Why is ps2 emulation so shit, while Gamecube is almost perfect? is all hope for a good ps2 and ps3 emulator lost?
Because the Wii's documentation leaked which could be used to make educated guesses about the GameCube as well. Same with PSP and that explained why PSP emulation became so good.
PS2 documentation never leaked so they're still working blind.
PS2 is more complex than the GC, the PCSX2 project doesn't have nearly as many contributors, and the one or two guys working on it regularly only have a hazy idea of what they're doing. Plus, the guy working on the OGL video plugin is a Nvidia fangirl so it runs like utter dicks on AMD and the D3D plugin has been abandoned for ages.
>A modded PS2 can't play MGS3 and SOTC at 60fps and the graphics are shit.
Neither can PCSX2. The "FPS" readout in the title bar is actually VPS, and 60FPS only means it's running fullspeed, but doesn't mean it's running at 60 actual frames per second. It's impossible for an emulator to run games at higher speed than the original console without overclocking and/or per-game hacks.
Only Kingdom Hearts had a 60FPS hack last I checked. And EE overclocking is brand new, days old feature of PCSX2 which, aside from being demanding as all fuck, will only alleviate framedrops that happened on the original console but won't make the game run past it's original FPS cap, so a 30 FPS game will still run at 30 FPS regardless.
PS2 emulation is shit? What? Have you tried out the latest stable or dev builds?
I can run Soul Calibur 3 in 6x internal resolution (plus progressive scan and 16:9 res) at 60fps with no apparent glitches or slowdown. Granted, older builds run the game like absolute ass, but PCSX2 has made a huge amount of progress since then. The game runs beautifully on my budget i5/960 build.
Why do people say N64 emulation is shit? I played Super Mario 64 the other day on an emulator and it ran perfectly.
Also God Hand is missing some effects, most notably DoF off the top of my head.
doesnt matter tho m8 cuz thats not the case for all games, some games run fine while others (like bouncer) are a pain in the ass if not impossible to get working 100% perfectly.
>I'll report back.
Report what? You think nobody here has tried the game already countless times? Here's how it's gonna go: planes are all black, also in AC 5 and 0 ground textures are all garbled because of lack of mipmapping support.
Perfectly is an overstatement. Many of the popular games have missing/incorrect effects, but since they're still playable most people don't care, or they can't tell since they never played the game on the original console.
Name 30, you bitter virgin. We'll wait.
The one feature I think PCSX2 has over Dolphin is that you can capture at whatever crazy internal resolution you set it to.
Dolphin out captures at the output res.
>Report what? You think nobody here has tried the game already countless times? Here's how it's gonna go: planes are all black, also in AC 5 and 0 ground textures are all garbled because of lack of mipmapping support.
I litterally just tried it, the planes look fine, there's quite a bit of slow down, black lines running down the screen unless in software mode. Looks like it works it just chugs along slowly.
You do realize that PCSX2 plays 90%+ games with little to no issues? It's a lot more advanced than N64 emulation. Not sure if you were being sarcastic or not but if you were, I will again say that you should test out the lasted PCSX2 build, there are a metric fuckload of fixes and games that previously had issues now run perfectly (Namco games especially, like Tekken 4 or Soul Calibur 3.)
Why aren't you taking full resolution captures? Why are you taking it at the output res?
It's like the one cool thing this emulator can do.
>You do realize that PCSX2 plays 90%+ games with little to no issues?
78% of statistics are made up on the spot.
>you should test out the lasted PCSX2 build
I update daily to the latest devbuild.
>there are a metric fuckload of fixes and games that previously had issues now run perfectly
Perfectly or "perfectly"?
>black lines running down the screen unless in software mode
Use the "sprite" HW hack, simply clicking that checkbox solves that vertical black line issue completely and you can play games in whatever internal res you want (I use 6x personally.) Also, if you ever see any sort of ghosting in a game, use the "WildArmsOffset" HW hack.
Whenever I try this emulator, everything works perfectly. What seems to be the problem?
Try game after game, all working as well as they would on the ps2, in many cases with no load times and slightly to greatly improved graphics, and you can even use a fightstick for the fighting games or whatever controller you prefer. Savestates and cheats etc. So you choose to play exactly none of these games because you're not actually interested in playing, and then when you inevitably come across a game with some graphical glitches or that doesn't work, here you come complaining about it. Is this you?
>play on PPSSPP or Dolphin
>everything is perfect
>go back to PCSX2
>worse performance at similar resolutions
>in-game image is blurry as shit 90% of the time with no way to unfuck it
srry meant 94%.
Still waiting for you to list 30 games that have issues anon.
Oh wait, you're just shitposting like a faggot.
It's definitely 'perfectly' the more you know about PCSX2 and how involved you are with it's updates really highlight how much of a hackjob it is.
That guy clearly knows very little and it 'works' with the only games he's tried so he thinks it's a 10/10.
Probably because those who prefer the PS2 are wealthy patricians with flawless taste so they don't need to emulate their games, unlike filthy Nintendo plebeians who work in fast food and think Dear Esther is a brilliant work of art.
>list this arbitrary number of games or you're wrong!
Kek. Look at the PCSX2 wiki yourself. And Ace Combat 4 clearly runs flawlessly now, I stand corrected.
STILL waiting for you to list 30 games that have issues anon.
Could it be you're just a sore loser?
This is why I don't emulate shit stronger than a SNES or GBA, I literally always have SOME problems with any other emulator, even if it's little graphical/sound/FPS issues that simply worsen the experience in any game and in worst case end up completely wasting my time because of a random issue that can't be overcome. It's just not worth it. An exercise in frustration
Those Xenosaga games work well yet?
Last time I tried them (like 3 years ago) most wouldn't even run, the first one would run but it was full of graphical glitches and random crashes/freezes.
>full resolution captures
Well fuck me, that's badass. Thanks for the tip man.
>78% of statistics are made up on the spot.
94% of games tested on PCSX2 are playable, and most glitches/error have fixes available (WildArmsOffset for ghosting, Sprite for black lines, etc.) http://pcsx2.net/compatibility-list.html
I have said this a fuckload of times, but I will once again say that if you've heard the "PCSX2 is shit" meme in the last few years, I highly recommend downloading the latest stable/dev build and testing it out (just look on the wiki for applicable game fixes, which are as easy as clicking on a checkbox to enable.) The last PCSX2 stable build was years ago, they've made a fuckload of progress.
Feels good being able to play WotS, SMT, and KH at 60 constantly but not 2D SRPGS.
That's the interlacing, there is no way to fix it, it's part of the game itself.
The PS2 had a hard time rendering shit since it had jack shit for vram. It was pretty shitty hardware compared to the GCN or XBOX so it had to use every possible trick to get shit running. It makes many games, especially ones that tried to look as good as possible for 640x480, ugly as sin when emulated.
>And Ace Combat 4 clearly runs flawlessly now, I stand corrected.
The funny thing is, you actually can run AC4 near-perfectly in PCSX2, you just need a strong enough cpu and enabling a few speedhacks. https://youtu.be/c0EsuddEmAs
Granted this was posted two full years ago, there are likely even better speedhacks and tweaks now.
Yep, there's little you can do to get around that
except certain filters and interlacing, but we all know how that turns out sometimes.
>have good PC
>cant play MGS3 even at a solid 30 FPS
I think the fact that they sold about 5 (I think) times as many PS2s as Gamecubes means there's simply less demand for emulation when anyone and their mother can get one. Also PS2 games have remained pretty cheap while the cost of Gamecube games has skyrocketed, giving more incentive to just pirate and emulate.
I can't get most of these games to run properly. The only ones I've had no issues on are Final Fantasy XII, the KH games, and .hack//Infection..
Anyone know the right settings for DQ8 on 1.4? Text looks great, textures look great, (have yet to see if the sepia toned cutscenes are still broken), but health bars seem to be even more broken than before.
Is it possible to fix KH2 ghosting in hardware at higher resolutions? At native everything is blurry and I get eye cancer. In some cutscenes I get this ghosting effect.
>That guy clearly knows very little and it 'works' with the only games he's tried so he thinks it's a 10/10
Hmm, this list shows that 94% of tested games are playable from beginning to end, could it be that you're the one who's uninformed http://pcsx2.net/compatibility-list.html But you're right that SC3 working "perfectly" was a bad choice of words, I should have said "excellently" instead because emulation is almost never perfect. Granted, you're a condescending fucktard, but you made me realize there's a very important point I need to make.
There was a screencap in this thread of AC4 glitched out, but there are videos on youtube showing it running great due to using software mode/speed hacks. Notice that parallel? I want to give an example - SC3. If you were to download PCSX2 and load up SC3 without adjusting any settings, you would assume the game was completely broken. Choppy audio, ugly vertical black lines, nasty ghosting. Most people would go "well fuck, PCSX2 is trash, the game has a fuckload of glitches!" And yet all you need to do is enable three settings: wildarmsoffset, align sprite, xaudio (no sync). Then the game looks and runs beautifully, no visible glitches at all. Massive, massive difference.
TL;DR - Every game has it's fixes, don't just spout "wow PCSX2 is complete trash" until you've researched and configured the emulator correctly. Fixes and tweaks can take a game from an unplayable mess to running beautifully.
>mfw Ratchet and Clank games still don't work properly
Almost every game works nearly perfectly on PCSX2 software mode provided you have a top of the line CPU, that's nothing new. But everyone touts MUH ECH DEE as the reason to use PCSX2 over just playing them on a real PS2 and software mode is native res only.
And seriously, most games look like ass at native resolution on an LCD monitor.
>Every game has it's fixes
No, see this is where you're ignorance is obvious.
Nearly every game has issues with PCSX2, many "work" and you can play them through to the end but rarely perfectly without adjusting something. Some games have fixes and work around but often they don't fix the problems just alleviate some of their issues many have no fixes for their problems.
God damn dude, I've said the fixes like ten times in this thread. Download the latest stable build of PCSX2, enable DX11 rendering with "wildarmsoffset" and "sprite" enabled, use xaudio with syncing disabled. Bam, no vertical lines, no ghosting, no choppy audio. You can play the game at 6x internal res (plus progressive scan, hold down X and Triangle while loading the game) beautifully.
Fantastic, now I can finally finish the soul calibur 3 story mode. Thanks a lot man
But can i play the Ace Combat series now ?
Well fuck, I just realized that you don't have to disable sync at all, just need to enable Xaudio and that's it. And there are minimal framedrops, but I'm glad you criticized the no-sync because I didn't realize it makes no difference. SC3 runs at 100% speed the vast majority of the time, so you can leave sync on with no issues. Thanks man, I didn't realize that (only reason I disabled sync was because the dev build defaulted to portaudio, which worked like trash.) And yes, the game runs beautifully, you can try it yourself.
Also, paying out the ass for old hardware and having to lug it around or having to connect/disconnect it from the tv every time I want to play is a pain in the ass.
>No, see this is where you're ignorance is obvious.
You're right, I should have said "many games have fixes." Also, thanks for calling me ignorant, I really appreciate it man! I love getting condescending comments when I'm trying to help others with emulators. Yes, I'm very ignorant for thinking PCSX2 works well with many games! Pure ignorance man, pure ignorance.
As long as you're admitting you were wrong and you're correcting your phrasing it's cool.
Just don't go around making ignorant or disingenuous statements telling people it works perfectly and that every game has fixes. That will only confuse and upset people who want you use the emulator.
>I love getting condescending comments
Stop being a retard, being passive aggressive is just making you sound like a faggot.
They should run fairly well, if you check the Yakuza 1/2 pcsx2 wiki pages there are a few recommended tweaks like enabling half-pixel offset. I always recommend using DX11 with the MTVU speedhack but I honestly haven't tested out Yakuza so I don't want to give you bad advice. Maybe someone else can chime in and tell you the recommended settings (or you can google around the pcsx2 forum posts, however some of them are very old.)
This worked for me I played it recently
Well, I've got text and health bars working but there's some nasty texture issues down in the first cave. Can't seem to work it out.
I tried playing mgs2 on emulator, and it was so shit, the codex textures was fucked, after going out from a cutscene the sound was fucked and game slowed down like a bitch for 3 seconds, and that same effect came randomly while playing, just entering rooms or going fps mode for aim
Godamnit it was so bad, and i dont have a worthless computer, it's pretty okay and it should be able to handle it, so i dunno
You are probably incapable of setting up an emulator,you can also play MGS 2 on PC if you really want.
Regarding PCSX2 i rarely had serious problems with it (Everybody's Golf 3-4 are basically unplayable unless you have got a beast CPU and Ape Escape 2 has fucked up textures no matter what you do),its clear that its still pretty far from being accurate and i doubt it will ever reach that status.
Why do people try to emulate games that already have masterful HD Collection versions? Do people just really enjoy subjecting themselves to inferiority? I don't understand
You could literally play SOTC at 60fps right now
Oh, that might explain it
As i said i dont have a fantastic PC, but it works for me with newer games, but i have a FX 6300, wich does the job for 90% of games i play
Might be that, since the fx 6300 is worse than a i5
Here's what I used some months ago and the game was almost flawless except for Empyrea and the flashbacks (Which work in software mode)
Renderer: Direct3D11 (Hardware)
D3D Upscaling: D3D internal res - 1920x1080, Scaling - n/a, Native resolution - no
Hardware Mode Settings: Texture Filtering - yes, Allow 8-bit textures - yes, Logarithmic Z - n/a, Alpha Correction (FBA) - n/a
HW Hacks: HW Anti Aliasing - 0-2x, Skipdraw Hack - no, Alpha - no, Half-pixel - no, Sprite - no, WildArmsOffset - yes/checked
>PCSX2 updated to 1.40
>can play a game that moves at a snail's pace or crashes on older versions
NOW I CAN WITNESS THE BEST PLAN EVER
>Dolphin is fucking terrible.
>bitching about PS2 emulation which has been fairly decent for quite a long time
>not complaining about the total lack of a workable Xbox emulator
>tfw will never play JSRF or Metal Wolf Chaos on pc
I'll try the new OGL plugin but It probably isn't fixed. FF12 has this too.
And 'fixed' is the wrong term because it's not broken, it's just SE's fault for making the effect something that doesn't upscale properly.
>Go to download PJ64
>chrome blocks the exe as malicious
>look up why
>malware in the installer
>With a stock i5.
Well your stock i5 must be better than mine or you think using asynchronous audio and looking the other way when the framerate dips is perfect.
>SOTC HD is 30fps at 720p
But at least it has proper bloom, depth of field, etc.
>ps2 emulation so shit, while Gamecube is almost perfect
Is this b8?
PS2 emulation is far ahead of GC's.
Dolphin still has problems emulating games like Zelda TP and Metroid Prime ffs
Your PC being shit + you being too retarded t cofnigure PCSX2 =/= PS2 emulation is shit
There's two different Rogue Squadrons being talked about in the posts you quote. Half of them are talking about the GC exclusive Rogue Squadron 2 which is the sequel to the N64/PC one.
That just isn't true, official, bugchecked HD versions are vastly preferable to an HD version with broken lighting, framedrops, low-resolution UI elements, incorrect cutscene aspect ratio and much more. SOTC may still be 30fps but it's a consistent 30fps and you aren't going to get much more from an emulator considering it was 30 on PS2 too, I'd rather play a game at 720p 30 with consistent lighting and UI elements than 1080p 30 with drops, broken lighting and a stretched UI
I actively pity people who played MGS3 on PCSX2 rather than PS3, not only did they have to put up with 30fps over 60 but they had to suffer through completely broken ugly lighting that ruins the atmosphere as the game struggles to run even on good computers
>Dolphin still has problems emulating games like Zelda TP and Metroid Prime ffs
I just want to play Timesplitters Future Perfect with a more stable framerate and without fuzz and other visual glitches covering most of the screen.
But then I really have to get a better CPU in the long term. He's gone now but my dad apparently thought having a quad core made up for it being 2.6ghz.
Not him, but here's a video from (what I believe is) the official PCSX2 YouTube channel playing SoTC at 1080p/60fps and the specs are in the description. https://youtu.be/6h5aSoLoAr4 Specs don't look too requiring. It's not a 100% consistent 60fps but it seems pretty close. Though, obviously it's not an internal 30fps because the original game didn't run at an internal 30fps. Looks a lot better, though.
I don't know why, but I have a lot of fun tweaking my emulator and looking for some hotfixes just to play a game more than I do playing the game sometimes.
With that said. Finally got Derger of Cerberus working smooth 95% of the time on hardware.
I have a 3570k at stock.
>But at least it has proper bloom, depth of field, etc.
It doesn't, at all. Where the fuck are you getting your info? The PS3 version removed DOF and toned down the bloom, the emulated version has it all and more if you want.
SOTC is 60fps on PC and none of that other stuff is either noticable or true. The AR for instance is fine, the game supported 16:9 to begin with.
>Stop being a retard, being passive aggressive is just making you sound like a faggot.
This is really late in the thread so you're probably not lurking anymore, but I wanted to say you're right, I was being a whiney little bitch. Also, I was typing my responses too fast and misspeaking (like with the examples you noted.) I just get really frustrated at the people who go "PCSX2 sucks ass, such trash, this game doesn't even work" when they don't even bother checking the wiki for game-specific fixes which can turn a game from unplayable to excellent.
Oh, well how are they broken in MGS2? It looks normal to me. The lighting is emulated properly too and the UI looks completely fine.
Then again, you're bitching about widescreen patches which aren't required and effects that would show up in software mode if they were missing. Emulator is fine :^)
Better fps, better graphics, more accessible, no loading, save states, cheats.
Upgrade your PC and learn how to tweak.