modular level design, and works well at that.
And you still haven't actually given anything bad about it. Actual reasons might help, things like "no ambient occlusion", or "unable to support alpha channels without graphical glitches".
Previously they used to say that their games were shit in most things because they were too big, but now we have big games like TW3, GTAV, etc. that have much bigger worlds and don't look like shit, so they don't have this excuse anymore. I wonder if Bethesda will step up their game in their next release.
>b-but can you do better?
>Send this stupid meme to the furthest corner of the universe and let it experience the heat death of the universe alone and dead. Where it belongs
That reading comprehension.
I didn't ask if you could do better, I asked if you had any experience with the engine to justify your stupid opinion.
>hurr bethesda games
Fuck off, we both know bethesda is shit. You don't know shit about the engine, I bet.
I like how you put on your name like you being a modder somehow matters in this discussion. You have experience with the creation kit, the modding tools the devs provided, but not the engine itself and certainly not other game engines. You're a piece of shit for even namefagging in here with how irrelevant it is. Fucking attentionwhore.
That said, list me another engine that is absolutely unable to properly line up and play animations between two entities. Source engine does this like a charm. Skyrim tried with killcams, but fell flat on its ass because of engine limitations, same reason they couldn't get ladders to work.
And no, lad, the people at bethesda aren't so shit that they couldn't get this to work if the engine properly supported it. They're paid professionals unlike you.
It would already be an improvement if they used their budget in actual useful stuff like animations and writing, instead of blowing it off in useless stuff like voice acting and recording 1000 names for no reason whatsoever.
>That said, list me another engine that is absolutely unable to properly line up and play animations between two entities.
You seem to think that's the fault of the engine, and again, not the devs. Plenty of gamebryo games handle paired animations just fine.
>but fell flat on its ass because of engine limitations, same reason they couldn't get ladders to work.
No, that was because their path-finding was shit and AI would freak the fuck out.
>ist me another engine that is absolutely unable to properly line up and play animations between two entities
No, Bethesda is just shit. It's not the game engines fault.
I don't need a degree in Computer science to see that Gamebyro is shit. Anyone who has played their games knows the draws backs. Maybe they can't explain the exact mechanics that cause those draw backs but it is still apparent. The whole "you haven't done it/haven't done it better so you can't complain" line is just a way to silence all discussion on a topic.
I noticed this like 10 minutes into the game. Character is doing all that soon after getting out of cryo. Face 100% blank as if nothing is going on. Their whole game relies on you playing in first person. The "hostler your weapon and it disappears into your ass" is another hint towards that.
> Plenty of gamebryo games handle paired animations just fine.
>It's not the game engines fault.
Any examples of gamebryo games with proper pair animations?
Instead of just repeating yourself over and over?
Again, you do realize that an animation is ultimately dependent on the person who made the animation, not the engine?
Plus either, we're talking about animations being paired and lined up (that whole awkward slide into an animation Bethesda games have). Catherine, Splatterhouse, Lego Universe, had paired animations that never had this issue.
Yeah, the whole "engine limitations" thing has never been said by Bethesda, or anyone other than /v/, like ever. Even annoying shit like an inability to have synchronized static object movement in Skyrim was a result of their choices, not the engine.
Again, I am not even asking you to do anything better. I don't give a shit about that. If you have used the engine your opinion might be worth something but it's not.
Not that guy, but what specifically about gamebryo impairs paired animations?
>implying gamebryo isn't modular
>implying gamebryo forces AI solutions
>implying gamebryo can't play animations
>implying it's not the developers fault
>implying you know shit about anything
>Spring Cleaning mod
Bethesda LITERALLY could have gave the player the option to make their settlements not look like shitty shanty towns but they didn't.
It would have taken minimum effort but they just didn't
Fallout 4 is the lowest effort game of 2015, they just stopped trying 20% through
>Hyped for a game that hasn't even been announced yet
Care to point out some in a video?
I've googled around and watched some gameplay footage but I'm not finding any paired animations whatsoever.
Infact I'm noticing a complete absence of them in a game genre that should be full of them, but that might really just be the player I'm watching being shit
Bethesda is a developer studio full of people with more industry experience than you, paid professionals.
If developers in the company say the engine is too shit to make paired animations properly and I've never seen it in a gamebryo game either, I'm sorry, but I won't believe anyones theoreticals over it, even if it's some bigshot modder who knows the creation engine almost as well as the taste of his own dick.
And certainly not yours either, seeing as how you're just throwing buzzwords around
>It would have taken minimum effort but they just didn't
And that minimum effort would have probably delayed the game a couple of months at least. And then fix lip sync, another month. And then fix exterior shadows, another 3 months. And so on and so forth.
I can't wait to either make a mod or use a mod that makes it possible to over time rebuild things that aren't just rusty\wood shacks.
Make use of a quest line to build up a manufacturing pipeline, resource collection and then add spring cleaning mod with some radiation cleansing and tree planting and it would be pretty cool to cleanup the fallout.
Throwing out that line on it's own is the problem. Obviously if you have experience then yeah your opinion has more merit. But asking about experience on an anonymous image board is a huge fucking waste a time and only serves to retard discussion. Address specific concerns or shut up.
>If developers in the company say the engine is too shit to make paired animations properly
But they've never said that.
You're talking to people who DO have experience in engines telling you you're wrong and you're just saying that because one team of "professionals" (whose lead animator only has the job because he was Todd's college friend anyway) on one single game can't do paired animations.
Do you actually know how an engine works, what it does or similar? Because the people you're talking to do.
How did New Vegas have so much more to do (Actual quests and towns, minigames like Caravan and gambling, monster fight clubs etc.) than Fallout 4 when it had a fraction of its development time and budget while simultaneously writing a story that isn't shit?
Even with them reusing assets there's so much more in NV that Bethesda could have easily added to 4 but didn't. Hell, their biggest addition is the RTS mod but it's worst than the actual mod
Why does Bethesda hate content?
If Bethesda theoretically decided "fuck gamebryo/creation" would it still be possible for them to have a similar construction kit for modders?
I'm not the guy you were responding to, so I know fuck all about the different options they could use. But what exactly about the current system makes it unique and modder-friendly compared to any other options they could use? Besides them releasing a CK to the community in the first place?
It's not and it's fake. Even the shadiest companies here in fucking eastern europe give you legal sick time and vacation. And they're the kinds of companies that hire/fire employees on a month to month basis.
>If Bethesda theoretically decided "fuck gamebryo/creation" would it still be possible for them to have a similar construction kit for modders?
Of course. Take OpenMW for example, which has its own CS that can still read and work with nifs/esps and similar, but is on a different engine.
Thing is, switching over to another engine won't make them suddenly better programmers nor fix issues in Bethesda games.
You are so fucking sunk you can't even see alternatives. How fucking sad. I hope you didn't get an education to get in this rut. Choose a better degree next time (oops, no next time for you! they were probably sour anyway).
At least Bethesda games actually come out eventually. Flawed as they are. Shit like OpenMW is a cool idea but it'll never materialize into something significant. Just bits and pieces.
>Bethesda is a developer studio full of people with more industry experience than you, paid professionals.
Irrelevant to this discussion
>If developers in the company say the engine is too shit to make paired animations properly
Fact to back it up?
>I've never seen it in a gamebryo game either
That's the stupidest thing I have ever heard in my entire life.
>gamebryo supports animation.
>developer must play two animations and match them up themselves
>It's gamebryos fault.
No, your opinion has no merit if you are just parroting stupid shit.
I can't go into specifics when the guy I was talking to literally just said:
>gamebryo is shit
I challenged him and he hasn't able to come up with anything
>But asking about experience on an anonymous image board
It would be easy to see if he had experience because he could be specific about the API and issues within it...
Poor baby, you know there's always the option of [not playing a game you don't like..] You really need to add a few points to your INT
Except OpenMW is already in a fully playable state, has been for a while. You can pretty much do everything in vanilla, all script functions are 100% implemented, but some mods don't work, and it's missing some optimization, bugfixes, and the OpenCS is still a work-in-progress
>But what exactly about the current system makes it unique and modder-friendly compared to any other options they could use? Besides them releasing a CK to the community in the first place?
Gamebryo has a number of open source tools that work for Bethesda games and provide much needed functionality that Bethesda have no interest in giving users.
For example, the only reason anyone can add new bodies, armor, weapons, etc. to their games is because of those tools, Bethesda do not provide that functionality in the CK. And the Gamebryo tools are only really a base to work from, people still need to reverse engineer what Bethesda changed and Bethesda doesn't offer much assistance with that.
Bethesda's games are not nearly as mod friendly as made out.
IT ISH POTTERY!!!!!!!!!!
>I can't go into specifics when the guy I was talking to literally just said:
>gamebryo is shit
Then ask for specific examples of why it's shit instead of examples of his "experience". I'm sorry it's just that argument has been abused to hell and back by retards and shitposters with no more experience then the people they're talking to that it triggers me.
>Shit like OpenMW is a cool idea but it'll never materialize into something significant. Just bits and pieces.
What do you mean? They are doing it in their spare time what could you possibly expect?
You can fork it and do PR's against it. I also just had a quick look at the bug list for 1.0 and it's not that bad. Defiantly doable, at most it should give you an idea of the difficulty going into just coding\scripting the aspects of the game let alone creating the assets.
Since you're clearly autistic and unable to see my point of view:
For me, you're some anonymous guy on an imageboard who is claiming to be experienced in the topic you're conversing about.
On the contrary, there's solid evidence (in the form of lack of paired animations in gamebryo games) that suggests the opposite of what you're suggesting.
Now, can you finally understand why I'm asking you to SHOW ME that gamebryo is able to do it instead of just saying it over and over again? Because again, seeing as how to my knowledge and active research this hasn't been the case in any game yet, facts are pointing the other way.
Now stop riding your anecdotes and back up your claims lads
>After several centuries of faffing about in the ruins, finally restarting civilization
Do places like that even exist? I've never played any of the 3D games, but all the screenshots I've seen just feature post-apocalyptic wasteland. Are there places like the NCR or Vault City in games past Fallout 2?
I didn't really follow the whole argument. Gamebryo is shit because it is old and becoming too resistant to change. To understand why this happens look up software engineering in general and in regards to old systems being maintained and evolved, as it is directly applicable.
Again, Catherine, Lego Universe, Splatterhouse, three examples.
Here, have a video.
Gamebryo somehow "not supporting paired animations" doesn't even make sense. That's not it works in the first place, and systems for paired animations would have to be implemented by the developer. Gamebryo might provide some helpful functions, it might not (though probably not, gamebryo is a pretty basic library), but ultimately linking up two entities for a paired animation is in the hands of the person making the game.
You can lie about your experience. The only way to prove your experience here is with knowledge. When you can easily counterfeit something it becomes worthless. Just skip the middle man.
Thanks, you've proven me wrong and furthered my knowledge on the topic.
Though it's sad that it took me like 5 posts to get you to stop pointing to your name like it automatically makes you right without backing the claims you've made
>Gamebryo is shit because it is old and becoming too resistant to change.
Not really. Gamebryo is still updated to modern standards and has support for most middleware like Umbra's shit or lightsprint. That's like saying Unreal 4 is shit because it's old and resistant to change, because just like Unreal, Gamebryo has newer iterations of its engine.
Like I just said, here are the actual facts:
Gamebryo can play animations.
Gamebryo can move objects.
Where is the part stopping paired animations?
You are still shifting blame from the game developers to the engine. Even if what you say is true gamebryo is modular, so shift out the rendering module for your own custom one that isn't retarded if that is indeed the case.
>thinks everyone's from reddit
>doesn't read posts then is gets upset when people tell him he's an idiot
You got like three fucking replies, if you can't be assed to read that much maybe you shouldn't be arguing about shit you don't understand in the first place?
>People complaining about shitty textures/models/animations
>not complaining about lack of quest variety and how boring most quests are
It is also carrying over the same constraints. Especially in animation and intractability. These are the low level systems that they apparently do not want to pay the cost to change and update. Nor should they bother considering how well the games sell regardless. Then there is the same old bugs cropping up again through each iteration.
It is my opinion that is time for a new engine already, instead of Frankensteining this one forever.
Unreal has changed significantly over its lifetime, but that is kind of the point since it is a general purpose engine that they license. They took on the cost to keep it cutting edge.
The game developer wants to make animations better. He is not allowed to rewrite the whole system because it would take too long. So he must make do. Ideally you could just pull out the old and put in the new, but it doesn't work that way. Old systems have a habit of becoming so strongly coupled that even small changes can cause regression issues.
Lad, that wasn't a reply to my post. It didn't have a (you) on it and so I missed it. These are the circumstances under which I've missed a post relevant to me. My bad. Apologies. Here's some karma to make up for it.
Here's some actual wriggling: even if I had caught that post, they still needed 3 prompts beforehand to actually provide some facts. One never did.
I COULD NOT GIVE A FUCK ABOUT YOUR PRECIOUS NOODLES, JUST GIVE MW SOME FUN QUESTS
You mean how shitty the animation looks, and how the pool of blood just instantly appears?
For someone who is an engine dev you should realize that that would be the fault of the developers, and the people who make the animations, not somehow the fault of the engine.
> 70 hours in
> Minute men
"Go to this random settlement and do a radial quest"
"Go to this random place and clean it out"
"Go to this random safehouse and check it out"
"Go to this random place and do some random shit"
I can deal with bad graphics, the bad voice acting, the fact that everyone only eats noodles, the same barrels and forging sound effects as skyrim, but christ this game is so damn boring.
Bethesdas strategy is 'large as an ocean and shallow as a puddle' - which is fundamentally a strategy of diminishing returns.
> Fallout 5: 1000x1000 square mile map with 2 quests and 5 lines of dialog
Imagine if bethesda managed to make the character pick up a noddle/loaf of bread and eat it, all properly aligned and everything.
It'd set the precedent for a dick being sucked properly
because it sucks me out the experience if I see a person doing the same animation every 10 seconds. The whole point of these relatively pointless animations is to bring the characters to life, but ironically it all goes to waste when they keep repeating the same actions over and over again like and algorithm. Sorry for expecting quality from my hobby
Not him but I'm pretty sure he's essentially saying that getting a new engine would be more cost-effective than to keep modifying the old one.
He's using the shitty animations as an example of things they're not improving because they'd be too costly.
I have no idea if that's true though, do you?
Specifically I am saying it isn't cost effective, since they still make stupid amounts of money. For their own artistic integrity they should go with a new engine, but they wont.
>I have no idea if that's true though, do you?
He's pretty certain!
I have only 47 hours in Fallout 4 and I was having fun in all of it.
I really only focused on the main quest, I did maybe 6 settlement foundings, and I found that I enjoyed the game. I completely fucked up the railroad though and killed my son after about 4-5 Institute quests which were all varied.
>Not him but I'm pretty sure he's essentially saying that getting a new engine would be more cost-effective than to keep modifying the old one.
Wow, no it wouldn't.
Everything they have is built for the current engine.
Their workflow, experience and assets, to start all that again from near 0 with a new engine would be so much more time cost. However shitty animations is not the engines fault.
Making an animation look better wouldn't mean getting a new engine, it means getting a better animator.
Plus getting a new engine would most likely be less cost effective. You're now spending the time to license it and train your existing staff in its usage while becoming familiar with its idiosyncrasies, as well as have to port over any systems you've (which hopefully isn't too big of a deal, but can be). Overall, that's time and money wasted.
You're right, i should just go through life and do exactly as I'm told and enjoy popular trends without questioning their merits. I love being yet another 9-5, talent less, tasteless, going through the motions, impending midlife crisis. Fuck being different and having standards, if I do the same thing as everyone else and never complain it'll bring validity to my life. 50,000,000 Elvis fans can't be wrong?
Engine development can be quite cheap and a small team of programmers could upgrade Gamebryo to support realistic facial animations and lipsyncing. The physicality based rendering and lighting effects that were introduced in F4 would have taken more time to optimize.
The reason why Bethesda didn't do this is because updating the engine is one thing but paying animators to animate models is significantly more expensive given the size of the game.
The main thing to realize here is that Bethesda skips on animations and dialog because they aren't supposed to be a central element of the game. Bethesda go for size and detail over story. This has really come back to bite them in the ass because Fallout 4 is so dull it hurts.
I hear you, but it sounds like a lot of work to me. they'd need to implement animation scaling, alignment and facial animations.
I know sex mods already do this but it's basic workarounds, the scaling just scales your characters height (if the NPCs have different heights), not actually reach up further or bend over etc, and the alignment doesnt always work.
depending on fetishes as well there would be more features needed to be added, it would have to be a full scale porn game to get the level of quality you would expect from a big budget game.
It's all up to the sex modders really with regards to that.
Bethesda just needs to make smoother animations more accurate animations so everything doesnt look like shit.
You have a different playstyle to me. I like to explore everything and I can spend a lot of time trying to experience every quest line and character in the game.
If you took a direct route and spent <50 hours getting to the end it's likely that Fallout 4 stayed immersive. When you try to do everything it becomes very clear that the game has nothing else to offer outside of the main quest lines.
They're not actually. If you look into it, the cost of the *games* released by EA and Ubi are actually going down, but their advertising budgets have skyrocketed, accounting for the HUGE increase in price.
>cinematic take downs, enemies dropping health and ammo, and slow vaulting
This is what bothered me the most about the demo at E3. This shit is unforgivable.
>none of the speed
Pretty sure the guy playing was going slow cause of
What don't I get?
My problems with F4 are
> The 'Wide as an ocean, shallow as a puddle' strategy is one of diminishing returns
> The perk system now means that there is no character build strategy
> The quest lines are childishly simple and seem to have been added as an afterthought
> Once again the difficulty scaling is non existent
> There are literally three kinds of quest ['GoTo A', 'Clean A', 'Retrieve A']
> Bethesdas insistence of having objective level parallelism instead of quest line parallelism limits what can be done in terms of story.
>When you try to do everything it becomes very clear that the game has nothing else to offer outside of the main quest lines.
Not sure if there really has been a game I have enjoyed outside the main quests, it's why I hated WoW.
I thought the settlement building was nice and I think I'll do it some more. The only thing I can think of to add at the end of Fallout is to just have secondary main quests that occur at the end of the first one...(I.e rebuilding the manufacturing or something) what else is there that you can do?
But /v/ is the only fucking place that thinks this way. Fallout 4 is the only Bethesda game to get even some "meh"s but still the overwhelming majority thinks the game is great. Try actually talking to people in person once and a while and you would see what I mean.
This is why, even as masterrace myself, I cant fucking stand PC gaming. People are more interested in the amount of pixels on screen than the game itself, like good games simply cant exist without graphics.
F4 was shit though
I completed X or Y (can't remember what one I have now) and got bored of it.
Caught all legendaries that I can, the red bird legendary was laughable when my pidgeot used mirrior move on his oblvion wing and one time ball caught it.
as for "catching them all" I really cant be arsed with that. havent been into pokemon since I was a kid.
But if all other big budget games have this same level of detail to small things like a bowl of noodles being eaten then the standard is so universally low that this doesn't stick out. A bowl of food looks equally bad in Grand Theft Auto V on PC too.
>There are literally three kinds of quest ['GoTo A', 'Clean A', 'Retrieve A']
Hrm can GoTo A really be considered a quest? If so I think it would be more like:
['GoTo A', 'Clean A', 'Retrieve A', 'Kill A', 'Make A']
That's all the quests you can possibly have in any game.
Yeah, fine. But assassinating President Kimball was way better than going through yet another abandoned factory in order to assassinate a raider boss. A heist in GTA 5 is way better than going through another ghoul lair to pick up some pointless artifact.
But once again the settlement building suffers from the same problem as the rest of the game which is that it's mechanics don't scale well to its size.
Making one settlement at Sanctuary or Spectacle is fine, making the amount of settlements it's implied you should make is a complete repetitive timesync. Certain things like being unable to turn off snapping on walls is just bad game design but things like being unable to retrieve copper from electricals is just a plain and simple timesync.
Most of the settlements have no purpose or character, they can be unlocked with one radial quest and require hours of collecting to protect them against the same couple of threats. It would have been significantly better to have only a handful of larger settlements each with its own dedicated unique questline and characters.
Fortunately it would make a little sense if it is YOUR character doing it, considering how he is one of the only people in the world with a vivid fresh image of pre-nuke Boston.
anyone else thinks piper's face looks like shit? the "animations" for her you could tell bethesda put some minimal effort in made her look even worse, especially when her face distorts
>Plus she demonstrably opens her mouth when putting something in it.
>That's all the quests you can possibly have in any game.
Not really. There's plenty of quests outside this norm in various games and they're fun.
Problem is just that they take some creativity to think up and obviously can't make up every single quest.
As much as it pains me to say this, WoW is a good example of occasional fun quests totally outside the norm, especially the newer expansions. But even vanilla and TBC had a bunch of cool ones.
Video game artist with some experience in the industry here.
There are guys out there good enough to make an extremely convincing bowl of noodles complete with real-time eating of every noodle right down to an empty bowl, with a beautiful npc mouth to boot. No doubt. Some real wizards out there.
But most artists won't have any experience creating anything like that. They'd have to learn it from scratch. Which means ugly noodles. Ugly eating animations. For quite sometime until they get things figured out. For each artist, that will take a different amount of time.
So it boils down to 'how important that eating animation is' vs. 'how much time it will take to implement well'. To top it off, unless the game is food-specific, I don't image there is a food artist, just an environment artist or character artist filling the need for some props. I've never heard of a mouth-specific animator in the game industry either, so a lot of these little details are side-jobs for people with a lot of other things to do.
>garbage lolrandumb writing
Clearly you're the one that doesn't understand the difference between humor and stupidity.
Literally the same quest though.
Aren't heists just like the main quests in Fallout?
President Kimball was just a unique quest rather than randomly generated.
What about 'Last Voyage Of The USS Constitution'?
They want to pad game time out with random generated quests, what they need to do is shunt a bit more focus into quality stand alone quest lines.
>It would have been significantly better to have only a handful of larger settlements each with its own dedicated unique questline and characters.
I would have to agree with you there, but I didn't notice any of those other issues (Although I have probably only spent 4 hours with settlement building and I never ran out of junk) so I can't comment on that.
I honestly found the main quests exhausting however (Probably 35 hours to complete it!).
Just imagine what it could have been.
> You find a child and protect them for a portion of the game. If you choose the brotherhood it turns out that the child is a synth. If you choose the railroad it turns out that the child is danses and they want a hostage.
> You get captured by raiders and have to spend a portion of the game completing trials to escape them. It's implied that raiders made railroad agents fight a deathclaw in their own towerblock arena.
> Preston Garvey gets increasingly belligerent in the Castle once it's liberated. He starts destroying settlements that dissent with his artillery and you have to either persuade him to stop or defeat him.
> Your memory is wiped by the institute and you start to gradually remember the life you had before going underground.
> The crazy bunker brotherhood knight is Danses father. The Brotherhood want you to find and kill him but Danse goes rogue and chases you.
Once you start thinking about what good quests there could have been, you realize how bad the quests are.
Made me keck.
>large as an ocean and shallow as a puddle
That feels like a good critique. There was nothing really exciting for me in the game. I wanted to give it a chance, but everything was handled so poorly. You do have a variety of options to charisma check people and talk them out of some situations, but they aren't ever really huge deals, it doesn't really matter.
What is the point of this animation, the amount of time it takes to actually start hammering(the point of the animation) is comical, it looks like hes drunk and trying to focus on the nail.
All of that is just better writing with some twists.
It's the same TYPE of quests (Maybe add an escort in there).
I agree the quests can be improved, but you will always be pulling from the same types, just adding 'story' to them.
Maybe you should write a mod that changes those things? I would fucking enjoy the institute one, I could imagine you could give it the same feeling as the start of the game to reset the players mind set, maybe even trick the player as well...
There's one in which you get on a wyvern flight and bomb demons and their siege weaponry.
There's a bunch where you solve puzzles.
There's one where you need to jump off a cliff to test your faith.
There's another where you drive a remote-controlled tank in order to spy out some settlement.
Another where you feed a boar until it takes a shit so you can sift through the shit to find a key it ate.
There's a famous one where you literally play plants vs zombies, but that's gimmicky as fuck
There'd be a lot more if I thought about it harder, but these are from the top of my head. You'd have a hard time categorizing most of these.
Bethesda games appeal to the same autismos that spend thousands of hours in Minecraft.
>hey man it's like digital lego you're only limited by your creativity
We're too lazy to make a game so we'll give you the tools and you fantasize.
I agree that each quest consists of single stacked objectives which are all fundamentally the same, in the same way that subatomic particles combine to make elements but I suppose that my main criticism is that there is no intelligence behind any of the quests. Bethesda seem to resent any in-game dialog, philosophical musing or differences of ethical standpoint beyond simple and predictable binaries.
Fallout 4 is do drab because it's almost impossible to become invested in an character in the game with such limited interaction. Fallout 4 has no main characters and no opportunity to become invested in anything. The writing is cheap and lazy.
you guys are crap, this fucking gentleman from this great bethesda game, is having a heat stroke while he works
there is any other game that has something like that? no, bethesda is da best
>Kill X [with Y]
>Puzzle in Game
Jump Off Cliff
Remote Controlled Tank
>GoTo X [For Y Seconds]
>Go To X
>Go To Y
>Game in Game
All quests can be simplified, it's the unique flavor that makes it good.
I should also add that this all seems to stem from Bethesdas inability to let any character truly accept their surroundings. Fallout 4 has no fear, no sense of isolation or desperation. Characters never develop and never experience sadness. If it was deliberate then F4 would be a Kafkan masterpiece but we all know that it isn't.
Now that Bethesda has committed to 100% voice acting and we know they're never going to drop it I don't think autismos will keep them propped up forever. Goes against their "building their own world".
I remember playing LA Noire and thinking "man, facial animations are only going to get better from here on".
Sorry, my bad, it's didn't mean a fixed idle animation loop but stuck between the blending of the hammering animation with whatever he was doing before animation and blending engine is still dynamically generating some sway to the body and head.
At least, that's my guess.
ᴾᵖᵖᵖˢˢˢᵗᵗ ʰᵉʸ ᵏᶦᵈ, ʸᵒᵘ ʷᵃᶰᶰᵃ ᵇᵘʸ ᵃ ᵍᵃᵐᵉ
>Bethesda seem to resent any in-game dialog, philosophical musing or differences of ethical standpoint beyond simple and predictable binaries.
Not that I disagree, but I liked the direction they went with Fallout 4. It's not really binary, you don't have a direct light\dark karma slider (Which I liked they got rid of) and instead different people and groups react (maybe not intelligently, although that may add or remove to the game depending) on your decisions and things you do. At least to me, superficially at least, they did.
E.g. I didn't give the railroad details of the institute and so they started hating me
Yes, I think unique, thought provoking quests are more interesting but I am also able to suspend my disbelief a fair amount. I think maybe you outplayed it's actual 'play time' and then the curtain falls and you become disillusioned or maybe I am just easily fooled.
Haven't bought it, Haven't played it and don't give a shit about it. But for fuck sakes, I don't know what you faggots are expecting. Some ultra hyper-realistic noodle action?
Name one game that has ever done this realistically.
>How the hell is this legal?
Its not, since that post is obviously made up.
So much bullshit
Long working hours is one of the most widespread myths in this industry, in over 10 years working at big publishers i didnt meet it once and i know nobody who did, only happens during going gold and sending for printing( not that much now since you can patch shit post release) or a week or two pre release if something is seriously broken, otherwise its rare for people to work full 8 hours let alone more.
But thats rather obvious, you fuck something up? you have to fix it. Then again we have the term "shippable" when it comes to bugs in QnA, so nobody really gives a shit anymore to stay longer and fix the game.
Pushing back release dates is now a standard, and big gger publishers have 2,3 or sometimes even four different studios working on one title like cod or asscreed to fart it out the door every year.
> I think maybe you outplayed it's actual 'play time' and then the curtain falls and you become disillusioned or maybe I am just easily fooled.
This is true. I kept exploring and upgrading, waiting for the point where I could say that I was invested but It never came.
I think that one of the other problems is that I played F3 and loved it, then I played Mass Effect, Dragon Age, Bioshock and TLOU.
Maybe I set the bar too high for F4 and was disappointed in the nonfulfillment of my own heightened expectations.
Oh you're serious
>drive a remote-controlled tank in order to spy out some settlement.
>>GoTo X [For Y Seconds]
What is it even supposed to represent? What kind of simplification is this?
fallout 4 is my favourite bethesda game but I wont defend its many shortcomings
Why do other people insist on doing it though? Are they just being contrarian for the sake of it?
People really do this? I've played mostly PC all my life and have never cared about graphics all that much. I could deal with 2005 graphics in every game if the gameplay was great and the writing and story wouldnt be complete shit like 99% of games now
A lot of companies now have a general "Paid Time Off" pool from which you use days no matter what they are for (Rather than having them split out for vacation, illness, family illness, or whatever). This person calls them "vacation days" but that is not accurate. The days would be used for vacation, illness or whatever else you need them for. It is perfectly legal and the anons saying it isn't are incorrect.
10 days with no rollover is very low but it is not unheard of.
I was born in 1998
Didn't Fallout 4 get worse scores than their previous products (Fallout 3, Skyrim, etc)? Not to mention TW3 is unanimously GOTY. Well, Bethesda's dlcs sort of tend to have better quality than base games (Shivering Isles, The Pitt, Dragonborn), so we'll see how that goes.
its a meme, I mostly play on PC with some ps3 now and then and never cared about graphics as long as the game had a nice aesthetic to it (even tolerated ps3 RDR on a 1080p display, didn't care much about it but 9 out of 10 consolefags would rip on it for having shit graphics)
in fact sony vs microsoft is mostly about graphics, and the only time they dont care about graphics is when their favourite game isnt delivering
I think that people expect a bit too much from Bethesda, considering what they have delivered in the past.
I went into FO4 expecting something along the lines of Skyrim + FO3, and lo and behold, that's what I got.
Does that mean that I have low standards? It could. But it also means I have more games to enjoy.
Funny you should make this thread about Fallout 4 right now as I have a funny story
. So, this obviously did not happen today. It happened Thursday. My sweet husband and I have been experiencing dead bedroom. Wednesday he surprised me and ate me out for at least 30 minutes and then gave me the best sex I've ever had. In order to show my appreciation I assumed the position Thursday night while he was playing FO4.
Things were going great! I had been servicing him for about an hour, he was telling me how amazing it felt, and how I was the best wife ever! BOOM Out of nowhere I feel a huge slam on the top of my head, warm liquid begins trickling down my face, and I started getting incredibly dizzy. While this is happening I hear him cursing, I hear rapid gun fire, and he basically just pushed me away.
Once he saw my head bleeding he freaked out and took me to the urgent care. Turns out he got surprised by a savage deathclaw, and when he jumped he gave me a slight concussion.
yep, and a lot of reviewers refered to witcher 3 in their fallout 4 review as a standard for bethesda to beat
they are genuinely fucked unless they re-grease a bunch of fingers, if you catch my drift, which they probably did for fo4 but normies were so enamored by witcher 3 (and for good reason) that it would have caused a shitstorm if fo4 went on to win over it
people have expected a good rpg, which bethesda is incapable of delivering. everything they ever made has had ripe shite for writing
I am genuinely glad they removed as much writing as possible for fo4, fo3 is my most hated game of all time because it made me converse with those fucking abominations they called characters too much
Also fo4 is the first bethesda game to have fun gameplay out of the box
I do wish they made good quests again like oblivion but that wont happen, either way, bethesda writing less = good