>play Dark Crusade campaign
>filled with an uncontrollable urge to cover every inch of the map in buildings
>every level takes 2+ hours
When playing as Chaos it also arouses me.
Doesn't work vs Orks, buildings can eventually kill even the Necron Lord, assuming you're playing on Hard which, hilariously enough, only removes any HP boosts/penalties from you and your enemies.
>not playing the best race
Go eldar or go home
>>not playing the best race
But I do play Tau!
>muh greater good
How does it feel being a filthy xeno?
Gundams are huge, ugly and too humanoid. Crisis suits hit the sweet spot for me.
I don't like how the new Tau suits look, they're too sleek.Also, Hammerheads are cool too and so are Fire Warriors.
Feels good, man.
>Now Anon, it says here that you refused give up your flesh and undergo biotransference into an immortal necrodermis body. Care to explain this?
What a swell guy he is! I'm sure I won't regret leaving my frail flesh behind. Finally we'll be able to take revenge on the Old Ones for, uh, not being born on the shittiest planet in the Universe! Those damn faggots and their healthy lives!
THE GROUND TREMBLES WITH EVERY STEP
man I fucking loved soloing entire maps with the demon prince
Being a dick Necron was so fun
>teleport around with Necron Lord
>at enemy's base
>deploy all the Flayed Ones
>kill a few building
>escape with Necron Lord once I see the guy coming it to defend
>wait for him to leave
>teleport back in
then you obviously haven't felt how good it is to be ready to unleash 7 barrels of hell. truly, the BEHNBLEDE superheavy tank is the supreme king of the battlefield.
in all seriousness though. the best feeling on DOW 1 was when you were guardsmen, and you were so outgunned and outmanoeuvred, but then you manage to make a baneblade, but its stuck near your infantry producing place, so you blow it to smithereens, then roll that baby into chaos base and 5 shot their HQ
THEY HEAR THEIR DOOM APPROACHING
>attack enemy stronghold
>enemy gets a long ass speech and some flashy war assembly
>battle starts with enemy covering 3/4 of the map
>your stronghold gets attacked
>you just start with you HQ and some builders
>enemy units just attack move straight to your base
also there was that retarded ass quest where you start with loads of units but no buildings because "supplies are hard to deliver to the map because the road is bullshitty" when most buildings are either warped into existence or just dropped from the sky anyway.
Then in the Necron stronghold apparently your building droppers can penetrate through the caves no problem.
mah nigga Tau are my shit 2bh familia
For the Greater Good!
Also these have no resemblance to Gundam besides being metal and humanoid
If DoW3 comes out and hasn't gone back to the system in DoW1 and have a map conquest like DC then its going to flop
I was playing Tau and I ignored the Eldar because I was busy attacking Orks, Chaos and Necrons and I figured since the others have those OP strongholds I would also have an OP stronghold especially since my base also has a 10 defense.
That mission where you can't make any buildings is absolutely bullshit when playing as Chaos on hard. You're given such a pathetic set of troops and it's especially bad compared to some of the other factions. I don't think it's actually possible to beat Hyperion Peaks on hard with Chaos.
That mission is a bitch, you really need to rush and squash at least one Ork base, or they'll start churning the troops faster than you can deal with them. Doesn't help that Chaos Preds are shit vs. tech without the upgrade - which you can't research since you have no base.
This mission is fun as IG though, because you get TWO BANEBLADES
THAT'S TWENTY TWO BARRELS OF HELL
I also enjoyed it as Tau, Hammerheads shoot any tech before it even comes into firing range (except for looted Lemans, those have huge range) and Skyrays tear up infantry.
>the novelization of that game
>lowly Shas'la fought a squad of Raptors and killed one of them by being a slimy fuck and sliding between the marine's legs while the other marines are firing at him
>kept his helmet on even when a unexploded bolt shell is embedded into it
>was covered in so much blood and guts that the Chaos marines hesitate to shoot him thinking he was also with Chaos
>insulted the Emperor right infront of an Ultramarine Captain
>kept trying to banter with said Ultramarine
>killed his way to the top of a corrupted Imperial Titan
promoted to Shas'O Kais in Dark Crusade
The Fire Caste serves with pride!
>build everything from a single building
>everything builds slow as fuck
>units start slow as fuck
>reliant on generators
Shut them down in the beginning and they can't do shit to you. They were OP in SP though, especially before the Resurrection Orb nerf.
>build a limit of warriors
>lose all of them
>get almost twice more squads
>your Infantry cap is like 35 out of 20
I played the exact same way, the moment a province of mine got attacked they got shitfucked by 3-4 bases instantly dumping the strongest units at them.
It was especially great with orkz, when you could get the free boyz and just rally point queue them forever. Finally felt orky enough.
Was a shame that past 3 or 4 bases they would stop saving your buildings.
does anyone have that screenshot that describes how the kroots do asshole stuff to the tau for shits and giggles
the one where they do shit like standing next to a tau water caste diplomat then they'll turn up their rancid odors so the tau would smell them and almost puke but he would hold it in, stand still and just smile at them because he doesn't want to be disrespectful
>soulstorm has more active players than DoW2 on steam
It's possible, you can and should cheese this by jumping your BThirster into one base and dumping everything else into the second. BT focuses the big buildings first and absolutely nothing else, even if he dies afterwards, it's not a problem as your combined force should clear out the second settlement, leaving the Orks with only one production area. If you can't keep your Defilers alive, just set them to ranged, they have decent artillery damage.
It's not a bad idea to capture the critical location in the middle of the valley for extra vision and leaving anyone unfit for building/vehicle bashing there to keep the enemy busy. All that matters is destroying the means of production.
Still, if you fuck up and don't do this quickly, you will get swarmed by Trukks/Killa Kanz and Sluggas all day. Having a pimped out Honour Guard and Eliphas helps (just skip the Daemon Prince "upgrade" as it's a downgrade in almost any aspect, in some cases even including health as some races are better at fighting Daemon type armour). I honestly think this is the most fun extra mission and having Orks keep it by default was a stroke of brilliance as it's extremely fluffy.
I will never unhear this.
Off topic, I miss when 40k threads were fun. Like that time everyone spoke like Orkz
Oh and keep an eye out on your builders and your available power. Requisition can be acquired from captured points but energy is very finite and can/will run out if you reinforce your elite squads too much or if you repair your vehicles a lot.
>play imperial guard
>have to make lines of defense across choke points and gradually push the enemy into a corner moving forward little by little
>lines of defense are held entirely by lines of heavy gunner squads, turrets and artillery
>for some fucking reason the enemy team always seems to be able to constantly spawn their strongest units
>each game takes hours
Fuck it, installing.
>spend hours pushing enemy into a corner
>take out their base
>the game doesnt end
I remember seeing some pro guy post his replays in relic forums, he went 22-0 as Necrons in DC1.2.
Good times, pity DoW2 turned out the way it did. Here's hoping DoW3 will take the best out of both games and resemble Total War in the least. I'd kill for it to be like DC/SS but I know that's not possible.
waiting here is but a phaAaAaAse of our existence
Warhammer 40k: Chaos Marine when?
With this for maximum edge.
The wanderers have returned. We seek the adventure that only war can bring.
All this grim dark goofy, edgy shit to choose from and you choose the only race that are proper faggots.
Eldar are neat, but theyre so boring compared to the universe they inhabit.
We have mastered the art of destruction. We are doom incarnate.
The troupe is ready, the stage is set.
They shall see their futures laid bare, and terrible!
>>take out their base
>>the game doesnt end
I don't need a reminder of the bullshit that was Eldar webways. A game that should have lasted half an hour took 3 fucking hours to finish.
There's the Inquisition series, Ravenor and Eisenhorn. There's the Word Bearer, Night Lord, and Iron Warrior books, unless you meant you don't want anything to do with any of the space marines. I think there was a series involving a mechanicus explorator fleet, but I haven't read it yet so I can't say whether it's any good or not. Titanicus if you want a glimpse into the titan legions. Aside from a couple of HH books that don't focus on the legions, that's all I can think of off the top of my head.
>enemy team is all friends with similar names
>host says: "No eldar, eldar are fucking OP"
>host picks eldar
>flayed one rush his ass
>he is completely unprepared while teching up
>takes ages for his neighbor to get to him to help him out
>kill most of his base
>with 1 of them so far behind, me and my two random allies steamroll them
>he bitches and whines the entire rest of the game
Only the Eldar may unwind the tangled skein of fate.
The Craftworld is our home, and we are her guardians!
They don't even look like gundams, desu.
Absolutely. DoW 2 might not have been the best, but at least it brought Noise Marines back into relevance as DJs.
I still prefer the old rock and roll look though
BEHOLD, THE FIERY DESTROYER OF WORLDS!
I bought DoW2 in the Steam sale recently, as at the time of release my PC was too weak to play it and I never got around to improving it until I got a new laptop. It's alright, I see why some people hate it and some people love it. I think it's a lot less 'casual' in the sense that you're always doing something and it's a lot more stressful. You'd get moments like that in DoW1 but it wasn't constant all the way through the match.
Here's hoping that DoW3 does happen.Even if it was just the DoW2 engine with fuckhuge armies and actual open maps again I'd be happy. Larger scale engagements would be fucking mint.
DoW3 might happen though, they recently released DLC for 1 and 2 that included the extra gore and gore animation DLC didn't they? Plus Relic are owned by Sega now and Sega have the rights to Warhammer Fantasy RTS games with Creative Assembly making those, so Games Workshop renewing Relic's license with Sega isn't at all far fetched.
The host is assembled, and we fully commit ourselves to the battle.
i dont know how eldar are boring at all. the concept behind the different aspects and their mythology is fucking rad.
ive also only recently started hearing people calling them boring.
It's pretty fun for what it is. Like some anons told me once, it's more of an ARPG combined with a tactical squad game
I think DoW3 should be a combination of both Dow1 and 2. The way the SMs worked in DoW2 was perfect, small squads that drop in tactical positions to take out entire armies by themselves. Gunning down large mobs of orks never felt so good. But at the same time keep the other factions that need huge armies and actual production the same as in the first game
Being Aspect Warriors is one of the ways the Eldar spend their free time, as free time is all they have.
The Eldar live in pretty much post scarcity society, where individuals are free to live their lives how they see fit, within the confines of the path system of course.
For an Eldar, being an Aspect Warrior is like a "professional" hobby that they are super serious about. It also allows them to channel the destructive, and violent urges all eldar have, in a controlled, and useful way.
The Guardians on the other hand, are Eldar who take up arms when needed, despite their main thing being something else, like baking for example, at the moment.
Compared to everything else they are very generic sci fi. Even Space Marines get a pass because theyre a bunch of mad zealots, its a quirk. Their mythology is neat, all the mythologies are neat, but the Eldar themselves are very vanilla, the Tau are easily the most lame of all the races though, their saving grace is their neat armour designs.
Space Marine multiplayer was fantastic though.
Also, it actually has more stuff in it than Spesh Muhreen multiplayer had already.
Jankiness and graphix will probably get fixed in time, as the game is still in early development.
I am pretty happy if we get a Spesh Muhreen multiplayer with bigger maps, more people, vehicles, along with Eldar and the Orks desu.
pretty sure that's a very early alpha or something like that
Still won't be able to replace my urge for DoW 3
>Compared to everything else they are very generic sci fi
How in the fuck are the Eldar generic? Their aesthetic style is pretty damn unique, as is their fluff.
40k wouldn't work well with total war gameplay. Total war battles are centered around blocks of soldiers and so on. So it's probably not going to happen. Wargame or world in conflict 40k would be neat as fuck though.
Wanna defile my prude craftworld holes?
I-I just feel sorry for you lesser races is all!
Fluffwise, the Eldar look creepy and inhuman m8.
That sort of "art" disgusts me.
DoW 2 had absolutely fantastic voice acting.
Probably the best in the whole RTS genre.
>dat Warloc voice.
Wanna defile my prude craftworld holes?
I-I just feel sorry for you lesser races is all!
>implying that anyone besides some degenerate Dark Eldar would lower themselves to basically beastiality,.
ALL WHO LOVE LIFE, FEAR THE REAPER!
Same here, assuming that the Eldar get included properly.
I wanna roll in with da spesh wizards.
its just a joke, brother
I would never debase myself and mate with a filthy Human...haha..ha
Why does working a life-time to perfect sex, drugs, and rock & roll create a chaos god.
But not working a life-time to create the perfect cuckoo clock or whatever?
All this concentrated boredom should spawn the chaos god of boring.
Leatherman. It's been too long, friend.
Haha, i could kill you all humans any time I wanted! But I feel so bad for you so I'll just let you...um...cum in all my holes at once.
Because an entire race of highly psychic beings did that for... hundreds of years? Thousands? I don't remember exactly, but 40k loves its ridiculously big numbers, so I'll go with thousands.
Reapers were my favorite Eldar unit in DoW. Build a couple of squads of these with a scout squad for support, and they rip through everything.
Lasst die Hexe nicht leben!
Agreed on all counts there. Only issue I see would be balancing fuckhuge armies and smaller elite armies. It'd be neat to see some of the stuff GW has done with the tabletop game in DoW, like the Imperial Knights. They're halfway between a Dreadnought and a Titan and a full army is only like 6 units on average.
German fits some of the factions so well.
The Dark Eldar sound freaking sick in German.https://www.youtube.com/watch?v=zSBj21e0C8s
Jesus fucking christ I feel the urge to purge and i dont even understand whats being said
The Eldar are ellenic egypt in space.
The T'au are battletech with smurfs inside, their Titan even resembles a destroid from Macross, which was the main inspiration for battletech.
>We rise in number. We blot out the sun.
Dawn of War 2 really let me down on that count. I don't know why they stopped letting that guy do all generic Space Marine related voice lines.
He still did the loyalists, I think. But I barely remember.
For some reason Dawn of War 2 seemed to have worse German voice acting all around so I switched to English pretty early on.
The Dark Eldar are actually pretty friggin numerous. They outnumber their Craftworld kin with ease, as their population isn't limited by the amount of soulstones available, nor do they shy away from shit like speed growing embryos into adulthood, like the CWE do.
So when the Dark Eldar invade a world, they can indeed, blot out the sun. Though, they usually invade during the dark of the night.
I hope that DoW 3 will have the Deldar in it.
The aesthetic reboot they got is fucking fantastic. The Deldar models are easily among the best ones GW has ever made.
Tzeentch and Nurgle are top tier and should be PC and PS4. Khorne is alright and should be Xbone, and Slaanesh goes with Wii U because most people who buy them are fucking degenerates.
>You never play again with your 3 friends in that gay winter map where bases were right next each other and have standstill that lasts 2 hours and ends with someone giving up ;_;
>I take orks cause I love orcs
>buddy takes IG
>ha, this is gonna be ez
>tfw im on the receiving end of nonstop artillery I cant even see the entire match any time I harass his guys
>rips open the wound
Why did you do this? Why did someone have to remind me?
Im going to lay in bed and turn on the OST until I cry to sleep
The first DoW games had the best animations in RTS ever. They were light and optimized as hell I have no idea why they weren't more popular.
DoW 2 was shit with its no base building tactics crap. I don't care if it was closer to the tabletop. I want to play RTS not tabletop.
Not when he pops it in the middle of an engagement when your armies clash, especially if he drops FO's on your back. Not to mention the passive slow of Chronosphere or whatever that artifact was called.
>Not to mention the passive slow of Chronosphere or whatever that artifact was called.
I don't remember, but isn't that a late-game one? You should probably have armour by that point, and lategame guards are actually pretty tanky for a 15 req unit.
>what are some other great quotes in the dawn of war series?
"Millenias pass, but ork slaying remains an unchanging pleasure."
- Steve "Steve Blum" Blum
>"Greater Good" is bullshit
As expected from a Gue'la.
>has the best campaign in the entire series
Have i been baited?
>ABANDON REASON, KNOW ONLY WAR
>YOU ARE MY SHIELD, REJOICE IN YOUR DEATH
>STAY MY HAND AGAIN, AND YOU MAY LOSE YOURS
>YOU THINK YOU KNOW THE WARP, LIBRARIAN?
>EVEN DEAD, YOU CANNOT SEE THE TRUTH
It lets you back off from an engagement or capitalize on an enemy mistake, like overextending and chasing too far. The amount of hurt depends on your current army state and placement.
>Play through DoW2 campaign
>didn't like it at first, grew on me as the campaign progressed and I got to rip through tyranid hordes
>start chaos rising
>HOLY SHIT THIS FUCKER IS AWESOME
>suddenly notice something
>sometimes squads randomly get stuck and won't respond at all
>Houston we have a problem
>Squad stuck for an entire mission because of a retarded bug that never got fixed
>have been stuck in mission 3 for the last 5 days because of this
>those fucking shouts
>Dark Crusade gets a Sororitas mod
>it's fucking incredible
>Soul Storm comes out
>Sororitas are lazily made and garbage
>Maybe you should try actually playing the game
Yes, my mistake, I really should try giving it a go sometime.
DoWII is RTT, not RTS
No, I'm serious. Brainwashing entire populations in the name of an ideology which may or may not be the Ethereal's actual endgame is a pretty evil act.
Honestly, Orks are probably the closest faction to "good," funnily enough. No ideologues, just fight. Cuz fight is fun, ya grot.
>shit crusade gets a Sororitas mod
>its shit, buggy and poorly implemented, with models that look like blow up sexdolls
>Soulstorm comes out
>Sororitas are an amazing race and the most fun to play in the whole game and the models look like they fit in with the other races
>3 v 3 Winter Assault as Eldar
>2 people leave from my team
>1 leaves from enemy team
>2 enemies go like: "it's ok, we'll let you build up for 15 minutes"
>take ressources for 3 people
>times runs out
>attack them with maxed army
>keep spamming fire prisms and warp spiders with my infinite ressources
>"no, gives us some time"
One of them maxed on Wraithlords for some reason. I will never know what he was thinking.
That 30 support cap on Eldar was fucking ridiculous though.
Humans have a twisted sense of "good"
Reminds of that video where the chimp rips an animals organs out of its back while it beats the living shit out of it
What, you wouldn't fuck someone's brain if you had the chance?
>Winter Assault "meh"
>Chaos Rising bad
>implying vanilla DoW2 campaign isn't GOAT
Actually, I forgot about Farsight, So you're right there. Sorry, senpai. Though I still stand my ground on the Orks when discussing races as a whole.
Nah, nigga. You don't understand. You're thinking about things in 21st century mindset. In 40k, the real evils are the ideologies leading the races to go to war. Orks do it for fun and are just living life for themselves.
Read up on your dictionary and genre definitions, mate. DoWII is focused on smaller squad management along with heavily micromanaging units and their abilities with no focus on basebuilding, i.e. tactics. DoW1 is focused on a larger scale, managing basebuilding together with producing troops and managing every aspect of the war effort, from telling the builders where to go to entrenching key positions or listening posts.
Please don't link Indrid's casts at me, either. I know who he is. I've been featured in his casts already and play with him regularly.
>SoB, Spess Muhreens and IG are all technically on the same side
>all fight each other in Soutstorm
I BRING SALVATION THROUGH ANNIHILATION!
There is nothing to manage in DoW 1's basebuilding. It has easily one of the worst, and most simplistic basebuilding systems in the genre par shit like Grey Goo, and there is absolutely zero reason to ever build anything besides listening posts outside of your starting area, unless you happen to be Eldar, in which case you also have Webway gates.
>What are some other great quotes in the dawn of war series?
>DoW1 is as much of microing and squad management as DoW2 is.
Micro and squad management in DoW1 matter, yes, but it's much less in-depth than it is in DoW2. Proper line of sight and shotblocking doesn't even exist in DoW1
>he thinks base building matters in DoW1
Of course it does, the order in which you build buildings decides available troops and upgrades and may delay your transition into further tiers.
You see, when you have a society that literally invades and kills entire planets' populations "for fun" and "because you thought it was a cool thing to do", your society is pretty evil by most subjective standards (as good and evil are not objective qualities). Tau official ideology is the most humane one in the 40k world (as they offer everyone a chance, unlike, say, humans, who literally are willing to exterminate all the Xenos regardless of their actual danger), and everything beyond that is just intentionally ambiguous fluff.
I mean FFS, human members of Tau Empire are literally allowed to worship Emperor. What else do you pale-faces need?
>mfw in Soulstorm they 'fixed' this
Use to do it as Tau and loved it. I imagined I was settling the planet, human, Tau, Kroot, and Vespid alike
I've been trying to find a mod for Soul Storm that adds codex units but doesn't break the campaign like every single one seems to do. I just want to have IG units for Space Marines and Tau. I want to use Tau's human auxiliaries.
No idea why this wasn't in the base game.
Skitarius and Tech Priest are both excellent.
Just your imagination Commissar.
Finally figured out the tranny part, It's because his slit is a straight line, right?
There's something really rotten about the Emperor. Oh wait, it's the smell. Get it, 'cause he's a rotting corpse on a life support? Fucking Gue'la. At least Ethereals can walk and talk.
Chaos isn't even the pure edgelord faction of 40k. The dark eldar are.
You don't get it. The Ethereals are not fucking Tau. They are an entirely different species, and the only options that research into them has revealed is that they are either a proxy species created by the Eldar for some purpose or are Tzeentchian daemons in disguise.
>Soulstorm not the best
>DC not the worst
>Winter assault not a broken mess
>Chaos Rising not bad
>Playing RTS for singleplayer
Imperium is edgy as hell too since it's a hybrid of several totalitarian regimes with religious motiffs.
None of that is hard canon, anyway. I doubt they're daemons since I assume human psykers during various conflicts would notice that.
Besides, it just werks.
Does it matter if it was human conducted research? The fact of the matter was that the Ethereals all had the crystal like hormone gland implanted underneath the skin of their foreheads, the exact same organ found on the queens of a xenos species called the Qorl.
And it just so happens that the Eldar helped the Qorl out at one point and requested their queens as payment.
There's already a movie about them. It's called
Again, that's of dubious canon. (Xenology), and even if it was, well, it means Eldar did something right for once in their long and pointless lives. Canon-wise Tau can fight Eldar, so it's not like they're on a leash.
I swear I'm the only person in the whole world that actually liked that piece of fluff. It showed that the Grey Knights are willing to anything - and I mean ANYTHING - to beat back the daemonic hordes. Even highly questionable blood-magic powered by the deaths of the faithful isn't out of the question if the threat is great enough. It really shows how incredibly dangerous daemons are to the Imperium, as well as showing that the Gey Knights are not the heroic space-knights that they appear to be.
A long time ago, on an image board far, far away...
/tg/ - corpulen/tg/ents
EPISODE II: GETTING SHIT DONE
I miss ten years ago in every possible way
Tau before Ethereals: a bunch of primitive faggots beating the shit out of each other with pointy sticks, dime a dozen in the vast Galaxy.
Tau after Ethereals: a small, but ever-growing interplanetary Empire with the fastest developing tech (as in, actually developing, and not "finding old farm tech STC and quickly adapting them as battle vehicles", the only entity to actually allow aliens to take a place beside them and not just being wiped out for fun/because they're alien and thus must die/FOR KHAY-OSS. The last, best hope of the Galaxy.
Well, not really I guess, as there's only war but you get me.
They're controlling you, you fool!
Tau are just the beginning of the Empire
There are Kroot, Vespids, Deimurg, Nicassar, etc. plus all of the T'au castes are physically different from one another
Tau also happen to look like fucking bad asses in fire warrior battlesuits
>Being a multiplayer kiddy
>'I c-can't have fun if others are not w-watching!"
Yeah, but what is the actual end goal of the ethereal? You don't REALLY believe the whole Greater Good nonsense, do you?
They are up to something, and whatever it is, it's not good.
Your knowledge of Xeno biology is impressive...and dangerous. Are you sure there's no heresy going on here?
Tau would never be where they are without them. Maybe some questions don't need answers yet.
The Empire will stand strong!
I mean, those minis are expensive as hell, no way GW will ever nuke Tau while they can sell those overpriced chunks of plastic.
Based Farsight, he even gets to fuck best Taufu.
Hey, xeno scum. Remember the Damocles Gulf Crusade?
Brother did you just say the word...heresy?
>Being a singleplayer kiddie
>being so much of a casual you are afraid to play against competent human players rather than brainless AI
Greater Good is a nice ideal in any way. On it's own it's actually some very basic morals, though the name is obviously ironic, "for the greater good" being a stock phrase used to justify terrible things. The deal is, Tau Empire doesn't even engage in terrible things. And the ideal of Greater Good is laudable, and more appealing than "kill all xenos", "kill all xenos very slowly to enjoy their pain", "kill all xenos because FUN", "kill all xenos for khay-oss" etc.
>They are up to something, and whatever it is, it's not good.
Since you seem to like Xenology so much - it implied that Ethereals' pheromones influence them too and, as such, they're genuinely selfless leaders, not hand-rubbing happy merchants.
The Tau Empire is a teeny tiny thing. IIRC they were originally meant to represent all of the little alien empires dotted about the place, which is probably why they feature auxiliaries with yet more alien races. On the scale that every other faction operats at the Tau Empire may as well not even be there, they are that small.
Of course because they were made a faction they also get bigged up like every other faction, which leads to this little podunk backwater empire being THE GREATEST THING EVER and beating everything sent against them because they're so amazing and cool. This clashes awkwardly with their size - especially when you consider that the Damocles Crusade (which was a fucking big deal for the Tau) was a whole four regiments of Guard, some 150-ish Space Marines and eight cruisers/heavy cruisers.
>DoW:DC and SS
>Both Kais and Or'es'ka say "SPACE MARINES!! THEY'LL PAY FOR DAMOCLES!"
>DoW2: Retribution DLC Tau Commander in Last Stand says the same
Yep brother. They remember it way too well. Better than us I can even say.
You do realize that the Tau Empire forces you to join or die?
Conquered communities either give up their autonomy and join the Tau Empire, or are destroyed.
This is a far cry from the methods of most other factions, of course, but put into any other setting, the Tau would be clear bad guys.
RTS games traditionally have base building elements, so if not an RTT, it's at least an unconventional RTS.
You can trash it all you like, but it is still a part of the series and a lot of people like it. Subjectivity, anon.
Dude, there were even some Titans in the Crusade.
>You do realize that the Tau Empire forces you to join or die?
That's not true, the Water Caste will happily trade with the communities that don't desire to join and hope that eventually they'll see the benefits of being Imperial citizens. There's also some fun paranoid fluff about shit like Vespids getting mind-control armour (???), but even that is only rumors for purpose of ambiguity.
>put into any other setting, the Tau would be clear bad guys
Wow, if you put them against Sparkling Rainbow Unicorns who solve all the problems with hugs and songs, I guess they would, they have guns and all!
>After overcoming the Tau defenders and exterminating the alien populace the crusade moved on to their next target. As Imperial forces now made preparations to cross the Damocles Gulf, Imperial ships launched an orbital bombardment of the Tau world of Viss'el after finding it had no strategic value. The world's polar ice caps melted and all life was purged.
I don't understand the mindless hate it gets just because it tried to do something different. The combat was actually a much better representation of 40k combat that the originals IMO, all it needed was a larger scale and more building.
Base building could be cut down for some races (e.g Space Marines have HQ - landing pad - teleport homer) and remain almost fully intact for others (Imperial Guard), with a massive increase in the amount of field defenses and suchlike as in Company of Heroes for appropriate factions.
Dawn of Company of Heroes+ would be just about perfect for DoW III, IMO.
>Flayed one spamming
>not building a 2nd mono and spamming free warriors
>not getting the dark scream ability for your lord and teleporting behind his army, then forcing it to run helplessly into your wall of warriors
>When the Tau encounter a new alien species, the Ethereals direct each of the Castes preforms a designated role to bring them into the Empire's fold. The world is first scanned by the Air Caste and those classified as desirable are investigated further, and if a sentient alien race is discovered the Water Caste sends ambassadors to make trade deals, defense pacts, and offer advanced technologies built for them by the Earth Caste. However should all these efforts fail to persuade the planet to join with them in the Greater Good, it will fall to the Fire Caste to forcibly absorb the world into the Tau Empire.
People forget that Space Marines don't build bases. Ever. At all. Even those that do, like Imperial Fist, leave and put PDF in them instead.
Space Marines only defend shit if it is worthwhile doing so. They don't land on a planet then go "Right, let's build a barracks to train dudes, a factory to build tanks, and resource extraction stuff to power them!". They go in, they hit a target, then leave. If the Imperial Guard who will be fighting on the same planet in huge numbers don't make headway, the Space Marines hit another target or help them in specific areas.
Siege of Vraks was literally "Space Marines came in, left, then came back again to end the siege when the DKoK had fought for literally 20 years to get that far, kill the Daemon Prince leader and his Chaos Cronies and then left again".
That's it. Space Marines don't build bases. They don't train dudes in these bases on planet.
DoW2 was a much better representation, correct.
I seriosuly hope you guys don't main Grey Knights.
It's irrelevant as well. Tau only live 40 Terran years on average. Furthermore, Tau don't get given names are birth. They earn them. They earn them for being a good shot, or smart, or whatever. Kais could simply be a name two different people have earned.
You're correct that they very rarely build bases, but I still think that having them build a landing pad for Thunderhawks to drop vehicles onto and then a teleport homer for zapping in Terminators (and other infantry) strikes the best balance between lore and gameplay.
>"Hey Gue'la, we give you technorogy if you join empire"
>"Thanks but no thanks. We've got industry of our own and can take care of ourselves."
>"You no want join empire, Gue'la? Then we kill you."
Yes, horrible and abhorrent.
>"Hey Gue'la, we give you technorogy if you join empire"
They don't actually require you to join the Empire immediately, they can trade tech for other products of value. The idea is that eventually these guys will see how many cool things we have and realize that joining will get them more of that shit.
They'll be conquered eventually and forced to join anyway. Not wiped out, mind you, but assimilated. Unless they're something like Orks - officially un-assimilatable.
Shall I remind you that that was how various empires worked during the entire course of human history? There's a reason we're talking in English now.
Only if your opponent was a retard.
9 times out of 10 any competent player will just kill you in tier 1 when you cant do anything, unless they are toying with you for whatever reason.
It was only against building_low which meant FO annihilated turrets and generators.
Plus their fear aura never was fixed - it stacks per enemy in range rather than being a flat rate so lasrge squads break faster than small ones against them.
Exactly the point I was making, though. The Tau are not some ambassadors of peace, but brutal imperialists looking to expand their empire through any means necessary.
They only seem like the good guys because everyone else is several orders of magnitudes worse.
i went into a GW once and i saw a 40yo man tell a 12yo that he couldn't use a figure because the rule book didn't allow it and he couldn't use his army either because the point system was dependent upon the figure he couldn't use
>invade everyone, make them second class citizens in almost everything but name, secretly dispose of dissenters
>we da gud guys
Tau are objectively the most evil. Every other faction has some kind of a justified reason to invade others. The Tau lack it.
>They only seem like the good guys because everyone else is several orders of magnitudes worse.
Whoa whoa whoa.....We're just trying to prevent Chaos sucking the universe into the Warp and fucking our souls forever.
Tau aren't any different in how horrible they are, they're just different on how they perform being that horrible. Such as forcing deals from the barrel of a gun, from using mind control and so on.
The most humane way to deal with any situation is the way the Imperium does because they are human. It doesn't matter what they do, by virtue of being human everything they do is humane.
>The idea is that eventually these guys will see how many cool things we have and realize that joining will get them more of that shit.
Your average Imperial citizen (exluding Hive Worlds because they skew the numbers something fierce) probably has a quality of life comparable to us today, and the vast majority of them will never see a war in their lives.
At high level play necrons were basically unusable against eldar 1v1. A bonesinger rush (don't forget to research wraithtomb) completely shutsn ecrons down and its basically impossible to recover from if the eldar player is especially fast (as they will delay the lord long enough).
It's 40k, peace comes only from superior firepower, and Tau are synonymous with "firepower".
>make them second class citizens in almost everything but name, secretly dispose of dissenters
Not canon. I mean fuck, Gue'la who join the Empire don't have to fight, they can live the rest of their lives being farmers and shit, driving comfy antigrav tractors and fuckign their Gue'la wives, while the blue-skinned men of Fire Caste (and some brave Gue'vesa, and Kroot mercenaries etc.) hold the line.
If we're being anal, Tau are a fictional creation of human mind and can be perfectly humane at that.
Yeah, let's conveniently exclude hive worlds, let's exclude feral worlds, let's exclude crazy worlds like fucking Krieg, let's exclude worlds with crazy and corrupt planetary Governors... Also, we were talking about a hypothetical Xeno world, anyway.
Yeah thats what im saying, Tau with vespids do a simmilar thing, just rush necrons in T1 and you auto win since necrons have such a slow start and are so reliant on scarabs/LP's.
Anyone calling necrons "OP" is an idiot who clearly has no idea how to play RTS games.
I never understood how this works. By the time my bonesinger or vespids get there he already has a warrior squad and he can easily get my unit especially if he gets the lord back. Which is not hard since it can teleport.
Re-read what I said again. I didn't say the worlds were all fighting right at this moment, that just every world has been touched by war. Meaning there is no place safe to go.
The fluff says that every planet is engaged in war.
Meaning even if the planet has never been invaded and is completely peaceful, their IG are fighting somewhere, or they produce tanks for the IG, etc.
And those humans who don't like being subservient to fucking Xenos just disappear. Convenient, ain't it.
And you can't disprove my claim of them being objectively the most evil m8. They have no need to assimilate or invade peaceful planets or races that just want to be left alone. Yet they do it, either economically or by force.
Cant wait to get to use these bad boys in next game.
I excluded Hive Worlds because their population is disproportionately large for how few of them there are. Most of the Imperium's worlds are classified as 'civilised', which means everything from modern day to Mass Effect style worlds where everything is futuristic and everyone has flying cars and shit.
All of the other types are much less common for varying reasons, and special cases like Krieg are incredibly rare. The reason they seem so common is because the setting is based around the wargame and thus focuses of war to the exclusion of all else; planets like Krieg and Armageddon naturally come to the forefront of that setting instead of podunk boring peace planet number #23468.
>Peace comes only from superior firepower, and Tau are synonymous with "firepower".
Tau weapons are toys compared to what the Necrons have.
You had to be lightning quick with the bonesingers - they had to set off before you have completed the research otherwise you won't make it on most maps.
Plus most necron starting builds were 2-3 scarabs before the first warrior squad (or lord).
Interesting. Is that the newest Tau codex? Can't find that in the newest one, and it directly contradicts some of the older fluff I know.
>And you can't disprove my claim of them being objectively the most evil m8.
Well, "evil" and "good" are objectively subjective, so I don't actually need to.
>They have no need to assimilate or invade peaceful planets or races
Survival, basically. 40k isn't an Universe where you can hole in a corner and mind your own business. You'll either be discovered by something like Tau (and assimilated) or something like every other major player race except for Eldars (and get annihilated without a choice).
>fluff literally says that no world has been untouched by war.
That means nothing though. A war that was waged on a planet thousands of years prior doesn't mean the people living on it in the present will ever see a war.
Sorry. Wrong one.
Its literally not possible to get warriors and NL out in that time.
If you are doing bone singer rush teleport and tomb the HQ before he gets to build any warriors and its GG
Vespids you get a little more time, basically rush in and kill his workers use your cappers to take the points in his base and cripple him, if he gets warriors out vespids can beat them easy with sonic pulse, take out any generators with destabilization and its GG
It's FFG, so it's dubious canon. But that's the only example of "you get removed silently if you dissent" I have saved.Altough my favorite one is from Pandorax, where some Fire Warrior fucks up a routine arrest and he just happens to be transferred to some fuck off planet full of Orks, where he and every soldier loyal to him get slaughtered.
Tau could survive just by trading and assimilating willing races into their Empire. But they don't
I can't see anything on there that contradicts what I said. It says Civilised Worlds are the most common and that their technology level varies. It also says that Hive Worlds have truly enormous populations, and that there are also very few of them (a mere 32,000 or so).
>get nommed by Tyranids
40k is likely to be progressed, it has already. The Tau campaigns have progressed shit. IA13 has progressed shit.
It won't be an effectual reset like AoS was because 40k is GW's biggest seller and doesn't (or wasn't in the case of WHFB) losing them money hand over fists.
>It's FFG, so it's dubious canon.
A-ha! I don't think there's anything like that in the actual codices. Then again, those are often considered to be written somewhat in-Universe so who knows.
>Tau could survive just by trading and assimilating willing races into their Empire.
They objectively can't, since it's a doomed Universe anyway. Besides, their Greater Good creed is fueling their expansion, as they believe it is their duty to spread it. They're kind of like British Empire, only it's a Blue Man's Burden instead of White Man's Burden. So I dunno, are you willing to argue British Empire in SPACE are more evil than Catholic Space Nazis?
>Dawn of Company of Heroes+
That's precisely why people hated DoW2. Everyone thought it was going to be CoH in the 40K universe, but instead it was a cut down version of CoH missing many of the features that made CoH great, and was some how a buggier unpolished mess. It also some how managed to be smaller scale than CoH.
But yeah if DoW2 was CoH in space it would have been rad, but it wasn't. It was a rushed tacticool RTS with horrible balance, bugs out the ass and a worse aesthetic than CoH.
That's super fucking creepy m8.
That is basically straight out of fair folk's guidebook on how to be creepy fuckers. Being impossibly, inhumanely beautiful does not cancel out being creepy.
Yeah nah. Show me someone who is creepy and beautiful at the same time.
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Imperial Armour 13. The fluff stated that Abaddon has launched his 13th Black Crusade and has broken through the Cadian Gate and is attacking the undefended planets beyond. The Ragnar Novel states that Cadia itself has fallen.
Thus, the story has progressed.
That's why things like this happens.
Hopefully Admech will be in DoW 3.