>Dat screen shake.
I'd say that indie game makers should take a lesson in 'less is more' but then we end up with shit like Slenderman where the villain literally does nothing because clearly if less is more, then nothing at all is the most.
You think an experienced thief wouldn't come prepared? I think he can find room for that tiny frame in a costume like that.
Yes, but if you are willing to pay someone for stolen art in the first place, you probably don't care that it's slightly damaged.
You don't steal famous paintings to display them.
>Get it "free" from XBLG
>Play for a few hours
>Difficulty set to game over if spotted
>Get spotted a fraction of a second after an autosave
>Haven't manually saved in an hour or two
I didn't really play long enough to judge the overall quality, but if you get it, don't make the same mistake I did.
You are aware of how much shit is keeping a painting in a frame, right? The canvas is nailed to a stretcher, and that stretcher is nailed into the frame. Sure it wouldn't take too long with a pair of pliers, but I'm sure time is usually a factor in art theft.
Especially in a goddamn video game.
But you're right, the painting has been altered, and it's essentially worthless.