When is it acceptable to have a cliche story in a video game?
People would play Ocarina of Time over and over again as long as it has some interesting characters and new puzzles, so why is that different than other games?
Why do people shit on games like Fire Emblem for the same thing? Same evil power taking over the world, with a ragtag bunch stopping them, but there's always a bunch of interesting characters and new maps.
Or something like Tales of games. Everyone always shits on it for the stories, when any thread you see will see people arguing about their favorite characters and talking about the gameplay.
pic maybe related
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Yes and no.
OoT is 90% at least of straight gameplay. You can skip most of the dialogue by cycling through it and paying just enough attention to say "no" when they ask you for a recap.
I haven't played Fire Emblem, but I can say for other story heavy games this isn't always an option. If 50% of a games runtime is dialogue then it's held to a higher standard.
It's always ok because it all comes down to execution anyway. A good writer can still make a great story even with old ass tropes.
Games just tend to have shit writers that use cliches as a crutch.
>When is it acceptable to have a cliche story in a video game?
When it doesn't matter. It can be well told/written/presented, it could just be a formality to keep the game moving, it could have exceptionally well done characters.
If you're going to use a basic story that's been done to death, and you're not going to do anything with it, make sure the rest of the game is good.
It's never acceptable for a story in any medium, not just video games. Better to try something new and original and possibly fail then to beat to death the same lousy cliches over and over again.
I think it's acceptable now as humanity reach the peak of storytelling. We will never write a new story or concept without having a cliche anymore.
When it's using it to make fun of them or not taking itself seriously. But a lot of people try this because they can't do a good story and fail.
When the story follows the cliche but has a good storytelling and doesn't make a fool of itself.
Or when the other game elements are just so damm good that the story doesn't matter.