Ask someone who just beat Dark Souls anything. I'm hungry for discussion and waiting for DS2 to install.
Not a question, but some advice for dark souls II : Everyone got really fucking hyped, and most of those people fucking HATE the game. Expect it to be a worse dark souls in every way but length, that's the main reason why i still really like it. Go into it expecting shit.
I think you liked the game, what about it did you like? Are you familiar with the lore and its discussion and intricacies? Did you do the optional areas?
It's always refreshing to discuss these things with "new" players. Hope you really liked it.
It's not worse in every single way, it polishes up a lot of the flaws 1 had. The overall quality of the game is less than 1's, but it NEVER gets as bad as Lost Izalith. Plus, the DLC is pretty much Dark Souls 1.
Why in the actual fuck didn't you play DeS instead?
That was a bit of an exaggeration, yeah. It has a lot more polish and it's more consistent.
I actually almost like it better then one, the weapon and armour variety is really good.
As you're coming out of her house into the swamp, keep to the left. You'll get to an elevator that will take you close to the back door entrance. There's a key somewhere up there, grab it and run outside into the Valley of Drakes and unlock the door across the plank bridge. That will lead straight to Firelink.
Is it any good? Will I feel like I did playing monster hunter for the first time, helpless, weak, and getting shit on but eventually git gud? Is that feeling of gitting gud rewarding enough to sit through the game? Also hoes the dlc in prepare to die edition?
I linked the fire, and and got burned to shit. There's multiple endings? I went into it mostly blind, knowing only word of mouth stuff.
That tough, I liked a majority of the locations. Area would probably be Blighttown, I liked the progression of slowly making my way down, and being able to see from so high up. Felt like a turning point of the game to me I guess in terms of challenge. I ran with a longsword for until I got to the Bell gargoyles, then I used one of the Axe tails til I picked up the Zweihander, which I then used till the end of the game, with the grass crest shield as my left. Fucking felt so good to smash fuckers in the ground and go toe to toe with bosses much larger than me. Favorite boss were the gruesome twosome in Anor Londo, if only for the triumph I felt when I finally beat them(fuck that bonfire placement tho).
That... sounds bad. I'll still give it a shot though, who knows, maybe I'll like it.
The feeling of progression and how you explore the world. I recently played the Metroid series for the first time and felt shade of it in the way the world gradually opens up. Quite liked how warping isn't available at the start. Is it that way for DS2? I made sure to read the item descriptions, but I'm pretty sure I haven't found everything. If DS2 turns out to be a bust I'll absolutely go through DS1 again.
I already did. I have it for my Ps3 and its what made me want to give this one a go. I loved that one too btw.
I did, though I fell off like a dope many times trying to climb down. Soooooo happy when I found the bonfire at the bottom.
Slowly amassing power to overcome your foes while also having a strict but fair combat system is intensely rewarding. Very stimulating gameplay which is hard to some by these days.
How do you access the dlc? I figured that it would either unlock over the course of the game, or open up after I beat it.
DS2 has warping from the get go. It's one of the things people dislike about it.
The DS1 DLC is accessed after you place the Lordvessel, you have to go to the Duke's Archives and kill the crystal golem at the lift, grab the pendant it drops, and then kill the Hydra in Darkroot to find the gold crystal golem. You kill that and free Princess Oolacile, give her the pendant and then you can access the DLC.
Hrmmm, that bites.
I missed the pendant in the archives, but i'll make sure to pick it up in NG+.
Pretty rocky at first lol, put off gitting gud at parrying til I got to him, was a master when I finally beat him. It was a great 1-1 battle though.
I heard that its because From got fucked by Sony right? Or release got pushed up and they ran out of testing time or something or other.
>tfw installed win10 months ago like a fucking idiot and Dark Souls won't launch since then
I'm enjoying DS2, though.
>The feeling of progression and how you explore the world. I recently played the Metroid series for the first time and felt shade of it in the way the world gradually opens up. Quite liked how warping isn't available at the start. Is it that way for DS2? I made sure to read the item descriptions, but I'm pretty sure I haven't found everything. If DS2 turns out to be a bust I'll absolutely go through DS1 again.
DS2 is OK, a good game overall, but not as good as DS1. The worst part is the level design, except from some areas there's basically nothing of that feeling you get looping around a level. Not that it's LINEAR, but it's not circular, which was my favourite part of DS1. It was not by the same director and there were some development problems in the middle forcing then go redo the game using scraps. I don't like the animations too, but that's subjective. 3 is looking great tho.
About the lore, it's hard go grasp it all alone, specially in the first playthrough where you're just trying to survive, but that shit is rich. Not only item descriptions, but their placement and the overall architecture of the areas are all important. It's an autistic level of detail for things that like 10% of the players will care.
That's complete bullshit.
If someone put a gun to my head and told me I had to play through Lost Izalith 20 times or Shrine of Amana once, I would take 20 Lost Izaliths in a heartbeat
Shrine of Amana was the worst fucking thing I've ever seen in a Souls game, although the boss was actually one of the better ones in the game.
I never even understood why people hate Lost Izalith so much anyway. The only thing notably terrible about the area is Bed of Chaos.
When I arrived to those areas they were already patched (my vidya time is limited, to say the least).
How bad were they?
Shrine of Amana's sorcerers had insane tracking on their spells and could shoot at you from farther than the games draw distance. You would literally see homing soul arrows appear out of the ether and chase you far better than any previously had. Not to mention the water that slows you down, the enemies that hit hard and can't be staggered, and the little fuckers that can ambush you from the water. THEN you also have that fucking pointless fog gate in the middle of it all that took longer to traverse than any other fog gate in the game, precisely so you couldn't just sprint and roll through the entire first area.
I don't know what they changed with Dragon Shrine in the patches, but I know that the giant enemies there hit hard as fuck, attacked non stop and had infinite stamina. I remember just sitting there with a great shield waiting for an opening as one hammered on me and it NEVER came. I ended up having to lure them away from the door I need to go through and then sprinting and rolling past them.
Jesus. To be fair I think I could have fun with that. I love to conquer bullshit areas with the power of my autism.
Ironically Sotfs's shrine of amana is harder than vanilla patched because they put a fuckton of those aquatic monsters everywhere. Walk a bit in the wrong point and you're swarmed by 20 of those fuckers.