how i can stop playing civ 5 ???
i dont know what spells was cast on me but is so damn adictive
well might be the fact that iam trying to leave wow for good
got it this christmas and damn never tought i would enjoy it
i have a few questions
is posible to reach the final research before year 2050 ?? i never finish
do i can conquer all the world or is not recomendable ?
do the turns to build stuff go higher in every new state you create ?? or what obey the number of turns ?
is germany always so bitch ?
complains for everything and always denonce me
germany is always bitchin me
also fucking islam always want to be the religion of the world
Research speed is entirely dependent on the amount of science you're producing and game speed. Easily doable if you're pumping science/on quick speed.
How you win is up to you. Conquering the world is not always the most viable but it is possible.
As far as I'm aware the only thing that increases by a percentage with each city you build is science required for research. Culture may be affected too.
That's Germany's AI personality so, yes.
i ask about the city grow cus the 3rd took around 15 turns to made a simple worker and the 4th one 20
maybe cus i made them in a very short time
i never played a Civ game before
and i am loving it
>mfw the last 2-3 games I've played I had like next to no oil/aluminium/uranium at all within my borders
>on abundant setting
I played civ V for 10 hours and I hate it.
it takes way to fucking long to play for me, how the hell do you have the patience to sit down for 4 hours without getting up once for fear of losing advantage?
Europa universalis 4
I would just invade at first for aluminum rich lands, as for oil that isnt a problem once you can make off shore platforms
Also pre gods and kings dlc patch or whatever russias bonus would double all materials up to uranium.
The speed at which you build units and buildings is based off how much production (hammers) that your city is producing. Micromanaging that kind of stuff becomes important if you want to improve at the game.
oh that make sense
with food , whats better ? having a lot more of needed or just the exact stuff
and when you send a caravan, the city that gets the cargo from, lose the food/ hammers exported ??
Food improves the rate at which you city gains population which is indicated by the number next to the city name. More population means more tiles/slots can be worked and therefore the city is better.
If you send production or food to another city there is only a benefit to the receiving city. No loss of the resource from the sender.
>mfw Germany was spreading Islam all over the world in my last game
>i saw it, is with knights magic and all that right ?
Yeah, it's a fantasy 4x. Some things that I like about it:
>Quests that give a story to world, and nice objectives for you to strive for rather than just building up research, military, or influence
>Each faction has 4 different units, which you gradually upgrade with new weapons, armor, and accessories. The only down side to this, is only weapons/shields are visible on these units as you upgrade them, so it can be hard to tell what your more powerful units are.
>An actual combat system, where your armies fight on the hex grid. It's sort of automatic, but you can give them simple orders, like where to move, and what enemy to focus their attack on.
>Every faction feels much more diverse than Civ, as the unique units, bonuses and upgrades feel like they matter much more. Some factions are so different than the standard, they play completely different.
>Instead of focusing on grabbing as many territories as you can, you can expand the single territory you own with new districts, expanding your city out one hex at a time. Certain factions benefit from this more than others, with one not able to make new cities at all.
>Luxury Resources give buffs that can be activated for various power ups like increased rate of production, or attack damage, making Luxury Resources always worthwhile even in the late game.
>Hero units that are powerful single units that can either govern cities, lead armies, or spy on enemies. Each hero has a skill tree you spec as the hero gains XP.
There's a lot more I like about the game, but these are some of the major difference to Civ that really drew me in. I love learning the lore in the game, about all the different races, and how their faction quest escalates into the end game quest, which is just one of many ways to achieve victory.