why do so many games end up looking worse than their e3 demos?
watch_dogs, uncharted 4, bloodborne, halo 5, the witcher 3, dark souls 2, gears ultimate, skyward sword, etc
it happens to all of them
Because if they showed you the game as it will actually look at release, you'd look at it and think "is that it?".
Most of the demos and footage you'll see at E3 and the likes is fake. They'll have people specifically working on making just E3 demos/footage and the developers never had any intention of putting anything made for E3 into the final game.
It's basically false advertising, but they get away with it by putting "not actual gameplay footage" in tiny writing somewhere in the video/demo you are seeing.
why do people lap it up when they've been burnt so many god damn times before? remember how the last of us' execution scenes were "completely real time, not scripted, not QTEs" and it turned out to be a single animation that you'd see literally HUNDREDS of times per playthrough and mp?
>listening to Giuseppe Nelva
>one of the biggest Sony shills
He's gotten over it. Vegeta's stronger than Frieza ever was, and happier to boot. He's really won the greatest victory he possibly can against that faggot, even before they fight.
First of all, no shit a movie production animation is better than a show
The first spongebob movie still looks better than modern spongebob years later
Second of all
Screen resolution is an entirely different beast
It's not hard to make a nice looking game. Getting it to run optimized is a different story. Many games such as ASSCREED are said to look beautiful when finished, but then the devs have to watch as they remove, snip by snip, every little doodad in their environments just so it can run on a toaster like the PS4.
The mass consumer = profits
>be kid in 1998
>think the future is filled with hoverboards and flying cars
>instead I get a badly animated DBZ rehash
Nintendo is the complete opposite
Their games are absolute dog shit at E3 and turn out a lot better on release
The 3D World fiasco will never cease to amuse me, reactions can be easily swayed depending on the type of trailer your showing
That being said, Skyward Sword wasn't downgraded, Resolution has nothing to do with the graphics, it's the system it's on
Which is why Dolphin makes the Wii games look a lot cleaner, especially making Skyward Sword what it was supposed to be
Super Mario Galaxy, bought on the Wii U Eshop, looks cleaner than the Wii version as well