so I played through dark souls 1 and have almost 300 hours played on it
>Loved it and I wanted to get dark souls 2 but my friends keep telling me not to cause its a bad game and nothing like dark souls 1
>Dark Souls 2 goes on sale on steam a couple days ago
>DS2 + all of its dlc for under $20
>almost 20 hours into this game
>I dont even want to finish it
your thoughts on DS2? DS1?
Dark Souls 2 is good action adventure game but not a good dark souls game
lots of areas to explore, bosses to fight, items to find but they all lack substance
can you really call it a souls game when you can beat most of the bosses one the first or second try? although I will admit I did get stuck on smelter demon
>can you really call it a souls game when you can beat most of the bosses one the first or second try?
Is Demons Souls not a souls game? Because every boss in DeS is fucking mind numblingly simple/easy except maneaters and allant.
If your friends told you it's nothing like dark souls 1 they're idiots. It doesn't carry the same sense of achievement and has bad world design, everything else is an upgrade though.
inb4 fedoras start crying about iframes and hitboxs
Nah. People go overboard on the DS2 hate train but it got some very well deserved criticism. Despite a large number of bosses most are forgettable, a large number of areas and the expansive world suffer the same, some instances of severely fucked up hit boxes and enemy tracking. DS2 was a fine game but they fucked up a lot on it.
>not trying to argue but curious
what was upgraded exactly?
The most important thing,
I guess some people could argue they don't like soul memory but you can't argue it doesn't keep the pvp balanced, there's nothing fair about a level 40 with non upgraded gear vs one with +10 armour and weapons.
Thats every souls game. They're all fun in their own way but they are all laughably flawed and all of them have tons of 'did they even playtest this' tier design decisions. Ninja flipping havelfags, the dragon headstone infinite throwing items glitch, rollswapping buffs, all of the abyss magic.
Demons Souls itself owes a lot of its fun factor to how broken it is.
Most Demons Souls bosses are gimmicks or auto-pilot tier easy.
DaS has no shortage of easy/terrible bosses and bad level design (see: the second half of the game, the 3 asylum demons, ceaseless suicide).
The gameplay is mostly the same as DeS/DaS with notable improvements to Magic and the addition of powerstancing.
i don't even know why i bothered responding because you're clearly delusional.
I've posted about player motivation before, and people really underestimate how much the narrative affects motivation regardless of how attractive the gameplay is. Both the in-game explanation for why to do anything, and the focus and 'character' of the game that engages the player to spend more time with it.