Western RPGs will once more be the domain of PC games made by medium-sized companies and no longer part of the AAA crowd, like Pillars of Eternity is. This is not a bad fate, considering AAA is a rotting genre and medium-sized companies are the ones that generally come out with the best games.
jRPGs, on the other hand, will probably continue as they are for a while. I'd say it's going to continue healthily on, but the remake of FFVII being action-based dealt a heavy blow to it.
I fear we may enter an era where action RPGs overtake regular RPGs the same way military shooters overtook the FPS genre.
>>323331803 To be fair, all his complaints about Daggerfall are not only legitimate, they are acknowledged to this day. And while RPGs in the west have for the most part ENTIRELY dropped the whole party-based gameplay aspect, they have kept the bit about individual NPCs with identities and schedules.
>>323333702 >seem to be completely forgotten and very rarely talked about on /v/ if at all.
Wizardry is occasionaly brought up in JRPG threads as the "always bigger fish" option whenever a fan of Dragon Quest and SMT starts getting uppity and denouncing Final Fantasy as casual worthless garbage while arguing that their games are the hardest ones in the genre.
>>323333481 Yeah. He's not wrong. Just a pioneer in catching the red flags as they popped up, warning of the demise of quality RPGs in vidja. Some good has come between his panicked posts and today, but the trend has been undeniable.
>>323333702 vr talks about them but overall those games are from the DOS/Amiga/Atari era and 4chan is pretty console-centred as far as games go, so it's as alien for most of you as for me is emulating SNES or Genesis.
>>323334974 Then Ultima 4 isn't a game for you, you're in the wrong decade all together.
Try Ultima 6(with NUVIE - google it) and 7(Exult), Might and Magic 3, 4, 5 and Dungeon Master.
When it comes to interfaces you're kinda out of luck because they were designed to run at resolution around 320x240(usually 320x200 with stretching, assets were developed with that stretching in mind) or in 80's - even lower than that - C64 had 160x200 "multicolour mode" some games did 320x200 thanks to interlacing though.
That was the time when increasing resolution meant that you have more workspace(where nowadays you scale things up on high DPI screens so they are visible).
Oh and don't forget that when mouse as a thing became popular, devs didn't exactly knew what to do with them. At least at first.
>>323336457 It wasn't really a massive shilling operation, he just created two threads and brought it up a few times in other discussions. I think it was more that he was younger and excited to talk about his first (leading) project. He discussed it on Usenet before Bethesda even revealed the game to the public, and took advice on the dialogue system.
He didn't do anything like that for any other games as far as I know.
>>323334974 Play some pure text adventures. They're pretty timeless in my opinion, and they'll allow you to move forward and experience the evolution of the RPG genre in the proper context. Maybe that'll help you get your bearings in the transitional games. If that doesn't work, then just don't force yourself to play a game that you're not feeling. Maybe you'll come back to it later and it'll suddenly become tolerable, or you'll just move on to any of the other great games, new and old alike, at your disposal.
I like "The Pawn" from Magnetic Scrolls as a decent entry point for text-parsing adventures. It's something of a parody of the genre. It's fun, funny, and easy to emulate.
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