How would you feel towards a Mega Man Legends game developed by FromSoftware? Think of a modified version of the Souls engine.
As much as I do love Demon's Souls and Dark Souls stop fucking suggesting everything needs Souls combat for fucks sake. This is the reason why Arkham Asylum's garbage combat system is popular
I was under the impression that FROM games thrived primarily in slow melee combat, while Megaman is primarily a fast, ranged combat character. I don't hear people ever mentioning ranged combat in the newest FROM games.
You said developed by FROM Software. As in, FROM developers are put in charge of coding and developing the mechanics. Which, incidentally, includes the combat. Which, also, is the primary draw of the Souls games.
In that sense, the way I'd feel towards a Mega Man Legends game developed by FROM Software, using FROM tech, by FROM developers, is that I fail to see what a company whose bread and butter is having pretty enjoyable melee combat would have to offer to a game that does not utilize melee combat to any meaningful extent.
Not anymore than if it were made by the people behind Dragon's Dogma, or Castlevania Lords of Shadow, or Stanley Parable, or Myst, or Serious Sam.
Yes, the engine would work. But I wouldn't trust From to get the actual gameplay right. This needs someone like Platinum, Capcom or any dev known for good responsive fast paced combat. So basically, not From.
But Bloodborne's combat was pretty fast paced and responsive. Instead of the combat, which isn't exactly MML's focus, I was thinking more of how Souls games has free running, free camera, huge world to explore, etc.
From Software is a garbage developer and they should leave their own franchises alone.
Thinking that they should make buggy unoptimized shit entries in proper series like Megaman is complete insanity.
>huge world to explore
You should've said that first instead of making everyone go on about combat.
This is something that's been done well in games for a long time anyway, and by many different devs. Though it would be just as successful to get Nintendo or Retro to do it that's what you're looking for.
No, you fucking faggot. We get it, From developed a couple of good games in their time. Does not mean that they should handle the development of every fucking game to exist. Yeah, let's remove any kind of comprehensible story, remove the memorable music, add a shitty combat system, and have some pretentious faux-victorian cocksmith who read a bunch of lovecraft and poe talk about MUH DEATH, MUH SOUL, and MUH DARKNESS, MUH EDGE. Fuck out of here, bitch ass.
If you have no special weapons equipped, you can kick stuff. It is more so used to kick cans and pigs than enemies.
There is a beam sabre weapon you can get, but once upgraded it shoots beam slice thingies.
That would never happen. All their games are serious and dreary.
Souls is literally Castlevania or Metroid with Monster Hunter inspired combat. There were probably methodical action games with slow animations before Mon Hun, but I can't think of any.
I love it, but it's not as unique as people like to think. It just merges those elements perfectly.
Why not the people behind dead rising? Wasn't that game originally supposed to be a MML game?
>tfw we will never get a MML game with tons of interactive items that we can use and throw at enemies.
Either way, neither description would benefit Megaman Legends. The game isn't about melee combat, nor is slow methodical animations something it could use, nevermind that it isn't a metroidvania.
Surprising as in "not all the villains are hilarious punchlines": yes. But people are really overplaying the minor thematic nature 2 of the dungeons had. Sure there's a villain that appears at the end of both games and they want to commit genocide; but they don't do it.
At its worst Mega Man Legends is depressing, but only if you truly, passionately care about Roll Casket to feel when the world won't stop shitting on her. Or if you stop playing 30 minutes from the end of MML2 in the middle of a cutscene and completely miss that the message of the game is that humanity, and the human experience transcends specific sequences of DNA.
It's an interesting point to note that, when you look at the context of all the subseries released, how they start and how they end, the only one that has any reference of actual peace for humanity is Legends, 9000 or so years into the future, and whose beginning point is literally
having the last human die off, unhappy and lonely except for his robot attendants, with all of humanity gone except for DNA samples preserved in Elysium's systems.
And to think that all of this only happen because at one point, in the distant past, one men wanted to help mankind and make a better world.
To be fair; it actually happened because Capcom were only able to watch the first half of Turn A Gundam before releasing the game, and they didn't know how they were going to resolve the Moonrace's supremacy.
Dr. Light didn't doom humanity by any means. He certainly set the course of history, but if he hadn't, someone else in his era very likely would have. Can't halt those gears of progress. It does make me wonder what could have happened differently to change that ending though.
>could have happened differently to change that ending though.
This is controversial, but I'll say it.
Not creating X.
No X, no Dr. Cain unearthing the broken down ruins of Light Labs, and thus no Reploids. No Reploids, no faulty Suffering Circuit. No faulty Suffering Circuit, no Zero Virus infecting Sigma, mutating, and instantly having unrestricted access to every electronic system bar the original X and Zero itself for the next century or so.
Sure, Zero wakes up as a psychopathic killer robot, perhaps razes down a city or two, but he's ultimately brought down by one way or another, probably involving nuclear bombardment of whatever general area he's in.
That, or maybe make Dr. Cain more weary of replicating the Suffering Circuit so hastily.
This "it's all Dr Light's Fault" shit is really old and in this scenario is utterly the most narrow visioned interpretation of events possible.
As a result of the advancement of technology the human race became clinically immortal. THAT'S Dr Light's fault if anything.
There was no villain to rise up and exploit the technology this time, there were no mistakes made with it that lead to disaster that we know of. He can't be held responsible for the human race just deciding one day to stop living.
If Wily had a different endgame that was planned for Zero than we were allowed to see, X being invented may have been needed.
We are clued that Wily is still alive and manipulating events in X5. If he really was, then bad shit could have been in store. Also, I fail to believe Wily's ultimate plan was just a psycho kill-bot. Zero had to have been created with more purpose than "Rampage around after I'm dead. That should learn those lousy future people."
>I'm not fond of that Zero/ZX look.
>the altered Zero design in the Zero games
>Capcom lost the chance of a lifetime in, comes Zero 3, having the Omega armor crack open and have the original Zero body, or something far more similar to it, coming from inside it.
That would make the "You are not actually Zero" reveal far more impactful. Everyone had already bought the "oh no, it's just a matter of design, GBA limitations, you see" explanation, and then come endgame you pull THAT off? It'd be glorious.
>Souls and Platinum fags in the same thread
Neither if them would make a decent Legends game. They're too extreme in what they specialize and Mega Man needs a nice balance of combat, exploration and platforming.
>Think of a modified version of the Souls engine.
The engine's not built to handle that sort of gameplay, so it'd have to be heavily modified. There's no reason why From should be making the game, that being the case. There are plenty of other companies whose engines could be modified to a similar degree, so From doesn't have any particular advantage.
I'd rather see it internally developed anyways.
I'm still confused about the canonical nature of the Zero virus because it seems like every time Capcom talks about it; they want to retcon the last thing they published or said about it. As of the Zero Collection Timeline it states it was "accidentally released" seeming to imply it was designed to be released sometime in some other way.
But leaving all that aside what we see empirically of "Virus Zero" or "Maverick Zero" or "Awakened Zero" or whatever the glowy Zero's name is would destroy the world on his own. He gets stronger the longer he fights, and if you wait all of like 8 minutes ingame he gets strong enough to Oneshot X. Then later He survived re-entry on a 400 ton space station. We don't have a nuke that powerful. And again this is all a matter of a few minutes or hours at most since X5 is on that mission clock.
Ultimately, from what we know of Wily, his entire motivation, including the constant take over the world schemes, boil down to one thing: Prove himself a superior roboticist to Dr. Light. I really doubt the original Wily is actually alive in X5; it's far more likely that it's actually a piece of his personality that somehow was inprinted into the Zero Virus code, the same way Dr. Light is apparently inprinted upon his Capsules. And that's the reason said avatar of Wily presumably helps Sigma, because as Sigma himself puts it, he hates X, as an extension of Light's work, almost as much as Sigma does.
I guess in the end we will never know what Zero's purpose was actually supposed to be. Could very well be that he was awoken prematurely, or was never supposed to awaken at all. Either way, considering Wily still had SOME scruples, "Kill Literally Everything" doesn't seem like Wily's MO and it's pretty safe to assume that the Virus wasn't working as intended.
The more we talk about Megaman, the more I come back to the conclusion that I want more X. I don't know if a reboot or a continuation would be best. It's just one of the most interesting eras, even if a few of the games were pretty big blunders.
Maybe they could make a Maverick Hunter 2 and branch the storyline to make it less shitty and contrived.
That's because Capcom wants to reboot Megaman lore and, were it not for the series being dead, would have erased all mentions of the old lore already, and substituted it for a far worse one. The X game on the PSP attests to that, they changed the perfectly good and well-done "X needs to spend a long period of time undergoing extensive AI testing to ensure his stability" explanation for some half-assed "THE WORLD IS NOT READY FOR YOU" nonsense that a dying Light gives when asked by a barely conscious X.
"Accidentaly released" could also imply that the virus simply was never meant to BE released, and had some other purpose. The way the virus seems to warp and supercharge electronics seems to imply that it could simply be some sort of internal engineering system for the capsule, one that would constantly work upon and improve the Zero design as the years went on, like the yolk of an egg. Seems awfully competent for just that, but hey, the Weapon Copy System was a lab tool.
is that the original artwork of the discarded redone design?
Or rather they don't really care about the storyline as much as anybody playing the games do and they just throw shit at the wall at random whenever they need something for a game.
I don't think Capcom is fully to blame. It's the fact that the writers of the old games didn't have a lot of time, or possibly caring, to make the plots make sense. It was just a string of excuses to get 8 robots together and Sigma to return.
No that's fanart. This is the closest we got.
I'm actually not quite sure, could as well be just fanart
Either way I really like it, it's far closer to the original design while also keeping the aesthetics of the Zero series
That is probably the case, but there are so many little details that line up or little snippets of lore that actually genuinely sound like good writing that it makes for a surprisingly interesting universe to talk about.
How should Capcom approach Megaman at this point?
Continue any of the existing series? Megaman 11, X9, ZX3? Create a fresh branch? A reboot?
This is kind of what sparked the thought.
Any hopes for the cartoon? Personally, anything other than faithfulness to the original story is probably going to upset me.
They already rebooted X with the Maverick Hunter game, and I would give an arm and a leg for it to be rendered non-canon.
Stick to the existing lore. It is good. It has plenty of empty spaces to be filled, and each subseries exists mostly independently. What purpose would be there to a rebot?
I love the Souls series but I'm not sure if it would work. Ranged combat is one of the weaker parts of those games. Megaman is also generally very fast paced where Souls are a bit slower and feel heavier.
I don't know how I'd like to see a new Legends game developed. It's a bit of a weird animal.
At least it gave us playable Vile. I haven't played it, but Vile's gameplay looked pretty neato.
>yfw the last recent mega man title came out 6 years ago
>instead of reviving stuff like battle network for the 3DS they do shitty HD collections
I just want the long overdue new mega man 3ds title.
Anon for the record i feel that's the fastest way to get a hard on.
On the other side of this I'm releasing a debug rom of megaman 64 (yes sadly the n64 port) around 1:30 PST. You'll be seeing it passed around soon.
its MM64's 15th birthday today
>A (blank) game should be made by From Software.
>A (blank) game should be made by Platinum.
Can we please, please stop with this?
Wayforward seems underfunded and half their games are kind of chintzy. You could choose a worse studio, but I don't think they're optimal.
>On the other side of this I'm releasing a debug rom of megaman 64 (yes sadly the n64 port) around 1:30 PST.
any interesting goodies in it that you can name off the top of your head? Like cut weapons or game mechanics?
That's because they ARE underfunded and have to make do with small resources they have, but there's real talent shining through there.
I mean, if companies these days can't shuffle together enough money for a simple 2D platformer game (and people love those), what's happening to us?
Joe Kelly is front running the show so there is some hope. What you have to worry about is if they're making a 2D show or 3D. 3D still looks cheap as hell. Man of Action doesn't do any actual animation.
All the more reason we need a studio that is notorious for doing a lot with only a little. If Megaman was outsourced, I don't think Capcom would give them a huge budget.
>what's happening to us?
Industry crash soon.
Y'see I know opinions are divided on this. That's why I hope it's new so they can do what every franchise has done in the wake of Mega Man take a bunch of common traits they like, that they can work with; then do what they think would be best with them making something new.
If they do an adaptation?
-I can't sit through 3 seasons of retreads on the Archie Comics. So shy of an origin story; I'd like to have them spin off in their own way if they do undertake the Classic series.
-For X? I think Man of Action has shown they can handle crazy shit on the design side with Generator Rex and Ben 10. So I'm not opposed to them taking on the other series where they have to make Animal-Robot-Warrior hybrids. But the weakest part here -as this thread goes over- is that they need to punch up the plot and definitely need to rework Sigma into a better character or do away with him. The latter I'd prefer but again controversy.
-Legends fans will be up in arms that the only tie-in they ever got were some chinese licensed mangas and inserts in Japanese only game guides. So I've seen plenty saying "they're due". But I don't think even if Capcom would let them; that there can be a faithful adaptation of Legends because it's a game about exploring a mysterious world, and at some point to make content they have to just make shit up. And... well... how's that different than making their own series after the 12 episodes it takes to recap the games?
-Zero felt pretty complete unto itself as a narrative, and I just don't think we're going to get an adaptation that doesn't star the title character.
-Battle Network had its own show and it's the most successful Mega Man show out of like 3. I don't think they're going back to this well, even if Viz isn't cockblocking.
-Conversely since Star Force fell on its face: and is the most recent failure I don't think they're going to back to that either.
They just don't do anything. They vanished.
Regardless, a mediocre Treasure game is 10x more enjoyable than the best Wayforward can put together. They're lacking talent on the actual design department.
Let's be fair, Archie had a ton of padding. A cartoon wouldn't follow that pace.
There's also the possibility of a Megamix style retelling that kind of jumbles up the tales and gives us new interesting stories at the same time as reintroducing the old robot masters and giving them personalities. And from what I read, they still never did anything as weird as "Lion Men."
>MegaMan is a ton of fun. We're having a blast working on him!
>We're trying to create a show that incorporates the best bits of the franchises many incarnations - and we have 30 years of stuff to choose from! I can say that, again, it's going to be a show that we would want to see as fans, kids and adults. It's exciting, funny and adds some new elements to the mythology as well as playing with the great toys already on the table.
>We've gotten exceptional support from Capcom and our partners at Dentsu, and I think we're on to a very fun show.
Yeah I'm going to come out of the closet here and say it: I hate Omega. It's every hackney cliche that Mega Man ever used all rolled up and spat out on the plate.
Let's start at the bottom here: this is wrapped up in "Zero has amnesia" and it seems this is the closest to a payoff that the plot ever had, since Zero telling Copy X "X wasn't naive" was a fucking lie.
I hate him being retconned into existence as "The real enemy from the Elf War" despite its name clearly indicating the Dark Elf was the centerpiece of it.
I hate his introduction mandates the world's reaction to beating it the first time was "Let's put the doomsday weapon which successfully killed 99.9999999999% of the planet out of sight and out of mind, yeah give it our only space ship".
All that's just to get to "An Ancient Evil Awakens" which even the Mega Man franchise hadn't been stupid enough to do more than twice before.
I hate the evil clone angle every time it comes up. But they double down on it and go with "No it's not your Evil Clone it's your TRUE SELF!!".
Oh and nevermind that Weil built a massive Fulgore suit for him; that only was to limit his power.
I hate that they decided to make his ONLY GODDAMN LINE "I am the Messiah"
I hate we're treated to the fact Omega was the force corrupting the Mother Elf as a further villain hijack.
Then because they were so fucking proud of themselves for delivering this festering pile; they decided to bring Omega back in ZX.
This is all just Omega; not the nonsense plot about Wiel that demands the multidimensional villains that had showcased in Zero 1 and Zero 2 had to sit around with their thumbs up their asses doing what they knew would lead to the end of the world because "they were told to by an obvious fake".
The Archie comics in general were trash and it's no wonder they never picked up in sales. They were just bad adaptions that did nothing good or interesting.
Megamix will always be the superior print medium adaption of Mega Man.
>The Archie comics in general were trash
I wouldn't go that far. Archie had some good ideas of how to mend the game plots together. They also had some creative spins. The pacing was pretty bad though, and no fight lasted more than one page. They weren't suited to writing a comic about Megaman where the boss showdowns are the big draw.
Right now I'm picturing some kind of variety show like Animaniacs with bits from all the sub-series. I can't imagine if that prospect is incredible or just daunting.
I can only hope. Sure Archie had some padding and original issues and adapted some out of the way games. But showcasing 8 fights in 3 issues of 29 pages is actually a very fast pace for a straight game adaptation. Unless they do a lot of multiple robots vs Mega Man fights a show's not going to see Mega Man tear through 3 an episode.
That said; I don't want them to. I don't want to see plotless take over of 9 different power plants in 9 episodes. And I'd vastly prefer something more akin to action heavy episodes of Mega Man The Animated Series as far as Pacing goes... because Mega Man getting bathed by a french maid robot is not the kind of thing that's going to grab an audience.
>Mega Man getting bathed by a french maid robot is not the kind of thing that's going to grab an audience.
It would grab a KIND of audience.
There's no way they'd get off the ground transitioning between 7 minute shorts where the principle named character changes.
Not unless they make a gag of Mega Man being an actor then sometimes forgetting to change helmets out between sets when he transitions from cyberspace to the real world circa 21XX
It's how Warner Bros used to make cartoons.
I don't believe they'd actually do that in this day and age, mind you.